Will the drop rate EVER be raised?
Comments
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Why was this even moved to the Suggestion Box? I didn't suggest anything in my original post, I asked a question. -.-0
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Borsuc - Raging Tide wrote: »IRL there's a thing called loans, which don't exist in game. Without loans no service would be "profitable", it's a zero-sum game. At least, in our capitalist world. That is why merchanting IS a zero-sum game.
FACT is, merchanters usually know that if everyone merchanted, this activity would be NULLIFIED. Because it's not productive.
Wow... you just don't get it do you. I'll make it simple so you understand. Player A kills a mob, he gets some coin and a Dull Claw... he doesn't need the drop, he needs money, so he sells the item to a Player B, catshop. He gets money, he is happy. Player B has two options he can either use the item to finish a quest or he can sell it to another person who actually needs it. Player C buys Dull Claw and is happy. The service that Player B plays is important and necessary.
Some people do not want to waste the time or effort to selling their own items and would *prefer* to easily rid themselves of it. Player C may not be able to get the item or may not want the hassle of getting it and would rather pay for it. He is happy.
Merchanting *is* a service, it is not zero-sum... there is no closed economy with just 1,000,000 theoretical coins. You just have no clue what you're doing except arguing.Here's a simpler example, a very simplistic example of merchanting. Note that this is
So end result: for your skills SOMEONE ELSE paid the price. SOMEONE ELSE LOST MONEY FOR YOU. Merchanting is like involuntary (or "stupid") DONATIONS from others. Which are never productive.
lol, you really are clueless aren't you. Ever heard of a thing called convenience? I guess the people who built your house, delivered your pizza, made your car all ripped you off because you could have made them all yourself from scratch... but in order for you to enjoy whatever it is you do, you pay someone else for the convenience of not interrupting whatever it is you are doing.If person A donates to person B, and person B donates to person A (i.e both merchant), what happens?
NOTHING. One of the two people NEED the other to be "stupid", but not the other way around.
Wow.... you really are clueless. What you just described is the foundation of civilization.
Player A has a lot of one item. Player B has a lot of another. Player A gives his excess to Player B. Player B then gives his excess to Player A. Therefore the Farmer, Player A has something (meat) he did not have before just like Player B, the Hunter did not have (vegetables). Neither player had to do any extra to receive what they would not have had before the exchange, but both may enjoy the rewards.*mindless spiteful rant deleted*
To compensate, add a cash daily. As simple as that.
And no I don't mean a daily that's lazy. I want a challenge, fun, whatever, something that makes you play the game. But for the love of God, make it worthwile and not severly gimped like ANY other ways of making coins. WTH. b:angry
Make it worthwhile... That's subjective. You want a freaking free handout, like BH exp rewards, with maximum amount of reward with a minimal amount of effort.
DO YOUR DAMN QUESTS. That's where you'll gain coin and make money. Geez. GRIND FOR AN HOUR A DAY. Don't do BH, don't do Crazy Stones. Try this for a week. I bet you end up with a couple mil saved in no time.I post in forums. This one and others. That's why I post.0 -
Michael_dark - Lost City wrote: »Make it worthwhile... That's subjective. You want a freaking free handout, like BH exp rewards, with maximum amount of reward with a minimal amount of effort.
DO YOUR DAMN QUESTS. That's where you'll gain coin and make money. Geez. GRIND FOR AN HOUR A DAY. Don't do BH, don't do Crazy Stones. Try this for a week. I bet you end up with a couple mil saved in no time.
I don't even have to say that anymore b:chuckle hehe[SIGPIC][/SIGPIC]
Thanks for Flauschkatze for siggy b:cool
VIT > STR > DEX > MAG... GG
HA > LA > AR... GG
HA + VIT = win b:bye0 -
b:laughOlba - Sanctuary wrote: »Making money? Oh please, everytime you go out to kill mobs, you make money.
If they increased the coin drops, they would also increase the amount of coins in the circulation and the market would soon adapt to that, effectively changing nothing.
If they were to increase the drop rates of rare mats, that would result in them being cheaper, but people being forced to merchant for their income, since TTs would be less profitable then.
And besides, the endgame gear is just that, endgame. It's not meant to be easy.
b:laugh love how the (clerich) only char that can heal and purify itslef and doenst have any need of pots) except the mp pots lolol0 -
lately ive been doing the bounty hunter 79 89 every boss in 79 89 has only dropped about 7 piles of just coin
its alittle sad0 -
Michael_dark - Lost City wrote: »Wow.... you really are clueless. What you just described is the foundation of civilization.
Player A has a lot of one item. Player B has a lot of another. Player A gives his excess to Player B. Player B then gives his excess to Player A. Therefore the Farmer, Player A has something (meat) he did not have before just like Player B, the Hunter did not have (vegetables). Neither player had to do any extra to receive what they would not have had before the exchange, but both may enjoy the rewards.
I wasn't criticizing exchange. I was criticizing merchanting.
It's like, the farmer decides to buy meat low from hunter, then sell it high to another farmer. Let me tell you, the second farmer LOSES money while the first one wins. If the second farmer was SMART enough to buy from the hunter for cheap, the first farmer's "merchanting strategy" would collapse. He depends on the "idiot second farmer".Michael_dark - Lost City wrote: »Make it worthwhile... That's subjective. You want a freaking free handout, like BH exp rewards, with maximum amount of reward with a minimal amount of effort.
DO YOUR DAMN QUESTS. That's where you'll gain coin and make money. Geez. GRIND FOR AN HOUR A DAY. Don't do BH, don't do Crazy Stones. Try this for a week. I bet you end up with a couple mil saved in no time.
Where did you get the idea that I don't do my quests? I've done absolutely all quests, my quest log is empty, AND on top of that, I grind 2 or 3 hours every day. But it's getting boring.
The thing is, I want to replace that grinding with something more fun. The problem is that all other ways of making coins are gimped and that there's no "daily cash quest". This means they are not worthwile compared to grinding. That's what I said by making it worthwile.
BHs are much more worthwile in terms of exp than grinding. I want something similar to coin dailies. I have no problem whatsoever with making BHs more challenging at all, after all, they are a fun part of the game for me. Grinding is just... boring after a while. b:sad
To be honest BHs were a great addition to the game, less boring and more fun to play and level, if only they would add coin dailies to keep the same ratio as before BHs...
(and I don't "level fast" with BHs... cause I have to dump exp in my genie (and upgrade so many skills) plus you need like... 2.5 BH days for a level without any exp dump/dying, that's not "fast" by any means)
What other ways to make coin are there?
1) TT mats sell for too cheap and there's just too few drops per run. It's rarely that I get even 1 freaking mat per run. EVEN ONE. Yes running TTs is more fun than grinding, but 90% of the time I end up with negative profit, since I burn through pots or arctic orbs and don't get a mat at all 90% of the time since I get the "last pick". The reason I don't do them much, only when I'm terribly bored and have stuff to burn. (so I lose)
(in fact, to be fair, I've only done TTs to complete my quests, like the Chrono Quest line at lvl70)
2) Why the **** can't they add a coin-reward for the Public Quest instead of exp? Not to mention I burn through pots like crazy in it, so it's a huge negative profit coin-wise. Every freaking fun thing in this game is a coin sink and an exp fountain. b:angry
3) Gamma will be an option later but it is very hard and the 500k reward is not very worthwhile seeing as it takes 2-3 hours to complete...
Is it so freaking hard to add a fun thing to do with coins as reward that is more worthwhile than grinding? Why are there so many other things more worthwhile than grinding exp-wise, but not coin-wise?
THIS is why I am pissed.0 -
Dump EXP into genies. Sell genies. Profit.
And your example:
Farmer A knows about Hunter. Farmer B does not. Information is valuable. Furthermore, for many merchanting operations ingame, it's more like this:
Merchant sets up shop in town. Hunter sells to Merchant's shop in town, because it's closer to him than Farmer, and pays more than the shop out in the woods. Farmer buys from shop in town, because it's closer to him than Hunter's cabin out in the woods.
Hunter is happy because he gets more money for his stuff than if he sold to his local shop (NPC). Merchant is happy because he makes money. Farmer is happy because he doesn't have to walk all the way out to the woods to buy his stuff, he only has to go as far as town.
As for "depending" on the second farmer's "stupidity", let me ask you this. Where do you buy eggs? From the grocery store that's 5 minutes away, or from the farm that's an hour away? I can guarantee you the second will be cheaper in terms of money.0 -
apparently this Merchanting ISNT FOR ACTIVE PPL maybe thats y ppl pwer pasr yr lv i mad e achar in less than 1 month and it passed ur lv already cuz i am active u think i hav time to merchant??
But when I used to play about 3-4 hours per day it was nice to come home from work and find an extra 350k to play with. So I'd play for 3-4 hours, set up shop and go to bed, spend 5 minutes in the morning checking my shop, go to work, then come home and find another 350k waiting.
This was done just selling Honey Juice, which on a scale of 1 to 10 on the "How smart is this guy as a merchant?" scale probably only rates as a 3.
The result is that for those 3-4 hours I played I never had to grind for money, plus I easily could afford all my skills along with better equipment, thus making the 3-4 hours I did play more enjoyable.
Anyway, I guess what the OP and players like yourself want is for grinding to be, say, 50% more efficient so that you can spend 33% less time grinding or afford 50% more skills/equipment. But the boost in income that would give would still be nothing compared to the earning potential of a computer that's sitting unused for 16 hours, which is why the players who merchant when they're not playing will always be far-far ahead of the players who grind for their income.[SIGPIC][/SIGPIC]
PWI Merchanting Guides: warrenwolfy.wordpress.com0 -
Borsuc - Raging Tide wrote: »What has this got to do with buying low, selling high? b:question
I wasn't criticizing exchange. I was criticizing merchanting.
It's like, the farmer decides to buy meat low from hunter, then sell it high to another farmer. Let me tell you, the second farmer LOSES money while the first one wins. If the second farmer was SMART enough to buy from the hunter for cheap, the first farmer's "merchanting strategy" would collapse. He depends on the "idiot second farmer".
Crazy Stones, yes, it is a "handout" of exp for cash, no fun at all. BHs can be more fun than grinding and more social.
Where did you get the idea that I don't do my quests? I've done absolutely all quests, my quest log is empty, AND on top of that, I grind 2 or 3 hours every day. But it's getting boring.
The thing is, I want to replace that grinding with something more fun. The problem is that all other ways of making coins are gimped and that there's no "daily cash quest". This means they are not worthwile compared to grinding. That's what I said by making it worthwile.
BHs are much more worthwile in terms of exp than grinding. I want something similar to coin dailies. I have no problem whatsoever with making BHs more challenging at all, after all, they are a fun part of the game for me. Grinding is just... boring after a while. b:sad
To be honest BHs were a great addition to the game, less boring and more fun to play and level, if only they would add coin dailies to keep the same ratio as before BHs...
(and I don't "level fast" with BHs... cause I have to dump exp in my genie (and upgrade so many skills) plus you need like... 2.5 BH days for a level without any exp dump/dying, that's not "fast" by any means)
What other ways to make coin are there?
1) TT mats sell for too cheap and there's just too few drops per run. It's rarely that I get even 1 freaking mat per run. EVEN ONE. Yes running TTs is more fun than grinding, but 90% of the time I end up with negative profit, since I burn through pots or arctic orbs and don't get a mat at all 90% of the time since I get the "last pick". The reason I don't do them much, only when I'm terribly bored and have stuff to burn. (so I lose)
(in fact, to be fair, I've only done TTs to complete my quests, like the Chrono Quest line at lvl70)
2) Why the **** can't they add a coin-reward for the Public Quest instead of exp? Not to mention I burn through pots like crazy in it, so it's a huge negative profit coin-wise. Every freaking fun thing in this game is a coin sink and an exp fountain. b:angry
3) Gamma will be an option later but it is very hard and the 500k reward is not very worthwhile seeing as it takes 2-3 hours to complete...
Is it so freaking hard to add a fun thing to do with coins as reward that is more worthwhile than grinding? Why are there so many other things more worthwhile than grinding exp-wise, but not coin-wise?
THIS is why I am pissed.
Let me ask you this. What would giving coin generators accomplish, asides from letting players purchase skills and npc gears more easily?[SIGPIC][/SIGPIC]0 -
ok im prolly gunna get yelled at by people for this but idc
wat about decreasing drop rates yes ik thats gunna casue a commotion but decreasing drop rates but increasing (slighty) the amount of coins and other stuff u get then prices will go down ? ( maybe) not to sure but itd be worth a try that way ur still working\grinding\making a effort to get the money but at the same time getting enough of it0 -
WarrenWolfy - Sanctuary wrote: »The main culprits were: Honey Juice (to get started), Jolly Jones, Battle Pet Packs, Tokens->Oracles, Anniversary Packs, Coral Packs, and now Tiger Packs, with Perfect Stones filling in the gaps. But I'm sure there are plenty of others out there that I'm just not familiar with.
ok. i wasnt playing the game for the jolly jones thing and the hyper exp stones ruined the tokens--> oracles for me. I suppose i'll just keep trying till i can get 45 gold for the tiger packs (genious idea by the way). thank u for ur help.
on topic :
to those of u who say the 3 trillion coins dropping is gonna do nothing. ur wrong. Yes the prices on everything else will go up. I realize that. HOWEVER right now at lvl 85.. my main cost in coins is my friggen abilities. 3 trillion pays for that and everything else adjusts to the extreme drop rate that would give. Basicly if i could get all the money back from the money i spent on skills.. i would be one rich ****.0 -
Asperitas - Lost City wrote: »Let me ask you this. What would giving coin generators accomplish, asides from letting players purchase skills and npc gears more easily?
I do grind for coins, and you know why? Because there's no freaking other, more fun way, and more worth than it. There are PLENTY stuff more worth than grinding exp-wise, but NONE that I know of coin-wise.
That's all I'm saying. Make "making coins" fun like they did with exp dailies and/or Public Quest and all the other stuff. And by "making coins" I mean "making them AT LEAST on par with grinding", aka worthwhile.
Is it so much to ask from a game to be... you know, more fun? And from a MMO to be more social than just endlessly solo grinding?
I don't want "free cash", because frankly that's not fun at all. I simply want fun dailies or quests (like the Public Quest) that give you coins so grinding can become a thing of the past. Unfortunately NOTHING is worthwhile in coins at the moment, that's why it UTTERLY SUCKS. Most god damn fun repeatable quests SUCK because they are only focused on god damn exp.
Drop rate increased in TTs might make them worthwhile as well -- at the moment, it's still better to grind for it. Of course, BHs are more fun AND better than grinding, and so are public quests... but OBVIOUSLY only for "exp". b:sad0 -
been suggested over and over and over and over and over and over all in about a week.. jenna, really? yew of all ppl?[SIGPIC][/SIGPIC]Thankiez to Dorset for the sig!
MagicHamsta will remain in our hearts forever
P.S. I am a female venomancer ^^ I know it's rare, isn't it?0 -
Borsuc - Raging Tide wrote: »I don't want "free cash", because frankly that's not fun at all. I simply want fun dailies or quests (like the Public Quest) that give you coins so grinding can become a thing of the past. Unfortunately NOTHING is worthwhile in coins at the moment, that's why it UTTERLY SUCKS. Most god damn fun repeatable quests SUCK because they are only focused on god damn exp.
It would be nice to have some instances where all you do is go in and fight your way to those chests that, right now, don't do anything, and then when you open them coins pop out. Also, limiting them to only once per day would allow the rewards to be quite large without overly upsetting the game economy.[SIGPIC][/SIGPIC]
PWI Merchanting Guides: warrenwolfy.wordpress.com0 -
Borsuc - Raging Tide wrote: »I don't grind for exp anymore -- I do BHs for that, and frankly, it's much more of a GAME and fun than grinding -- not to mention, more social, even though it's kinda easy (but still, teamwork required!)
I do grind for coins, and you know why? Because there's no freaking other, more fun way, and more worth than it. There are PLENTY stuff more worth than grinding exp-wise, but NONE that I know of coin-wise.
That's all I'm saying. Make "making coins" fun like they did with exp dailies and/or Public Quest and all the other stuff. And by "making coins" I mean "making them AT LEAST on par with grinding", aka worthwhile.
Is it so much to ask from a game to be... you know, more fun? And from a MMO to be more social than just endlessly solo grinding?
I don't want "free cash", because frankly that's not fun at all. I simply want fun dailies or quests (like the Public Quest) that give you coins so grinding can become a thing of the past. Unfortunately NOTHING is worthwhile in coins at the moment, that's why it UTTERLY SUCKS. Most god damn fun repeatable quests SUCK because they are only focused on god damn exp.
Drop rate increased in TTs might make them worthwhile as well -- at the moment, it's still better to grind for it. Of course, BHs are more fun AND better than grinding, and so are public quests... but OBVIOUSLY only for "exp". b:sad
"Fun" is a very subjective word. Some people, perhaps majority of people in this game seem to think running 5 TT runs to finish all their gears is fun. Some people think levelling once every week from doing pretty much nothing is fun. Some people only want to reap the rewards without putting in the effort, and deem that as "fun".
Like I posted on another thread in agreement with another member, this generation of gaming has gone down the easy path of no return. Everything is easy easy easy. Everything is instantaneous, everything is risk free.
This is just my own opinion, and of course I won't deny you your own fun. But I disagree that grinding is a thing of the past. I still grind. I don't mind killing 30 000 mobs to level up, and I've done it before. Endgame is supposed to be just that. The end. Which is supposed to require time and effort investment, not 2 hours a day for a month.
The same deal with money. You wanna be rich, you have to work for it. If you settle for ordinary, then you do what you normally do. You want to raise the coin/exp ratio? Simple. Stop doing those BHs and crazy stones and save on those wine and stone fees. Poof, almost a mil saved weekly.
I don't think you're wrong, but I think there should be a balance. And right now I really don't feel like there's anything wrong.[SIGPIC][/SIGPIC]0 -
Borsuc - Raging Tide wrote: »What has this got to do with buying low, selling high? b:question
I wasn't criticizing exchange. I was criticizing merchanting.
Hello? Is there anything inside there? Read your text I quoted instead of taking it out of context perhaps? Is that too adult a puzzle for you?Crazy Stones, yes, it is a "handout" of exp for cash, no fun at all. BHs can be more fun than grinding and more social.
BH isn't really fun. It's rush to the instance, do your boss, rush out, turn in, port in, kill another boss, etc... Most people prefer to get it done as quick as possible and move on.Where did you get the idea that I don't do my quests? I've done absolutely all quests, my quest log is empty, AND on top of that, I grind 2 or 3 hours every day. But it's getting boring.
The thing is, I want to replace that grinding with something more fun. The problem is that all other ways of making coins are gimped and that there's no "daily cash quest". This means they are not worthwile compared to grinding. That's what I said by making it worthwile.
If you do grind several hours a day, you should have no problem saving up a couple of mil every week after expenses. Going from lvl 1 to lvl 70 you should be able to save at least 5-10 mil.
You're asking for a handout.... a daily cash quest? lolWhat other ways to make coin are there?
2x drops and BH ruined most ways to keep or make money. Other ways have been eliminated as well. You can either grind, merchant or cash shop.Is it so freaking hard to add a fun thing to do with coins as reward that is more worthwhile than grinding? Why are there so many other things more worthwhile than grinding exp-wise, but not coin-wise?
THIS is why I am pissed.
Again, the true agenda is that you want a free coin handout. As if things aren't easy enough on PWI as it is. *sigh*I post in forums. This one and others. That's why I post.0 -
Grippieluver - Lost City wrote: »been suggested over and over and over and over and over and over all in about a week.. jenna, really? yew of all ppl?
Maybe it needs to keep being suggested until something is done about it. This game is going down the toilet fast.0 -
@Michael_Dark: Free coin handout? Do you consider Public Quest a free exp handout as well?
Honestly dude, just because you grew up/lvled in a grinding generation for PWI doesn't mean that was a "fun activity" or how the game should be.
Why the hell do you think that grinding is NOT a "handout", while a quest that is more fun, and is worth similarly (not less, like currently) coin-wise, is a "free handout"?
Example: you do 1 hour grinding, get 120k coins after expenses. (example only)
Make a damn fun quest/instance that takes, on average, 1 hour, and gets you 120k coins as reward. All freaking such quests are nerfed coin-wise in comparison to grinding. All are just good for exp.
Of course the above example is gimped, because 120k is too low as comparison with say, higher lvl AOE grinding. But don't think of the numbers, think of the "idea" behind it.
How is that a free handout? All I see from it, is a different shift in activity. A more fun one that is. Do you honestly think any FUN thing in this game, any instance, is a "free handout" of exp or coin or whatever? Meh.
You know, I'm getting tired of your "work hard for this game" arguments. This is a freaking game, not my job. I'm playing it to enjoy it, not as a part-time job. b:angry
I have nothing against investing TIME into this game, if it needs that. But make that time FUN, not feel like a WORK, as in grinding. b:surrender0 -
drop rate being raised permanently = bad idea, would just lead to the faster inevitable death of teh economy.
and everyone would just end up with more coin(s) which be worth less.
b:surrenderdarthpanda16: Firefox crashed on me. Aryannamage: I don't think I am a GM that would be new.
Hawk:Do this. closing thread
frankieraye: I'll see if we can replace the woman with a stick figure and the tiger fangs with marshmallows.//Issues like these need to get escalated quickly to minimize the damage.
Kantorek: Yeah.. you should try it. It's awesome.
Sihndra: Nope- not currently possible under any circumstances. Sorry.
LokisDottir: I mean...not haunting the forums, nope nope..
Konariraiden: You don't know what you are up against. You will lose.
Waiting for...Hamster Packs!
58% chance to get tokens
41% chance to get an all class pet hamster....but they has already been freed by the magic hamster.
1% chance to get ban hamstered with the message "Hamsters United!"
[SIGPIC][/SIGPIC]0 -
Well what really ruined the economy more was the 2x drop in TTs.
If the DQ and gear drops are raised a bit more from what they are now. (Out Of Instances)
I don't think there would be much of a difference in the economy.
For me i love to kill mobs for coin, but with the drop rates right now grinding mobs is just not worth it.
I feel sorry for barbs
Buy pots, kill some mobs, sell the lootb:dirty, repair-buy more pots b:cry no profit
If they cant raise the drops....
Do something about it! b:sad0 -
Borsuc - Raging Tide wrote: »@Michael_Dark: Free coin handout? Do you consider Public Quest a free exp handout as well?
I have nothing against investing TIME into this game, if it needs that. But make that time FUN, not feel like a WORK, as in grinding. b:surrender
Yes, I consider BH, CS, MQ and Hyper Frost to be EXP giveaways.
You just don't get it... The game is too easy at it is... there is no challenge... so you're asking for another 'fun' instance that gives you money. I'll still call that a giveaway.
I guess I wouldn't be against giving people a choice between exp and coin reward for BH, but not both.I post in forums. This one and others. That's why I post.0 -
100% agree, atleast in the early days of the game it was worth it to farm fb89/fb79/HH for a good amount of money, but now with all mats under 200k and all molds below 1m its just not possible anymore.
But dont expect anything though, theyre making great money with all the cashshoppersb:sad*Faildom*
I don't need a Squad
Level a Venomancer to 90.
Aug 12, 20090 -
Borsuc - Raging Tide wrote: »@Michael_Dark: Free coin handout? Do you consider Public Quest a free exp handout as well?
Honestly dude, just because you grew up/lvled in a grinding generation for PWI doesn't mean that was a "fun activity" or how the game should be.
Why the hell do you think that grinding is NOT a "handout", while a quest that is more fun, and is worth similarly (not less, like currently) coin-wise, is a "free handout"?
Example: you do 1 hour grinding, get 120k coins after expenses. (example only)
Make a damn fun quest/instance that takes, on average, 1 hour, and gets you 120k coins as reward. All freaking such quests are nerfed coin-wise in comparison to grinding. All are just good for exp.
Of course the above example is gimped, because 120k is too low as comparison with say, higher lvl AOE grinding. But don't think of the numbers, think of the "idea" behind it.
How is that a free handout? All I see from it, is a different shift in activity. A more fun one that is. Do you honestly think any FUN thing in this game, any instance, is a "free handout" of exp or coin or whatever? Meh.
You know, I'm getting tired of your "work hard for this game" arguments. This is a freaking game, not my job. I'm playing it to enjoy it, not as a part-time job. b:angry
I have nothing against investing TIME into this game, if it needs that. But make that time FUN, not feel like a WORK, as in grinding. b:surrender
Just wanted to say, grinding is not a thing of the past. It's not an antiquated way of leveling. It's not an archaic way to gain exp.
Although I may be speaking for the minority here, but I'm sure some of the gamers in this community still feel a sense of accomplishment when they spend hours grinding to hit high levels. I'm sure some of the gamers still feel self-fulfillment when they earn their wealth. I'm sure there's people, somewhere out there, who after pouring hours into repetitive grinding, like to look at the people around them and know the time they invested was worth it.
I know for one I am one of these people.
Ideally, this is what I like to see in MMO's.
"Wow nice, you're level 100. How long did that take?"
"Thanks man. I've been playing for around 2 years. Took me 6 hours a day of running instances, grinding and questing."
This is not what I like.
"O_O You're level 100! How long did that take?"
"A month. MQ, WQ, Crazy Stone, Hyper Frost and oracles FTW man!!"
Once again, these are my own opinions and I will not force them on you.
By all means, make levelling fun. Make making money fun. But there is a fine line between easy and fun. Things can be fun and challenging. Unfortunately, to many people, easy and fun go hand in hand.
On more of a personal note, is reaping the big monetary reward at the end the fun part for you, or is it the process of getting that money, regardless of the amount, fun for you?[SIGPIC][/SIGPIC]0 -
Michael_dark - Lost City wrote: »Yes, I consider BH, CS, MQ and Hyper Frost to be EXP giveaways.
You just don't get it... The game is too easy at it is... there is no challenge... so you're asking for another 'fun' instance that gives you money. I'll still call that a giveaway.
I guess I wouldn't be against giving people a choice between exp and coin reward for BH, but not both.
Grinding is not a challenge at all, it's BORING. I kill mobs with 3 spells. They die before they even hit me. How is that a CHALLENGE? b:surrender
It just bores me to death after 10 mins.
Also keep in mind, if by 'challenge' you mean 'time-consuming', then I think I agreed with you. I have nothing against investing time into this game. However, make that time FUN... how a game is supposed to be. Not boring.
There's a difference between playing 6 hours and having fun, and playing 6 hours with 4 of those getting bored. Even if the rewards are the same.
@Asperitas: I agree with you on the most part. I would like to do fun quests and instances for coins. Because they would be much more fun than grinding -- but they are severely gimped. I mean, even if I want to play for fun, the negative profit coin-wise is gonna make me severly handicapped if I do them constantly.
I'm not after "the end result"... but I can't do stuff that is not worthwhile if I am after coins, because then I'll never get coins (or worse, negative profit b:shocked).
I would do Public Quest way more often, for example, but there's no coin reward available, which is sad. Right now I just do it for fun but this fun burns like 7 or 8 arctic orbs per run, MASSIVE negative profit. I simply cannot do it "just for fun" I have to think about my money as well. THAT is the problem: make coins as rewards.
Imagine real life scenario: there's work, which many people don't like, but is NEEDED. You can't just do the stuff that drains your money (e.g: entertainment) over and over, you have to work too.
In a game, though, this "work" can simply be eliminated and put into the "entertainment gains you coins", since after all, that's what games are supposed to be about, having fun, not work. If Public Quest granted coin rewards, for instance (but not EXP at the same time, you could choose) then I would do it more often. Right now, it's simply not sustainable for me.
The reason I want to do it? Sometimes it can be much more fun than grinding.
I wouldn't do it just for the reward. But I just NEED a reward so I don't burn my stuff in no time. Reward can be comparable to grinding reward time-wise, of course higher reward as I have way higher expenses than while grinding.
Also, yes Michael, I was thinking of choosing coin or exp reward, ofc not both at the same time.0 -
Borsuc - Raging Tide wrote: »What do you mean by "challenge
Old Frost... Old Lunar, Crystal Terror, Herzen Sori Demos, old Primal Fear... dying 100 times trying to figure out how to kill some incredibly difficult boss, having your eyes pop out when a 3* drops, being completely shocked when a mold drops, being proud you actually farmed a piece of gear... nothing much that any newcomer to the game would actually be able to understand or enjoy.
All things you would take for granted while popping on your +10 att/def blessing, using your pulling genie to grab a boss in a wined instance 10 levels lower than the lowest player in the squad playing follow-the-leader to maximize wine fees for a particular instance so you can turn it in a half hour later to get 200k exp only to go to your MQ, CS and WQ and get 75% of your level in a couple hour sitting.I post in forums. This one and others. That's why I post.0 -
Michael_dark - Lost City wrote: »Old Frost... Old Lunar, Crystal Terror, Herzen Sori Demos, old Primal Fear... dying 100 times trying to figure out how to kill some incredibly difficult boss, having your eyes pop out when a 3* drops, being completely shocked when a mold drops, being proud you actually farmed a piece of gear... nothing much that any newcomer to the game would actually be able to understand or enjoy.
All things you would take for granted while popping on your +10 att/def blessing, using your pulling genie to grab a boss in a wined instance 10 levels lower than the lowest player in the squad playing follow-the-leader to maximize wine fees for a particular instance so you can turn it in a half hour later to get 200k exp only to go to your MQ, CS and WQ and get 75% of your level in a couple hour sitting.
Old Frost = Hell No!!! That thing was insane and the same for Lunar >_> b:cry
I agree with you though Michael on much of what you have said in all your most recent posts. The game is much easier now then it was even a few months ago.[SIGPIC][/SIGPIC]
RoidAbuse is awesome, only he would sell his sperm for gear!!
"Toughest monster? ..... RedsRose b:surrender" - Kantorek
Where is my 1 v 1 Kan? b:mischievous0 -
RedsRose - Lost City wrote: »Old Frost = Hell No!!! That thing was insane and the same for Lunar >_> b:cry
I agree with you though Michael on much of what you have said in all your most recent posts. The game is much easier now then it was even a few months ago.
Just imagine old Frost with the gears that people have now... I'm sure it would be pretty amazing and it would still be a challenge. There's nothing tough like that on PWI anymore. Everything else has been repetitively overdone to death.
Lunar was a lot of fun, you just needed 6 hours or so to finish it. Now there's little challenge.I post in forums. This one and others. That's why I post.0 -
ok Im Prolly Gunna Get Yelled At By People For This But Idc
Wat About Decreasing Drop Rates Yes Ik Thats Gunna Casue A Commotion But Decreasing Drop Rates But Increasing (slighty) The Amount Of Coins And Other Stuff U Get Then Prices Will Go Down ? ( Maybe) Not To Sure But Itd Be Worth A Try That Way Ur Still Working\grinding\making A Effort To Get The Money But At The Same Time Getting Enough Of It
They Will Never Raise They Will Only Drop = Sorry Pwi U Lost One Good Customer Im Seriously Re Thinking Buying Anything Anymore.
Cheers0 -
Well I guess some droprates in the game could be higher
Namely TT drops from 3x and Lunar drops also card boss drops could be increased and the prices for crafting job books in gold shop have to be increased sharply and the crafting percentages for extra stats could be modified.
But I agree that the main problem is not the droprate it is the worth of the drops. On the one hand the item drop rate from bosses and mobs is designed for a grinding type game on the other hand there are several other ways of obtaining the dropped items but all of them require gold or coins.
Personally I would like to see that actually playing the game would allow people to be competitive with the cash shoppers but since rank gear is the new endgame armor and Instances like TT 3x and Lunar are a) hard to complete without having equal or better gear than the one you want to grind/farm for and b) the time and coins you need to spend to get the mats out of repeatedly playing the instance isnt worth the effort because the market offers the items for cheaper prices = pwi discourages people to play instances so you have now either the option to merchant or to cash shop or to grind/play other instances to sell the items from there to be able to purchase the items from the first instance that isnt worth playing anymore on the market. So for instance some people said well nobody wants to play TT 3x or lunar ok then I go and play Nirvana instead and sell those items so I can buy perfect stones for mats or items on the market. The problem here is that in the end you have the choose how you want to play PW. If you want to play "effective" you can just go for a sin and merchant so you have a) great solo abilities and b) you can raise money the fastest way but
you should really think if a mmorpg isnt about different classes having to work together in a team to accomplish a mission where every single character in the squad is usefull and has to do a great job to fullfill the mission.
When I joined PWI every single piece of armor including the endgame gear was farmable and the point mentioned here : lazy people buy it players spend time for it was true because eventually both parties ended up with the same result. Now some of the old systems have become obsolete because imagine how long it will take to obtain a warsoul weapon or a warsoul barrier belt if you really would play for it. Even worse I heared that PWI has removed the items from the Incarnate which have to be collected to obtain the belt.... i mean this is just an example where you can see that the current prices of some items on the market doesnt reflect how hard they are to obtain. And thats simply because the market is flooded with some high lvl items from packs.
To be honest an increase in coin drops wont harm the economy much since the packs are 1000 times worse and the amount of people who would grind and benefit from that would be relatively low. The idea of saving the economy by adding more coin sinks also doesnt help because in the long run the amount of items and coins on the market will rise anyway like in every mmorpg because lets say in the first year TT 3.3 was completed X times with i drops after the 2nd year with the same playerbase the instance would be completed 2*Xtimes with a total amount of drops from i*2 = the price for 1 item from i has to fall the half and so on. So the only way to keep up the demand for an item from i would be if the item would be consumed lets say converted into a bound item so it can no longer be traded on the market and the playerbase has to increase to keep the demand stable. The only reason why PWI is not interested in increasing the drop rates it that they have to assure the demand for their packs sttays stable.
The problem with this strategy however is that in the long run the playerbase of players who like to play and earn their stuff from playing will convert into a playerbase of cash players. In the end the cash players will realize that the only way to keep up with others is to spend more cash like the r9 or gtfo in pvp atm and the amount of non cash players they can pwn with their cool cash advantage will get lower and lower because the game wont be rewarding for new players because playing it the old fashioned way wont help them to get to the top. But I guess that wont be a problem for PWI anyway because to them this game is a product with a product life cycle and atm the game is treated as a big cash cow and they wont regret it when the game will have to be shut down in 2 or 3 years because it is totally ruined they will have made enough money with it and thats it.
All updates are only for a) milking the cow or b) trying to slow down the process of game destruction a bit with some measures which sound nice but dont change the basic problems in the end ( like the new r8 upgrade system)
greetz harm0wnie0 -
Should raise drop rate on mobs, not bosses..it would be abit unfair if they raised the drop rate on HH bosses and Frost bosses, so I think basic mobs they should raise the coin drop rate or DQ drop rate.. I'm thinking mostly coin though to make it more fair..[SIGPIC][/SIGPIC]
You know?0
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