is def lv broken after a point?
DemansPsy - Lost City
Posts: 359 Arc User
This has probably already been brought up, but after a point, extra def lv doesnt seem to do anyhting, ex: put on white voodoo +66 def lv, damge rediced by aobut half, put on aniv blessing, +81 def lv, damage isnt reduced a single extra point..., put on avia blessing AND turn into a fish in water, +91 def lv, same thing, no extra reduction from 66 def lv....er........does it cap out after a certian point?
sry for the newb question, jsut usualy have jones blessing on, and wanted to try out aniva just to see how much damge i can cut off from a mob lol b:surrender
sry for the newb question, jsut usualy have jones blessing on, and wanted to try out aniva just to see how much damge i can cut off from a mob lol b:surrender
full 3r9 +11/12 (still using immac shards though) w/o CSing, leveled to 105 spaming pv, yes i have no life =D
Post edited by DemansPsy - Lost City on
0
Comments
-
wth man, u could just ask me to practice ur theory when I'm online. Much funner to try it on pvp on a real pvp server. We can see who can hit harder and try some pk skills. b:dirty0
-
It's not necessarily broken, it just suffers from severe diminishing returns when it gets too high.[SIGPIC][/SIGPIC]
I main a 97 Psy named /\bra. The forums don't like his name.
So I post on my Barb.
[On possibly-permanent hiatus]0 -
That's why leveling white voodoo is a waste (for pve).0
-
http://pwi-forum.perfectworld.com/showthread.php?t=698392
^ this thread might give a bit of insight on this problem.┐('~`;)┌0 -
LiquidAcid - Lost City wrote: »Much funner to try it on pvp on a real pvp server. We can see who can hit harder and try some pk skills. b:dirty
:O You guys are rolling Harshlands? Come and see Long and Urdian and I sometime.
Volst, your assumption is stupid, white voodoo is very useful for tanking...foo.
As for the voodoo damage nerf, you SHOULD have a nerf. If not, you need to SS that ****, or click that link above.0 -
well, did you really think that a sage psy with 15 JoSD would be invincible?0
-
ThanosQRt - Dreamweaver wrote: »well, did you really think that a sage psy with 15 JoSD would be invincible?
Well, to my knowledge, def level caps at 99.
= 3= And plus, I don't think the way PWI figures defense lets anyone become invincible.┐('~`;)┌0 -
k so bascly, after white voodoo, any additional def lv is severly reduced....so sharding w/ say JoSD as a psy would be the same as sharding garnet as a AA, useless and f***ing ret arded,(NPCs aniva blessing) ill stick to jones blessin now, still kinda sucks that even + 25 more def lv does nothing, i really do feel like a AA who shards garnet now -_-"full 3r9 +11/12 (still using immac shards though) w/o CSing, leveled to 105 spaming pv, yes i have no life =D0
-
DemansPsy - Lost City wrote: »k so bascly, after white voodoo, any additional def lv is severly reduced....so sharding w/ say JoSD as a psy would be the same as sharding garnet as a AA, useless and f***ing ret arded,(NPCs aniva blessing) ill stick to jones blessin now, still kinda sucks that even + 25 more def lv does nothing, i really do feel like a AA who shards garnet now -_-"
You do know that sharding garnets as an AA is a viable option, right?
Anywho~
It's more like this.
Your pdef determines the main defense reduction. Let's say you have a 50% damage reduction and you get hit for 1k damage.
That 50% reduction will reduce your damage to 500. Basic, right?
Adding in...let's say....50 defense levels. And your opponent has 0 attack levels.
Well gosh, that means that you have a 100% physical damage reduction! You're completely immune to physical attacks!
Nope. Instead, it's the 50% of the 500 damage. So 250. BUT WAIT, THERE IS MORE. 90% of players in PWI sport Jones'. That means you only have a 20 defense level advantage, which means that it's not 250 damage. Instead it's only 400!
Plus any "Reduce physical damage by +x%" stuff on your gear will subtract as well.
But from my knowledge, damage is reduced in stages like that. That's why adding more and more and more defense levels doesn't give as much of a reduction as it seems to.
Also, if I am wrong about this, don't flame. > > This is just things I've hypothesized over my two years of playing.
If I am wrong, kindly direct me to a thread proving me wrong and or put your own calculations into this thread.┐('~`;)┌0 -
Ellantria - Heavens Tear wrote: »You do know that sharding garnets as an AA is a viable option, right?
Anywho~
It's more like this.
Your pdef determines the main defense reduction. Let's say you have a 50% damage reduction and you get hit for 1k damage.
That 50% reduction will reduce your damage to 500. Basic, right?
Adding in...let's say....50 defense levels. And your opponent has 0 attack levels.
Well gosh, that means that you have a 100% physical damage reduction! You're completely immune to physical attacks!
Nope. Instead, it's the 50% of the 500 damage. So 250. BUT WAIT, THERE IS MORE. 90% of players in PWI sport Jones'. That means you only have a 20 defense level advantage, which means that it's not 250 damage. Instead it's only 400!
Plus any "Reduce physical damage by +x%" stuff on your gear will subtract as well.
But from my knowledge, damage is reduced in stages like that. That's why adding more and more and more defense levels doesn't give as much of a reduction as it seems to.
Also, if I am wrong about this, don't flame. > > This is just things I've hypothesized over my two years of playing.
If I am wrong, kindly direct me to a thread proving me wrong and or put your own calculations into this thread.
no no no, i already new that thats how def lv worked, for most part, what im saying is there was abs no more daamge reductio nform mobs addin 25 more def lv after white voodoo was on, i guess meaning that it got compltly nerfed after a point,
also ok let me fix the sharding thing, i feel like a AA who sharded full garnet and does GV gamma after def lv 1 aura activated, that betteR? (holy **** they insti-drop as soon as they steal agro, low HP FTL b:sad)full 3r9 +11/12 (still using immac shards though) w/o CSing, leveled to 105 spaming pv, yes i have no life =D0 -
If you can refine to get your HP and p.def, then adding Jade of Steady Defense (Defense Level +2) to your gear is the best possible thing you can do as a psychic. Even granting the fact that their is severe diminishing returns on defense levels at some point, and that you're getting near or even past that point using White Voodoo, what psychic wants to stay in White Voodoo all the time?
I am sharded with FULL Jade of Steady Defense and I am nearly unkillable 1v1. Perhaps (even probably) the Defense Level +121 is over kill when I'm in White. However, having Defense Level +39 even when I'm in Black Voodoo is extremely nice! It does a ton to offset the use of Jones Blessing's by other players and I'm a bit less of a glass cannon.0 -
UrDian - Harshlands wrote: »If you can refine to get your HP and p.def, then adding Jade of Steady Defense (Defense Level +2) to your gear is the best possible thing you can do as a psychic. Even granting the fact that their is severe diminishing returns on defense levels at some point, and that you're getting near or even past that point using White Voodoo, what psychic wants to stay in White Voodoo all the time?
I am sharded with FULL Jade of Steady Defense and I am nearly unkillable 1v1. Perhaps (even probably) the Defense Level +121 is over kill when I'm in White. However, having Defense Level +39 even when I'm in Black Voodoo is extremely nice! It does a ton to offset the use of Jones Blessing's by other players and I'm a bit less of a glass cannon.
eh ya, but i normaly stay white(soulburning and using DoTs) and switch to black when i can psy will, then vector, then soul of stun or retaliton, then expel, then vector agian, the psy wil lagian, combo......that and i just love having OVER 9000!!!!!!!! hp w/ sage barb buffs, ok i said it b:cryfull 3r9 +11/12 (still using immac shards though) w/o CSing, leveled to 105 spaming pv, yes i have no life =D0 -
Uhh, Dian, refining armor doesn't give +pdef. Refining just gives +hp. To increase pdef, you'd have to shard garnets.
But the having only +39 def levels while in black voodoo (I'm assuming Demon, since with the -11 defense levels sage and level 10 have, you'd only get 37 def levels), really only equates to you having about a 9 def level advantage, due to basically everyone in PWI having jones. However, if you added the anni blessing on to that, you'd have 54 defense levels in black voodoo. Which would equate to a 32 def level advantage over jones users, though you'd still be at a 12 attack level disadvantage versus jones + CoTD sins, 17 vs sage sins.
= 3= So, while it would be an alright alternative to sharing garnets with about a 3 garnet: 1 citrine ratio, it's way more expensive and out of the more average player's budget.
*cough*nottomentionyou'reprobablysporting+10equipssoyoudon'thavetoworryaboutHP*cough*┐('~`;)┌0 -
Ellantria - Heavens Tear wrote: »Uhh, Dian, refining armor doesn't give +pdef. Refining just gives +hp. To increase pdef, you'd have to shard garnets.
Phys ornaments and might rings (if you feel like having one of those for whatever reason) both grant phys defense when refined.
*goes back to lurking this section of the forums*0 -
Phys ornaments and might rings (if you feel like having one of those for whatever reason) both grant phys defense when refined.
*goes back to lurking this section of the forums*
= 3= I know that, but we are talking about armor. The only way you can increase your ARMOR'S pdef is adding garnets.┐('~`;)┌0 -
Ellantria - Heavens Tear wrote: »Uhh, Dian, refining armor doesn't give +pdef. Refining just gives +hp. To increase pdef, you'd have to shard garnets.
But the having only +39 def levels while in black voodoo (I'm assuming Demon, since with the -11 defense levels sage and level 10 have, you'd only get 37 def levels), really only equates to you having about a 9 def level advantage, due to basically everyone in PWI having jones. However, if you added the anni blessing on to that, you'd have 54 defense levels in black voodoo. Which would equate to a 32 def level advantage over jones users, though you'd still be at a 12 attack level disadvantage versus jones + CoTD sins, 17 vs sage sins.
= 3= So, while it would be an alright alternative to sharing garnets with about a 3 garnet: 1 citrine ratio, it's way more expensive and out of the more average player's budget.
*cough*nottomentionyou'reprobablysporting+10equipssoyoudon'thavetoworryaboutHP*cough*
For P.def refines, I think he's referring to jewelry.
As for this:But the having only +39 def levels while in black voodoo (I'm assuming Demon, since with the -11 defense levels sage and level 10 have, you'd only get 37 def levels), really only equates to you having about a 9 def level advantage, due to basically everyone in PWI having jones.
That logic is absolutely flawed. Just because the game views 0 attack and 0 defense level as the standard doesn't mean you should too. +39 is +39, no matter where your actual advantage lands you. Just because he only has a "defense level advantage" of 9 doesn't mean he hasn't reduced incoming damage by 39%, and just because people wear Jones blessing doesn't mean defense level is useless.
The only difference is that people now hit harder thanks to Jones Blessing. Just because people will still hit about the same as they used to before Jones Blessing with all those defense levels does NOT mean the defense levels are useless.
Also I dunno wtf all that **** about sins is all about, though I do know it's not "objective thinking."I AGOREY0 -
Longknife - Harshlands wrote: »That logic is absolutely flawed. Just because the game views 0 attack and 0 defense level as the standard doesn't mean you should too. +39 is +39, no matter where your actual advantage lands you. Just because he only has a "defense level advantage" of 9 doesn't mean he hasn't reduced incoming damage by 39%, and just because people wear Jones blessing doesn't mean defense level is useless.
The only difference is that people now hit harder thanks to Jones Blessing. Just because people will still hit about the same as they used to before Jones Blessing with all those defense levels does NOT mean the defense levels are useless.
Also I dunno wtf all that **** about sins is all about, though I do know it's not "objective thinking."
Well, the advantages require your defense levels to beat out your opponent's attack levels.
For example, if you are fighting a BM who is wearing the anni blessing, he has 15 attack levels and 15 defense levels.
If you are in level 10 white voodoo, you have a 51 defense level advantage, meaning you take 51% less damage after the other reductions are taken in.
Then let's say you switch to level 10 black voodoo. In level ten you have -11 defense levels, so you are at a 26 defense level disadvantage, meaning you'll take 26% MORE damage from that BM wearing an anni blessing's attack.
Now then, if he is wearing jones' and you are in level 10 white voodoo, you are only at a 36 defense level advantage, meaning you take 36% less damage. And in black you are at a 41 defense level disadvantage.
Now then, because Dian has +39 defense levels in black voodoo, against jones wearers only 9 of those levels actually benefit him. Since Jones is +30 attack levels, he is only 9 levels above an opponent. He is still getting a benefit, just not as much as he would in white voodoo. If he were to equip the anni blessing, he would have 54 defense levels, or a 24 defense level advantage. So a 24% damage reduction.
HOWEVER, fighting against sins makes this more complicated due to Chill of the Deep. At level 10, it adds 30 attack levels to a sin. With anni + black voodoo, Dian would be at a 6 defense level disadvantage against the sin. In white, with 121 defense levels, he would have a 61% defense level advantage.
Now then, unless your defense levels OUTLEVELS your opponent's attack levels, it's useless. But since Dian's outlevels most of his opponents, it is useful to him.
HOWEVER, the average player doesn't have access to the tens of millions it takes to get all four sockets on level 100 gear and 24 Jade of Steady defense, meaning that his build is useless to the average player and the average player is better off sharding garnets and citrines.
But if you have the money to do all of this and refine your gear to +8 or higher, then it would benefit you.┐('~`;)┌0 -
Okay, I lied about lurking since I had some free time to make this post.Ellantria - Heavens Tear wrote: »Well, the advantages require your defense levels to beat out your opponent's attack levels.
For example, if you are fighting a BM who is wearing the anni blessing, he has 15 attack levels and 15 defense levels.
If you are in level 10 white voodoo, you have a 51 defense level advantage, meaning you take 51% less damage after the other reductions are taken in.
Then let's say you switch to level 10 black voodoo. In level ten you have -11 defense levels, so you are at a 26 defense level disadvantage, meaning you'll take 26% MORE damage from that BM wearing an anni blessing's attack.
Now then, if he is wearing jones' and you are in level 10 white voodoo, you are only at a 36 defense level advantage, meaning you take 36% less damage. And in black you are at a 41 defense level disadvantage.
Now then, because Dian has +39 defense levels in black voodoo, against jones wearers only 9 of those levels actually benefit him. Since Jones is +30 attack levels, he is only 9 levels above an opponent. He is still getting a benefit, just not as much as he would in white voodoo. If he were to equip the anni blessing, he would have 54 defense levels, or a 24 defense level advantage. So a 24% damage reduction.
HOWEVER, fighting against sins makes this more complicated due to Chill of the Deep. At level 10, it adds 30 attack levels to a sin. With anni + black voodoo, Dian would be at a 6 defense level disadvantage against the sin. In white, with 121 defense levels, he would have a 61% defense level advantage.
Now then, unless your defense levels OUTLEVELS your opponent's attack levels, it's useless. But since Dian's outlevels most of his opponents, it is useful to him.
HOWEVER, the average player doesn't have access to the tens of millions it takes to get all four sockets on level 100 gear and 24 Jade of Steady defense, meaning that his build is useless to the average player and the average player is better off sharding garnets and citrines.
But if you have the money to do all of this and refine your gear to +8 or higher, then it would benefit you.
Say someone normally hits you for 100 damage. With Jones bless, and you having 0 defense levels, that becomes 130. Now, let's assume you have the anniversary bless on. The damage you'd take would now drop to 115. Sure it isn't enough to negate their attack levels, but it's still an effective source of damage reduction. Now let's just say your opponent was packing a warsoul, chill, jones bless, and had frenzy on. That's 130 attack levels meaning you'd take 230 damage instead of the original 100. If you stacked 24 JoSD for the 48 defense levels, that damage taken would drop to 182, a large difference even without having a defense level above your opponents attack level. Toss in the 66 defense levels from white voodoo and that gets the damage you'd take down to 116. Throw in the anniversary blessing and it drops down to 101. Sure, your opponent would still have an attack level advantage over you in this scenario.... but could you honestly say the defense level is not only not worth it, but that garnets and citrines would have managed to get you a similar effect?
As for your final statements, it's already widely acknowledged that when you're poor and have low refines, you shard garnets and citrines because you have no actual defense for the defense levels to build up on (If someone can 1-shot you without critting while you have a defense level of 0, a defense level of 50 will only give you a chance until they do crit.). However, once you start to refine your armors/ornaments, it's quite recommended to switch to defense level stones as it not only makes black voodoo a bit less dangerous for you, but it also gives an overall greater benefit compared to the other options available.0 -
Ellantria - Heavens Tear wrote: »Well, the advantages require your defense levels to beat out your opponent's attack levels.
NO.
I literally stopped reading right there because right off the bat, you're wrong.
If an opponent can hit for 10,000 and has 50 attack level, he'll hit for 15,000.
If an opponent can hit for 10,000 and has 50 attack level but you have 39 defense level, he'll hit for 11,100.
If your opponent has attack level then he'll ALWAYS hit harder on EVERY target in the game. The most you can do is negate it with defense level, which yes, DOES reduce incoming damage. You're so focused on the fact that your opponent hits 10k without any attack levels that you somehow think defense level is useless unless if it reduces that damage below 10k.
Your argument is basically "my opponent has attack level so I should just give up with defense level."I AGOREY0 -
Born_Free - Harshlands;
:O You guys are rolling Harshlands? Come and see Long and Urdian and that's it.
Fixed xD0 -
Longknife - Harshlands wrote: »NO.
I literally stopped reading right there because right off the bat, you're wrong.
If an opponent can hit for 10,000 and has 50 attack level, he'll hit for 15,000.
If an opponent can hit for 10,000 and has 50 attack level but you have 39 defense level, he'll hit for 11,100.
If your opponent has attack level then he'll ALWAYS hit harder on EVERY target in the game. The most you can do is negate it with defense level, which yes, DOES reduce incoming damage. You're so focused on the fact that your opponent hits 10k without any attack levels that you somehow think defense level is useless unless if it reduces that damage below 10k.
Your argument is basically "my opponent has attack level so I should just give up with defense level."
YES.
I said ADVANTAGES. MEANING THAT YOU HAVE MORE DEFENSE LEVELS THAN YOUR OPPONENT. WHICH IS WHEN DEFENSE LEVELS ARE MOST USEFUL.
I'm not denying that defense levels help when you are still at a disadvantage. You are taking what I'm saying and interpreting it incorrectly.
Defense levels are MOST USEFUL when you outlevel your opponent's attack level.
They are STILL USEFUL when you do not but NOT AS USEFUL as when you outlevel them.
And as for the jones and whatnot.
IF YOU HAVE 39 DEFENSE LEVELS and your opponent has 30 ATTACK LEVELS, 30 of your defense levels are negated by your opponent's 30 attack levels.
This puts you at a 9% damage reduction advantage. You STILL HAVE THE OTHER 30%. THAT DIDN'T MAGICALLY DISAPPEAR, IT'S STILL THERE.
BUT, you're only really getting the 9% extra, since the other 30% was used to lower your opponent to base damage.
BUT.
If you only have 15 attack levels, you are at a 15 defense level DISADVANTAGE, because you are lacking enough to return you to base damage and defense. Do you understand me now? It's like have -15 defense levels.
Now, is -15 better than -30 defense levels (You without defense levels versus a jones user)? Yes.
Is it as useful as +9 defense levels or +36 defense levels from white voodoo? No.
^THAT is what I've been trying to say. Defense levels are useful, but they are MOST USEFUL if you OUTLEVEL YOUR OPPONENT'S ATTACK LEVELS.
Have I made myself clear now?┐('~`;)┌0 -
I understand what you're trying to say, I just completely disagree.
Next to attack levels, defense levels are the most powerful feature in the game and not nearly enough people take advantage of them. The only reason I put attack levels first, is that if you can kill someone before they hit you then you don't have to worry about defense .
A dead character, no matter what class, is less useful than one that's alive. Granted, you need some minimal levels of HP, physical defense, and magical defense to stay alive. However, as I said in the VERY FIRST sentence of my original post "If you can refine for HP and p.def" then defense levels are an amazingly powerful add for Psychics. With end game gear, it's not too hard to get to 5K p.def and 5K HP as an arcane class like psychics.
Now, lets consider the 10x psychic that has reached 5K p.def and is now considering what shard to add to that next empty socket. If he adds a Garnet Gem (costs about 15M give or take on Harshlands), his PHYSICAL damage mitigation will probably not increase by even 1%, it certainly won't increase by 2%. Also, he's done nothing to change damage vs magic attacks. However, if he adds a Jade of Steady Defense (costs about 12M give or take on Harshlands), he adds 2% damage mitigation against all types of attacks. Now granted, if in White Voodoo you're probably going to be subject to some diminishing returns, however, if you're in Black Voodoo, most people will get the full 2% reduction.
Now, this example was for only adding ONE shard. Take that and multiply by 3, or 10, or 19 (the number I wear), and you have made a significant difference in survivability. No longer is a psychic just a "glass cannon". We're now an offensive force that can deal with a variety of situations, both PvP and PvE, and have a tremendous ability to STAY ALIVE!0 -
You know, let's just agree to disagree on defense levels. I think they are useful, but nothing to devote 19 sockets of my armor to.
You think differently, so let's just call this to save face for both of us.┐('~`;)┌0 -
I think all psy can agree...def. lvls help. So let that be the plateau that we all stand on firmly.
From that point, in my opinion, I think it branches off like any class, into the way you're going to play your psychic. I personally play my psychic in a way most people don't agree to, but I've built myself for more PvE than PvP. Sharding with Citrine to get a lot of HP and having my White maxed so in a pinch (I actually have my White macroed with my SoR which is also maxed) I can turtle myself to try and survive. Granted this focuses dangerously on defense. In PvE, the mob's and bosses won't be attacking as fast as in PvP.
In PvP, it's understandable why people would want to shard with Def. Lvl shards. If they're in Black all the time, it's like holding up a huge sign saying "I'm in a weakened state, one-shot me!". Whether it's useful to have ALL your sockets filled with def. lvl shards, personal opinion, but I can see removing that -11 def. lvl status from Black Voodoo a high priority on PvP servers, or for PKing.
We're so diverse...it makes me smile knowing there's still a nice variety in what appears to be such a straight-forward class.
... ...Psychics Rule!0 -
Ellantria - Heavens Tear wrote: »Well, to my knowledge, def level caps at 99.
i thought that UrDian had def lvl ~121 in whiteEllantria - Heavens Tear wrote: »And plus, I don't think the way PWI figures defense lets anyone become invincible.
yup, my point, there has to be a cap. either hard (99 as you said) or diminishing returns which appears to be the case
anyway, **** defense, DoTs everywhere!
oh, and btw, last time i checked dots ignore defense/attack levels so it's not every attackb:surrender0 -
ThanosQRt - Dreamweaver wrote: »i thought that UrDian had def lvl ~121 in white
yup, my point, there has to be a cap. either hard (99 as you said) or diminishing returns which appears to be the case
anyway, **** defense, DoTs everywhere!
oh, and btw, last time i checked dots ignore defense/attack levels so it's not every attackb:surrender
def level has increasing returns last i looked
its hard capped at 99
the only class that has a DoT worth useing is psys and none of you ever seem to play with emGifs are hard to make work here0 -
Joshcja - Sanctuary wrote: »def level has increasing returns last i looked
its hard capped at 99
the only class that has a DoT worth useing is psys and none of you ever seem to play with em
im gettin extreme dimishin returns from def lv after white voodoo, and i do play w/ dot spell,s they dont get nerfed by white voodoo, so they fun to use, acally used em o na barb once, he ran into SZ, then died like 10 secs l8er bc he didnt pot and DoTs killed him b:victory and he also droped ^^full 3r9 +11/12 (still using immac shards though) w/o CSing, leveled to 105 spaming pv, yes i have no life =D0 -
Ellantria - Heavens Tear wrote: »Defense levels are MOST USEFUL when you outlevel your opponent's attack level.
They are STILL USEFUL when you do not but NOT AS USEFUL as when you outlevel them.
And as for the jones and whatnot.
IF YOU HAVE 39 DEFENSE LEVELS and your opponent has 30 ATTACK LEVELS, 30 of your defense levels are negated by your opponent's 30 attack levels.
This puts you at a 9% damage reduction advantage. You STILL HAVE THE OTHER 30%. THAT DIDN'T MAGICALLY DISAPPEAR, IT'S STILL THERE.
BUT, you're only really getting the 9% extra, since the other 30% was used to lower your opponent to base damage.
This isn't even a PW issue or a Psy issue. This is a math issue.
This is how it is, simple as this:
1 (defense level) - 1 (attack level) = 0
Simple as that. The idea that the 1 representing the defense level is somehow less of a 1 when the result is lower than 0 is simply ridiculous. If your opponent raises his attack level to 10:
1- 10 = -9
Then there's nothing you can do about it. Your opponent now hits harder. As you say, the defense level does NOT disappear and it is STILL protecting you the same amount that it would, COMPLETELY REGARDLESS of how high your opponent's attack level is. Attack level has nothing to do with the value of defense level, as one defense level will ALWAYS decrease incoming damage by 1% (unless you have a crapton of it apparently, but here we're discussing defense level in relation to attack level). If you have 39 defense levels and your opponent has 30 attack levels, how much have you reduced incoming damage? By 39%. The difference is simply that your opponent also hits 30% harder, but you're still reducing incoming damage by 39% more than someone without defense levels, no matter what. If someone has 0 attack level and you have 39 defense level, how much have you reduced incoming damage? By 39%. The exact same amount. Their increase in attack does not diminish the value of your defense levels. At all. You're somehow arguing that a 1 becomes less than a 1 if you add it onto a negative. As if 1+3 will see better effectiveness and get more results than 1+ -3. In both cases, the resulting number increases by 1. Simple as that.BUT.
If you only have 15 attack levels, you are at a 15 defense level DISADVANTAGE, because you are lacking enough to return you to base damage and defense. Do you understand me now? It's like have -15 defense levels.
NO idea what this is supposed to mean.Now, is -15 better than -30 defense levels (You without defense levels versus a jones user)? Yes.
Correct. You've reduced incoming damage by 15%, whereas the latter number hasn't reduced jack.Is it as useful as +9 defense levels or +36 defense levels from white voodoo? No.
^THAT is what I've been trying to say. Defense levels are useful, but they are MOST USEFUL if you OUTLEVEL YOUR OPPONENT'S ATTACK LEVELS. [/QUOTE]
....NO! O_O
It makes no difference. A defense level is a defense level is a defense level. It reduces the incoming damage by the same 1% no matter what. Your opponent's attack level is what has changed. Instead of reducing 1% of 10000 damage, you are now reducing 1% of 13000 damage. Defense level is EXACTLY the same and has the EXACT same effects. Attack level is your variable.
So no, I have NO idea what you're trying to say when you argue defense level is more useful when you have more of it than your opponent does attack level. It's the same reduced % no matter what; what you're referring to is a change in the incoming damage, not in the effectiveness of the defense level.
And quite frankly, I don't see what this has to do with anything. Your same argument could be applied to physical/magical resistance. "Physical/magical resistance is most effective if you have more of it than your opponents physical/magic attack." Still doesn't make sense, as a resistance point is a resistance point is a resistance point.
I'm just severely curious now as to what you're trying to say here. :PI AGOREY0 -
I'm trying to say that you're only getting an advantage after you have neutralized your enemy's attack levels.
If 30 of your 39 defense levels are used to send your enemy's attack levels to '0', as in you are now taking base damage thanks to 30% defense levels neautralizing your opponent's attack levels, as in your opponent was doing 13000 before but is doing 10000 now, their base damage to you, then you are at a nine percent damage advantage because you have an EXTRA nine percent damage reduction, dropping them to 9100 damage.
Do you understand me now? Defense levels are most useful when you have more defense levels than your opponent.
If you have 66 defense levels and your opponent has 30 attack levels you have an 'effective' 36 defense levels. As in you have a 36% damage reduction from your opponent's BASE DAMAGE. He is still doing 66% less damage, yes, because you have 66 defense levels. HOW. EV. ER. You are only getting an 'effective' 36 levels, since you have to return your opponent to base damage before you get an advantage.
In math terms.
10,000 * .3(jones) = 13,000. This is what the damage would be with jones, right? Now then, remove the .3. It's back to 10,000. That is 30 of your defense levels being used to return him to base damage.
Now then, after that.
10,000*.5 (your physical resistance) = 5000 damage dealt.
5000 * .36 = 1800
5000-1800 = 3200 damage dealt.
NOT 5000 * .66 = 3300
5000-3300 = 1700.
DOES THAT MAKE SENSE NOW?┐('~`;)┌0 -
Ellantria - Heavens Tear wrote: »I'm trying to say that you're only getting an advantage after you have neutralized your enemy's attack levels.
If 30 of your 39 defense levels are used to send your enemy's attack levels to '0', as in you are now taking base damage thanks to 30% defense levels neautralizing your opponent's attack levels, as in your opponent was doing 13000 before but is doing 10000 now, their base damage to you, then you are at a nine percent damage advantage because you have an EXTRA nine percent damage reduction, dropping them to 9100 damage.
Do you understand me now? Defense levels are most useful when you have more defense levels than your opponent.
If you have 66 defense levels and your opponent has 30 attack levels you have an 'effective' 36 defense levels. As in you have a 36% damage reduction from your opponent's BASE DAMAGE. He is still doing 66% less damage, yes, because you have 66 defense levels. HOW. EV. ER. You are only getting an 'effective' 36 levels, since you have to return your opponent to base damage before you get an advantage.
In math terms.
10,000 * .3(jones) = 13,000. This is what the damage would be with jones, right? Now then, remove the .3. It's back to 10,000. That is 30 of your defense levels being used to return him to base damage.
Now then, after that.
10,000*.5 (your physical resistance) = 5000 damage dealt.
5000 * .36 = 1800
5000-1800 = 3200 damage dealt.
NOT 5000 * .66 = 3300
5000-3300 = 1700.
DOES THAT MAKE SENSE NOW?
...THTA MAKES NO SENSE WHAT SO EVER, r u high? 0_o, effective def lv is TAKING ACCOUNT OF THIER INCREASED ATT LV, no ingonoring it, ok lets say ur opent has 30 att lv, base damge 10k, so w/ att lv its 13k, u have 39 def lv, so, that reduces damge taken form 13k to 9.1k
effect damge reduction = damage incoming - damge recieved
= 13k - 9.1k = 3.9 k EFFECTIVE damge rreduction
now, lets say ur opponent dint have jones blessing and u still had 39 def lv, that would make the dame u recieve go form 10k to 6.1k
effective damge reduction = damaging incmoing - damge recieved
= 10k - 6.1k = 3.9k EFFECTIVE damge reduction
ok so is 3.9k reduction = 3.9k reduction? yes, so the effective reduction is the same, hell, its acually more effectate when ur oppenent has more att lv than ur def lv bc then ur guarented ur not hittin the def lv cap/point when it starts to nerf,
of course this doesnt change fact im sitll sharding hp bc i know how to switch voodoos in a fight and w/ white voodoo i hit the point where it starts to nerf, but sitll, Longknife is compltly right in the argument vs u.full 3r9 +11/12 (still using immac shards though) w/o CSing, leveled to 105 spaming pv, yes i have no life =D0
Categories
- All Categories
- 181.9K PWI
- 699 Official Announcements
- 2 Rules of Conduct
- 264 Cabbage Patch Notes
- 61K General Discussion
- 1.5K Quality Corner
- 11.1K Suggestion Box
- 77.4K Archosaur City
- 3.5K Cash Shop Huddle
- 14.3K Server Symposium
- 18.1K Dungeons & Tactics
- 2K The Crafting Nook
- 4.9K Guild Banter
- 6.6K The Trading Post
- 28K Class Discussion
- 1.9K Arigora Colosseum
- 78 TW & Cross Server Battles
- 337 Nation Wars
- 8.2K Off-Topic Discussion
- 3.7K The Fanatics Forum
- 207 Screenshots and Videos
- 22.8K Support Desk