Fix pk drops please <3
AnbuReject - Lost City
Posts: 14 Arc User
I find it highly unfair that i troll the west gate daily and kill like 5 quad zillion people and never get my drops because blue names hover over every player clicking PICKUP as fast as they can
Fix it to were the most DPS should get the first picks of loot like when we kill mobs..
Fix it to were the most DPS should get the first picks of loot like when we kill mobs..
Post edited by AnbuReject - Lost City on
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Comments
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Most damage you mean O_o? DPS = Damage Per Second.0
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I agree, I am tired of losing items in pvp. I get owned many times, why do I have to lose my items? I would of restated my old archer instead of restarting if this did not happen -.-The one and only... demon_troll... i will be pwn when i go demon again >)0
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Demon_EA - Harshlands wrote: »I agree, I am tired of losing items in pvp. I get owned many times, why do I have to lose my items? I would of restated my old archer instead of restarting if this did not happen -.-
1. Dear god that text is hard to read. Go back to your pink text please, at least your QQs were readable then.
2. This has nothing to do with reducing PK drops. It has to do with making sure they actually go to the person that did the killing.[SIGPIC][/SIGPIC]0 -
A simple fix would be something like
if(isblue($name)){ makecharsheadasplodeanddie(); }0 -
Demon_EA - Harshlands wrote: »I agree, I am tired of losing items in pvp. I get owned many times, why do I have to lose my items? I would of restated my old archer instead of restarting if this did not happen -.-
The strong live, the weak die.[SIGPIC][/SIGPIC]
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AnbuReject - Lost City wrote: »I find it highly unfair that i troll the west gate daily and kill like 5 quad zillion people and never get my drops because blue names hover over every player clicking PICKUP as fast as they can
Fix it to were the most DPS should get the first picks of loot like when we kill mobs..
Didn't know u could effectively kill someone anbu to actually get someone to drop something. b:shutupHere we go again....0 -
It is rather annoying. I've heard people complain a few times that they couldn't pick up an item (despite having proper space) and a blue name runs over and picks just fine.[SIGPIC][/SIGPIC]0
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lol u mad?
p.s. lol u banned on ur sin b:laughFrankieraye:
I'm not too worried about susa really. r9 does not exist in the real world0 -
paralleogram wrote: »Didn't know u could effectively kill someone anbu to actually get someone to drop something. b:shutup
he doesn't. he's probably among the worst 5 "pkers" on LC. i laughed when i read the op0 -
QuickClaw - Lost City wrote: »lol u mad?
p.s. lol u banned on ur sin b:laugh
Im on my sin right now ijs.0 -
AnbuReject - Lost City wrote: »Im on my sin right now ijs.0
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Deora - Lost City wrote: »A simple fix would be something like
if(isblue($name)){ makecharsheadasplodeanddie(); }
i like the idea b:laugh0 -
everybody know core is fkuk up and it reset kill count for some b:avoid[SIGPIC][/SIGPIC]0
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AnbuReject - Lost City wrote: »I find it highly unfair that i troll the west gate daily and kill like 5 quad zillion people and never get my drops because blue names hover over every player clicking PICKUP as fast as they can
Fix it to were the most DPS should get the first picks of loot like when we kill mobs..
ahhh... blue names on lc. can't live with them... can't live without them.1. If I kill you; do something about it yourself, don't go complaining to my wife.
2. If you have less kill counts then me, don't expect me to take pk advice from you.
3. If you are hiding behind an alt, don't expect me to acknowledge your existence.
Tokichiro - Heavy Armor Fish / Kiyoshi - Dual Blade Elf0 -
rolls a cleric on LC, flies to arch, and puts toothpick on pick-up button b:kiss
thanks for the good idea[SIGPIC][/SIGPIC]0 -
Lenn_ - Sanctuary wrote: »lol pvp kills: 0 on core connect. SO pro.Hypnos - Raging Tide wrote: »everybody know core is fkuk up and it reset kill count for some b:avoid
ikr... I demand to be a white name as I obviously killed no one b:surrender0 -
Hmm there should be a sorta of "whoever got the kill" or "whoever did the most damage" thing as to where only they can pick up items.[SIGPIC][/SIGPIC]
Carpe diem, quam minimum credula postero~0 -
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Demon_EA - Harshlands wrote: »I agree, I am tired of losing items in pvp. I get owned many times, why do I have to lose my items? I would of restated my old archer instead of restarting if this did not happen -.-
easy fix for u sir dont be stupid dont play with the big boys aka dont go red LOL0 -
AnbuReject - Lost City wrote: »I find it highly unfair that i troll the west gate daily and kill like 5 quad zillion people and never get my drops because blue names hover over every player clicking PICKUP as fast as they canLu$t - Sanctuary wrote: »Hmm there should be a sorta of "whoever got the kill" or "whoever did the most damage" thing as to where only they can pick up items.
A charmless "most damage" system also opens the system up to exploits. A barb could have his partner hit him and almost (but not fully) heal him a bunch of times to build up 100k worth of damage. He then just has to make sure never to heal up to max hp as he PKs (assuming that would reset any damage counters). If he's killed, his partner is virtually guaranteed of having done the most damage, and gets first shot to pick up anything he drops so he can return them to him.
The "most damage" system works on mobs because they don't try to exploit the system, and they automatically reset if they lose aggro.0 -
Solandri - Heavens Tear wrote: »The "most damage" system works on mobs because they don't try to exploit the system, and they automatically reset if they lose aggro.
they already have a working most damage system for pk when somone shatters, i doubt it would take much working to impliment that on normal drops to.Frankieraye:
I'm not too worried about susa really. r9 does not exist in the real world0 -
quickclaw - Lost City wrote: »they Already Have A Working Most Damage System For Pk When Somone Shatters, I Doubt It Would Take Much Working To Impliment That On Normal Drops To.
+1 Qft0 -
Solandri - Heavens Tear wrote: »I dunno. The Cube of Fate is designed so PKers can inconvenience non-PKers and cost them valuable time and items.
I LOLed when I read this.
1. The ability to PK in room 1 is a bug and bannable.
2. Regardless of where you kill people in the cube, there is NO loss of exp and NO loss of items.
Sure some time is lost, but it's the way the cube works. Some rooms you are just destined to die in.[SIGPIC][/SIGPIC]0 -
This thread is just hysterical...
If ppl are daft enough to PK knowing they might drop stuff, why shouldnt less stupid ppl take advantage of it?
LOL0 -
Lu$t - Sanctuary wrote: »Hmm there should be a sorta of "whoever got the kill" or "whoever did the most damage" thing as to where only they can pick up items.
............
isn't there already something like this? Correct me if I'm wrong, but (at least when you're killing mobs) theres a timer on the items that drop so random people don't just go around and steal everyone's drops. And I believe that whoever does the most damage gets those drops.
However, once the timer expires (i think the stuff stops being sparkly), that stuff is free game.[SIGPIC]http://s51.photobucket.com/albums/f365/okamime/?action=view¤t=colorful.gif[/SIGPIC]
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Dark_Feather - Lost City wrote: »............
isn't there already something like this? Correct me if I'm wrong, but (at least when you're killing mobs) theres a timer on the items that drop so random people don't just go around and steal everyone's drops. And I believe that whoever does the most damage gets those drops.
However, once the timer expires (i think the stuff stops being sparkly), that stuff is free game.
There is for mobs, yes. However when you kill a person PKing, there is no such timer. The loot is free for all the second it hits the ground, which is what the complaint is about.
Also, this should be in the suggestion forum.[SIGPIC][/SIGPIC]0 -
Meh, what makes it worse for us ranged chars is that at least when a BM/Barb/Sin kills someone they are standing next to them when the loot drops - when I kill someone I'm normally as far out as I can be. 90% of the time I kill someone I don't get the drops even if I Holy Path to them right off (assuming I have the genie charge).
Crappy or what?0 -
SylenThunder - Sanctuary wrote: »2. Regardless of where you kill people in the cube, there is NO loss of exp and NO loss of items.
Sure you don't drop anything, however: wasted dice tickets, do-all/robber/bully cards, etcetera would still count as lost items.
I like the comparison, Sol .0 -
Belial - Heavens Tear wrote: »Sure you don't drop anything, however: wasted dice tickets, do-all/robber/bully cards, etcetera would still count as lost items.
I like the comparison, Sol .
I never see anyone in the cube when I do it anyway so that is a bad excuse to use tbh... you are usually the only one in that room at all times, and is why well... its a good idea to have do-alls since youll never get through the pk to continue rooms w/o them0 -
QuickClaw - Lost City wrote: »they already have a working most damage system for pk when somone shatters, i doubt it would take much working to impliment that on normal drops to.
If you wish, you can try to list all the different scenarios and the different outcomes of a particular "most damage" system in each scenario to try to figure out which one is fairest/will generate the fewest complaints. The improvement could be worth it despite the failure in some scenarios. My point was that just slapping on a damage counter isn't a panacea - there will still be complaints.SylenThunder - Sanctuary wrote: »I LOLed when I read this.
1. The ability to PK in room 1 is a bug and bannable.
2. Regardless of where you kill people in the cube, there is NO loss of exp and NO loss of items.Sure some time is lost, but it's the way the cube works. Some rooms you are just destined to die in.Deora - Lost City wrote: »I never see anyone in the cube when I do it anyway so that is a bad excuse to use tbh... you are usually the only one in that room at all times, and is why well... its a good idea to have do-alls since youll never get through the pk to continue rooms w/o them
If you aren't willing to put in some effort to minimize the chance of the undesirable outcome occurring, then why should you expect the devs to put in any effort?0
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