FC (Frostcover) 85+ Dungeon

2

Comments

  • Rancoroustwo - Dreamweaver
    Rancoroustwo - Dreamweaver Posts: 149 Arc User
    edited July 2010
    Some hints for barbs:

    1) Skill set to use after gathering mobs with proximity aggro, and before reaching the edge of BB effect range: Invoke>Roar>Sunder>Frighten>Surf Impact

    This will get all aggro firmly on you. You may have to use HP food and/or genie skills to live, but your cleric and DDs will thank you.
    (Alpha Male can be substituted for Roar in that chain, but do not use it at the end as it resets all the aggro you've built)

    2) Have a genie with 50+ vit and solid shield, tree of protection and alpha male. Tangling mire is also good although it generates a lot of lag.

    3) Carry HP food, anti-stun (vacuity or similar) powders, spark powders, and powders to reduce damage (dew of star protection and stone turtle orbs are my favorites). In big pulls and in case of party wipes (someone hits hand boss clone, for example) I can tank without a cleric if necessary using apothecary items and skills alone (last 3 bosses are the exceptions).

    4)Use elemental defense ornaments and include some good sapphires in your armor. Watch the damage you take from magic vs. melee mobs and you'll see why. I can pull the entire "hall of barb death" without much trouble... seen plenty with 4-5k more hp die trying.

    5)When gathering, run next to mobs, not through them, you'll take far less damage.

    /ramble

    This was very elaborate details. Nice work and ill pass it on to my friend. I will video tape it, if it goes well ill redo my FC video on youtube around the mistakes. Thank you for ur info thrash. b:kiss
  • Rancoroustwo - Dreamweaver
    Rancoroustwo - Dreamweaver Posts: 149 Arc User
    edited July 2010
    I hate that. -.-
    Heal aggro is one of the things I hate most as a cleric. Probably because it can be easily prevented. Yeah, I'll admit sometimes it's my fault, but it would help if the barb waited for heals before running, lol.

    Btw Jellytoast, i know this is extremely off topic. How do you add your signature to your messages?
  • Jellytoast - Sanctuary
    Jellytoast - Sanctuary Posts: 1,295 Arc User
    edited July 2010
    Btw Jellytoast, i know this is extremely off topic. How do you add your signature to your messages?

    Oh, if you have the picture for it already, you upload it where it says to. Then you put [SIGPIC][/SIGPIC] in the text box, and it should show up under your posts. Also, make sure your picture has the correct dimensions.
    [SIGPIC][/SIGPIC]
    jellytoast - Demon Cleric
    Wizzypop - Demon Wizard

    "We cannot solve our problems with the same
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  • Rancoroustwo - Dreamweaver
    Rancoroustwo - Dreamweaver Posts: 149 Arc User
    edited July 2010
    Like this..

    [SIGPIC][/SIGPIC] b:dirty
  • Rancoroustwo - Dreamweaver
    Rancoroustwo - Dreamweaver Posts: 149 Arc User
    edited August 2010
    If there is any other class that would to give advice or any special tricks to FC, please post them for me. I would love to learn as much as i can about FC b:dirty
  • Lu$t - Sanctuary
    Lu$t - Sanctuary Posts: 1,005 Arc User
    edited August 2010
    Well from the many fccs i've taught(and the countless charms burnt in that place) and played archer/cleric/bm/wizzy heres some tips i recommend for beginners.

    Archers:

    Try to have as much hp as possible because youll be barraging alot and you most likely will grab aggro if your barb cant keep it from ya. Max barrage(or for other people that likes to demon spark + barrage hehe :D) + hf = 95% chance youll be taking aggro lol. Plus your job is somewhat important as a ranged dd. As you have seen, clerics can get "heal aggro" which usually come from holding a button down to ih before a run and when you take it off you still ih about once or twice more. This is why youll always see me lagging behind the cleric. Simple thing to do is react fast if s/he grabs a few mobs and use wing span to aoe them and run them to the barb. main key here is not freaking out because when that happens more mobs get aggroed and things get out of control. alternating between wings of grace and winged shell can keep you alive until the barb comes back and aggros in the room. You ALWAYS want to keep the cleric alive. If s/he dies they lost alot more exp then anyone else(unless you have 2 clerics). youre that person to snipe what other melee dds may miss. also i highly suggest invest about 130k in some immunity pots. lvl 3 apoth is needed and its 100 serpentine and 75 crane herbs for 25 which is 130kish depending on where you buy it. use wings of grace/elven alacrity to anti stun then use the pot for 8 seconds of immunty or you can use absolute domain + tranq pot. either way it can save you if the squad wipes and you have to kite around a hall + room's worth of mobs or if you lagged and cant get out of asoteric's aoe fast enough. youre also responsible for killing the flying harpy mobs. depending on your squad, you can pull it down so the melee can also attack it or if you have a high dd output in your squad just kill em. Lastly, there's the dreadful hands on the hand boss to do. I usually just tab since i can recognize the 10 hp of the hand vs the 10k of the mob that you arent suppose to kill. It's also safer if you can make that distinction fast as some times you cant click on a hand because someone or a herc blocks it. The rest is up to you to learn with experience. By 9x I was able to tank every boss in fcc. I dont have uber gear and all of my refines were +3ish and I has a +5 soulsmasher(lol xD). Although I highly recommend you do not try tanking Decaying Fragrance. That one takes more skill and timing to tank as a pure archer. The easiest to start with is the first boss that looks like barney on steroids and asoteric is actually soloable with buffs but its a charm ****.

    I'm only doing a bit on archer as it is my main XD but a tip for clerics if youre learning is the general "3 heals n go" rule I implement in a fcc or in any instance. This helps avoid heal aggro and also is a sign to both the barb and squad that he can proceed with the pull. For those who weightlift its sorta like counting to 3 before a lift off xD this helps move things along much more efficiently.

    Wizzies you do alotta damage...use earth barrier XD also knockbacks are looked down upon in fcc BUT doing it at the right time can save lives :o also fow is the same story. most dont like it but it can save lives.

    BMs mostly crowd control and aoe/amp. get a pair of fists for chi and spam hf. my 71 bm can easily hf almost every 30 seconds so its nothing hard to do and it helps the squad overall kills faster. there honestly should not be a reason besides on the hands boss or other common sense instances that you dont hf. coordinating however with the squad to allow a high spike is good but beware of the DDs on sparks.

    Since servers are down atm i wrote alot and im sleepy so ive failed to use contractions and capitalization. So I apologize for the many mistakes in here XD hope this helps some of you and happy hunting b:victory


    Edit:

    From watching the vid now I notice that the first pull is small. For the most part beginner squads do it small but by the time they are more experienced, you can do bigger pulls ranging from the normal hall + first room to the hall + both rooms + next part to shade. But dont try the latter unless you have a good barb(with good hp) and high dd.
    [SIGPIC][/SIGPIC]

    Carpe diem, quam minimum credula postero~
  • Heartshot - Dreamweaver
    Heartshot - Dreamweaver Posts: 2 Arc User
    edited August 2010
    Okay heard this this morning in an FC run that archers are not to use STA on bosses because it reduces the overall XP amount that you can get from the boss. If this is true then this should be included in the tips and tricks listed. Every other dungeon I've been on it is desired that STA be launched as close to first attack as possible and I have gotten used to that as an opening salvo. I've also maxxed this skill to lvl 10 since it was so desirable for squads. Now I'm told to not use it in FC.

    I would appreciated clarification on this and I'm sure a lot of other archers starting their FC odyssey would to. I defer to anyone more knowledgable FC has been a nightmare for squads below lvl 85 and I just recently hit lvl 85 so still haven't had the benefits of good squads and runs where someone isn't upset with the way it is going or tensions. Would like to see more input from other "seasoned" players so we all can benefit.

    Great info and great discussion. I like learning what I can do to be a better DD. Thanks in advance.
  • Lu$t - Sanctuary
    Lu$t - Sanctuary Posts: 1,005 Arc User
    edited August 2010
    Okay heard this this morning in an FC run that archers are not to use STA on bosses because it reduces the overall XP amount that you can get from the boss. If this is true then this should be included in the tips and tricks listed. Every other dungeon I've been on it is desired that STA be launched as close to first attack as possible and I have gotten used to that as an opening salvo. I've also maxxed this skill to lvl 10 since it was so desirable for squads. Now I'm told to not use it in FC.

    I would appreciated clarification on this and I'm sure a lot of other archers starting their FC odyssey would to. I defer to anyone more knowledgable FC has been a nightmare for squads below lvl 85 and I just recently hit lvl 85 so still haven't had the benefits of good squads and runs where someone isn't upset with the way it is going or tensions. Would like to see more input from other "seasoned" players so we all can benefit.

    Great info and great discussion. I like learning what I can do to be a better DD. Thanks in advance.

    STA in aoeing(if you cannot barrage) is to be used after the hp is lower then the would-be sharpened tooth limit. For example since im sleepy lets say it was a 100k mob. and you use maxed sta on it. Thatd leave it with 84k hp. Using sharpened tooth arrow anytime while the hp is between 84-100k hp results in a lost of exp. However using it BELOW 84k will not result in a lost of exp. And tbh on bosses I still st them because most of them arent the major chunk of fcc. The 3 heaviest exp parts is the Big room/maids then the heads and then the drags after the nix boss. Otherwise its silly imo to worry about a slight exp gimp in a boss that I STed.

    And I encourage more archers to continue asking questions. Knowing your class well by getting clarifications will make people start choosing you as a preference over other random DDs :D
    [SIGPIC][/SIGPIC]

    Carpe diem, quam minimum credula postero~
  • Rancoroustwo - Dreamweaver
    Rancoroustwo - Dreamweaver Posts: 149 Arc User
    edited August 2010
    STA in aoeing(if you cannot barrage) is to be used after the hp is lower then the would-be sharpened tooth limit. For example since im sleepy lets say it was a 100k mob. and you use maxed sta on it. Thatd leave it with 84k hp. Using sharpened tooth arrow anytime while the hp is between 84-100k hp results in a lost of exp. However using it BELOW 84k will not result in a lost of exp. And tbh on bosses I still st them because most of them arent the major chunk of fcc. The 3 heaviest exp parts is the Big room/maids then the heads and then the drags after the nix boss. Otherwise its silly imo to worry about a slight exp gimp in a boss that I STed.

    And I encourage more archers to continue asking questions. Knowing your class well by getting clarifications will make people start choosing you as a preference over other random DDs :D

    One Q is what is STA?

    My friend is always get aggroed after her BOA..Even after the barb roar's n alpha males. Is STA a better aoe for FC?
  • Runemine - Dreamweaver
    Runemine - Dreamweaver Posts: 572 Arc User
    edited August 2010
    STA is Sharp tooth arrow reduces max HP for some time best use at boss it will reduce HP 100k easy with 1 shot and when debuff gone that HP is lost.

    Some rumors say it reduces Exp but they are incorrect or i have never noticed.
    101 Blademaster(Pro/Fail 4.0 BM with 11k base HP+G16(+10))
    100 Seeker(The Vortex Beast)
    86 Assassin(Solo king)
    76 Archer(Squishy Nuker)
    72 Cleric(Horrible healer)
    67 Barb(Buff baby)
    61 Wizard(King Aoe)
    37 Mystic(Fun project)
  • Rancoroustwo - Dreamweaver
    Rancoroustwo - Dreamweaver Posts: 149 Arc User
    edited August 2010
    I don't have an archer, but ill ask my friends if its true.

    Sharp tooth arrow, in your opinion is it better to use than BOA, or all it does is debuff?
  • Lu$t - Sanctuary
    Lu$t - Sanctuary Posts: 1,005 Arc User
    edited August 2010
    STA is Sharp tooth arrow reduces max HP for some time best use at boss it will reduce HP 100k easy with 1 shot and when debuff gone that HP is lost.

    Some rumors say it reduces Exp but they are incorrect or i have never noticed.

    The rumors are true. But with higher levels comes higher dding so the % knocked off really wont matter,

    I don't have an archer, but ill ask my friends if its true.

    Sharp tooth arrow, in your opinion is it better to use than BOA, or all it does is debuff?


    STA is mainly used for its effect/damage if you dont have 2 sparks to barrage. BOA is better for the most part since its channeling. Granted it takes 2 sparks and depending on your genie/barb/veno there will be times you may have to settle on just using STA and Thunderous Blast for aoe damage but for the most part you'll be barraging every AOE pull.
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  • Lu$t - Sanctuary
    Lu$t - Sanctuary Posts: 1,005 Arc User
    edited August 2010
    One Q is what is STA?

    My friend is always get aggroed after her BOA..Even after the barb roar's n alpha males. Is STA a better aoe for FC?

    Really depends on her weapon more then barrage on the aggro part. As an archer you should start to get the feel by 9x when you might pull aggro. I'm always ready to hit esc to drop barrage and cast wings of grace then use a tranq if needed and finish off the mobs. For the sake of the squad and efficiency Barrage is superior by far.
    [SIGPIC][/SIGPIC]

    Carpe diem, quam minimum credula postero~
  • WnbTank - Archosaur
    WnbTank - Archosaur Posts: 1,472 Arc User
    edited August 2010
    STA is Sharp tooth arrow reduces max HP for some time best use at boss it will reduce HP 100k easy with 1 shot and when debuff gone that HP is lost.

    Some rumors say it reduces Exp but they are incorrect or i have never noticed.

    Having ran too many FCs, I`ve heard quite a bit discussion about STA and it affecting xp. What I have learned is that STA affects xp as long as the debuff is active on target, after it passes, so will the nerf also. So on pulls, debuff wont have time to run out and it will affect xp, on bosses, you won`t be killing boss before the debuff is over and STA on bosses is desired. Dunno if what I said is fact, yet it`s the latest most favored opinion on squads I`ve been in.
    Trolling Sid since So Hot :o
  • Lythianaa - Dreamweaver
    Lythianaa - Dreamweaver Posts: 1,307 Arc User
    edited August 2010
    Having ran too many FCs, I`ve heard quite a bit discussion about STA and it affecting xp. What I have learned is that STA affects xp as long as the debuff is active on target, after it passes, so will the nerf also. So on pulls, debuff wont have time to run out and it will affect xp, on bosses, you won`t be killing boss before the debuff is over and STA on bosses is desired. Dunno if what I said is fact, yet it`s the latest most favored opinion on squads I`ve been in.

    Even if it is affected, I doubt the STA debuff can last that long till the boss is dead. I always see the max hp return on the boss whenever an archer uses STA, so I don't think there should be a problem.

    But this is my first time hearing about the exp loss if an archer uses STA in Fc. O.o
    [SIGPIC][/SIGPIC]
    Thank you so much ForsakenX for the sig b:cute
  • WnbTank - Archosaur
    WnbTank - Archosaur Posts: 1,472 Arc User
    edited August 2010
    Even if it is affected, I doubt the STA debuff can last that long till the boss is dead. I always see the max hp return on the boss whenever an archer uses STA, so I don't think there should be a problem.

    But this is my first time hearing about the exp loss if an archer uses STA in Fc. O.o

    Some archers use STA on pulls, that`s why ppl complain about it and xp nerf/etc =). But is there truth behind that? I don`t know, it`s just the best explanation I`ve gotten for ppl saying no STA, QQ.
    Trolling Sid since So Hot :o
  • Lu$t - Sanctuary
    Lu$t - Sanctuary Posts: 1,005 Arc User
    edited August 2010
    Some archers use STA on pulls, that`s why ppl complain about it and xp nerf/etc =). But is there truth behind that? I don`t know, it`s just the best explanation I`ve gotten for ppl saying no STA, QQ.

    Please read what I posted >.<
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    Carpe diem, quam minimum credula postero~
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited August 2010
    Any "damage" done by STA's HP reduction effect does not count towards XP or aggro. It's as if that damage was done outside of party. It doesn't matter if the mob dies with the effect on. Bosses could regen some health during the fight so if you take a very long time to kill you won't have as much of an xp hit.
    [SIGPIC][/SIGPIC]
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  • Lu$t - Sanctuary
    Lu$t - Sanctuary Posts: 1,005 Arc User
    edited August 2010
    Any "damage" done by STA's HP reduction effect does not count towards XP or aggro. It's as if that damage was done outside of party. It doesn't matter if the mob dies with the effect on. Bosses could regen some health during the fight so if you take a very long time to kill you won't have as much of an xp hit.

    But the effect like what I've posted earlier is true right? I've noticed an exp gimp when I sta mobs :o
    [SIGPIC][/SIGPIC]

    Carpe diem, quam minimum credula postero~
  • Furries - Dreamweaver
    Furries - Dreamweaver Posts: 966 Arc User
    edited August 2010
    im am thinking about starting to do fc and i have a few questions...

    how much coin on average will i get per run? will it be enough to fully repair gear afterwards?

    will i actually make coin? or will i just be getting spirit?

    spirit is great and all, but without coin i still cant learn skills.


    do any items drop? in TT u can collect mats and make items. what about FC?
    Killing level 80's with a lvl 60 is a lot more fun than killing level 90's with a level 100.
  • Lu$t - Sanctuary
    Lu$t - Sanctuary Posts: 1,005 Arc User
    edited August 2010
    im am thinking about starting to do fc and i have a few questions...

    how much coin on average will i get per run? will it be enough to fully repair gear afterwards?
    Next to nada on the average run

    will i actually make coin? or will i just be getting spirit?
    unless you get a green or gold drop you wont make any cash. You'll probably lvl up though if youre on x12 hyper in fcc run.

    spirit is great and all, but without coin i still cant learn skills.
    Same for us all. This is when you decide if you want to level up first or make coins instead. FCC is usually a money sink.

    do any items drop? in TT u can collect mats and make items. what about FC?

    There's slight chances for certain bosses to drop certain things. Green armor/weapons/adorns are usually relatively cheap. Gold depending on what you get can range from 1mil-10mil+. On some rare streak of luck, you can get that gold -6% channeling ring and sell it for over 10mil coin from the chest you get at the end but for the chest you need to complete the quest inside of fcc which requires level 85. My advice would be to level to 85 in gamma. You'll get some $$ and decent exp/sp.
    [SIGPIC][/SIGPIC]

    Carpe diem, quam minimum credula postero~
  • Rancoroustwo - Dreamweaver
    Rancoroustwo - Dreamweaver Posts: 149 Arc User
    edited September 2010
    im am thinking about starting to do fc and i have a few questions...

    how much coin on average will i get per run? will it be enough to fully repair gear afterwards?

    will i actually make coin? or will i just be getting spirit?

    spirit is great and all, but without coin i still cant learn skills.


    do any items drop? in TT u can collect mats and make items. what about FC?

    FC used to be like TT's where mats are supposed to drop. I read a forum that they taken away the mats that can drop. It sucks right near the damn gate are forges of the cool gear n weapons u can get with those mats(are gone).
    Moneywise...you will b lucky if it did repair ur stuff lol
    I think if u pick up every scrap i believe i got around like 50-80k
    People mainly do FC's for experience and level up quicker
    People just hyper up n do FC runs n grow like 2 or 3 lvl's in a week lol
    It's up to u n ur style..if you want to see what a FC is like

    A link to my video:

    http://www.youtube.com/watch?v=g_xDn1cqFtE
  • Juggalobeast - Harshlands
    Juggalobeast - Harshlands Posts: 95 Arc User
    edited September 2010
    fc is easy i can solo it up til the power ranger boss aka adolfwolf n his move slash i can survive it but need cleric in case its easy as cake i took my pals lv 1 new player up there n whent from 1 to 43 in one run
    hypers gotta love them u need to know what your squad can and cant do b:pleased
    Bereavement is a darkness impenetrable to the imagination of the unbereaved."

    "Life is the curse. Sleep is the remission. Death is the cure."//
    two red roses sitting on my coffin, the wind blows, leaving only one
    the world i know disappears...like the setting sun/
    ■Not all scars show, not all wounds heal Sometimes you can't always see The pain someone feels
    [SIGPIC][/SIGPIC]
  • Juggalobeast - Harshlands
    Juggalobeast - Harshlands Posts: 95 Arc User
    edited September 2010
    FC used to be like TT's where mats are supposed to drop. I read a forum that they taken away the mats that can drop. It sucks right near the damn gate are forges of the cool gear n weapons u can get with those mats(are gone).
    Moneywise...you will b lucky if it did repair ur stuff lol
    I think if u pick up every scrap i believe i got around like 50-80k
    People mainly do FC's for experience and level up quicker
    People just hyper up n do FC runs n grow like 2 or 3 lvl's in a week lol
    It's up to u n ur style..if you want to see what a FC is like

    A link to my video:

    http://www.youtube.com/watch?v=g_xDn1cqFtE

    I'v seen better my runs are now are never mroe then 1 hour tops kick any weak links n invite pros
    Bereavement is a darkness impenetrable to the imagination of the unbereaved."

    "Life is the curse. Sleep is the remission. Death is the cure."//
    two red roses sitting on my coffin, the wind blows, leaving only one
    the world i know disappears...like the setting sun/
    ■Not all scars show, not all wounds heal Sometimes you can't always see The pain someone feels
    [SIGPIC][/SIGPIC]
  • Juggalobeast - Harshlands
    Juggalobeast - Harshlands Posts: 95 Arc User
    edited September 2010
    im am thinking about starting to do fc and i have a few questions...

    how much coin on average will i get per run? will it be enough to fully repair gear afterwards?

    will i actually make coin? or will i just be getting spirit?

    spirit is great and all, but without coin i still cant learn skills.


    do any items drop? in TT u can collect mats and make items. what about FC?

    TT is far diffent and yes fc u can make runs n make wepons 1000 pasts of frost covered city u can make a gold fc wep n on harshlands teh aquadash aka for magic ppl is worth 20-40 mil the bow u can make is 25 mil but teh best wep of all is pan gus gaint axe never sale those lol unles su got luner or tt99 gold coins teh squad should chip in 20k for the barb my repairs bill's where 40-200k depending n barb must know how to use invoke the sprit n best damn know when to use n when not to use
    Bereavement is a darkness impenetrable to the imagination of the unbereaved."

    "Life is the curse. Sleep is the remission. Death is the cure."//
    two red roses sitting on my coffin, the wind blows, leaving only one
    the world i know disappears...like the setting sun/
    ■Not all scars show, not all wounds heal Sometimes you can't always see The pain someone feels
    [SIGPIC][/SIGPIC]
  • Rancoroustwo - Dreamweaver
    Rancoroustwo - Dreamweaver Posts: 149 Arc User
    edited September 2010
    I'v seen better my runs are now are never mroe then 1 hour tops kick any weak links n invite pros

    Well...excuse me mr. pro. You must be one of those ppl who doesn't like to take lower level's to train n its al bout you and your experience.

    Don't get it twisted. This is a tutorial video for the newbies. I agree, I have been on runs that are like 30 minutes. Not all runs are the same. My run is one of many people do.

    Heck you don't even need a barb either in some runs. I tanked a whole FC with me and my friends and i only had 5.3k HP.

    Each run is different as you can clearly see by my explanation.

    FC newbies in Dreamweaver server!!!
    Want to FC give me a shout...*howls*
  • Rancoroustwo - Dreamweaver
    Rancoroustwo - Dreamweaver Posts: 149 Arc User
    edited October 2010
    Should I make an alt FC video??

    All of my friends are doing it now. Like its the new fad in dreamweaver.

    My friend got his up by 20-30 lvl's b:shocked

    If not,

    Just enjoy my original...FC Training Run Video
  • Yindra - Sanctuary
    Yindra - Sanctuary Posts: 784 Arc User
    edited October 2010
    Both videos are "not available"...

    I was wondering whether people actually DO solo this, and how far they get. Never been there, haven't even done the introductory quests yet...
    Slow progress, game is getting way too grindy :-( Quests I still hope to be able to do some day: FB39, General Feng
  • Rancoroustwo - Dreamweaver
    Rancoroustwo - Dreamweaver Posts: 149 Arc User
    edited October 2010
    If you live in Germany that's why

    Sorry b:cry

    Youtube blocked Germany
  • Rancoroustwo - Dreamweaver
    Rancoroustwo - Dreamweaver Posts: 149 Arc User
    edited November 2010
    Both videos are "not available"...

    I was wondering whether people actually DO solo this, and how far they get. Never been there, haven't even done the introductory quests yet...

    I don't know who actually does soloo FC's. If you mean only just one class, i think a barb will b best at it.

    My husband a lvl 90 cleric went with a lvl 100 archer n did the whole run.

    You should have all your quests for FC by lvl 75. At lvl 85 u get the daring rescue quest which you recieve a random reward upon completing the FC.

    Rewards I have gotten so far is:

    PERFECT CHI STONES
    PERFECT SHARD
    FC WEAPON
    SOCKET STONES