GV Delta in 4 hours??

Chovan - Harshlands
Chovan - Harshlands Posts: 85 Arc User
edited June 2010 in General Discussion
I'm pretty sure the last 2 times I done GV delta full run the blessings expired and this is not because we suck but because the mobs take so long to come.

Does the 4 hr limit apply to GV too?

I hope to hell you adjusted the mob damage or aura buff to compensate (lol who am I kidding) the lack of blessing??

I think GV just got screwed, who's gonna try it?
Post edited by Chovan - Harshlands on
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Comments

  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited June 2010
    It wouldn't matter if it did or not. Full Delta takes 2.5 hours. Even if you wait to the end of the timer for all the bosses after wave 3, it still wouldn't take 4 hours to complete.
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  • Knownase - Heavens Tear
    Knownase - Heavens Tear Posts: 6,959 Arc User
    edited June 2010
    Well....I'm shocked that RB is affected by this. Its not like you can save it.

    But I would have figured less time for bean digging.
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  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited June 2010
    Well....I'm shocked that RB is affected by this. Its not like you can save it.

    But I would have figured less time for bean digging.

    Huh?

    Even if you dig all the beans, it only takes 2.5 HOURS to do Delta.
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  • Aubree - Dreamweaver
    Aubree - Dreamweaver Posts: 1,868 Arc User
    edited June 2010
    Maximum time on the delta quest is 4 hours anyway. Always has been. so if you didnt complete it would kick you and you fail the quest.
  • Kokki - Harshlands
    Kokki - Harshlands Posts: 267 Arc User
    edited June 2010
    Maximum time on the delta quest is 4 hours anyway. Always has been. so if you didnt complete it would kick you and you fail the quest.

    no it was actually 5 hours, hence the question

    But i agree with michael. Either you are doing something horribly wrong in delta, or else you wouldn't need more then 3 hours tops to complete a GV delta ( and i've been tomany RB's already )

    Last night's RB was 2.5 Hours EXACTLY lol
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  • ArchAngel - Dreamweaver
    ArchAngel - Dreamweaver Posts: 172 Arc User
    edited June 2010
    I'm pretty sure the last 2 times I done GV delta full run the blessings expired and this is not because we suck but because the mobs take so long to come.

    mob/boss arrival timings are almost inconsequential. The only variable is the 15 min window to kill the boss, beyond that you will have failed delta anyways.
  • tricycle
    tricycle Posts: 0 Arc User
    edited June 2010
    I love going AFK in HH to finish it up whenever I feel like it that day, so I'm so hating on the 4 hour limit.
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  • Drobek_CZ - Sanctuary
    Drobek_CZ - Sanctuary Posts: 30 Arc User
    edited June 2010
    Some people here said that they need only 2.5 hours for full delta. So please tell us what levels are people in this group? And how much rafine are their EQ? +10 or more?
  • Vitenka - Dreamweaver
    Vitenka - Dreamweaver Posts: 4,125 Arc User
    edited June 2010
    Uh...
    Surely:
    15 minutes per boss (absolute maximum or you fail the run) * 10 bosses = 2.5hours

    Not being of a level to go into delta I dunno how long the waves between bosses last - but two and a half hours total seems not unreasonable.
  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited June 2010
    ReBirth Delta...its named after a quest....not a specific patch of land in the instance.... RB Delta >.> *mumbles and walks away*
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  • Kiyoshi - Heavens Tear
    Kiyoshi - Heavens Tear Posts: 2,385 Arc User
    edited June 2010
    Some people here said that they need only 2.5 hours for full delta. So please tell us what levels are people in this group? And how much rafine are their EQ? +10 or more?

    My first complete delta is around level 91/92 (for me).... i believe the highest in the squad was 95. I was wearing full +5 tt90 green set 2-3 socket with 50% flawless hp and 50% unsocketed, +5 helm of aqua with 4 flawless hp, +1 cape of grace with 1 average hp, +3 tt90 gold neck, unrefined lvl 90 old ht quest belt, rank 4 ring, +1 ring of heaven lord, with a +5 single flaw phy socketed dragon bow using 2 coin arrows. This was before any of the event **** came out... might even be before the 10/10 blessing. Total time was around 3 hours... definitely less then 3:30.

    Now the question is... how much do you guys suck if you can't finish a full delta under 4 hours with the availablity of event gear?
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  • Redmenace - Heavens Tear
    Redmenace - Heavens Tear Posts: 908 Arc User
    edited June 2010
    tricycle wrote: »
    I love going AFK in HH to finish it up whenever I feel like it that day, so I'm so hating on the 4 hour limit.

    Here's a comprimise for everyone.

    Restore the no-limit on TT instances, but keep the 4 hr limit on "HH" instances.

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  • CreditToTeam - Raging Tide
    CreditToTeam - Raging Tide Posts: 24 Arc User
    edited June 2010
    tricycle wrote: »
    I love going AFK in HH to finish it up whenever I feel like it that day, so I'm so hating on the 4 hour limit.

    Well that's what you get for calling it HH. Welcome to PWI kiddo.

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  • drjiggle
    drjiggle Posts: 0 Arc User
    edited June 2010
    Huh?

    Even if you dig all the beans, it only takes 2.5 HOURS to do Delta.

    It doesn't matter that one of the most cash shopped interval BM's on the server in a squad with half of the other top 10 cash shoppers on the server can do it in 2.5 hours. The 4 hour time limit isn't a best case. It isn't an average. It's a worst case. If the worst possible Rebirth Delta squad can't do it in 4 hours, then the limit is too short.

    Some other things to consider:

    1) No more dominance blessing. That will add approximately 10% to your time. 2.5 to 3 hours becomes 2:45 to 3:18 now. 3:30 becomes 3:51 and you better hurry, because you're running out of time.

    2) There are 2 card bosses in there. Add that to your time.

    3) There can be additional quests and bosses such as level 100 cultivation in there. Add that to your time.

    4) If it's someone's first time in Rebirth, it's nice to take a little time at the start letting them look around and walking them through the procedure. I'd rather not have to waste an extra Rebirth Order just to reset the instance timer after that. Add that to your time.

    Now how's that 4 hour limit looking?
  • Kiyoshi - Heavens Tear
    Kiyoshi - Heavens Tear Posts: 2,385 Arc User
    edited June 2010
    drjiggle wrote: »
    It doesn't matter that one of the most cash shopped interval BM's on the server in a squad with half of the other top 10 cash shoppers on the server can do it in 2.5 hours. The 4 hour time limit isn't a best case. It isn't an average. It's a worst case. If the worst possible Rebirth Delta squad can't do it in 4 hours, then the limit is too short.

    Some other things to consider:

    1) No more dominance blessing. That will add approximately 10% to your time. 2.5 to 3 hours becomes 2:45 to 3:18 now. 3:30 becomes 3:51 and you better hurry, because you're running out of time.

    2) There are 2 card bosses in there. Add that to your time.

    3) There can be additional quests and bosses such as level 100 cultivation in there. Add that to your time.

    4) If it's someone's first time in Rebirth, it's nice to take a little time at the start letting them look around and walking them through the procedure. I'd rather not have to waste an extra Rebirth Order just to reset the instance timer after that. Add that to your time.

    Now how's that 4 hour limit looking?

    1. People have done it long before blessing and pack gear came in to play and will continue to finish long after blessing leaves (aleast the people with half a brain and a skill set of a monkey).

    2. So what... you hold the boss/mobs while doing the card boss. Most people kill the boss of a wave and do the card boss while waiting for the mob from next wave. Therefore, card boss actually doesn't add any extra time to a rb.

    3. Low 9x squads can finish delta around 3 hours... and if an 1xx squad can't finish in equal or less time... you do not deserve your 3rd farie.

    4. TP in to the rb instance does not consume the orders... orders are only used when you start the quest. if you really want to look around do it before taking the quest... since you shouldn't be looking around when the mobs are attacking.

    Now hows that look for your lack of skills?
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  • drjiggle
    drjiggle Posts: 0 Arc User
    edited June 2010
    1. People have done it long before blessing and pack gear came in to play and will continue to finish long after blessing leaves (aleast the people with half a brain and a skill set of a monkey).

    Irrelevent, since nobody is discussing whether or not it can be completed without a blessing. The question is time. Doing it without a blessing will take longer than doing it with one. Is this really even something we need to debate? It seems sort of obvious.
    2. So what... you hold the boss/mobs while doing the card boss. Most people kill the boss of a wave and do the card boss while waiting for the mob from next wave. Therefore, card boss actually doesn't add any extra time to a rb.

    Again, irrelevant. As I said before, we're talking about a worst case scenario squad. We're not talking about people doing their 20th Rebirth together who know exactly how long each wave is going to take them, exactly what each boss does, etc. The issue is an inexperienced, undergeared squad going in for the first time together trying to figure things out without really knowing what's coming at them. If that squad spawns the card boss while holding off a wave or between bosses, well, they're kinda stupid.
    3. Low 9x squads can finish delta around 3 hours... and if an 1xx squad can't finish in equal or less time... you do not deserve your 3rd farie.

    So you're only allowed to get your fairie if you know 5 other 10x's to help you? I haven't completed my quest yet, but I hadn't noticed that restriction in the description yet. I thought I had helped someone get theirs when I was level 92, but I guess I was mistaken.
    4. TP in to the rb instance does not consume the orders... orders are only used when you start the quest. if you really want to look around do it before taking the quest... since you shouldn't be looking around when the mobs are attacking.

    My mistake. I'm not a BM, so I've never handled that part.
  • CreditToTeam - Raging Tide
    CreditToTeam - Raging Tide Posts: 24 Arc User
    edited June 2010
    Ugh you really don't get it.

    It is not possible for Delta to last longer than 4 hours. If it does, you've got bigger problems to worry about than a 4 hour time limit because the Devestator just came and ate Harpy Wraith.

    Before genies, before blessings, this was a 3 hour instance. It doesn't matter what level you are or what kind of gear you have. The bosses are not that hard to kill.

    Worst case scenario squad? Well good, they don't deserve to finish then.
  • drjiggle
    drjiggle Posts: 0 Arc User
    edited June 2010
    Ugh you really don't get it.

    It is not possible for Delta to last longer than 4 hours.

    There was a maximum possible time posted in another thread by someone who sounds like he has a much better idea what he's talking about than you do which was approximately 4:15 to 4:18. Yeah, most squads can probably manage to save 15 minutes somewhere here or there, but again, I don't want to be sitting there watching a timer (which as has also been noted elsewhere doesn't actually exist anywhere in game) to make sure that I have time to do whatever little extra bits and bobs are leftover afterward. I don't want to leave an Old Book Page on the ground because I was pushing the time limit and got ported out before someone picked it up.

    Anyway, who cares? Just for the sake of argument, let's say the maximum time for a Rebirth is 2 minutes. Does that make this change a good one? Of course not. It's moronic whether a Rebirth takes 2.5 hours, 3.5 hours, or 4.5 hours. It's just dumb, and the rest is people wanting to brag about how fast they can do Rebirth or just wanting to be argumentative.
  • VlLKASS - Sanctuary
    VlLKASS - Sanctuary Posts: 1,396 Arc User
    edited June 2010
    I don't want to be sitting there watching a timer
    Um... have u ever done rb? That is what you do... You track time on bosses since you seem to be talking about the worst case scenario squads... to make sure the bosses don't time out...
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  • drjiggle
    drjiggle Posts: 0 Arc User
    edited June 2010
    Um... have u ever done rb?

    Yes

    10 chars
  • RedsRose - Lost City
    RedsRose - Lost City Posts: 12,354 Arc User
    edited June 2010
    If people are concerned about the Blessing...just do the Daily attendance quest -.- Even if you do not need the ring, hell the blessings are worth it alone....Although, I wish I could at least put the ring in account stash, then it might be worth even making.


    No one ever thought that MAYBE they added this quest for pl to stock up on blessings for instances, pk, tw, etc? That maybe they were going to remove the blessings from the instances? They had been talking about it for a while b:surrender


    Side Note -->
    drjiggle wrote: »
    Irrelevent, since nobody is discussing whether or not it can be completed without a blessing. The question is time. Doing it without a blessing will take longer than doing it with one. Is this really even something we need to debate? It seems sort of obvious.

    Answered above

    Again, irrelevant. As I said before, we're talking about a worst case scenario squad. We're not talking about people doing their 20th Rebirth together who know exactly how long each wave is going to take them, exactly what each boss does, etc. The issue is an inexperienced, undergeared squad going in for the first time together trying to figure things out without really knowing what's coming at them. If that squad spawns the card boss while holding off a wave or between bosses, well, they're kinda stupid.

    Anyone can learn GV. How do you think many did? You get a group of people and go wave by wave until you learn it. Or, you can find an experienced squad who let you go with them and you can watch and see. each squad will do it differently, but generally a 1st time group = will fail. Wave 3 alone kills more then anything.

    So you're only allowed to get your fairie if you know 5 other 10x's to help you? I haven't completed my quest yet, but I hadn't noticed that restriction in the description yet. I thought I had helped someone get theirs when I was level 92, but I guess I was mistaken.

    He meant that in a squad of 100+ (which you generally use to get your 3rd fairy because of the extra bosses). It really doesn't matter who is in the party though.

    My mistake. I'm not a BM, so I've never handled that part.

    Anyone can port in at anytime as long as you have a group of 6 ppl. You can port in and run all over the place for a full 4 hrs if you want. As long as you do not take the quest.

    Also, RB is ALL in the timing. The waves are timed, the bosses are timed...especially wave 1 and 2 when beans are being dug and the cleric gets to play with the boss alone for the next 15min (-.-). In fact, you can even know the exact second to which you should kill the boss :)

    i just do not get it....b:surrender
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  • drjiggle
    drjiggle Posts: 0 Arc User
    edited June 2010
    i just do not get it....b:surrender

    It basically comes down to the fact that it's a pointless change. Why add a 4 hour time limit to prevent people from saving instances for 20 hours so bosses will respawn. I could list dozens of possible solutions before I came up with this one, and every one of them would make more sense.

    It's also probably a cumulative effect. If people were really satisfied with the overall management of the game, this probably wouldn't seem like such a big deal. But it's yet another of a long list of signs that the developers and executives either have no idea how the game works or just don't particularly care.

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  • RedsRose - Lost City
    RedsRose - Lost City Posts: 12,354 Arc User
    edited June 2010
    drjiggle wrote: »
    It basically comes down to the fact that it's a pointless change. Why add a 4 hour time limit to prevent people from saving instances for 20 hours so bosses will respawn. I could list dozens of possible solutions before I came up with this one, and every one of them would make more sense.

    It's also probably a cumulative effect. If people were really satisfied with the overall management of the game, this probably wouldn't seem like such a big deal. But it's yet another of a long list of signs that the developers and executives either have no idea how the game works or just don't particularly care.

    Poke me with a pin once and I'll probably just say ouch. Poke me 100 times and I'll probably punch you in the face.

    I meant the GV thing...


    I personally, and you know, have no issue with the patch. b:embarrass
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  • MagicHamsta - Lost City
    MagicHamsta - Lost City Posts: 10,466 Arc User
    edited June 2010
    No RB (alpha, beta, gamma, delta) be affected in any way, shape, or form from the 4 hour limit as the destroyer will come out if you can't kill bosses in 15 minutes.
    b:surrender
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  • drjiggle
    drjiggle Posts: 0 Arc User
    edited June 2010
    I meant the GV thing...

    Probably largely an overreaction to unrealistic time estimates like 2.5 hours.

    Truthfully, I've been in a lot of Rebirths, some good, quite a few of them bad, but none with anything like the squads you or Michael_dark can get, and I don't think I've ever had a blessing expire. At the same time, however, I think most have been over 3 hours and probably a few of the worst ones have been pushing 3:30. And that's where you start to worry to yourself, "Hey, that doesn't leave me a whole lot of wiggle room."

    You start calculating the 10% extra time you'll lose from the blessing, thinking about card bosses, cultivations, the tank dying, your wizard getting ported out by the double death glitch, etc., and you start to think, "This could be tight." And it shouldn't be. Rebirth is hard enough without having to worry about one more unnecessary timer that doesn't need to be there.

    It really only takes one fail squad before it matters. If 1000 squads do 1000 Rebirths in less than 4 hours and then one truly horrible group finishes in 3:59:54 and isn't able to finish picking up their drops before they get ported out, that sucks. And, yeah, sure, they shouldn't have done such a poor job and wasted so much time, but I'd still be pretty damn pissed if I left a page or a shard on the ground due to some pointless instance saving technique. Were people really saving Rebirth instances? Yeah, I didn't think so.
  • Suiryujin - Sanctuary
    Suiryujin - Sanctuary Posts: 449 Arc User
    edited June 2010
    personally, i think if u cant finish an current instance within 4hr, u do not deserve to finish the instance. most game caters to the general population who in this case CAN do everything within 4hrs. if u cannot finish an instance within 4hr, it is a simple fact that u/ur squad need to improve. hopefully the worst of the worst skilled players might take the hint to actually learn something if they fail instance on timer.

    it is not the game's job to cater to the worst people, it is the player's job to meet the requirement of the game. if u cant get there, find an easier game.
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  • RedsRose - Lost City
    RedsRose - Lost City Posts: 12,354 Arc User
    edited June 2010
    drjiggle wrote: »
    You start calculating the 10% extra time you'll lose from the blessing, thinking about card bosses, cultivations, the tank dying, your wizard getting ported out by the double death glitch, etc., and you start to think, "This could be tight." And it shouldn't be. Rebirth is hard enough without having to worry about one more unnecessary timer that doesn't need to be there.

    You can do the Daily Attendance for Blessings...so you cannot use that as a valid argument...

    Also, I was in one of those "fail" groups that literally got together to learn how to do it together. This was after I did my few 2-3 with a group that literally spammed it (all before blessings and such were out). We just kept going until we got it.

    I have seen lower squads pass and I have seen full squad of 100+ fail at Wave 2.

    It is the nature of the instance...
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  • MagicHamsta - Lost City
    MagicHamsta - Lost City Posts: 10,466 Arc User
    edited June 2010
    drjiggle wrote: »
    Probably largely an overreaction to unrealistic time estimates like 2.5 hours.

    Truthfully, I've been in a lot of Rebirths, some good, quite a few of them bad, but none with anything like the squads you or Michael_dark can get, and I don't think I've ever had a blessing expire. At the same time, however, I think most have been over 3 hours and probably a few of the worst ones have been pushing 3:30. And that's where you start to worry to yourself, "Hey, that doesn't leave me a whole lot of wiggle room."

    You start calculating the 10% extra time you'll lose from the blessing, thinking about card bosses, cultivations, the tank dying, your wizard getting ported out by the double death glitch, etc., and you start to think, "This could be tight." And it shouldn't be. Rebirth is hard enough without having to worry about one more unnecessary timer that doesn't need to be there.

    It really only takes one fail squad before it matters. If 1000 squads do 1000 Rebirths in less than 4 hours and then one truly horrible group finishes in 3:59:54 and isn't able to finish picking up their drops before they get ported out, that sucks. And, yeah, sure, they shouldn't have done such a poor job and wasted so much time, but I'd still be pretty damn pissed if I left a page or a shard on the ground due to some pointless instance saving technique. Were people really saving Rebirth instances? Yeah, I didn't think so.

    um......starting a new RB would mean....a new instance....
    b:surrender
    it's not like you only have a 4 hour window to do all your BH, TT, and RB....
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  • Yarly - Harshlands
    Yarly - Harshlands Posts: 71 Arc User
    edited June 2010
    personally, i think if u cant finish an current instance within 4hr, u do not deserve to finish the instance. most game caters to the general population who in this case CAN do everything within 4hrs. if u cannot finish an instance within 4hr, it is a simple fact that u/ur squad need to improve. hopefully the worst of the worst skilled players might take the hint to actually learn something if they fail instance on timer.

    QFT ^^

    They intentionally put 4 hours instead of 20 hours for a reason.
  • drjiggle
    drjiggle Posts: 0 Arc User
    edited June 2010
    um......starting a new RB would mean....a new instance....
    b:surrender
    it's not like you only have a 4 hour window to do all your BH, TT, and RB....

    Huh? b:question

    The sky is blue too, but I'm not sure how that relates to this thread.

    Were you responding to this?
    Were people really saving Rebirth instances? Yeah, I didn't think so.

    My point is, of course nobody was saving Rebirth instances, so why put in a timer to prevent people from saving instances that weren't being saved to begin with? If someone invented a disintegrator ray gun proof vest, would you wear it? Or say that's stupid, there's no such thing as a disintigrator ray gun?