Free game? From when? [Prices and so on.]

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Comments

  • MagicHamsta - Lost City
    MagicHamsta - Lost City Posts: 10,466 Arc User
    edited April 2010
    Yes it be a completely free game...
    but who said the makers have to give all the content for no work?
    just grind on mobs for hours and hours and hours if you be unable to acquire monies in other moar effective ways.
    b:surrender
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  • Lylfo - Dreamweaver
    Lylfo - Dreamweaver Posts: 1,166 Arc User
    edited April 2010
    I find the OP's post to be a very selfish one.

    1.Who in the right mind would tell you what to merchant and make money if by telling you, they would make less?

    2. All I see is "veno" and "herc". So, if venos cant make money, how do the other classes make them? Mind you, you can *still* solo 3-1 for 500k GBAs. In a normal TT squad, how does the DD get the GBA? Wait for the day when 6 of them will drop?

    3. You want GBA price to rise and Gold price to drop? Dump "many" gold into AH at low price and buy all the GBAs you can find. That is the way to change the price yourself.

    4.If you can't find a way to make coins, there is still good old grinding and farming lunar mats to make coins. If you are not good at merchanting, you don't have to force yourself to do it in order to "keep up" with the rest of the people just like how you are not spending a lot of real cash in the game to keep up with the cash shoppers.
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  • Drakanaroh - Dreamweaver
    Drakanaroh - Dreamweaver Posts: 9 Arc User
    edited April 2010
    IT's really not THAT hard to make at least a hundred k in coins within a week or two (if you're lazy). :| Finish quests, get mats and sell them back. It is free to play. You don't HAVE to pay for ANYTHING from the cash shop. There's no monthly or annual fee, hence, it's F2P, not P2P.
    ANYWAY: Just cut back on teleporting, don't buy armor/weapons from shops, all that sort of stuff. Really easy. b:embarrass

    The stuff from the cash shop is just bells and whistles, you don't HAVE to use them, or buy them. Something pretty to look at, really.

    And yes, patience is a large part of this. Rome wasn't built in a day, you know. :|

    EDIT: Actually, DQ's/bank quest req. (10 of this, 10 of that, so on and so forth) are a good way to make a few grand fairly quickly, either by selling it to other players, or to NPC shops. (IF you know what drops a good amount, anywho. I do well with my Venomancer, who has both a magmite and walker. They do fantastic, thanks. Sure, I'd love a herc/nix, but I'm more than happy with the performance the two pets I mentioned before hand are capable of. :|
  • RainbowVidel - Sanctuary
    RainbowVidel - Sanctuary Posts: 1,316 Arc User
    edited April 2010
    ilnoob wrote: »
    but almost a "must" to have.

    I stopped reading at this point. Nothing in this entire game is a "must have". TT armor is not a requirement for character advancement. I can find 3 star armors that usually work just as good as TT armors, if not better. A veno is not required to have a herc or phoenix to be considered a 'good' one. Makes fighting mobs a bit easier, yes... but not really necessary to have if you're careful and smart with a magmite or glacial walker.

    And about TT mat prices... sell them for what YOU want for them, not because of what others try to sell them for. That's the problem most players have with pricing items. They see a person trying to sell an item for a certain price and think that's the actual value of it.
  • Thelas_Carr - Sanctuary
    Thelas_Carr - Sanctuary Posts: 448 Arc User
    edited April 2010
    And about TT mat prices... sell them for what YOU want for them, not because of what others try to sell them for. That's the problem most players have with pricing items. They see a person trying to sell an item for a certain price and think that's the actual value of it.
    This adivce is likely to result in an "Auction Duration Reached" error for the seller. The pricing that other players has set is often based on what others are wiling to buy at. Giant Beasts's Armor was 900k a few months back, but due to increased supply as a result of 2x drops for 2 weeks straight, the price has dropped to around 480k. Your advice is for the seller to sell them for what you want for them... I may very well want the 900k but if I put a GBA in at that price, it won't sell because there are many other GBAs in the auction that buyers can choose from that are well below that price.

    The Auction works on supply and demand which is determined by both Players and PWI. Players drive supply by how much is farmed and put up for sale and they drive demand by how much other players want those offered items. PWI alters supply whenever they put in a 2x drop week or a limited sale on items that are not generally available all the time and they can alter demand when they introduce a permanent item that makes an existing item less useful (or conversely when they take away a useful item like Frost equipment which no longer has material drops to be made). Individual Players have essentially no control over supply and demand, while PWI can alter things with new or removed items and/or short-term sales on pretty much a whim. Knowing this, smart buyers and sellers will adapt to the market, not "sell them for what YOU want for them" which is irrational advice.
  • Yindra - Sanctuary
    Yindra - Sanctuary Posts: 784 Arc User
    edited April 2010
    Well, I can only talk for myself...

    I've given up trying to get "rich" in an MMO"RP"G long ago --- and it still works. Seeing how grindy the game has gotten for me, I'll probably drop out at 70 --- if you're rich you might drop out later, but is there really a difference?

    Free2Play games will never be "free". Shareware never REALLY worked, and most certainly not for a game this size. So, paying real money so developers and publishers and operators and everyone else involved can pay their real bills HAS to give people a real benefit. Real bills, real money, real benefit --- see the common thread?
    You simply don't get enough money if people just get a "thank you" or a few colored pixels on their char that look like a pretty dress.

    Now, the last game I played where bosses could be soloed was AGES back --- and I used a build specifically geared to solo bosses, which penalized levelling speed (basically a squishy 1vs1 ranged char with some seriously overpowered mob control at her disposal). Ever since, bosses have been a no-go for me --- and the only complaint I have about PW is that there's too many quests, important ones even, that involve bosses. I'm used to bosses being the guys that you kill for uber gear, not to get ahead in the game.

    So why am I mentioning bosses and such? Without cash gear, you'll always be on the weak side unless you either go the trademutant route or spend serious time on the game. I'm also not particulary compatible with guilds, playing only when I feel like it, dropping out for some weeks, coming back, not liking stupid "runs" where everybody dies 272 times just to finish 10 seconds faster than usual and not doing anything PvP at all. "Uber" gear comes from bosses or the cash shop, so there's never been "uber" gear for me --- which means I avoid builds that require expensive gear. I just play the game while it's still "interesting" (as much as an MMO"RP"G can be interesting), dropping out when it gets too boring.

    If you need uber gear to get to the highest level, so be it. Why would I need to get there? What do I get from being there? I just use what I find. I don't buy or sell from or to players, unless it's easy enough to figure out prices (never bothered trying on PW, though). In fact, I use most of my money nowadays to buy exp --- whenever I have 25K, I do a Crazy Stones.

    You can play PW for free --- just don't expect to be able to compete with players that choose not to play for free, or that spend a lot of time. I've gotten to (almost) 70, playing free and solo. If you find yourself some like-minded free-players you can probably kill bosses as well and get well beyond 70 a lot faster.

    And then there's the good old "make money fast" theme, a favorite that pops up on each and every game over and over again. Fact is, most games tend to be "purely" capitalistic, so prices are entirely determined by things like rarity and how much people are willing to pay. There's no social component.

    What does this MEAN? It means the actual numbers don't matter, it's the time spent to collect the money that's the real currency. If some uber sword costs "100M", and it takes 1 week to collect "100M" then in reality it costs about a week of playtime. Now, if someone figures out a way to "make money fast", allowing collection of 500M in a week, then that uber sword would most probably rise to 500M. It hasn't gotten less powerful, it hasn't gotten more common, but people have more money. So the price goes up. So any "make money fast" technique does nothing. A few (in)famous governments had to learn this the hard way in the real world when they "made money fast" by just printing more of it...

    Complaining that cash prices go up is even more stupid. There's real money behind that stuff, so people WILL try to get as much benefit from it as humanly possible. Add to this that the goal of RMT is *not* to supply every one with cash items, but to make money --- so as people with uber gear pile up huge amounts of money, they will be more willing to pay more of that, and thus the cash prices go up. Puts things into an upwards spiral that might be difficult to get into as a new player, but none of the parties involved has any interest in new players. Just because you can't or won't pay "500K" for a gold unit doesn't mean that nobody else will.

    talking about capitalism... remember that game I mentioned with the boss soloing? In the same game, we also spent a good deal of time buying certain items from shops that offered them "too cheap". All for the selfless crusade to eliminate those bogus counterfeits, of course. Public Service to promote the quality of items :-) I mean, you don't really want your sword breaking in the middle of a battle just because you saved a few coins by getting a cheap enchantment, and learning the hard way WHY that enchantment was so incredibly cheap, do you?
    Slow progress, game is getting way too grindy :-( Quests I still hope to be able to do some day: FB39, General Feng
  • ViennaMcFly - Dreamweaver
    ViennaMcFly - Dreamweaver Posts: 32 Arc User
    edited April 2010
    Yeah that have many people notice, PWI economy have change a lot. I have the feeling it gets whorst and whorst each month, for few months already. And now you already >must< spend real money or farming on and on and even then you wont earn much. I doubt that PWI will be much longer attractive to play with such ridiculous economy
  • Meursault - Dreamweaver
    Meursault - Dreamweaver Posts: 33 Arc User
    edited April 2010
    I see QQs like this every time i read the forum from people who expect to get rich from hacking a TT boss or grinding all day.

    If everyone can do what you do then you'll never be above average, same as in real life.
  • Dyskrasia - Heavens Tear
    Dyskrasia - Heavens Tear Posts: 2,161 Arc User
    edited April 2010
    If I had to guess I'd say all of my character's assets are worth about 100-120 mil, and I haven't used any RL money to obtain what I have. It's average, but it works. I know that my stuff doesn't compare to people higher than me wearing event gear, but it makes sense to me that the people who pay real money are going to get something better than someone who doesn't. Maybe I'm wrong, but isn't that how a lot of other F2P mmorpgs work?
    As for making money... I've never farmed TT for money, so I'm not concerned about the prices. I'm GLAD they're low because I absolutely hated farming TT for my 90 gear. I've always made money by grinding, and ocassionally looking for a good deal in AH... or finding someone stupid enough to buy my things lol. The only time I made a significant amount of coin by doing something other than grinding was when I farmed mid mats back in the 100k gold days to get a herc. They're not worth as much now, and I wouldn't recommend it anyways. I don't see why you (the OP) are complaining about grinding... isn't grinding for an hour or an hour and a half quicker than farming 3-1? An hour and a half grinding on spiders would get me around 600k.
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  • Pervera - Lost City
    Pervera - Lost City Posts: 137 Arc User
    edited April 2010
    I don't see why you (the OP) are complaining about grinding... isn't grinding for an hour or an hour and a half quicker than farming 3-1? An hour and a half grinding on spiders would get me around 600k.

    In TT you are moving somewhere, you have an aim what is a boss so it's more interesting (3-1 is boring but 1-x is quite fun).
    While you grind you just kill a group of mobs over and over, that makes me sick and to make it even worse you have to pick loot whats extremally annyoing.
  • IceJazmin - Heavens Tear
    IceJazmin - Heavens Tear Posts: 4,206 Arc User
    edited April 2010
    r u kidding me... $160 will give u a herc time ago, not 180 b:chuckle

    Since the exchange ratio of 1 dollar for 1 gold has not changed since the server came out, the price for a herc/phoenix/charms, etc has not changed since the game came out.

    This is the reality. The prices for the items in CS have not increased since the game came out, some of them, actualy went down, like the lower lever mounts.

    That is the only part where PW has direct control over.

    If you talking about in-game coins to gold exchange, that one is dictated by the players, even if it can be heavely influenced by sale offers.

    And yes, this game is free to play, since, if you do not pay, you will not get the following message "your account has been suspended for lack of payment".

    Time is money. Some people spend lots of time grinding to make money, others spend money so they dont have to spend time. Both of them will have an advantage over the casual player. Fact of live, live with it.
    Too often we loose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown, BUT, it only takes 4 muscles to extend your arm and slap that mother#$@%#^! upside the head.
  • Tojop - Dreamweaver
    Tojop - Dreamweaver Posts: 623 Arc User
    edited May 2010
    Time is money. Some people spend lots of time grinding to make money, others spend money so they dont have to spend time. Both of them will have an advantage over the casual player. Fact of live, live with it.

    I would just like to add a third variable to your "time = money" equation; a rough translation would be "intelligence" or "efficiency." How much money/ time you spend on the game, but also how well you spend it, determine your [overall success/profit/whatever].

    I've said this before, an abundance of one will overcome a shortage in another, but only to an extent. A moron tank with incredible gear may be frustating, but he will also never die, ever. Unless the free-to-play cleric who is awesome with mediocre gear tries to teach him a lesson, or something.

    I probably could have explained it better, but w/e. Discuss b:bye