is def lv broken after a point?
Comments
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Ellantria - Heavens Tear wrote: »Well, the advantages require your defense levels to beat out your opponent's attack levels.
For example, if you are fighting a BM who is wearing the anni blessing, he has 15 attack levels and 15 defense levels.
If you are in level 10 white voodoo, you have a 51 defense level advantage, meaning you take 51% less damage after the other reductions are taken in.
Then let's say you switch to level 10 black voodoo. In level ten you have -11 defense levels, so you are at a 26 defense level disadvantage, meaning you'll take 26% MORE damage from that BM wearing an anni blessing's attack.
Now then, if he is wearing jones' and you are in level 10 white voodoo, you are only at a 36 defense level advantage, meaning you take 36% less damage. And in black you are at a 41 defense level disadvantage.
Now then, because Dian has +39 defense levels in black voodoo, against jones wearers only 9 of those levels actually benefit him. Since Jones is +30 attack levels, he is only 9 levels above an opponent. He is still getting a benefit, just not as much as he would in white voodoo. If he were to equip the anni blessing, he would have 54 defense levels, or a 24 defense level advantage. So a 24% damage reduction.
HOWEVER, fighting against sins makes this more complicated due to Chill of the Deep. At level 10, it adds 30 attack levels to a sin. With anni + black voodoo, Dian would be at a 6 defense level disadvantage against the sin. In white, with 121 defense levels, he would have a 61% defense level advantage.
Now then, unless your defense levels OUTLEVELS your opponent's attack levels, it's useless. But since Dian's outlevels most of his opponents, it is useful to him.
HOWEVER, the average player doesn't have access to the tens of millions it takes to get all four sockets on level 100 gear and 24 Jade of Steady defense, meaning that his build is useless to the average player and the average player is better off sharding garnets and citrines.
But if you have the money to do all of this and refine your gear to +8 or higher, then it would benefit you.
Better than 60 defense level disadvantageb:victory
Its still gunna reduce the damage you take no matter what the attack lvl of you opponent(\__/)
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Ellantria - Heavens Tear wrote: »I'm trying to say that you're only getting an advantage after you have neutralized your enemy's attack levels.
If 30 of your 39 defense levels are used to send your enemy's attack levels to '0', as in you are now taking base damage thanks to 30% defense levels neautralizing your opponent's attack levels, as in your opponent was doing 13000 before but is doing 10000 now, their base damage to you, then you are at a nine percent damage advantage because you have an EXTRA nine percent damage reduction, dropping them to 9100 damage.
Do you understand me now? Defense levels are most useful when you have more defense levels than your opponent.
If you have 66 defense levels and your opponent has 30 attack levels you have an 'effective' 36 defense levels. As in you have a 36% damage reduction from your opponent's BASE DAMAGE. He is still doing 66% less damage, yes, because you have 66 defense levels. HOW. EV. ER. You are only getting an 'effective' 36 levels, since you have to return your opponent to base damage before you get an advantage.
In math terms.
10,000 * .3(jones) = 13,000. This is what the damage would be with jones, right? Now then, remove the .3. It's back to 10,000. That is 30 of your defense levels being used to return him to base damage.
Now then, after that.
10,000*.5 (your physical resistance) = 5000 damage dealt.
5000 * .36 = 1800
5000-1800 = 3200 damage dealt.
NOT 5000 * .66 = 3300
5000-3300 = 1700.
DOES THAT MAKE SENSE NOW?
you are mentally challenged...0 -
TraciLords - Lost City wrote: »you are mentally challenged...
i lol'ed irl0
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