Unbalanced
Guepard - Sanctuary
Posts: 66 Arc User
Without TT weapons, pyschs are overpowered, and now, extremly powerful TT weapons? this is horrible, this game is unbalanced <.<.
Post edited by Guepard - Sanctuary on
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Comments
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nah, now we just have a choice between our current legendary weapons and new twilight temple weapons.
i'm sure it won't make that much difference. hold your b:cry until we get our demon/sage skills etc b:kiss0 -
Glowfish - Lost City wrote: »nah, now we just have a choice between our current legendary weapons and new twilight temple weapons.
i'm sure it won't make that much difference. hold your b:cry until we get our demon/sage skills etc b:kiss
Tideborn TT weapons are more powerful than other TT weapons.
Sage/Demon powers? <.< tideborn are overpowered without sage/demon powers, I don't want imagine a tideborn with this powers...0 -
You're forgetting how much of a 1shot we are. Tideborn were made to be practically cashshop depandant and we both know that any cashshopasaurus on ANY class, is overpowered.
less QQ moar pew pew.
Samsoul - fail psychic of Lost City!
...I will melt your brain... and decrease your IQ by 150...
[SIGPIC][/SIGPIC]0 -
Psychics are far from overpowered. They're like squishier mages.0
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See! This guys know what he's talking about b:chuckle
Besides endgame, mages easily outdamage us, thats why we have black voodoo and stupidly fast casts to even it out.Samsoul - fail psychic of Lost City!
...I will melt your brain... and decrease your IQ by 150...
[SIGPIC][/SIGPIC]0 -
if you think psy's are OP you should try killing one with a sin >.>0
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Pys are op if you cash shop to refine they cost of their skills don't help either. Plus they get pwnt easy if you don't know how to kite/build it right I'm still learning it myself but so far i'm 63 pwning 7x melees cause i got my soulforce pretty high red tide/glacial shard combo ftw0
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Yeas i think taht he game are so unbalanced, but not towards Psychics, towards Venomancers. Venomancers are a so unfair class compared with teh others: easy to play, pets holds aggro, pets do anything , Venos doesnt must to pay for repairs and also for potions. Pyschicas are so weak , they dies so easely and oftenly . I sould suggest that, in the place for TT weapons, put more and interesting powers in Psychics, necause they are soooooooooo boring .0
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hello troll, since asking you to learn how to play the class would be hard and prob take a long time,you should go reroll veno or quit the game.
Have fun =D[SIGPIC][/SIGPIC]0 -
Guepard - Sanctuary wrote: »Without TT weapons, pyschs are overpowered, and now, extremly powerful TT weapons? this is horrible, this game is unbalanced <.<.
Venomancers are OP because they can kill you with uber phoenix. QQ.
Blademasters are OP because they can stunlock you, and their DPS end-game with fists is ludicrously high. QQ.
Assassins are OP because they can teleport to you from 35 meters away, stunlock you, and their DPS is crazy high. QQ.
Barbarians are OP because they have uber HP and can one-shot several other classes with Armageddon. QQ.
Wizards are OP because they can one-shot other robe uses with Blade Tempest and can nuke an entire squad with BIDS at end-game. QQ.
Clerics are OP because they can heal at-will. QQ.
Archers are OP because of Barrage. QQ.
QQ. This game is so unbalanced. QQ. I go ragequit now.0 -
Ohmagawd i love this guy..
Yes his/her ponit is simple, every class has their seemingly OP skills and seemingly **** skills (veno swim mastery, anyone?)
You cant moan about one without moaning about the otherSamsoul - fail psychic of Lost City!
...I will melt your brain... and decrease your IQ by 150...
[SIGPIC][/SIGPIC]0 -
venomancers Are Op Because They Can Kill You With Uber Phoenix. Qq.
Blademasters Are Op Because They Can Stunlock You, And Their Dps End-game With Fists Is Ludicrously High. Qq.
Assassins Are Op Because They Can Teleport To You From 35 Meters Away, Stunlock You, And Their Dps Is Crazy High. Qq.
Barbarians Are Op Because They Have Uber Hp And Can One-shot Several Other Classes With Armageddon. Qq.
Wizards Are Op Because They Can One-shot Other Robe Uses With Blade Tempest And Can Nuke An Entire Squad With Bids At End-game. Qq.
Clerics Are Op Because They Can Heal At-will. Qq.
Archers Are Op Because Of Barrage. Qq.
Qq. This Game Is So Unbalanced. Qq. I Go Ragequit Now.
Epic !!!.... 1000000 Char[SIGPIC][/SIGPIC]0 -
Guepard - Sanctuary wrote: »Without TT weapons, pyschs are overpowered, and now, extremly powerful TT weapons? this is horrible, this game is unbalanced <.<.
psy is way underpowered >.>
i made a psy made big plans for him getting +10 tt wep using my wiz gear which is about 7k hp
but i gave up psy is just 2 weak compre to my wiz less dmg less p deff less survival rate
i hope demon/sage skills can change that atm i quit my psy0 -
SurferGirl - Dreamweaver wrote: »psy is way underpowered >.>
i made a psy made big plans for him getting +10 tt wep using my wiz gear which is about 7k hp
but i gave up psy is just 2 weak compre to my wiz less dmg less p deff less survival rate
i hope demon/sage skills can change that atm i quit my psy
I wouldn't go that far.
Someone could be the best wizard on PWI and still be the biggest fail of a Psychic, for one key reason: the classes aren't the same and shouldn't be played the same; contrary to popular belief.
The two classes appeal to different fighting mentalities. Wizard is better suited for DPH, while Psychic is better suited for DPS.
Aside from being different on offense, their defensive aspects are very different as well. I wouldn't necessarily say a Psychic is more survivable than a Wizard, but it certainly isn't any less either. It does require the player to actually know how to work a Psychic though.0 -
I wouldn't go that far.
Someone could be the best wizard on PWI and still be the biggest fail of a Psychic, for one key reason: the classes aren't the same and shouldn't be played the same; contrary to popular belief.
The two classes appeal to different fighting mentalities. Wizard is better suited for DPH, while Psychic is better suited for DPS.
Aside from being different on offense, their defensive aspects are very different as well. I wouldn't necessarily say a Psychic is more survivable than a Wizard, but it certainly isn't any less either. It does require the player to actually know how to work a Psychic though.
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try leveling it to the point where you get Psychic Will b:laugh0
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Glowfish - Lost City wrote: »try leveling it to the point where you get Psychic Will b:laugh
i got it . ,0 -
Venomancers are OP because they can kill you with uber phoenix. QQ.
Blademasters are OP because they can stunlock you, and their DPS end-game with fists is ludicrously high. QQ.
Assassins are OP because they can teleport to you from 35 meters away, stunlock you, and their DPS is crazy high. QQ.
Barbarians are OP because they have uber HP and can one-shot several other classes with Armageddon. QQ.
Wizards are OP because they can one-shot other robe uses with Blade Tempest and can nuke an entire squad with BIDS at end-game. QQ.
Clerics are OP because they can heal at-will. QQ.
Archers are OP because of Barrage. QQ.
QQ. This game is so unbalanced. QQ. I go ragequit now.
Psychics can hit harder than wizards with their AOEs over time due to spammable abilities AND the fact that they are MUCH MUCH FASTER to cast them. Sure the AOE range is 8m as opposed to 12m, but really...
Bring more sensible analysis instead.
Also, wizzies need sparks for the AOEs, psychics have AOEs without needing even 1 chi at all, and a stun AOE needing only 1 spark that casts as fast as Gush.
Except for wizzies' hailstorm that is, but that skill is pathetic in damage and not even worth mentioning as a "nuke" rofl.0 -
Borsuc - Raging Tide wrote: »Troll much?
Psychics can hit harder than wizards with their AOEs over time due to spammable abilities AND the fact that they are MUCH MUCH FASTER to cast them. Sure the AOE range is 8m as opposed to 12m, but really...
Bring more sensible analysis instead.
Also, wizzies need sparks for the AOEs, psychics have AOEs without needing even 1 chi at all, and a stun AOE needing only 1 spark that casts as fast as Gush.
Except for wizzies' hailstorm that is, but that skill is pathetic in damage and not even worth mentioning as a "nuke" rofl.
troll much? b:kissPsychics can hit harder than wizards
hit harder than wizard? aw flatterer b:cute[SIGPIC][/SIGPIC]0 -
Hypnos - Raging Tide wrote: »hit harder than wizard? aw flatterer b:cute
They are on average around 50% faster, and hit like 20% less... the difference in damage is even smaller if they have Black Voodoo on.
Also must I remind you that when people mention wizards being OP they refer ONLY to the lvl59 ultimates? Seriously? What about the OTHER skills? Is it because they have very SIMILAR arsenals in a psychic skills (normal, not ultis) which clearly have a superior number advantage.
By "number advantage" I mean simply this: take the ratio between the total cast time of a wizard skill, divide it by a psychic skill you compare it with, and multiply ALL factors in the psychic's spell with that ratio...
you'd end up with superior damage, without even using black voodoo yet.
I'm not here to troll -- I'm trying to make reasonable analysis. Of course all of my info comes from ecatomb, so if there's anything wrong there, feel free to point out. I would really appreciate it for my analysis. Thanks b:thanks
Yeah I know that "hitting once" is sometimes preferable than hitting "multiple times" but remember, a long cast spell is much easier to counter in so MANY ways (genies, stunning, interrupting channeling, etc) that the effect balances off I think.0 -
Borsuc - Raging Tide wrote: »Not per hit but on average per second b:surrender
They are on average around 50% faster, and hit like 20% less... the difference in damage is even smaller if they have Black Voodoo on.
Also must I remind you that when people mention wizards being OP they refer ONLY to the lvl59 ultimates? Seriously? What about the OTHER skills? Is it because they have very SIMILAR arsenals in a psychic skills (normal, not ultis) which clearly have a superior number advantage.
By "number advantage" I mean simply this: take the ratio between the total cast time of a wizard skill, divide it by a psychic skill you compare it with, and multiply ALL factors in the psychic's spell with that ratio...
you'd end up with superior damage, without even using black voodoo yet.
I'm not here to troll -- I'm trying to make reasonable analysis. Of course all of my info comes from ecatomb, so if there's anything wrong there, feel free to point out. I would really appreciate it for my analysis. Thanks b:thanks
Yeah I know that "hitting once" is sometimes preferable than hitting "multiple times" but remember, a long cast spell is much easier to counter in so MANY ways (genies, stunning, interrupting channeling, etc) that the effect balances off I think.
Go to LC and LEARN how to cast a "long casting spell"................. cause whatever they tell you.....it is possible......It has been done b:chucklePS......I'm half-joking b:mischievous0 -
well you see, the thing is you can't tell which one is sarcasm and which one is real QQ. Ryukage only point out to merande that every class has a strong point, but that doesn't make it imba, it's part of the game ._.a
and while I agree we have superior dps, and the channeling is short, our cast time is comparably longer. What else...hmm....low weapon damage modifier. BT and BIDS deal devastating damage as an AoE nuke in 1 shot and wiped out lots of non-factor on the field in large scale, that wat make the class feared. The long channeling is negate at late game via sutra with spark pot.
And you overlooked Sandstorm, Glacial Snare as normal skill for wizard.[SIGPIC][/SIGPIC]0 -
So...short cast and charm tick > long cast and oneshot? (Sutra btw..)
I don't think any wiz is starting his long cast skills from a near distance, so canceling will not always be that easy.
And hitting harder has nothing to do with dmg/time, 2 average hits != 1 hard hit.
Maybe u should not only stick to ur theory and do it like the 100 Wizzy who posted here - compare those classes by making experience with both.[SIGPIC][/SIGPIC]0 -
Hypnos and FapFapFap are pro posters and players b:victory
and what they say is true....
And I would like to add an important point.........pvp @endgame is differentPS......I'm half-joking b:mischievous0 -
I see that certain Wizard players in these forums aren't keeping up with my cynical sense of wit. So allow me to elaborate.
If we're gonna QQ about every single advantage that a class has compared to another one, we're gonna be here all ****ing day. Every class has something that it has that makes others envious. The difference is whether or not people choose to QQ about it.
So let me break this down for you another way.
DPS vs. DPH
Versus a charmed opponent, the Psychic will typically have to Diminish Vigor the person, do just enough to tick them, then go all out on DPS and hope they die before the charm cools off; or else they're back to square one. There are some instances where the opponent may have such low resistances vs. the Psychic that their charm may wind up being a non-factor. But personally, I've been killed by some very pro BM's and Sins who did the same thing to me. So you'll forgive me if I don't think it's an OP concept, especially when I can't chain-stun with the same efficiency they can.
With a (pro) Wizard, the Wizard has the ability to one-shot a lot of people if they approach the fight correctly, thus they can take a lot of people's charms out of the equation entirely. I've been one-shot by a Blade Tempest I wasn't ready for, several times in my career in fact. But I'm not gonna QQ about it.
Quite frankly, the reason you don't hear a lot about the non-ultimates on Wizards is because the ultimates are that freaking good, it's not because the other skills aren't. People tend not to fear DPS potential nearly as much as they fear a sudden one-shot. A Wizard with Sutra and spark pots is quite possibly the most feared being in all of PW.
But let's look at this in yet another way. Psychic's may have short channels, but we tend to have long casts. The advantage is that we're harder to interrupt, but as a result we tend to hit for less (per hit), and over a smaller radius. And again, it falls down into DPS vs. DPH.
Since I've yet to see a piece of equipment that says "-% Cast" this means that many of the gears intended for us magicians are significantly better suited to Wizards, who have much shorter casts, but longer channels. This is a major reason why many Psychic's elect to go pure. We pretty much need to if we're even gonna try to maintain top-dog status in the DPS region against channel-stacking Wizards. -% Channel does so little for us that it puts reliance even deeper into a wise choice of stat allocation + bonus stats from gear.
The end result is that the two classes are not superior nor inferior over/under each other. They have different ideologies, different strategies, and appeal to different mindsets on the battlefield. If this concept is really this hard to understand save us the trouble of hearing you whine and go play Jade Dynasty or something. A Wiz can't replace a Psy, and a Psy can't replace a Wiz. So I'm really not getting what you people are so butthurt about. If you'd rather be a Psychic, then play one. If you'd rather stay on your Wizard, learn to enjoy your class then.
Edit: Another thing real quick. PW is a game where the classes have barely any in-class diversity. The most potentially diverse class is BM, and even there 90% of the BMs you see will probably be axe/fist users. The point of this statement? Adding newer classes was an inevitability to at least try to broaden the scope of the game a little. If people are gonna QQ every time something new is brought to the table, they may as well quit now.0 -
I have never pvped so my logic may be full scale flawed, however take it for what it is.
In duels I used to be creamed by psys because I didn't understand them, but really it's simply a matter of understanding their skills...
For instance, the psys I normally duel will use psy will and soul burn to ensure they get about 15 seconds of free reign damage on you, so I normally counter this with invoke and beastial rage so we are on equal footing and then just alacrity to stop the kiting and mighty swing then flail at them until they or I fall down.
However what my old tactic was was mash the 2 key once duel starts(my mighty swing)find I hit a 2k on myself, swing again hit another 1k on myself whilst the psy would be bashing me with uber amounts of damage.
So in short, they seem invincible until you understand what their skills look like then they counter able.0 -
Psy's aren't OP.
I 1shot them in duels w/ lvl 10 blade tempest. QFT.
Add: They then re-match and try to use that immune to phys dmg buff, which I predict, so I start off w/ elemental shell, wait 2 secs, BT. End duel again.
Point = they are super squishy (at least to wizzies).
However, to archers, just saying, I can see them posing a lot more of a challenge. Without instant sleep, instant channel, and only phys dmg, psys can easily just use soulburn and psychic will and let them kill themselves. Saw it happen like 5000 times in a row on a BH when we were waiting for the cleric to resolve internet issues.
Edit: go compare nirvana glaive w/ nirvana soulsphere. Glaive dmg is wayy better0 -
From wat you described you played against a nub psy, and ofc once the BT is casted, unprepared non factor AA and LA will drop death.[SIGPIC][/SIGPIC]0
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Scorched_Sky - Sanctuary wrote: »Psy's aren't OP.
I 1shot them in duels w/ lvl 10 blade tempest. QFT.
Add: They then re-match and try to use that immune to phys dmg buff, which I predict, so I start off w/ elemental shell, wait 2 secs, BT. End duel again.
Point = they are super squishy (at least to wizzies).
However, to archers, just saying, I can see them posing a lot more of a challenge. Without instant sleep, instant channel, and only phys dmg, psys can easily just use soulburn and psychic will and let them kill themselves. Saw it happen like 5000 times in a row on a BH when we were waiting for the cleric to resolve internet issues.
Edit: go compare nirvana glaive w/ nirvana soulsphere. Glaive dmg is wayy better
this 100% psys are tricky but are actually really well balanced and with a charm surfing out their damage combos isnt to hard
@ hypnos no sadly i srsly thing scorch is able to read minds at times x_x quickdraw wizzies ftlGifs are hard to make work here0 -
Scorched_Sky - Sanctuary wrote: »However, to archers, just saying, I can see them posing a lot more of a challenge. Without instant sleep, instant channel, and only phys dmg, psys can easily just use soulburn and psychic will and let them kill themselves.
I must admit, I have become subject to this situation quite a few times.b:surrender
I have since rolled a Psy alt.b:pleased
Edit: But keep in mind archers arent solely physical, we have 5 magic skills. 6 counting sage frost arrow.On indefinite hiatus0
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