TW guilds owning all territory fixes.

pierrevr1
pierrevr1 Posts: 22 Arc User
edited October 2010 in General Discussion
Hi everyone.

If you have some good ideas to fix the Tw map so no single guild can own all the land like China and Malaysia servers, please post it here.

I will start with some.

1) Make it so 4,5 or 6 guilds can attack at the same time slot.

2) Scale the amount of lands a guild have with how many other guilds can attack it in the same time slot. For example up to 5 lands, 3 other guilds can attack in the same time slot.
Up to 10 lands, 4 guilds can attack in same time slot. Up to 15 lands, 5 guilds can attack in the same time slot, up to 20, 6 guilds attack etc, etc.
Post edited by pierrevr1 on
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Comments

  • Okeano - Harshlands
    Okeano - Harshlands Posts: 4,943 Arc User
    edited October 2010
    Thank you for suggesting something that no one else has ever thought of.
  • ElderSig - Dreamweaver
    ElderSig - Dreamweaver Posts: 1,247 Arc User
    edited October 2010
    Thank you for suggesting something that no one else has ever thought of.

    Doesn't mean it's not still a problem thoughb:surrender
    [SIGPIC][/SIGPIC]
  • pierrevr1
    pierrevr1 Posts: 22 Arc User
    edited October 2010
    Well maybe this time someone that can do something about it, will read it and do something since nothing have happened so far except the less than popular mirage idea.
  • Rawrgh - Raging Tide
    Rawrgh - Raging Tide Posts: 6,790 Arc User
    edited October 2010
    Well this is original.



    If you can't take a land even with a triple attack, you don't deserve to hold it. Most of this is just people complaining because they're little guild of 40 people average lvl of 2x isn't holding land.
    [SIGPIC][/SIGPIC]
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  • TheDan - Sanctuary
    TheDan - Sanctuary Posts: 3,495 Arc User
    edited October 2010
    Try the suggestion forum: http://pwi-forum.perfectworld.com/forumdisplay.php?f=31

    For now, we will need to be patient and wait until the Devs get back to Frankie on a fix. He made a post regarding the TW concerns here: http://pwi-forum.perfectworld.com/showpost.php?p=10484382&postcount=1353
    BM PvP Guide: pwi-forum.perfectworld.com/showthread.php?t=1320761

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  • Okeano - Harshlands
    Okeano - Harshlands Posts: 4,943 Arc User
    edited October 2010
    People that read these forum, run these forums and own these forums do not control the future development of the game. Making suggestions in this section or the "suggestion" section about specific details of the game is a joke and a waste of time.
  • Furries - Dreamweaver
    Furries - Dreamweaver Posts: 966 Arc User
    edited October 2010
    i have the best solution. make a limit on the number of lands u can own..

    problem solved..
    Killing level 80's with a lvl 60 is a lot more fun than killing level 90's with a level 100.
  • KuiXing - Harshlands
    KuiXing - Harshlands Posts: 1,084 Arc User
    edited October 2010
    I'd rather have an orange map then have noob guilds have land tbh. b:surrender if you cant get it with a triple stacked tw then you really dont deserve it.
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  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited October 2010
    It doesnt really make sense for their to be a limit on the number of guilds that can attack while there is no limit on the number of lands you can hold.

    With the current rules the majority of servers become a single color at some point so things should be changed.
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  • Aisubeki - Sanctuary
    Aisubeki - Sanctuary Posts: 313 Arc User
    edited October 2010
    i'd also pitch to the devs to make pay like iRO's war of emperium:

    you kept the territory for 3 days, each night getting payment from it at midnight:
    including:
    -refining aids
    -pure cash (items that NPCed for ~100k)
    -mats for godly gear (ala rank 9 status here)
    -equipment slotting gear (the equivalent of gems, they used cards)

    you then had the freedom to attack who you want, when you wanted, no limit to the number of people attacking your guild's number of castles (territory) owned. aka remove the cap on the defend limit.

    give a guarenteed ownership of land for 3 days, 2 nights, then have a bidding that night to allow war the next day, allowing any number of instances needed for guilds to attack.

    the major land owners were able to hire defensive objects called guardians to help defend their territory if they had to split their defenses, allow players to hire monsters, recreating a PVE TW for a set cost if they have too many attacks at once.

    let those who have large amounts of territory invest in those territories' 'economy' to allow for better drops from each pay. the longer you hold that territory without losing it, the way better the drop chance of the rarer items.

    justmy two sense.
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  • peacefulsilence
    peacefulsilence Posts: 117 Arc User
    edited October 2010
    TW resets on anniversary

    /end disscussion
  • BarbEQ - Dreamweaver
    BarbEQ - Dreamweaver Posts: 77 Arc User
    edited October 2010
    there isnt a limit on the number of guilds that can attack as such. just a limit on how many battles can take place over the weekend.

    I seem to remember cala having 3 defences on a friday night, another 3 on saturday afternoon and then 3 on sunday too.

    I am not sure what the maximum attacks is but i believe there are probably enough different time slots so that if a faction owned all the lands, that they could have to defend a large number of them over one weekend if they were attacked. Friday evening (perhaps 2 x 3 battles), saturday morning, midday, afternoon and evening (4 x 3 battles) and sunday morning, midday, afternoon and evening (another 4 x 3) which would be a total of 30 defences.

    That presumption is allowing for a couple of hours between each start time for the sets of 3 defences. The game seems to automatically adjust to the number of attacks and spreads the battles out accordingly so if there were enough attacks I think it would just schedule them closer together over the whole weekend.

    I myself have been in defences friday night and then sunday afternoon back when there were a lot of attacks one particular weekend.
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  • Longknife - Harshlands
    Longknife - Harshlands Posts: 4,843 Arc User
    edited October 2010

    If You Can't Take A Land Even With A Triple Attack, You Don't Deserve To Hold It.

    Hear That, Kylin??
    I <3 AGOREY
  • adsagaeeeee
    adsagaeeeee Posts: 0 Arc User
    edited October 2010
    if three of the next best factions can't win a land in a coordinated gank which is illegal, then they dont deserve lands, like those noobs on dreamweaver.
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited October 2010
    there isnt a limit on the number of guilds that can attack as such. just a limit on how many battles can take place over the weekend.

    I seem to remember cala having 3 defences on a friday night, another 3 on saturday afternoon and then 3 on sunday too.

    I am not sure what the maximum attacks is but i believe there are probably enough different time slots so that if a faction owned all the lands, that they could have to defend a large number of them over one weekend if they were attacked. Friday evening (perhaps 2 x 3 battles), saturday morning, midday, afternoon and evening (4 x 3 battles) and sunday morning, midday, afternoon and evening (another 4 x 3) which would be a total of 30 defences.

    That presumption is allowing for a couple of hours between each start time for the sets of 3 defences. The game seems to automatically adjust to the number of attacks and spreads the battles out accordingly so if there were enough attacks I think it would just schedule them closer together over the whole weekend.

    I myself have been in defences friday night and then sunday afternoon back when there were a lot of attacks one particular weekend.

    What they mean is the limit on simultaneous attacks. You basically never have to defend more than 3 lands at a time no matter how much land you hold or how many people are attacking you. Often a guild arises that is able to defend 3 lands and ends up taking the whole map.
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  • TigerLily - Lost City
    TigerLily - Lost City Posts: 1,209 Arc User
    edited October 2010
    Yeah original idea lol...

    Besides no one really cares about holding land much anymore since it has no value at all besides free teleport. You get way more mirages stones from doing BH100 than being in a guild that owns the entire map.
  • Elviron - Dreamweaver
    Elviron - Dreamweaver Posts: 812 Arc User
    edited October 2010
    @Aisubeki

    I missed that action so much that I stopped playing PWI and went back b:laugh.

    I guess the easiest way to put this would be, to have a map like Secret Passage or the other one near brimstone pit (damn forgot the name) which would have a crystal defended by a guild (much like how it is now) and keep it open to anyone who wishes to take it from the defenders in a 1 or 2 hr timeframe. Its especially annoying when a noob guild gets it by chance when two bigger guilds are fighting it out and shortly thereafter thrown out by the bigger ones.

    Even the newbies would enter in the fray to simply have some fun (or rather get one shotted by in an AOE :P)

    Alas thats not going to happen since the TW system is something core to the game and changing (like how they did with the rewards alone), would come with a lot of arguments, etc.
  • Noskrad - Heavens Tear
    Noskrad - Heavens Tear Posts: 297 Arc User
    edited October 2010
    I say that a TW map reset every certain time would be a good solution.

    Or maybe a time limit for holding lands, which affects only to those guidls who holds the highest quantity of lands.

    Or this same time limit, but also with a cooldown time of a week, for example, during this week the guild wouldn't be alowed to own those same lands it just held, or something like that.
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  • Born_Free - Harshlands
    Born_Free - Harshlands Posts: 977 Arc User
    edited October 2010
    Thank you for suggesting something that no one else has ever thought of.

    That was sarcasm btw. b:surrender

    Once upon a time, a faction taking the map meant one of two things:
    1: You have a kick-**** faction! Way to go!
    2: Your faction is filled with Cash Shopping hooligans. People hate your guts.

    NOW there are three qualifications--
    1: You have a kick-**** faction! Way to go!
    2: Your faction is filled with Cash Shopping hooligans. People hate your guts.
    3: The Developers decided it would be a good idea to suddenly make the TW prize Celestones instead of the traditional coins, thus causing F2P players to suddenly not give a **** about getting to endgame level to TW. Also, your cash shopping players are now telling you to stick their money where the sun doesn't shine, because they refuse to waste money on charms for something barely worth attending. MEANWHILE, the price of gold continues to remain at its high point, while the developers and GMs twiddle their thumbs and wonder what could POSSIBLY be causing the problem.

    In a nutshell: Nobody wants to show up, because it's not worth getting excited about. (Dreamweaver, Heavens Tear, Harshlands.)

    Owning the map before this change was made MEANT something. Now people simply blame it on the 'fix'...because in some cases, that's exactly what's happened. In the case of Harshlands, Kylin, who owned half the map since QQme and Over9000 died, has no-showed Zulu for WEEKS. Kylin was a faction that had been around for quite a while...many players can't even remember a time where they weren't on the map.
    (Don't get me wrong, I like Zulu. I have many acquaintances there.)

    Here's a solution--
    Stop breaking things that aren't broken...you know, like HH and TW? Try fixing things that ARE, like rubberbanding, gold prices, or maybe even the redorange spam that keeps popping up every two minutes when someone opens a pack and then farts afterwards.

    Keep this up, and PWI will end up like Run3scape.
    "You have killed monster X."
    "You walk to the left!"
    "You catch a fish!"
    "Duke Shouts: Let it be known that Jlung has acquired yet ANOTHER +10 Garnet Gem sharded axe. Pray to GOD he doesn't find you outside a safe zone."
    "Congratulations, your fishing is now level 98! Click here for details!"


    Just knock it off, seriously. The older players are getting tired of the BS. The newer ones are being song and danced into the belief this game is getting better. I just wish you'd figure it out and realize that only by making the players happy will you continue to line your pockets.

    At this point, I grow weary of repeating myself.
  • Borsuc - Raging Tide
    Borsuc - Raging Tide Posts: 1,526 Arc User
    edited October 2010
    Well this is original.



    If you can't take a land even with a triple attack, you don't deserve to hold it. Most of this is just people complaining because they're little guild of 40 people average lvl of 2x isn't holding land.
    You base this off what? What makes triple attacks so special, why not double or quadruple attacks? Why not 6 attacks at a time? 10?

    But if this is just a matter of opinion about what makes one deserve something, all I can say is:

    I disagree.
  • Noskrad - Heavens Tear
    Noskrad - Heavens Tear Posts: 297 Arc User
    edited October 2010
    ...realize That Only By Making The Players Happy Will You Continue To Line Your Pockets.

    At This Point, I Grow Weary Of Repeating Myself.

    qft -_-
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  • Lutirica - Harshlands
    Lutirica - Harshlands Posts: 1,437 Arc User
    edited October 2010
    I'd rather have an orange map then have noob guilds have land tbh. b:surrender if you cant get it with a triple stacked tw then you really dont deserve it.

    are you mad b:angry
    Fail troll of harshlands
  • Okeano - Harshlands
    Okeano - Harshlands Posts: 4,943 Arc User
    edited October 2010
    Hear That, Kylin??

    Lol go hump a tree Longknife. You guys did no-show for Crimson so it was more like Zulu vs Kylin and ~20 Wodan.
  • MystiMonk - Sanctuary
    MystiMonk - Sanctuary Posts: 4,286 Arc User
    edited October 2010
    Try the suggestion forum: http://pwi-forum.perfectworld.com/forumdisplay.php?f=31

    For now, we will need to be patient and wait until the Devs get back to Frankie on a fix. He made a post regarding the TW concerns here: http://pwi-forum.perfectworld.com/showpost.php?p=10484382&postcount=1353

    You did a good jop on our server from one faction owning all of the map if you can do it so can others.
    Looking for a decent casual understanding Faction.
  • Rawrgh - Raging Tide
    Rawrgh - Raging Tide Posts: 6,790 Arc User
    edited October 2010
    You base this off what? What makes triple attacks so special, why not double or quadruple attacks? Why not 6 attacks at a time? 10?

    But if this is just a matter of opinion about what makes one deserve something, all I can say is:

    I disagree.
    To win something from an opponent you need to be superior to the opponent, either in strength or in tactics.


    If you are not superior logic would dictate that you shouldn't be able to win.
    [SIGPIC][/SIGPIC]
    "My understanding of women only goes as far as the pleasure. When it comes to the pain, I'm like any other bloke - I don't want to know."
  • SgtSIaughter - Heavens Tear
    SgtSIaughter - Heavens Tear Posts: 2,225 Arc User
    edited October 2010
    I HAVE THE SOLUTION!!






    Stop sucking *** in TW.
    "Strategy without tactics is the slowest route to victory.
    Tactics without strategy is the noise before defeat." ~Sun Tzu

    "Lennox Lewis, I'm coming for you man. My style is impetuous. My defense is impregnable, and I'm just ferocious. I want your heart. I want to eat his children. Praise be to Allah!"
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  • Sabatier - Raging Tide
    Sabatier - Raging Tide Posts: 212 Arc User
    edited October 2010
    Stop sucking *** in TW.

    I hate to think what that skill animation would look like b:shocked
    [SIGPIC][/SIGPIC]
  • SgtSIaughter - Heavens Tear
    SgtSIaughter - Heavens Tear Posts: 2,225 Arc User
    edited October 2010
    I hate to think what that skill animation would look like b:shocked

    omg forum stalker! lol
    "Strategy without tactics is the slowest route to victory.
    Tactics without strategy is the noise before defeat." ~Sun Tzu

    "Lennox Lewis, I'm coming for you man. My style is impetuous. My defense is impregnable, and I'm just ferocious. I want your heart. I want to eat his children. Praise be to Allah!"
    ~Iron Mike Tyson Enrage.omgforum.net
    [SIGPIC][/SIGPIC]
  • Olbaze - Sanctuary
    Olbaze - Sanctuary Posts: 4,242 Arc User
    edited October 2010
    You base this off what? What makes triple attacks so special, why not double or quadruple attacks? Why not 6 attacks at a time? 10?

    But if this is just a matter of opinion about what makes one deserve something, all I can say is:

    I disagree.

    Because defending a triple attack and winning all three fights means that the faction who won isn't in the same league in terms of strength and strategy as the other three.

    Winning because you have more members to cover for lesser strength and poorer strategy is just sad.
    I am Olba. Not Ol, not Baze nor Blaze. And even less would I go by Olblaze. Please, take a second to read a person's username.
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  • DaKillanator - Raging Tide
    DaKillanator - Raging Tide Posts: 2,965 Arc User
    edited October 2010
    iuno, maybe make it so that once a fac owns all land for 2 weeks, the map resets and the fac gets a tw pay (a REAL coin tw pay, like the equivlent of what owning all territories for a week was b4 update)
    after that everything is npc again and you gotta wash, rinse, and repeat. It would DEFINTLY make for a more colorful map

    oh, and remove the stupid bidding rules. Young factions simply cant AFFORD to bid on a territory.