TW guilds owning all territory fixes.
Comments
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Or heres a suggestion. Stop QQing on the forums, go level your character and start building a faction that can take land from the top faction. So many people *****ing that they dont get anything handed to them. If all the high levels that complained about the land owning guilds got together they would easily have a chance. One top guild can only have 200 people at max. There are way more high levels than that on each server. But know what? No one actually wants to work, and they just QQ. b:bye[SIGPIC][/SIGPIC]
Chars:
CptMaggots 101 sage R8/NV Seeker
LovesTragedy 100 demon R8 Cleric
~Finally quit this god forsaken game~
Enjoy the rest of the downward spiral. See you in SWtOR b:bye0 -
adsagaeeeee wrote: »if three of the next best factions can't win a land in a coordinated gank which is illegal, then they dont deserve lands, like those noobs on dreamweaver.
From frankie to my PM box"Hi I asked if it is illegal to organise bids with allied faction against our major land owning faction"
Do you mean one of your own factions or simply the land-owning faction of the server?
If you mean the land-owning faction of the server, then it's definitely okay to coordinate bid times with allied factions. Sometimes its the only way to bring down a big guild.
Take care,
Frankie
It's legal get the hell over it now will you?0 -
to answer yall question about why only 3 per night/afternoon is because think about it.....say, JUST say that a faction who owns the full map and had a full faction with everyone on...all 200...even if u splited it as evenly as possible it would be aprox 66 ppl for each defend....thats alot to cordinate and control during one night......you honestly think ppl can control 6-10? the ammount of chaos between communications would be so much that it would practically disolve it and create problems. and thats just sayin IF a faction got all 200 members on.....at wat point in PWI history did a faction have a full 200 show for TW? provide me screenshots if u wanna prove me wrong. most factions i know at best have 120-130 ppl on at once. u honestly think thats enough for a 6+ way gank? and as for the QQ about a faction having the whole map....that faction work hard and busted *** to get it all and defend it...is it really fair to punish them for them working so hard by increasing the ammount of TW's goin on at once? srsly enough of this QQ get off your rumps learn ur class lvl up and learn to cooperate with ur faction as a whole. doing this you and your faction could easily become the next superpower....anyways enough meh rage rant....good life to ya allIf I sound like I hate you, please don't take it personally...chances are I actually do.0
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Tricannon - Dreamweaver wrote: »to answer yall question about why only 3 per night/afternoon is because think about it.....say, JUST say that a faction who owns the full map and had a full faction with everyone on...all 200...even if u splited it as evenly as possible it would be aprox 66 ppl for each defend....thats alot to cordinate and control during one night......you honestly think ppl can control 6-10? the ammount of chaos between communications would be so much that it would practically disolve it and create problems. and thats just sayin IF a faction got all 200 members on.....at wat point in PWI history did a faction have a full 200 show for TW? provide me screenshots if u wanna prove me wrong. most factions i know at best have 120-130 ppl on at once. u honestly think thats enough for a 6+ way gank? and as for the QQ about a faction having the whole map....that faction work hard and busted *** to get it all and defend it...is it really fair to punish them for them working so hard by increasing the ammount of TW's goin on at once? srsly enough of this QQ get off your rumps learn ur class lvl up and learn to cooperate with ur faction as a whole. doing this you and your faction could easily become the next superpower....anyways enough meh rage rant....good life to ya all
Why are people who are arguing against this suggest using the point that it is impossible for a faction to defend all their lands if the 3 attacks per timeslot limitation is lifted? The whole point of this suggestion is to do exactly that, to make it impossible for a faction to defend so many lands and thus preventing a faction from monopolizing the TW map.[SIGPIC][/SIGPIC]0
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