If the devs really want to fix TW, this is how.
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make the reward items like the BH100-2 rewards. guild leader can distribute them between members as they see fit. for the people who dont know what rewards that would be its choice between xp spirit or rep. each land can give a certain amount of tokens which can be traded in for a fixed amout of 1 of those 3 options. if 1 person doesnt want to use any of those options they can sell it to someone who would like it.0
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Siiobhan - Archosaur wrote: »If the damage glitch isn't such a big deal, why do all TW factions have a lower level requirement for venos with nix, than for venos without one?
On HT server I played a BM in TW and those flaming chickens tore me up ... I could easily shrug off the attack from a sawfly or foxwing.
Lowbie heavies get hurt by higher level nixes. A nix at your level doesn't hurt, it's just an annoying distraction.Not all TW factions are lvl 100+ and I would step out on a limb and say most are maybe 10% 10x, so xp/sp would benefit alot of people in regards to reward. And in the regard they "wouldnt care" are they careing anymore any less now? Also it would encourage people of ALL levels to try their hand at TWing.
I am sure a lvl 100 would love some reputation tho heh?
Most 10x won't care. Unless it's like 4-5m exp, it would be worthless.
Reputation is worthless unless you're going for Rank8/9.Absoluth - Heavens Tear wrote: »Charm breaks any real chance of this game having any sense of fairness (PvP) or challenge (PvE). So yea, if it could be rendered ineffective at least during TW warfare, would create a bridge into better gameplay and making it possible for a larger amount of players to participate.
Uncharmed PvP and TW... coming from an archer. lol. Yeah, you're really love that wouldn't you?
When facing an archer with similar gear, my charm ticks before I can reach them. Especially f they pull off a stunning arrow or aim low.
Either you don't know how to play your class, or you want PvP even more unbalanced than it already is. Or you have horrible gear.I post in forums. This one and others. That's why I post.0 -
Uncharmed PvP and TW... coming from an archer. lol. Yeah, you're really love that wouldn't you?
When facing an archer with similar gear, my charm ticks before I can reach them. Especially f they pull off a stunning arrow or aim low.
Either you don't know how to play your class, or you want PvP even more unbalanced than it already is. Or you have horrible gear.
No this would mean the rest of your team would need to learn their class a bit better, and help keep you alive. maybe a tatical team made to take archers out onlong with that..
Should be simple, your clerics get taken, you go down with em.
It would take time before the UP-DOWN-TRIANGLE-DOWN-UP-UP-TRIANGLE-L-R-R-L-SQUARE gamers purge out. But would be nice to see it an actual SKILLED challenge, and not a penile meassuring device of who is willing to dump more money in the game.0 -
Siiobhan - Archosaur wrote: »Coin sink eh? Supposed to lower the gold prices? FYI, gold already up dramatically on Archosaur Server.
Change takes time. It is too early to see the effect.Pattoe - Raging Tide wrote: »The idea that the new bidding system will serve as a coin sink which will even scratch the surface of inflow and outflow of coins on the server is ridiculous.
When you've got skills, repairs, teleports, npc items (crazy stone, pots etc), cube, chips and many other things (such as bound gear, and people leaving the game) acting as a coin sink which removes 100s of millions of coins from the server each day, sometimes billions of coins if someone makes a full set of bound gear or a richer person leaves the game)
and uve got tokens of best luck, monster drops, npc selling (which ties in to mob drops) and many other things acting as coin inflow (in billions of coins per server each day)
The tw non-refundable bidding will remove 5-10mil each WEEK, about a million coins per day from a server you can easily see that non-refundable bidding will make up less that 1% of the coins which leave a server, even if bidding gets nasty on any particular week and the coins lost are 30-40mil... (I doubt it will get any higher)
Basically, TW bidding being non-refundable will not act as an effective coin-sink AT ALL, it will just discourage smaller factions from bidding and make things like fake bidding much easier (Which completely goes against the whole point, stated by PWE, of the system.)
I do think it's fairly balanced, sure, there are more coins incoming than outgoing on a server but that's offset because a server's population will be growing, people will be levelling higher, therefore repair and maintenance costs of characters will be growing so the need for more coins will be there.
Do you now see what I am saying? If you are going to argue the new bidding system is an improvement, offer a better argument than "It acts as a coin sink".
You are basically saying that because more needs to be done they shouldn’t do anything at all. I would like to see the value of DQ items sold to a merchant drop another 80% (DQ items should be used for DQ or sold to players doing DQ not used to create more coin) and as mentioned several times, best of luck tokens should be exchanged for many things, but not large quantities of coin. Another thing that needed to be done was to stop having TW bring so much coin into the system. That is what this patch did. Kudos to them. One coin source squelched, several more to go. But anything is better than nothing.0 -
No this would mean the rest of your team would need to learn their class a bit better, and help keep you alive. maybe a tatical team made to take archers out onlong with that..
Should be simple, your clerics get taken, you go down with em.
It would take time before the UP-DOWN-TRIANGLE-DOWN-UP-UP-TRIANGLE-L-R-R-L-SQUARE gamers purge out. But would be nice to see it an actual SKILLED challenge, and not a penile meassuring device of who is willing to dump more money in the game.
So you take out charms.
How does that solve anything? Cash shoppers will still be cash shopped. Average players will still be average. The only difference is instead of ticking your charm, they kill you straight out.[SIGPIC][/SIGPIC]0 -
No this would mean the rest of your team would need to learn their class a bit better, and help keep you alive. maybe a tatical team made to take archers out onlong with that..
Should be simple, your clerics get taken, you go down with em.
It would take time before the UP-DOWN-TRIANGLE-DOWN-UP-UP-TRIANGLE-L-R-R-L-SQUARE gamers purge out. But would be nice to see it an actual SKILLED challenge, and not a penile meassuring device of who is willing to dump more money in the game.
Skill comes second to gear. In TW archers and mages pretty much rule. Without charms, the only people left standing will be archers and mages. You'd know that much if you had any TW or PvP experience on PWI. Or you're an archer or a mage. b:byeI post in forums. This one and others. That's why I post.0 -
And what IF there was never any charms in the first place? I guess you would have learn/created a stragety around that.0
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And what IF there was never any charms in the first place? I guess you would have learn/created a stragety around that.
What's the strategy? Roll a wizard?
You're just going hypothesizing that had charms not been implemented, we would have circumvented the range disadvantage. There's no empirical basis for what you just said.[SIGPIC][/SIGPIC]0 -
Asperitas - Lost City wrote: »So you take out charms.
How does that solve anything? Cash shoppers will still be cash shopped. Average players will still be average. The only difference is instead of ticking your charm, they kill you straight out.
Really isnt a discussion of cash-shoppers, It will always be that way in games like this. Think point of topic is an alternative reward system better than mirages, and lesser than flat out coins.
Charms come into play because if Mirages is all that will be rewarded, than for those that won't be able to afford charms from eitheir the IN GAME coin they would have earned, or can't cash-shop that self security from the boutiqie, then a good balance would be to knock it out all together,,,,in a TW setting.--
People will still buy charms simply because they are an OPing asset to doing simple task like FCs, solo questing, etc0 -
And what IF there was never any charms in the first place? I guess you would have learn/created a stragety around that.
Then everyone who wanted to TW would be rolling archers and mages. Barbs would never make it to the opponents crystals... and it would just be 3 hours of people dying.
Charms give you maybe a second or two to react as you're being focus fired.I post in forums. This one and others. That's why I post.0 -
Asperitas - Lost City wrote: »What's the strategy? Roll a wizard?
You're just going hypothesizing that had charms not been implemented, we would have circumvented the range disadvantage. There's no empirical basis for what you just said.
Ok, of course when Charm Dependency is in play, it is hard to even IMAGINE anything beyond BEST GEAR + INSSURANCE (charm) = NOTHING BUT zurg!0 -
Michael_dark - Lost City wrote: »Then everyone who wanted to TW would be rolling archers and mages. Barbs would never make it to the opponents crystals... and it would just be 3 hours of people dying.
Charms give you maybe a second or two to react as you're being focus fired.
Only a second? Ah so they are worthless? then what is there to debate???b:bye0 -
Really isnt a discussion of cash-shoppers, It will always be that way in games like this. Think point of topic is an alternative reward system better than mirages, and lesser than flat out coins.
Charms come into play because if Mirages is all that will be rewarded, than for those that won't be able to afford charms from eitheir the IN GAME coin they would have earned, or can't cash-shop that self security from the boutiqie, then a good balance would be to knock it out all together,,,,in a TW setting.--
People will still buy charms simply because they are an OPing asset to doing simple task like FCs, solo questing, etc
Right here.No this would mean the rest of your team would need to learn their class a bit better, and help keep you alive. maybe a tatical team made to take archers out onlong with that..
Should be simple, your clerics get taken, you go down with em.
It would take time before the UP-DOWN-TRIANGLE-DOWN-UP-UP-TRIANGLE-L-R-R-L-SQUARE gamers purge out. But would be nice to see it an actual SKILLED challenge, and not a penile meassuring device of who is willing to dump more money in the game.
You're saying if you take out charms, more skill will be involved, and the game would become less of a contest of who spent more.
And I'm saying, cash shoppers will always rule over average players. That is the truth. Taking out charms won't change that. Not even a little. Their +12/+10 gear vs. your +5? Charm or no charm, doesn't matter. Good luck.
What's more? Sayonara to catabarbs should they be charmless.Ok, of course when Charm Dependency is in play, it is hard to even IMAGINE anything beyond BEST GEAR + INSSURANCE (charm) = NOTHING BUT zurg!
Okay, so give me a concrete example of how a BM with 10k hp would counter a wizard hitting you for 3-4k (guess ehee busy with haiz @_@) a hit from 28 meters away, without the use of a charm.
Thus far, you've done nothing except say "IF YOU DIDN'T HAVE CHARMS, YOU'D KNOW HOW TO PLAY", but you yourself have no idea what to do either.[SIGPIC][/SIGPIC]0 -
LOL@ a refined +5 couldnt take out a +12...b:chuckle0
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[Normal] Lenore: This "poll" was set up poorly with terrible word choice and lots of bias in the options. If you're trying to get people to vote on whether there should be charms or not, you don't need to attach another argument into the options, which is the fairness of charms. As an archer, having no charms would definitely benefit me in TW, but whether or not that's fair is a totally separate discussion.
tl;dr: You either fail at making polls or you're just trolling.0 -
Only a second? Ah so they are worthless? then what is there to debate???b:bye
my charm buys me 2 seconds? THat's enough time to anti-stun, irongaurd.
If you think a second or 2 is worthless then you have no skill.[SIGPIC][/SIGPIC]
"My understanding of women only goes as far as the pleasure. When it comes to the pain, I'm like any other bloke - I don't want to know."0 -
Okay, so give me a concrete example of how a BM with 10k hp would counter a wizard hitting you for 3-4k a hit from 28 meters away, without the use of a charm.
Thus far, you've done nothing except say "IF YOU DIDN'T HAVE CHARMS, YOU'D KNOW HOW TO PLAY", but you yourself have no idea what to do either.
Uh, like most any Ranged classes, the have limits.of range.. If you are 10k, and getting hit for 3k and standing there and letting it happen 3 more times before you hit event pots and getting the heck out of there.. you deserve to die.0 -
Rawrgh - Raging Tide wrote: »No they give you a second or 2 to react, which if you actually had any skill you would know is VERY important.
my charm buys me 2 seconds? THat's enough time to anti-stun, irongaurd.
If you think a second or 2 is worthless then you have no skill.
This is all of a sudden very familiar...
Yulk?
Charms/Genies/Pots/Apoth = no skill anyone?Uh, like most any Ranged classes, the have limits.of range.. If you are 10k, and getting hit for 3k and standing there and letting it happen 3 more times before you hit event pots and getting the heck out of there.. you deserve to die.
How does running away behind the safety of your catasquad help you complete the role of a BM - that is to stun?[SIGPIC][/SIGPIC]0 -
Only a second? Ah so they are worthless? then what is there to debate???b:bye
A second or two. Enough time to domain or immune pot, spam hp pot, spam defense charm holy path...
I mean, if I actually have to explain this to you, you have no idea what an extra second or two would actually give you.
b:byeI post in forums. This one and others. That's why I post.0 -
Rawrgh - Raging Tide wrote: »No they give you a second or 2 to react, which if you actually had any skill you would know is VERY important.
my charm buys me 2 seconds? THat's enough time to anti-stun, irongaurd.
If you think a second or 2 is worthless then you have no skill.
So you saying your HP drops in mili-seconds? that ya need 2 more seconds to realize you are going to die?0 -
Uh, like most any Ranged classes, the have limits.of range.. If you are 10k, and getting hit for 3k and standing there and letting it happen 3 more times before you hit event pots and getting the heck out of there.. you deserve to die.
TW isn't a 1v1 or a duel. b:byeI post in forums. This one and others. That's why I post.0 -
Wow have some of these idiots posting ever bothered to join a good tw guild and be involved in 2-3 hr tws? No charms for tw? ROTFLMFAO I'D LOVE THAT AS A RANGE CLASS! Bm and barbs would be WORTHLESS in tw w/out charms and they STILL use more charm/die more often then almost everyone (except maybe cat clerics). Attacking guilds would NEVER win against other guilds that had half a clue and defense would be a breeze. How? Here is a quick easy roster for a defending guild. 10 clerics (buffs,rezzes, freezes, and some dd), 10 venos (pass some chi, purges, and some dd), 30 wizzies, and 30 archers. That's 80 ppl and now all you do is camp out by your towers and DARE barbs pulling cats to come to you....If bms/other barbs can't lead/be decoys/stun/survive w/out charms around the cata barbs....how the ** u think a cata barb is gonna make it to your crystal? This bs you are proposing is basically the same as duels....which is NOT PVP/TW. A 20k+ demon barb w/ +12 sac strike nirvana axes I can kite all damn day and beat in a duel. With a charm on and both of us fully buffed...sht ain't happening. Thus NOW I need tactics and assistance f/ others to take him down via purges, assist attack etc.[SIGPIC][/SIGPIC]0
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Michael_dark - Lost City wrote: »TW isn't a 1v1 or a duel. b:bye
You gave one example from one class...How does running away behind the safety of your catasquad help you complete the role of a BM - that is to stun?
So since you didnt beat them to the punch, and didnt complete your "role" ya deem it Necessary to get a second chance?0 -
This thread is horrifyingly stupid.0
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So since you didnt beat them to the punch, and didnt complete your "role" ya deem it Necessary to get a second chance?Rawthorne - Heavens Tear wrote: »No charms for tw? ROTFLMFAO I'D LOVE THAT AS A RANGE CLASS! Bm and barbs would be WORTHLESS in tw w/out charms Attacking guilds would NEVER win against other guilds that had half a clue and defense would be a breeze. How? Here is a quick easy roster for a defending guild. 10 clerics (buffs,rezzes, freezes, and some dd), 10 venos (pass some chi, purges, and some dd), 30 wizzies, and 30 archers. That's 80 ppl and now all you do is camp out by your towers and DARE barbs pulling cats to come to you....If bms/other barbs can't lead/be decoys/stun/survive w/out charms around the cata barbs....how the ** u think a cata barb is gonna make it to your crystal? This bs you are proposing is basically the same as duels....which is NOT PVP/TW. A 20k+ demon barb w/ +12 sac strike nirvana axes I can kite all damn day and beat in a duel. With a charm on and both of us fully buffed...sht ain't happening. Thus NOW I need tactics and assistance f/ others to take him down via purges, assist attack etc.
There's your answer. Your role isn't happening, because you're DEAD.[SIGPIC][/SIGPIC]0 -
So you saying your HP drops in mili-seconds? that ya need 2 more seconds to realize you are going to die?
You sir, are an idiot. Either you have never been in a TW before, or you're a mage/archer.[SIGPIC][/SIGPIC]
"My understanding of women only goes as far as the pleasure. When it comes to the pain, I'm like any other bloke - I don't want to know."0 -
Rawthorne - Heavens Tear wrote: »Attacking guilds would NEVER win against other guilds that had half a clue and defense would be a breeze. How? Here is a quick easy roster for a defending guild. 10 clerics (buffs,rezzes, freezes, and some dd), 10 venos (pass some chi, purges, and some dd), 30 wizzies, and 30 archers
Each party could have two clerics one to BB the other to RB. That would be brutal for a defense. Impenetrable if you were an attacker.I post in forums. This one and others. That's why I post.0 -
Rawrgh - Raging Tide wrote: »Read the post above yours. When you're being focused your HP drops in no time, the 2 seconds a charm buys you is crucial since it gives you time to use genie/apoth to survive.
You sir, are an idiot. Either you have never been in a TW before, or you're a mage/archer.
And you sir, dont need to get on a personal insult level with me..
If the no-charm thing was implemented, both sides would have the same issues you are all so concerned about, meaning they too would have to Evaluate plans accordingly.
It would result in more detailed planning, both in squading and push methods.
And as far as being in TW, ive been on BOTH sides of the map. What sux more than a 3 hour no win TW, is one that last 10 mins at most.
But by your imature finish in your rebuttal, I am willing to bet GTA wasn't fun to you till cheat codes were discovered.0 -
And you sir, dont need to get on a personal insult level with me..
If the no-charm thing was implemented, both sides would have the same issues you are all so concerned about, meaning they too would have to Evaluate plans accordingly.
It would result in more detailed planning, both in squading and push methods.
And as far as being in TW, ive been on BOTH sides of the map. What sux more than a 3 hour no win TW, is one that last 10 mins at most.
But by your imature finish in your rebuttal, I am willing to bet GTA wasn't fun to you till cheat codes were discovered.
Both sides would have the same issues?
See defending faction above.
See melee classes above.[SIGPIC][/SIGPIC]0
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