Stupid Blessings

2

Comments

  • Astrohawke - Lost City
    Astrohawke - Lost City Posts: 199 Arc User
    edited July 2010
    He's saying you're QQing about how casters wouldn't stand a chance if blessing was removed hence why you want them to stay so badly.

    Your bias is all too clear when you believe that ranged classes should kill melee before they touch you. The ranged class needs to kite and the melee class needs to close the distance. That's what good PvP is.

    Right now, unless you're a sin with stealth/shadow teleport, it doesn't matter what skills you use to try and get close, you're still gonna get facerolled before you reach them. Meaning the blessing isn't doing the melee classes much good.
  • Lylfo - Dreamweaver
    Lylfo - Dreamweaver Posts: 1,166 Arc User
    edited July 2010
    nah, most melee classes have some form of ranged attacks too.
    blessing is perfectly ok at the moment, i mean if you die easier, less charm ticks, less QQ?
    Thanks Chillum for the nice Sig.[SIGPIC][/SIGPIC]
  • Squirrel - Harshlands
    Squirrel - Harshlands Posts: 35 Arc User
    edited July 2010
    if you are that PRO in PVP why you need that blessings to fight ?
  • Lylfo - Dreamweaver
    Lylfo - Dreamweaver Posts: 1,166 Arc User
    edited July 2010
    thats like saying if you are so pro, why do you use pets? lol
    or why pro sins stealths

    or even why everyone use charms

    -.-
    Thanks Chillum for the nice Sig.[SIGPIC][/SIGPIC]
  • Squirrel - Harshlands
    Squirrel - Harshlands Posts: 35 Arc User
    edited July 2010
    come to PVP server will see what you can :)
  • Lylfo - Dreamweaver
    Lylfo - Dreamweaver Posts: 1,166 Arc User
    edited July 2010
    sure, if you can transfer my character data lol
    Thanks Chillum for the nice Sig.[SIGPIC][/SIGPIC]
  • VlLKASS - Sanctuary
    VlLKASS - Sanctuary Posts: 1,396 Arc User
    edited July 2010
    Fight! Fight! b:dirty *gets pop corn, a tub of mud & hands "ladies" some bikinis*
    [SIGPIC][/SIGPIC]
  • Alexcion - Lost City
    Alexcion - Lost City Posts: 60 Arc User
    edited July 2010
    The issue I have with the Jones blessing isn't the +30 attack for ranged users.. although really.. I can't believe you guys are going back and forth over ranged chars not having a chance w/o the blessing.. yea cause Archers don't hurt w/o it on.. please...

    My issue is the fact that temporarily, these would be alright, but at this point we are looking at having them far into the next year. This fact in itself is what makes them OP.

    I say take them out, delete them... this fun little experiement has run its course...
  • MasterShi - Dreamweaver
    MasterShi - Dreamweaver Posts: 33 Arc User
    edited July 2010
    He's saying you're QQing about how casters wouldn't stand a chance if blessing was removed hence why you want them to stay so badly.

    Your bias is all too clear when you believe that ranged classes should kill melee before they touch you. The ranged class needs to kite and the melee class needs to close the distance. That's what good PvP is.

    Right now, unless you're a sin with stealth/shadow teleport, it doesn't matter what skills you use to try and get close, you're still gonna get facerolled before you reach them. Meaning the blessing isn't doing the melee classes much good.

    well, if you're trying to tank a rank8 +10 magic class hits you deserve to die before you reach them. I mean, really you consider fair being able to get close to a wizard without him being able to do basically anything, then stunlock and drop him? just like that, right? Well, since magic ranged classes are just that, RANGED, why not give them the RANGE advantage?
    Blessings made ppl fear wizards again, just like before the stupid interval was broken via Anni packs. Clerics still do a lot of damage and archers are finally able to drop endgame wizards from 35m away.
    I mean, lately no one seemed to care much about clerics and wizards, much less after the 5aps classes got full shards with 10vit stones and +8 armors. It was just a "sprint-stun-drop" game, with the "repeat first 2 steps until you get to third. Now they need to use their skills and brain again if they want to kill arcanes.
    Good BMs still drop arcanes, decent sins also, barbs...well, Zerk crit on Arma, like always, Blessing helps there too. Yeah, is not that easy as before and can't be half brain dead to do it.
    30% dmg increase is for everyone. As soon as you can hit you get the benefits. If you were close to dropping an arcane before but just needed that extra bit, the blessing adds it. If you didn't needed anything cause you could just drop anyone, heh, see, that's the reason for blessing. 5aps handed over everything to melee classes - cash, rank8, nirvana gear. Everything was in the reach of pressing the magic combo button: "attk+attk+tripple spark". Now Arcanes have something too.
    Just like it supposed to be.
  • Kupuntu - Sanctuary
    Kupuntu - Sanctuary Posts: 3,008 Arc User
    edited July 2010
    well, if you're trying to tank a rank8 +10 magic class hits you deserve to die before you reach them. I mean, really you consider fair being able to get close to a wizard without him being able to do basically anything, then stunlock and drop him? just like that, right? Well, since magic ranged classes are just that, RANGED, why not give them the RANGE advantage?
    Blessings made ppl fear wizards again, just like before the stupid interval was broken via Anni packs. Clerics still do a lot of damage and archers are finally able to drop endgame wizards from 35m away.
    I mean, lately no one seemed to care much about clerics and wizards, much less after the 5aps classes got full shards with 10vit stones and +8 armors. It was just a "sprint-stun-drop" game, with the "repeat first 2 steps until you get to third. Now they need to use their skills and brain again if they want to kill arcanes.
    Good BMs still drop arcanes, decent sins also, barbs...well, Zerk crit on Arma, like always, Blessing helps there too. Yeah, is not that easy as before and can't be half brain dead to do it.
    30% dmg increase is for everyone. As soon as you can hit you get the benefits. If you were close to dropping an arcane before but just needed that extra bit, the blessing adds it. If you didn't needed anything cause you could just drop anyone, heh, see, that's the reason for blessing. 5aps handed over everything to melee classes - cash, rank8, nirvana gear. Everything was in the reach of pressing the magic combo button: "attk+attk+tripple spark". Now Arcanes have something too.
    Just like it supposed to be.

    You either posted on wrong char or purposely tried to trick us not to know who is posting. Your wise words made me check who you are. Sorry for ruining it.
    100% F2P player. Started PW: March 2007, Quit PW: March 2011.
    pwcalc.com/e7016929e7b204ae "Pure axe" 8k HP multipath BM, last one of my kind.
  • Mumintroll - Heavens Tear
    Mumintroll - Heavens Tear Posts: 3,393 Arc User
    edited July 2010
    well, if you're trying to tank a rank8 +10 magic class hits you deserve to die before you reach them. I mean, really you consider fair being able to get close to a wizard without him being able to do basically anything, then stunlock and drop him? just like that, right? Well, since magic ranged classes are just that, RANGED, why not give them the RANGE advantage?
    Blessings made ppl fear wizards again, just like before the stupid interval was broken via Anni packs. Clerics still do a lot of damage and archers are finally able to drop endgame wizards from 35m away.
    I mean, lately no one seemed to care much about clerics and wizards, much less after the 5aps classes got full shards with 10vit stones and +8 armors. It was just a "sprint-stun-drop" game, with the "repeat first 2 steps until you get to third. Now they need to use their skills and brain again if they want to kill arcanes.
    Good BMs still drop arcanes, decent sins also, barbs...well, Zerk crit on Arma, like always, Blessing helps there too. Yeah, is not that easy as before and can't be half brain dead to do it.
    30% dmg increase is for everyone. As soon as you can hit you get the benefits. If you were close to dropping an arcane before but just needed that extra bit, the blessing adds it. If you didn't needed anything cause you could just drop anyone, heh, see, that's the reason for blessing. 5aps handed over everything to melee classes - cash, rank8, nirvana gear. Everything was in the reach of pressing the magic combo button: "attk+attk+tripple spark". Now Arcanes have something too.
    Just like it supposed to be.

    1000% true. Even blessing is nothing comparing with -interval gear. Wizards are no welcome in squad anymore, because they cannot offer anything to squad. No buff, just high peak damage but with long channeling and this advantage is also over with -interval gear.
    If dev. Care about balanced game at first they should change channeling gear. I remember when I started to play this game. NO absolutely NO fist BM was here. Every BM has axes and none fists. Look on game now.b:angry

    Today we wanted run nirvana so we were looking for tanker. One BM pm us that he will come if in squad are another 2 fists BM because he doing nirvana in 15 min. Of course we were normal squad so he didn't come. Where is justice for another classes?
    [SIGPIC][/SIGPIC]
  • Lylfo - Dreamweaver
    Lylfo - Dreamweaver Posts: 1,166 Arc User
    edited July 2010
    1000% true. Even blessing is nothing comparing with -interval gear. Wizards are no welcome in squad anymore, because they cannot offer anything to squad. No buff, just high peak damage but with long channeling and this advantage is also over with -interval gear.
    If dev. Care about balanced game at first they should change channeling gear. I remember when I started to play this game. NO absolutely NO fist BM was here. Every BM has axes and none fists. Look on game now.b:angry

    What about your sparkly hands buff? o_O'
    Thanks Chillum for the nice Sig.[SIGPIC][/SIGPIC]
  • MasterShi - Dreamweaver
    MasterShi - Dreamweaver Posts: 33 Arc User
    edited July 2010
    You either posted on wrong char or purposely tried to trick us not to know who is posting. Your wise words made me check who you are. Sorry for ruining it.

    lol, was playing with avatars, since when is that a crime? and it's not something like detective work in clicking one's avatar to see who's account it is.
    Tell me what's not true in what I say? 15-30 minutes nirvana runs by solo/duo 5aps classes, rank8 farmed in a week , cash to +10 it in another. Sure , that's if you have enough time to spend 10hrs/day ingame. But otherwise you can do it in a month, or two...I want to see a wizard farm rank8 in a month with the help of a cleric only. Hell, even with the help of 2 clerics and 2 other wizards. Lol.

    And when all the above is possible/impossible, you guys complain about an advantage being given to arcane classes? LOL...really, LOL
  • Asperitas - Lost City
    Asperitas - Lost City Posts: 907 Arc User
    edited July 2010
    1000% true. Even blessing is nothing comparing with -interval gear. Wizards are no welcome in squad anymore, because they cannot offer anything to squad. No buff, just high peak damage but with long channeling and this advantage is also over with -interval gear.
    If dev. Care about balanced game at first they should change channeling gear. I remember when I started to play this game. NO absolutely NO fist BM was here. Every BM has axes and none fists. Look on game now.b:angry

    Today we wanted run nirvana so we were looking for tanker. One BM pm us that he will come if in squad are another 2 fists BM because he doing nirvana in 15 min. Of course we were normal squad so he didn't come. Where is justice for another classes?

    So you're saying BMs were balanced back when we were all vit-axe BMs who did nothing but stun, dragon, and pray to God for zerk-crits.

    I think the blessing definitely gives more of an advantage to ranged classes. I'm not QQing about this, just stating an opinion. If interval was ever broken in PVP, I'd say this levelled the playing field, if not totally, at least a little.

    And once again, I'll reiterate. I think -interval is most definitely broken in PVE. I just don't think it's broken in PVP, especially not now.
    [SIGPIC][/SIGPIC]
  • Astrohawke - Lost City
    Astrohawke - Lost City Posts: 199 Arc User
    edited July 2010
    well, if you're trying to tank a rank8 +10 magic class hits you deserve to die before you reach them. I mean, really you consider fair being able to get close to a wizard without him being able to do basically anything, then stunlock and drop him? just like that, right? Well, since magic ranged classes are just that, RANGED, why not give them the RANGE advantage?

    Do you even hear what you're saying? Melee deserves to die before they can reach them? So why would anyone bother playing melee then if they just have no chance of getting close? Very balanced. And ranged classes could still kite and kill 5 aps melee before blessings. Especially wizards given BM and Barbs weakness to magic attacks. 5 aps isn't as effective when you're not hitting them constantly which you're not if they're kiting.

    There's no doubt 5 aps is broken in PvE. I think we all agree. But there's a difference between PvE balance and PvP balance. PvP balance should take priority and there's no rule that says "because you're better at PvE, we should destroy you in PvP". The blessings do not make wizards any more needed in PvE so it's a non factor anyway. They just imbalance PvP.
  • TheMagicPimp - Raging Tide
    TheMagicPimp - Raging Tide Posts: 1,946 Arc User
    edited July 2010
    I must say these blessings are the must dumbest thing ever added if you think about pvp , mostly group one .

    If we're to talk about pve then yea sure , np keep them .

    Talk about 1v1 or smaller pvp fights , every class can get to use it , I can deal with that too .


    But then come's the TW part . Can any1 pls tell me how exactly is having some wiziez or even other mag DDS 1 shot barbs considered balanced ?

    +10 vit stones and higher refined gears ? That matches up with the new event weapons every1 has along with a ton of genie debuffs or dmg amplifiers .


    1 shots are just boring . I played a wiz till lvl 99 on sanctuary and I found it to be more fun & challenging having to actually think what combo to use against higher HP classes , such as bms & barbs , to kill them before charm tick's again while trying to keep distance at the same time & not just get a simple 1 shot or crit on a normal skill at 70% of target's hp & kill it .


    I can see the barb population dropping thx to the increasing amounts of 1 shots ever since anni packs were put into the game & these blessings aren't helping .

    I mean really , what's the point of being a class that's supposed to take a few hits before going down ( more in barb's case ) if you can get 1-3 shot .


    As much as some of you guys like it I don't think you're gonna like when you'll see TWs filled with ranged DDs and almost no melees ( besides sins , getting close to your target w/o getting attacked + always getting 1st hit gives you the opportunity to make good use of those 30 attack lvls ) .


    At least remove it from TW or give us the option of a 30 def lvl bless .


    All PWI's about now is -interval & 1 shots . Auto-attacks & the use of a single skill ( very fun ) .

    Makes me wonder what's next .
    It's all about LoL,yo.
  • Kupuntu - Sanctuary
    Kupuntu - Sanctuary Posts: 3,008 Arc User
    edited July 2010
    lol, was playing with avatars, since when is that a crime? and it's not something like detective work in clicking one's avatar to see who's account it is.
    Tell me what's not true in what I say? 15-30 minutes nirvana runs by solo/duo 5aps classes, rank8 farmed in a week , cash to +10 it in another. Sure , that's if you have enough time to spend 10hrs/day ingame. But otherwise you can do it in a month, or two...I want to see a wizard farm rank8 in a month with the help of a cleric only. Hell, even with the help of 2 clerics and 2 other wizards. Lol.

    And when all the above is possible/impossible, you guys complain about an advantage being given to arcane classes? LOL...really, LOL

    I don't have anything against you, I just merely checked who you are. I'm sorry if my sentence "your wise words" looked like an insult to you. That's not what I meant.
    100% F2P player. Started PW: March 2007, Quit PW: March 2011.
    pwcalc.com/e7016929e7b204ae "Pure axe" 8k HP multipath BM, last one of my kind.
  • SilentGodai - Lost City
    SilentGodai - Lost City Posts: 83 Arc User
    edited July 2010
    Pick on me now!! I never got flamed xD

    Anyway , Sin + Blessing + CoD(Demon/sage) + stealth > > > than any of your other classes.

    We kill all mwhahah

    Go us!
  • Knownase - Heavens Tear
    Knownase - Heavens Tear Posts: 6,959 Arc User
    edited July 2010


    All PWI's about now is -interval & 1 shots . Auto-attacks & the use of a single skill ( very fun ) .

    Makes me wonder what's next .

    I agree.....once you can 1 shot them, or kill instantly fast with DPS....what is next?
    [SIGPIC][/SIGPIC]
    b:flowerHave a Techno Rave Flower!b:flower

    -Self-Proclaimed TW commentator of HT-
    -Certified Barbarian Master-
    -You gained +10 coolness points for viewing this signature-
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  • TheMagicPimp - Raging Tide
    TheMagicPimp - Raging Tide Posts: 1,946 Arc User
    edited July 2010
    Pick on me now!! I never got flamed xD

    Anyway , Sin + Blessing + CoD(Demon/sage) + stealth > > > than any of your other classes.

    We kill all mwhahah

    Go us!

    http://i39.tinypic.com/155rnef.jpg
    It's all about LoL,yo.
  • Lylfo - Dreamweaver
    Lylfo - Dreamweaver Posts: 1,166 Arc User
    edited July 2010

    But then come's the TW part . Can any1 pls tell me how exactly is having some wiziez or even other mag DDS 1 shot barbs considered balanced ?

    +10 vit stones and higher refined gears ? That matches up with the new event weapons every1 has along with a ton of genie debuffs or dmg amplifiers .

    At least remove it from TW or give us the option of a 30 def lvl bless .
    .

    Its balanced because you can do it to their barbs too -.-

    and no, a 30 def lvl bless would be boring, tws will last 30% longer and in the 30% longer time, you'll get extended QQs about how OP other people gears are.

    So yea, its balanced. Your suggestion: rejected!
    Thanks Chillum for the nice Sig.[SIGPIC][/SIGPIC]
  • Kupuntu - Sanctuary
    Kupuntu - Sanctuary Posts: 3,008 Arc User
    edited July 2010
    Its balanced because you can do it to their barbs too -.-

    and no, a 30 def lvl bless would be boring, tws will last 30% longer and in the 30% longer time, you'll get extended QQs about how OP other people gears are.

    So yea, its balanced. Your suggestion: rejected!

    So having a button called "Weapon of mass destruction" that kills all the enemies and the crystal would be balanced too since "both teams can use it"? b:scorn

    Seriously, I think cata pullers should be able to protect themselves a bit better. What's funny in a TW where being a cata puller means that your getting one-shotted every time and not doing anything else?
    100% F2P player. Started PW: March 2007, Quit PW: March 2011.
    pwcalc.com/e7016929e7b204ae "Pure axe" 8k HP multipath BM, last one of my kind.
  • Lylfo - Dreamweaver
    Lylfo - Dreamweaver Posts: 1,166 Arc User
    edited July 2010
    So having a button called "Weapon of mass destruction" that kills all the enemies and the crystal would be balanced too since "both teams can use it"? b:scorn

    Seriously, I think cata pullers should be able to protect themselves a bit better. What's funny in a TW where being a cata puller means that your getting one-shotted every time and not doing anything else?

    Ok show me that you can use a wizard to one-shot a barb who has invoke on.

    and in an organized tw, please tell me you have squads defending your cata squad. your dd can take down their dd faster than their dd can 1 shot your barbs -.-
    Thanks Chillum for the nice Sig.[SIGPIC][/SIGPIC]
  • Malei - Sanctuary
    Malei - Sanctuary Posts: 281 Arc User
    edited July 2010
    Ok show me that you can use a wizard to one-shot a barb who has invoke on.

    and in an organized tw, please tell me you have squads defending your cata squad. your dd can take down their dd faster than their dd can 1 shot your barbs -.-

    Must be a pretty fail squad.

    Keep it. It never was fair to introduce end-game gear for rich bishes, so you give us something that gives people who don't spend hundreds on the game a fighting chance in TW, and people wanna QQ about it because that end game armor and gems aren't being so OP anymore? **** that. PvP is about thinking, not face rolling your keyboard because you have uber op gear +10 that can one shot any normal squishy, magic or melee.

    Everyone can get this blessing. Know what that means? You all are entitled to this. They didn't take out packs, they won't take out something that can actually put people even on the field for once.
  • SilentGodai - Lost City
    SilentGodai - Lost City Posts: 83 Arc User
    edited July 2010
    I have only one serious question.

    I am sure most people will be partys duoing or group stuff for pve right.

    So why dont people do the same for pvp ?

    Why do people always say "Omg blessing is overpowered i always get one shot etc". In pvp you die you cant always be immortal and if you do die get a group of your friends/guildie and hunt them down.


    If you are not class that cannot solo in pvp than make a group and kill.


    I didnt mean to offend anyone by saying this. Just giving my suggestion
  • Kupuntu - Sanctuary
    Kupuntu - Sanctuary Posts: 3,008 Arc User
    edited July 2010
    Ok show me that you can use a wizard to one-shot a barb who has invoke on.

    and in an organized tw, please tell me you have squads defending your cata squad. your dd can take down their dd faster than their dd can 1 shot your barbs -.-

    Since when invoke lasts long enough? And it would be okay if you had to nuke the cata puller for at least a few seconds, but when like 10 people rush in and one hit is enough, you got hell of a job to do. It's possible, but still...
    100% F2P player. Started PW: March 2007, Quit PW: March 2011.
    pwcalc.com/e7016929e7b204ae "Pure axe" 8k HP multipath BM, last one of my kind.
  • Lylfo - Dreamweaver
    Lylfo - Dreamweaver Posts: 1,166 Arc User
    edited July 2010
    then make sure you have a more organized team in tw and a better strategy
    instead of taking the easy way out and QQ about it, take your time, think out of the box and think of how you cna take advantage of it.
    Thanks Chillum for the nice Sig.[SIGPIC][/SIGPIC]
  • Kupuntu - Sanctuary
    Kupuntu - Sanctuary Posts: 3,008 Arc User
    edited July 2010
    then make sure you have a more organized team in tw and a better strategy
    instead of taking the easy way out and QQ about it, take your time, think out of the box and think of how you cna take advantage of it.

    It's all about gears: if your team has at max +5 equips and the other team one-shots you with full event stuff +10 and all, that's it. If your gears are on same level, your strategy fails. If your gears are better and still your cata pullers are getting killed, I'm not saying anything.
    100% F2P player. Started PW: March 2007, Quit PW: March 2011.
    pwcalc.com/e7016929e7b204ae "Pure axe" 8k HP multipath BM, last one of my kind.
  • Lylfo - Dreamweaver
    Lylfo - Dreamweaver Posts: 1,166 Arc User
    edited July 2010
    its still balanced because you can do it to their cata pullers -.-
    Thanks Chillum for the nice Sig.[SIGPIC][/SIGPIC]
  • Kupuntu - Sanctuary
    Kupuntu - Sanctuary Posts: 3,008 Arc User
    edited July 2010
    its still balanced because you can do it to their cata pullers -.-

    That's balanced, but not too nice for cata pullers.
    100% F2P player. Started PW: March 2007, Quit PW: March 2011.
    pwcalc.com/e7016929e7b204ae "Pure axe" 8k HP multipath BM, last one of my kind.