FC (Frostcover) 85+ Dungeon
Rancoroustwo - Dreamweaver
Posts: 149 Arc User
Hi people. Do you want to FC but don't know how or what it is? Have people told you NO, your to low level?
Don't get discouraged!!! b:victory
I take barb's, veno's, cleric's around 80+ ^.^ Other DD's i like 85 +
You only need one person lvl 85 to open the gate...But be careful mobs are around 88
The FC dungeon is near harshlands, which is located north from 1k streams.
Here i made some awesome video's for FC. b:dirty FC b:dirty is where I B...
http://www.youtube.com/watch?v=g_xDn1cqFtE
Don't get discouraged!!! b:victory
I take barb's, veno's, cleric's around 80+ ^.^ Other DD's i like 85 +
You only need one person lvl 85 to open the gate...But be careful mobs are around 88
The FC dungeon is near harshlands, which is located north from 1k streams.
Here i made some awesome video's for FC. b:dirty FC b:dirty is where I B...
http://www.youtube.com/watch?v=g_xDn1cqFtE
Post edited by Rancoroustwo - Dreamweaver on
0
Comments
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Nice videos !!! this is great help for the future b:victoryb:victoryProud Male Venomancer <
It's a game ...................... Face it b:laughb:laughb:laugh0 -
WOW! NICE VIDEO. I'm lvl80 and i can go to FCb:laugh0
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Nice, I'm a 76lv cleric and can go to FC too (did it yesterday)b:victory0
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When do you activate hypers?+10 w/ Tisha: youtube.com/watch?v=tKHuXP8LRFU&feature=plcp0
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Kawaiiiii - Raging Tide wrote: »When do you activate hypers?
Id say right before boss dies to maximize their use0 -
Linwiz - Lost City wrote: »Id say right before boss dies to maximize their use
Here quick way use hypers properly if wanna have best exp and usage.
ONLY hyper the big room if a cleric or DD activate right when barb gets there if barb do before start to be safe.
After done mobs kill boss if DD hyper at like 20k HP clerics around 100k barb same as DDs keep them on hurry activate head keep them on till says its been opened and then hurry turn off.
Hyper 12x ONLY its best deal save coin in long run.
Doing this way even at level 87 i get 30% easy each run doing every boss or big pull only adds around 1mil Exp if i remember right and you lose lot hypers plus only 10 activations a day.
Doing this way you lose 2 activations and about 6min of hypers and gain at least 30% exp on average depending on level.101 Blademaster(Pro/Fail 4.0 BM with 11k base HP+G16(+10))
100 Seeker(The Vortex Beast)
86 Assassin(Solo king)
76 Archer(Squishy Nuker)
72 Cleric(Horrible healer)
67 Barb(Buff baby)
61 Wizard(King Aoe)
37 Mystic(Fun project)0 -
Best time to activate your hypers, is just be4 a boss dies. I save my activates for the last 4 bosses since u get the most exp.
I aslo activate during big pulls or my fave room the big hyper city ^.^
I finally finished all the FC video's so u can choose when to activate or not.
It sucks u can only do 10 ticks instead of whenever. 12xp is the best for FC.
As a side note: I found out 75+ is the lvll's u can enter an instance.
I tried taking a lvl 74 archer n the gate kept failing QQ. But i kicked him out, n then i resquaded him then we r free to enter. b:victory
Ty you for all the nice replies, you guys r awesome. HAPPY HUNTING!! b:dirtyb:kiss0 -
Lol i been in squads with level 60s anyone can go but you have do this
Kick them from squad open gates and revite them back and done lol but Exp would be horrible for the highers101 Blademaster(Pro/Fail 4.0 BM with 11k base HP+G16(+10))
100 Seeker(The Vortex Beast)
86 Assassin(Solo king)
76 Archer(Squishy Nuker)
72 Cleric(Horrible healer)
67 Barb(Buff baby)
61 Wizard(King Aoe)
37 Mystic(Fun project)0 -
So true...My friends tell me more than 10 lvl's n the experience is nerfed. I b:cry when i take my lower lvl friends. Its fun cuz they love it n we have a blast b:dirty
That's why i extremely don't use hypers wheni take ppl so far apart from me on level b:shocked0 -
Looking to learn FCC, also to finish off some quests in there. Havent had the chance to learn it with anyone. Dont have a herc yet (decided a bit late, but oh well) surely I could still run it, right?
-wil
bonzaiiiiiib:victory0 -
Your level 90 and there is a 96 barb in that vid, but at least better than 99s pressing tab and auto attacking together[SIGPIC][/SIGPIC]
Thanks for Flauschkatze for siggy b:cool
VIT > STR > DEX > MAG... GG
HA > LA > AR... GG
HA + VIT = win b:bye0 -
No...there is a lvl 86 barb in my video. My mister YFFI...0
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I started to cry when i saw the wiz using water shell in this vidb:surrender0
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lol why?
She is a tough cookie b:chuckle0 -
I want to learn FC, wanna take me0
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Lulwutpanda - Harshlands wrote: »I started to cry when i saw the wiz using water shell in this vidb:surrender
I cried when I learned it was "teaching" run, no wonder peeps fail in that instance... Seems like barb has never done it properly, cleric is just stupid/directed to BB on totally wrong places and meh, BM shouldn`t ever get aggro. So if BM takes hit, it kinda yells that you are doing it wrong =/. I just hope no barb ever learns from the barb on video, does stuff that is just risking himself w/o any gain, like surfing while pulling(b4 he has gathered mobs), seriously wtf? Oh 1 thing, never freaking ever BB b4 barb roars, just stupid, unless barb tells he is using alpha male. Cause if barb invokes first, you heal--> aggro mobs, you may die before barb has pulled off roar.
Ps. Don`t get me wrong, I appreciate ppl who teach others, just it would be nice if video, which is made to teach, wouldn`t fail =/.Trolling Sid since So Hot0 -
Nice videos!
I love doing FCC personally, good squads are hard to find though. It's kind of stressful for the cleric because I always seem to get squads where at least one person is hell bent on doing whatever they want.
I usually get a squad with me, another cleric (really makes my job easier, and it's backup in case something goes wrong), a barb (tank, of course, and tiger form helps with gathering ^_^), a BM (stuns and DDing), a wizzy, an archer, and the last spot to either a veno or tb. Venos are not neccessary (imo), so if I can't find one, I don't worry too much.
A lot of times their pets die at the runewolf though because they keep fighting it, then it AOEs.
And I run into this problem a lot- they lack HP, and die at almost every boss. Stopping my heals on the party to res is annoying.
Also, the above info is all in my own experiences, this is not true for every squad. Just some stuff to watch for.[SIGPIC][/SIGPIC]
jellytoast - Demon Cleric
Wizzypop - Demon Wizard
"We cannot solve our problems with the same
thinking we used when we created them." -Albert Einstein0 -
Ty for the info Wnb. My barb is still learning, he always seems to die around the magic hallway, tryin to figure out why. Plus that was the only 2nd FC run he went on. If you have any other advice i can pass on to him, that will b greatly appreciated b:victory0
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If your on my server n want to FC, just pm me n ill b glad to teach n take you. Unless u care bout exp, cuz i am lvl 93 now, i might nerf u if your 10 lvl's apart.0
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Jellytoast - Sanctuary wrote: »Nice videos!
I love doing FCC personally, good squads are hard to find though. It's kind of stressful for the cleric because I always seem to get squads where at least one person is hell bent on doing whatever they want.
I usually get a squad with me, another cleric (really makes my job easier, and it's backup in case something goes wrong), a barb (tank, of course, and tiger form helps with gathering ^_^), a BM (stuns and DDing), a wizzy, an archer, and the last spot to either a veno or tb. Venos are not neccessary (imo), so if I can't find one, I don't worry too much.
A lot of times their pets die at the runewolf though because they keep fighting it, then it AOEs.
And I run into this problem a lot- they lack HP, and die at almost every boss. Stopping my heals on the party to res is annoying.
Also, the above info is all in my own experiences, this is not true for every squad. Just some stuff to watch for.
I like veno's mostly to give fast chi for quick problems that might turn up for a fast BB, don't really need a veno for much really. Welll...i cant' say that i like it when they tank the bishop boss so the barb can help with the bishops as wlel. Thank you for ur reply.0 -
WnbTank - Archosaur wrote: »I cried when I learned it was "teaching" run, no wonder peeps fail in that instance... Seems like barb has never done it properly, cleric is just stupid/directed to BB on totally wrong places and meh, BM shouldn`t ever get aggro. So if BM takes hit, it kinda yells that you are doing it wrong =/. I just hope no barb ever learns from the barb on video, does stuff that is just risking himself w/o any gain, like surfing while pulling(b4 he has gathered mobs), seriously wtf? Oh 1 thing, never freaking ever BB b4 barb roars, just stupid, unless barb tells he is using alpha male. Cause if barb invokes first, you heal--> aggro mobs, you may die before barb has pulled off roar.
Ps. Don`t get me wrong, I appreciate ppl who teach others, just it would be nice if video, which is made to teach, wouldn`t fail =/.
It's not a barb only run..if it was i would have been the barb doin the run n namin the skills r best n such. I have no clue what barb skills do n what r best. If ur gonna rant about a failed video, b a lil nicer about it. Don't bash at classes. Thank you. Just give hints n what to do at specific times that seem wrong to u n let me know so i can pass it on to barbs.0 -
Some hints for barbs:
1) Skill set to use after gathering mobs with proximity aggro, and before reaching the edge of BB effect range: Invoke>Roar>Sunder>Frighten>Surf Impact
This will get all aggro firmly on you. You may have to use HP food and/or genie skills to live, but your cleric and DDs will thank you.
(Alpha Male can be substituted for Roar in that chain, but do not use it at the end as it resets all the aggro you've built)
2) Have a genie with 50+ vit and solid shield, tree of protection and alpha male. Tangling mire is also good although it generates a lot of lag.
3) Carry HP food, anti-stun (vacuity or similar) powders, spark powders, and powders to reduce damage (dew of star protection and stone turtle orbs are my favorites). In big pulls and in case of party wipes (someone hits hand boss clone, for example) I can tank without a cleric if necessary using apothecary items and skills alone (last 3 bosses are the exceptions).
4)Use elemental defense ornaments and include some good sapphires in your armor. Watch the damage you take from magic vs. melee mobs and you'll see why. I can pull the entire "hall of barb death" without much trouble... seen plenty with 4-5k more hp die trying.
5)When gathering, run next to mobs, not through them, you'll take far less damage.
/rambleAll the world's a game,
And all the men and women merely gamers:
They have their wipes and their rezzes;
And one man in his time plays many alts.0 -
Thrashbarg - Dreamweaver wrote: »Some hints for barbs:
1) Skill set to use after gathering mobs with proximity aggro, and before reaching the edge of BB effect range: Invoke>Roar>Sunder>Frighten>Surf Impact
This will get all aggro firmly on you. You may have to use HP food and/or genie skills to live, but your cleric and DDs will thank you.
(Alpha Male can be substituted for Roar in that chain, but do not use it at the end as it resets all the aggro you've built)
2) Have a genie with 50+ vit and solid shield, tree of protection and alpha male. Tangling mire is also good although it generates a lot of lag.
3) Carry HP food, anti-stun (vacuity or similar) powders, spark powders, and powders to reduce damage (dew of star protection and stone turtle orbs are my favorites). In big pulls and in case of party wipes (someone hits hand boss clone, for example) I can tank without a cleric if necessary using apothecary items and skills alone (last 3 bosses are the exceptions).
4)Use elemental defense ornaments and include some good sapphires in your armor. Watch the damage you take from magic vs. melee mobs and you'll see why. I can pull the entire "hall of barb death" without much trouble... seen plenty with 4-5k more hp die trying.
5)When gathering, run next to mobs, not through them, you'll take far less damage.
/ramble
Also, it's a good idea to let the cleric IH you a few times before you run off to gather mobs, to save your pots for when you really need them.[SIGPIC][/SIGPIC]
jellytoast - Demon Cleric
Wizzypop - Demon Wizard
"We cannot solve our problems with the same
thinking we used when we created them." -Albert Einstein0 -
Thrashbarg - Dreamweaver wrote: »Some hints for barbs:
1) Skill set to use after gathering mobs with proximity aggro, and before reaching the edge of BB effect range: Invoke>Roar>Sunder>Frighten>Surf Impact
This will get all aggro firmly on you. You may have to use HP food and/or genie skills to live, but your cleric and DDs will thank you.
(Alpha Male can be substituted for Roar in that chain, but do not use it at the end as it resets all the aggro you've built)
2) Have a genie with 50+ vit and solid shield, tree of protection and alpha male. Tangling mire is also good although it generates a lot of lag.
3) Carry HP food, anti-stun (vacuity or similar) powders, spark powders, and powders to reduce damage (dew of star protection and stone turtle orbs are my favorites). In big pulls and in case of party wipes (someone hits hand boss clone, for example) I can tank without a cleric if necessary using apothecary items and skills alone (last 3 bosses are the exceptions).
4)Use elemental defense ornaments and include some good sapphires in your armor. Watch the damage you take from magic vs. melee mobs and you'll see why. I can pull the entire "hall of barb death" without much trouble... seen plenty with 4-5k more hp die trying.
5)When gathering, run next to mobs, not through them, you'll take far less damage.
/ramble
I heard invoke was not such a appropriate skill for pulling hallways, since it slows a barbs speed by alot....without Holy Path wouldn't the barb b screwed reaching the BB after his charm ticked? Or is there another alternative, like ur apo pots for example?0 -
Rancoroustwo - Dreamweaver wrote: »Ty for the info Wnb. My barb is still learning, he always seems to die around the magic hallway, tryin to figure out why. Plus that was the only 2nd FC run he went on. If you have any other advice i can pass on to him, that will b greatly appreciated b:victory
Well let`s tell how I tend to do it. Barb is not supposed to use any skills before he stops to invoke & roar, well bestial rage just before stopping, to get chi for next pull. So bestial rage->invoke->roar->surf impact->sunder if you want. Thing is, when barb runs first past the mobs, he gets lil aggro, which is taken by any dmg, yet it is enough if squad understands it. It gives the barb time to do his thing to keep aggro so DDs shouldn`t do anything till roar lands, it`s just the easiest way to do it, I myself use alpha male only on xp room, where cleric doesn`t follow but BBs in middle. So cleric should follow barb in that first pull to the end of hall, just before that circle boss. On video cleric didn`t follow and made barb to run back, when easier way is to run behind barb and BB when he has roared.
And about magic mobs, those things slows, which is the only problem, so either have him use violent triumph to help a bit or use those apo powders that give you immunity for slows or better, combination of both. Violent triumph can only be used in humanoid so have cleric stack him with IH few times before running, well have him stack few times anyway. He can only do half pull, pull like 5 stacks of mobs till there comes that route to 2nd boss. I myself run to shade but I need some antislow for that, otherwise I have to play with genie/pots, no fun. Speaking of pots, crab meat is totally awesome in that instance and with those, after barb knows what he is doing, he can run uncharmed, making the run a lot cheaper for him. If he still got problems, tell about em and I can try direct him a lil more.Trolling Sid since So Hot0 -
Rancoroustwo - Dreamweaver wrote: »I heard invoke was not such a appropriate skill for pulling hallways, since it slows a barbs speed by alot....without Holy Path wouldn't the barb b screwed reaching the BB after his charm ticked? Or is there another alternative, like ur apo pots for example?
The ideal place to use invoke is after gathering all the mobs, you are right about the slow effect. Holy path, charger orbs, Vacuity powder, and cleric purify (if you have a second cleric, or feel the need to invoke before pulling) will all remove this slow effect.
Yeah, a few IH before running is great, also wings of protection if your cleric has it. Make sure they have stopped casting before running though, heal aggro sucks. Alpha male can save your cleric's butt if you happen to run off while cleric is still IH'ing.... although I never do that.... b:shutupWnbTank - Archosaur wrote: »...Barb is not supposed to use any skills before he stops to invoke & roar, well bestial rage just before stopping, to get chi for next pull. So bestial rage->invoke->roar->surf impact->sunder if you want....
Everything you said was right on, just edited for my favorite part. Bestial Rage is your best friend in FC, pull enough aggro with this buff activated and use all your 2 spark skills back to back (this is how you can invoke and sunder immediately after). It can be cast while running, I usually use it about 1-2 seconds before I stop invoke.All the world's a game,
And all the men and women merely gamers:
They have their wipes and their rezzes;
And one man in his time plays many alts.0 -
Thrashbarg - Dreamweaver wrote: »
2) Have a genie with 50+ vit and solid shield, tree of protection and alpha male. Tangling mire is also good although it generates a lot of lag.
4)Use elemental defense ornaments and include some good sapphires in your armor. Watch the damage you take from magic vs. melee mobs and you'll see why. I can pull the entire "hall of barb death" without much trouble... seen plenty with 4-5k more hp die trying.
Just noticed these parts, what vit actually gives on solid shield? I myself got 100+ str on my genie, solid shield got 60%+ dmg reduction, it`s quite nice . Still I don`t use it too much in FC, I got skills I rather spend energy, like alpha or ToP if I want to arma and finish mobs . So unless you want vit that you can use both alpha & solid with from same energy pool, I kinda see no point to do it.
I have been playing with that PWI calculator and I just see no point with putting sapphires on your gear, I was actually thinking it myself a while ago, cleric buff gives so much m.def that the amount sapphires add, it won`t affect dmg taken too much. Just compare your p.def & m.def and the % of dmg taken, at some point getting that dmg lower is just totally not worth it when you compare it with adding gems that give more hp.Trolling Sid since So Hot0 -
Thrashbarg - Dreamweaver wrote: »Yeah, a few IH before running is great, also wings of protection if your cleric has it. Make sure they have stopped casting before running though, heal aggro sucks. Alpha male can save your cleric's butt if you happen to run off while cleric is still IH'ing.... although I never do that.... b:shutup
I hate that. -.-
Heal aggro is one of the things I hate most as a cleric. Probably because it can be easily prevented. Yeah, I'll admit sometimes it's my fault, but it would help if the barb waited for heals before running, lol.[SIGPIC][/SIGPIC]
jellytoast - Demon Cleric
Wizzypop - Demon Wizard
"We cannot solve our problems with the same
thinking we used when we created them." -Albert Einstein0 -
Jellytoast - Sanctuary wrote: »I hate that. -.-
Heal aggro is one of the things I hate most as a cleric. Probably because it can be easily prevented. Yeah, I'll admit sometimes it's my fault, but it would help if the barb waited for heals before running, lol.
Yea ur right. At times i have bad lagg and don't notice the barb already moved when i spam my last one...mega ouch, thank goodness for guardian scrolls n rez scrolls b:victory0 -
WnbTank - Archosaur wrote: »Well let`s tell how I tend to do it. Barb is not supposed to use any skills before he stops to invoke & roar, well bestial rage just before stopping, to get chi for next pull. So bestial rage->invoke->roar->surf impact->sunder if you want. Thing is, when barb runs first past the mobs, he gets lil aggro, which is taken by any dmg, yet it is enough if squad understands it. It gives the barb time to do his thing to keep aggro so DDs shouldn`t do anything till roar lands, it`s just the easiest way to do it, I myself use alpha male only on xp room, where cleric doesn`t follow but BBs in middle. So cleric should follow barb in that first pull to the end of hall, just before that circle boss. On video cleric didn`t follow and made barb to run back, when easier way is to run behind barb and BB when he has roared.
And about magic mobs, those things slows, which is the only problem, so either have him use violent triumph to help a bit or use those apo powders that give you immunity for slows or better, combination of both. Violent triumph can only be used in humanoid so have cleric stack him with IH few times before running, well have him stack few times anyway. He can only do half pull, pull like 5 stacks of mobs till there comes that route to 2nd boss. I myself run to shade but I need some antislow for that, otherwise I have to play with genie/pots, no fun. Speaking of pots, crab meat is totally awesome in that instance and with those, after barb knows what he is doing, he can run uncharmed, making the run a lot cheaper for him. If he still got problems, tell about em and I can try direct him a lil more.
Ill pass this info on my friend..and hope he knows what i am talking bout lol. He tends to get easily confused if not on vent lol. Thank you for the info, i will test it out on the next FC run b:cute0
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