Disappointed at PWI Server management
Comments
-
Redmenace - Heavens Tear wrote: »See, now that's taking an idea to ridiculous extremes, to prove a point that was never made in the first place.
Say you reset the TW map. All territories are back to mobs, and everyone has the same chance to dominate.
Yes, I know it's a bit ridiculous, but I don't see force resetting the map to be any less silly. Perhaps remove monetary gains from owning land would be a better option instead of rewarding the hard work of a faction with having their work wiped clean every so often. There is no point wasting charms and farming your herbs, gears and whatever if the reward is always pulled out from beneath you.Actual battles, fought by people who want to fight, who each have a territory to defend - at least once.
I'd like for everyone to have a chance, and I'd like to encourage people to TW. Makes it more fun for everyone.
It's a game, you know. The concept here is to have fun and relax. Every other game, when they present you with a puzzle, gives you a chance (however small) to succeed.
The only thing that I think would appease you is some sort of level cap to TW, like having a maximum combined level value for participating in TW... remove the # of people allowed in the instance and give each side a 400 or 500 level cap, so they can't bring in any more than that total combined... I don't consider this fair, but it's more fair than resetting the map.But you seem to be saying that if you can't power your way past entrenched, overpowered factions (You *know* this is how they are - once a faction gathers up a good chunk of land, the high-levels leave their wannabe landholder TW factions in droves, and "join the winner", thereby making them stronger and stronger as time goes by) then you are, by definition, "non-factor", FAIL, and basically should un-install and go back to Pokemon.
And there you mistake me. Whether a faction is factor or not does not equate to them being fail or not and I've never implied such a thing.
By your very statements, you shouldn't even install the game because you have to start off with nothing at lvl 1... it's not fair that other people are already higher level and have their end game gear, or nixes, hercs, or whatever.
What's the point of playing PWI because it's not fair at all and never will be?I post in forums. This one and others. That's why I post.0 -
Redmenace - Heavens Tear wrote: »"non-factor", FAIL,
I think anyone who uses non-factor in there daily life is basically a fail in my terms! b:byeb:laugh
**** I bet you have bacon axes lolpwcalc.ru/pwi/?char=d5665672759051ef
^ my barbs built, full buff in tiger.b:bye
I'm not going to troll anymore T_T0 -
Michael_dark - Lost City wrote: »Yes, I know it's a bit ridiculous, but I don't see force resetting the map to be any less silly. Perhaps remove monetary gains from owning land would be a better option instead of rewarding the hard work of a faction with having their work wiped clean every so often. There is no point wasting charms and farming your herbs, gears and whatever if the reward is always pulled out from beneath you.
See, this is where you are throwing the baby out with the bathwater.
I'm not talking about "reset the map whenever someone QQs about it". I'm talking about a scheduled, every 6-9 months, Reset. Faction that holds the most territories at the end of X period gets to hold X territory for the next time period, with no attacks allowed upon it. The rest of the map is up for grabs. Lather, Dominate, Repeat.
No one is "destroying the fruits of your hard work". CQ proved it's quite possible for one faction to literally sit on the whole map as long as they wish. Are you trying to infer that if they want to do so, then they should? I have friends on LC, and \they are quite happy that they now get a chance to attack and defend in TW. They had no chance in hell before. Oh, they could lvl and beg their way into CQ, and then have no real battles to fight.
Was that the devs intention for TW?Michael_dark - Lost City wrote: »The only thing that I think would appease you is some sort of level cap to TW, like having a maximum combined level value for participating in TW... remove the # of people allowed in the instance and give each side a 400 or 500 level cap, so they can't bring in any more than that total combined... I don't consider this fair, but it's more fair than resetting the map.
No, it wouldn't. I consider this a silly idea, and completely off of what I suggested, which was a Map reset periodically. I'm telling you what I think would allow more people to experience TW. Why do you feel the need to keep making up wild ideas, and telling me this is what I'd prefer?Michael_dark - Lost City wrote: »By your very statements, you shouldn't even install the game because you have to start off with nothing at lvl 1... it's not fair that other people are already higher level and have their end game gear, or nixes, hercs, or whatever.
What's the point of playing PWI because it's not fair at all and never will be?
Again, I never said anything anywhere near this. I'm not complaining about people's gear, or level, or piles of RL money invested in their chars.
Only holding land on the map for 6 to 9 months, and losing it to a planned reset, does not destroy your char and reset you to lvl 1.
The concept here is to have battles. Group PK. Large factions controlling vast areas of the map, growing more massive by the week, is not condusive to competitive battles.
BTW, here are a few more things I do *not* support, in case you plan to attribute them to me as well;
Throwing all left handers off the server
Forcing all fashion to go to plaid
All barbarian true-forms are now Ring-tailed Lemurs
HP and MP pots are replaced by various cheeses
Former Alaskan Governors
RedMenace
\hopes he didnt forget anything
\\is sure there will be more
\\\is still busting his backside to win @ TWA human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects.
Robert A. Heinlein0 -
untill they can actually get **** situated with nps placement in arch..nah i do not recommend server merges...it will be sloppy.0
-
simple and easy answer for you or anyone have good idea about how pwi should do things.
What do not make PWI $DOLLARS$,, they couldnt give a **** about it.
They do not or ever make the game to make you happy.
they are here for profit.0 -
Xiiia - Heavens Tear wrote: »simple and easy answer for you or anyone have good idea about how pwi should do things.
What do not make PWI $DOLLARS$,, they couldnt give a **** about it.
They do not or ever make the game to make you happy.
they are here for profit.
Dang, I thought PWE was a Charity....... silly me. Of course they are here to make a profit, they are a publicly traded company, they main responsibility is to make money for the shareholders, duh.
That said, the best way for them to make money is to keep the majority of the players happy and spending, so in a way, they do care about making the majority happy.Too often we loose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown, BUT, it only takes 4 muscles to extend your arm and slap that mother#$@%#^! upside the head.0 -
Few things that could be done to spice up Tw without a full map reset:
Limit the number of lands that anyone faction could own to 15 or so (This IS supposed to be already in place for lvl 1 lands, but they dont seem to bother enforcing their own rules).
or
Remove the Attack cap of 3 . If you have 10 lands all 10 should be able to be attacked at once. You can only keep what you can defend then.
But IMO nothing will change aslong as PWI are making money from TW's through charms etc.
If you want things to change. Get everyone not to bid. After a few months of their profits dipping they will make a change.0 -
Redmenace - Heavens Tear wrote: »See, this is where you are throwing the baby out with the bathwater.
I'm not talking about "reset the map whenever someone QQs about it". I'm talking about a scheduled, every 6-9 months, Reset. Faction that holds the most territories at the end of X period gets to hold X territory for the next time period, with no attacks allowed upon it. The rest of the map is up for grabs. Lather, Dominate, Repeat.
No one is "destroying the fruits of your hard work". CQ proved it's quite possible for one faction to literally sit on the whole map as long as they wish. Are you trying to infer that if they want to do so, then they should? I have friends on LC, and \they are quite happy that they now get a chance to attack and defend in TW. They had no chance in hell before. Oh, they could lvl and beg their way into CQ, and then have no real battles to fight.
Was that the devs intention for TW?
Wow... full of misconceptions. Reset the map at some arbitrary date because someone QQs about it like you're doing now.
CQ didn't prove they could hold the whole map as long as they wished. As soon as they got the whole map they let it go. This was before all the quick and easy leveling, and who is to say that there wouldn't have been another faction that could at least challenge them?
What was the devs intention for TW? Well obviously it was for whomever was the strongest to be able to take and maintain the land and the fact that the servers there or the servers won't be reset by the management (as they've said time and time again) which should tell you well enough it wasn't designed to give everyone a fair and balanced TW. Your idealistic "fair and balanced" might work on the Fox network, but TW is not going to be moderated and modified to make it equal opportunity so that the weak and strong alike can pursue and achieve the same things. That's just a joke.No, it wouldn't. I consider this a silly idea, and completely off of what I suggested, which was a Map reset periodically. I'm telling you what I think would allow more people to experience TW. Why do you feel the need to keep making up wild ideas, and telling me this is what I'd prefer?
Wow.. brain dead aren't we? I didn't say what you'd prefer, I was giving you my idea on what could be done that isn't a complete joke. Resetting the map is about the least realistic idea in this thread and has been said over and over by the management here, they have no intentions of EVER resetting the maps. So instead of QQ for something that's just not gonna happen, why are you still whining about it rather than think of other ways that things could be done? Guess that is just too adult a puzzle for you to comprehend...blablah
*yawn*I post in forums. This one and others. That's why I post.0 -
GothicAngeI - Heavens Tear wrote: »But IMO nothing will change aslong as PWI are making money from TW's through charms etc.
If you want things to change. Get everyone not to bid. After a few months of their profits dipping they will make a change.
Assuming 80 people per faction in TW. We seem to average 12-16 TWs a weekend.
Of those there will be 1-2 per TW day where they will actualy fight for at least 2 hours (the real charm killers).
So, there will be 160 people per TW day needing to buy charms. Lets even say that they will use 2 gold charms per person for those TWs, and that EVERYONE will use them up.
That means, that over those 3 days PW would have missed the sale of 960 charms.
At 4 gold per charm, that is 3840 gold.
So now, all those people are bored, and will buy hyperstones instead. Since you need 5 per hour, they will cut their weekend short, since there are no TWs, and only do a 2 hour session, so they will buy 10 stones at 1 gold each.
Since we have 480 people speding 10 gold each, for a grand total of 4800 gold.
By not having TWs, PW just made 960more gold from the TW players than they would have made if those same players were TWing.
I do agree that it would be best if they removed the attack cap. It would make for a more dynamic battlefield.Too often we loose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown, BUT, it only takes 4 muscles to extend your arm and slap that mother#$@%#^! upside the head.0 -
ChaoticTears - Harshlands wrote: »TBH no.
Resetting the map would be just like what happens in 99% of RL team based competative events.
X Team spent time, moeny and effort to win the Superbowl doesnt meant they automatically win it next year or are put straight into the final.
The competition is reset and they have to earn that right again. RL competitions follow this premis because without it they become stale and boring, just like TW has become.
Note: That being said Im not saying the map should be reset, just that the arguement isnt as cut and dried as advocates on both sides make it out to be.
The whole TW system and PWI lack of enforcing its rules is broken, and a reset would only be a short term solution without solving any of its fundemental flaws0 -
Thelas_Carr - Sanctuary wrote: »Doesn't the current TW already fit your Superbowl analogy though? A defending land-holder this week does not "autmoatically win it next" week. In fact, "the competition is reset and they have to earn that right again" every 7 days.
One thing people don't realize.... it's a Territory War, it is not some spectator sport or a sport at all. It is a war for the strongest factions to battle to control.
In real life, America, Russia or any other country does not just give up all their borders every 10 years to see who it is most fair to grab the land back. Thinking as a sports event is completely overlooking what it is really about.
If you want competition, there is Public Quest, Deathmatch Arena, City of Abominations, Dragon Temple... and there used to be the Tournament.
TW isn't about fair competition, it's about who is strong enough to take lands and who is strong enough to maintain control. I agree some changes should be made, like making lands subject to hostile NPC attacks and takeovers... but if a faction owns most of the land, they are subjected to being double and triple attacked for 3 days of the week. If that's not enough for another faction to seize the opportunity, then it's the fault of the controlling faction? I think not.
With all the fast leveling and everyone hitting 100 in a matter of 3-4 months rather than taking a year, there should be enough high level players to change the playing field and artificailly modifying the balance or giving handicaps aren't a solution either.I post in forums. This one and others. That's why I post.0 -
Linwiz - Lost City wrote: »
Also considering that it is a FREE (you never have to pay for any of this you know) servers are amazingly maintained, other then the dw crash a few weeks ago server have never had a real problem (which I even say pwe has amazing uptime)
F2p doesnt mean that you dont have to pay. A player Will at Some point but a cs item, either via cs or a player. In both case you pay the game. Pwi probably makes more -$ than some p2p company.0 -
Michael_dark - Lost City wrote: »In real life, America, Russia or any other country does not just give up all their borders every 10 years to see who it is most fair to grab the land back.
Very True
And They also do not say "Ok Germany, France and Italy are attacking you today. Can you book us in for Sunday "
That is why the att limit should be removed.
Would it be fair for major landholders to be attacked 10 times at once.. maybe not . But like Michael has already said TW is not about being fair0 -
When i started PWI, it was fun, full of players doing different quests, loads of activity in all kinds of towns/instances.
Now however, i only log on to do CS - WQ (if i feel like it) and the attendance quest while minimizing, being afk and playing another game. And that for both my higher lvls.
I don't even bother to do BH's anymore, i just get in, do part of my dailies, log out, do it again on second toon, then close pwi and move on to something more interesting.
The packs are back (as expected), TW is totally messed up, regular quests are boring as hell doing em alone, and half the faction is either afk or not logged on or just doing something else while they wait for the hr attendance to pass.
PWI server "management", lmao, all they manage to do is mess up everything even more while it's slowly going down the drain FUNwise...
As for TW itself, i already stated in another posting that it has major flaws, everyone knows that by now. And tbh, i don't think that anything's going to change in that department soon.
Just go to a TW, last for 5 minutes or less against the strongest faction, restock on pots, repair, and log off. Playing Tetris is nowadays even more appealing then doing any TW.
Unless you're a crazy leveller, spend lots of cash on gear and join one of the stronger factions, you don't even need to bother going into a TW. I'd rather wait to see pigs fly then waste my time on something you either can't achieve or is boring as hell.
The only reason i'm still here is because i made some good friends. And i don't really care if it takes me a year to gain one more freakin level. b:chuckle0 -
IceJazmin - Heavens Tear wrote: »Assuming 80 people per faction in TW. We seem to average 12-16 TWs a weekend.
Of those there will be 1-2 per TW day where they will actualy fight for at least 2 hours (the real charm killers).
So, there will be 160 people per TW day needing to buy charms. Lets even say that they will use 2 gold charms per person for those TWs, and that EVERYONE will use them up.
That means, that over those 3 days PW would have missed the sale of 960 charms.
At 4 gold per charm, that is 3840 gold.
So now, all those people are bored, and will buy hyperstones instead. Since you need 5 per hour, they will cut their weekend short, since there are no TWs, and only do a 2 hour session, so they will buy 10 stones at 1 gold each.
Since we have 480 people speding 10 gold each, for a grand total of 4800 gold.
By not having TWs, PW just made 960more gold from the TW players than they would have made if those same players were TWing.
I do agree that it would be best if they removed the attack cap. It would make for a more dynamic battlefield.
Im pretty sure PWI never made any intentional calculations like that comparing hyper stones versus Tw charm lol.
What i do know is that midsize and small factions doing TWs never really makes PWI any money tho.
People in your average mid size faction dont use chams at all when they do TW b:surrender And they definitely dont charge 200 gold on a friday to refine another piece of gear to +8 and get 3 platinum charms for weekends TWs.
I had my fare share of midsize and smaller factions doing Tw "for fun" and i can tell you no one uses a charm and they sure as hell dont stack up on pvp pots or attack charms. They might get a silver charm and hope it will last.
If TW where less competitive, if every guild had a fare chance to get land and fight with other guilds over land against other casual players, all just for fun, PW wouldn't make any money at all b:surrender.0 -
okaj its been long night I missed the most of the thread, can someone tell me is there any other added idea that would increase TW activity beside Server merging?
Maybe Increase criteria which guild can bid ..? That would acctualy force some mid size ones to merge.
Not to mention the game before i played but there, you COULD not pass with your bid if your total points were not high enought.
how did they count the points: with 4 criteria-1st Guild Age 2nd Average level 3rd Level of the guild leader 4th Does it have max number of members (so no one can just get 100 100's and call it a bid).
Would this work?b:surrenderFortune favors the brave
facebook: facebook.com/WorldOfDrakons
forum: dragons-pwi.forum-motion.net0 -
Force of merging faction will not work. Because always 1-3 TOP factions can own all and no power for create 4th same faction. IMHO only one way - allow TW between mid factions without any top factions.
I can tell how it was in other game. 5 ranks (for example in pwi it can be lvl of lands), fight allowed only between neighbouring ranks (lvl5 can be attacked only by lvl 4). So, strong guilds fight against other strong guilds, mid against mid, etc.0 -
This is my own opinion after reading this thread and not the stance of PWE!
I saw some good and some bad to implement ideas in this thread.
How about this?
Every week regardless of whether the landholders are being attacked PvP-wise or not every single land on the map will be attacked. These second wars would be PvE wars. Mobs would attack the land to reclaim it from the factions. Those who hold alot of lands would most likely be overstretched and have to pick which to keep. If they lose a land next week it is a free land for everyone to attack and take it.[SIGPIC][/SIGPIC]0 -
aryannamage wrote: »This is my own opinion after reading this thread and not the stance of PWE!
I saw some good and some bad to implement ideas in this thread.
How about this?
Every week regardless of whether the landholders are being attacked PvP-wise or not every single land on the map will be attacked. These second wars would be PvE wars. Mobs would attack the land to reclaim it from the factions. Those who hold alot of lands would most likely be overstretched and have to pick which to keep. If they lose a land next week it is a free land for everyone to attack and take it.
Good idea.[SIGPIC][/SIGPIC]0 -
May be good. Here i can see one trouble - mid power faction will be most PvE for catch land, so it's reduce fun. I'm not sure, but suppose that PvE servers like pvp too (on special events like tw).
May be do not try to change TW, but add special FvF (factions vs faction) events: faction leader finding the opponent faction and setting FvF on one of available time. Result of FvF can be subject of additional ranking, winning bids, etc. So, factions can have mass-pvp vs similar power faction for fun or not only for fun...0 -
Michael_dark - Lost City wrote: »Wow... full of misconceptions. Reset the map at some arbitrary date because someone QQs about it like you're doing now.
There's that constructive disagreement we all know and love from you. When you complain, it's "This is how it should be, Bonehead", and when anyone else disagrees, it's "QQ moar". Stay Classy, my man.Michael_dark - Lost City wrote: »CQ didn't prove they could hold the whole map as long as they wished. As soon as they got the whole map they let it go. This was before all the quick and easy leveling, and who is to say that there wouldn't have been another faction that could at least challenge them?
So because they *might not* have held it any longer, they *couldn't* have, and the stranglehold they held over the map would have fallen quickly, 'cause people could level faster?
And you don't think all the members of CQ wouldn't do the same thing, and power level all their members to the cap the same way?
I'll readily admit I don't spent as much time on Lost City as you - not near as much. Were CQ asleep?Michael_dark - Lost City wrote: »What was the devs intention for TW? Well obviously it was for whomever was the strongest to be able to take and maintain the land and the fact that the servers there or the servers won't be reset by the management (as they've said time and time again) which should tell you well enough it wasn't designed to give everyone a fair and balanced TW.
"Obviously". Since I can't find any declarations anywhere, we're forced to guess. I *hoped* that TW would somehow be available to all, not just those who got in early and stood on their land. I guess we disagree on that. Since you believe otherwise, "obviously" I *have * to be wrong. Apparently large factions who dominate the map will just have to continue to wish and hope that another massive faction will spring into existance to challenge them, but just large enough to be easily beaten.
That's the ticket.Michael_dark - Lost City wrote: »Your idealistic "fair and balanced" might work on the Fox network, but TW is not going to be moderated and modified to make it equal opportunity so that the weak and strong alike can pursue and achieve the same things. That's just a joke.
When you disagree, you insult. You also continue to tell *me* what I'm thinking, even though I communicate my opinions clearly. *You* are qualified to be an "anchorman" at Fox right now. Would you like their phone number? I used to work with Shep, he might be able to get you in.Michael_dark - Lost City wrote: »Wow.. brain dead aren't we? I didn't say what you'd prefer, I was giving you my idea on what could be done that isn't a complete joke.
Um, not so much.
The only thing that I think would appease you is some sort of level cap to TW, like having a maximum combined level value for participating in TW... remove the # of people allowed in the instance and give each side a 400 or 500 level cap, so they can't bring in any more than that total combined... I don't consider this fair, but it's more fair than resetting the map.
I read your messages. Can you be bothered to read mine?
Naw, guess not.
RedMenace
\don't expect them to do anything
\\just trying to find a way for more people to have a flying chance in hell at a TW
\\\your mileage may varyA human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects.
Robert A. Heinlein0 -
aryannamage wrote: »This is my own opinion after reading this thread and not the stance of PWE!
I saw some good and some bad to implement ideas in this thread.
How about this?
Every week regardless of whether the landholders are being attacked PvP-wise or not every single land on the map will be attacked. These second wars would be PvE wars. Mobs would attack the land to reclaim it from the factions. Those who hold alot of lands would most likely be overstretched and have to pick which to keep. If they lose a land next week it is a free land for everyone to attack and take it.
PvE wars are fun, not much ppl had any chance to see them tho. It would be improvment as then faction could not hold whole map for the sole reason someone is afraid to bid. Or there is NO one to to bid LOL.
It wouldnt be hard as the Devs would only need to set Maps do default with high level mobs and maybe 1 world boss and then the ''owning'' faction would have to take it back with no biding but just as defense - in certain time limit. Reseting maps would help I also dont see big deal there. Even if faction has half of the map the tw pay cant cower your charm costs and other expenses for TW.
No one should be missing the point that
TW has to improve VASTLY as it has been already 16 months and there are no changes, no addons for the most active and PWI (VISA-vise at least) player supporters.
Maps are the same..i am sick of them b:cry Why devs dont make at least 10 maps? Is this so hard? Use map with no mobs from some part of PWI and then add base and crystal. Then the Strategy would really come to be more imprtant than todays.. ''outgun the enemy'' one.
Also, point of towers is long gone - as factions can just rush in and skip all of them taking down crystal. This happened after the any events.
There should be a DOOR for each gate that goes down Only if you kill both Towers and only then can you enter in with troops - like the doors in FB's.
Flying over walls???? It must be disabled - what is the point of walls then? That is why some wars last less than 5min.. coz guilds abuse the fact you can fly and just jump over walls EVERYWHERE instaling themselfs inside.. towers cant help that .. they hit me 1k.. out of 12k hp.. i mean cmon..
I can even be bate for Towers while my barb is hitting the Crystal taking no damage from towers what so ever... its so easy.
Base should work like RB instance.. or there should be a No-fly-area around the base.
New maps as TW improvements, Gates (no matter how they work), no Fly area around the base and inside, more types of catas or war machines .. etc.. like devs from China know what we talking about - should be guides in my opinion how to improve TW and keep old players that like that..
I didnt use much of my real money yet, not on this acc but.. I plan to soon when i start work if PWI gets more interesting for me. b:surrender
edit: from the last post i read. Not mean to confront or argue but here is my opinon.
Point of my thread is for high level player or old players that have spent some serious time in this game, invested alot of effort and money, and now are getting the short end in a way with all
the focus on new players/servers/lower levels/new chars rather than improving what aleady is in the game. So I dont know why should anyone defend ''that low levels have right to play'' - they do, but they dont care about me making fake bids joke bids and messing about why should I care about them? They on the winning side as it is.
I gues Gms assume that we will all play few chars etc. MMORPG's all work the same way imo - are not fair and are not designed to be fair to everyone, you have to put effort and then get more options to play.. like TW... get better gear etc.
I miss to see why should I tw with players level 70-80 when I can 2 shot them, is that fun??? Or roll in catas that they cant take down?
When I was in Caesar guild we had 12 TWs a weekend with lowbie guilds ''that wanted some fun''.. we rolled them all in 15-30 (I mean all 3 at same time) min that was a JOKE. I got the short end and my friends from guild were rly upset how come some lowbies that just full around can even be able to do us that bad with 9 TWs in same day and none of them was full 50!!, that was a joke that lasted for months.. That was huge amount of baloney (my new fav word) I sent tickets to GMs to make some criteria about biddings. And yes, most if not All major TW guilds stood up and live due to Mergers.. New guilds come up on map due to mergers..
Its just sux's the way Leader system is set up.. 1 Dictator that can do whatever he wants even if whole guild dont agree...
IN SOME GAMES YOU HAVE ''REBEL'' Button, You press that, and you need 50%+1 member to press it and then the leadership is passed from Leader to Director or Marshal and NO one can boot during 3 days while rebel button is on. And Income is DISTRIBUTED to ALL MEMBERS.. Not Leader alone.
Do I have to remind what happened on HT server where Leadear or 1st strongest guild on map TheEmpire did????
HE DIDNT LOG 2 MONTHS and took all MONEY FOR HIMSELF.. then rolled new char and is still spending that money.. god.. if i was there I would hunt him down in real life lol xD
Regards
MonoFortune favors the brave
facebook: facebook.com/WorldOfDrakons
forum: dragons-pwi.forum-motion.net0 -
bump b:surrenderFortune favors the brave
facebook: facebook.com/WorldOfDrakons
forum: dragons-pwi.forum-motion.net0 -
Redmenace - Heavens Tear wrote: »There's that constructive disagreement we all know and love from you. When you complain, it's "This is how it should be, Bonehead", and when anyone else disagrees, it's "QQ moar". Stay Classy, my man.
It's wonderful to see how saintly you are in all this. Of course, I'm insulting, telling you what you're thinking, or whatever you might believe. Sorry, you're not. Your first reply to me had several potshots at me, yet my first several responses here and here to you I actually agreed with some of your points, ignored your self-righteousness and continued to have a respectful tone. I was actually somewhat pleased and surprised that we might have a civilized discussion until your childish and belitting attitude (or utter lack of understanding basic sarcasm) that I imagine prompted the last part of this post when you got the insulting attitude you rightly deserved at that point. So stop pretending that your hands aren't dirty when you're the one flinging the first lump of proverbial s**t.So because they *might not* have held it any longer, they *couldn't* have, and the stranglehold they held over the map would have fallen quickly, 'cause people could level faster?
You are the one making the assumptions here. I didn't say they could either way. Mighty nice crystal ball to be able to forsee the certainty of events that never happened."Obviously". Since I can't find any declarations anywhere, we're forced to guess. I *hoped* that TW would somehow be available to all, not just those who got in early and stood on their land. I guess we disagree on that. Since you believe otherwise, "obviously" I *have * to be wrong. Apparently large factions who dominate the map will just have to continue to wish and hope that another massive faction will spring into existance to challenge them, but just large enough to be easily beaten.
That's the ticket.
OMG, did you even read what I actually typed? Somehow I'm not quite sure you fully grasp anything I've really said.
1) The GMs have said on several occasions that they do not intend or will not reset the map, ever.
2) With this knowledge (and yes, you should well know this as it's been discussed time and time before), why do you continue to suggest the map should be reset?
3) What is your problem with coming up with something OTHER than a map reset that would make things more fair?
Come on, from reading your posts I know you're not so mentally incapacitated that you cannot do better. Except, time and time again, you're the one who throws your assumptions and attitude around and end up not being able to take what you dish out. Truly entertaining, but stop fooling yourself, you wouldn't get half the attitude you get from me if you had checked yours at the door. :PWhen you disagree, you insult. You also continue to tell *me* what I'm thinking,
Preposterous. This is where your comprehension absolutely fails. Point out how and where I am telling you waht you are thinking.
The only thing that I think would appease you is some sort of level cap to TW, like having a maximum combined level value for participating in TW... remove the # of people allowed in the instance and give each side a 400 or 500 level cap, so they can't bring in any more than that total combined... I don't consider this fair, but it's more fair than resetting the map.
Ok, it is now apparent you completely misunderstand either what I'm saying or common use of English language. How is appeasing someone telling them what they are thinking? Please elaborate how you've come to this conclusion.
The statement you quoted of mine was a suggestion that I had just thoguht of that was different from the pointless 'reset the map' banter which the GMs have already said isn't going to ever happen. Saying 'reset the map' is a complete joke. The GMs are not going to reset the map. It's not going to happen. Does it help if it's repeated more than several times to sink in? And, how is that telling you what you're thinking?I read your messages. Can you be bothered to read mine?
If it's not apparent to you by reading my responses... *shrug*I post in forums. This one and others. That's why I post.0 -
Michael_dark - Lost City wrote: »
1) The GMs have said on several occasions that they do not intend or will not reset the map, ever.
So I hate to be a spoilsport here, but there are some things the GMs have said *will never happen* that have happened. Coughcough newserverwithexpansion cough. And while it's probably not because half the world spammed threads to "open new servers pleaseeee" in the months before, the whims of the company can't really be predicted.
That being said, I liked Mono's suggestion of the rebel button and aryanna's idea of having NPCs attack territories as well.0 -
Rillien - Heavens Tear wrote: »So I hate to be a spoilsport here, but there are some things the GMs have said *will never happen* that have happened. Coughcough newserverwithexpansion cough. And while it's probably not because half the world spammed threads to "open new servers pleaseeee" in the months before, the whims of the company can't really be predicted.
Yes, I'm aware of this. However, PW is an older game now, with the exception of any server merge, how many times has the map been reset here or on PW-Bejing? None that I'm aware of. Of course that may change, they're allowed to change whatever content they want at whatever time. Your character, your gold and all your items belong to PWI.I post in forums. This one and others. That's why I post.0 -
Michael_dark - Lost City wrote: »Your character, your gold and all your items belong to PWI.
http://www.perfectworld.com/about/terms
For those of you that need clarification of what Michael means.Too often we loose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown, BUT, it only takes 4 muscles to extend your arm and slap that mother#$@%#^! upside the head.0 -
Only warning I will give in here...
A discussion yes no problem.
But if I see anymore flaming in here I will close.[SIGPIC][/SIGPIC]0 -
PWI is far from dead.
But if you want competition through server merging then I suggest:
Lost City Merge with Heavens Tear.
You want TW competition? Wait until you see the 3 dominant guilds on lost city.0 -
I don't believe leaving things as they are right now is the best way to encourage more people to TW. I dont know what that is, but I have stated my ideas.
I don't expect any of them to be implemented, but I can suggest, and can discuss with those who are willing to do so.
I don't think any "merges" are a good idea. Too many chances for abuse - and merging PvP with PvE will result in a imbalance between players. Frankly I'm not sure who would come out ahead in a merge like that.
/End of comments
RedMenace
\tip of the hat, and a Big Wet Kiss on the Forehead to Michael_dark
\\walk with your head held highA human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects.
Robert A. Heinlein0
This discussion has been closed.
Categories
- All Categories
- 181.9K PWI
- 697 Official Announcements
- 2 Rules of Conduct
- 264 Cabbage Patch Notes
- 61K General Discussion
- 1.5K Quality Corner
- 11.1K Suggestion Box
- 77.4K Archosaur City
- 3.5K Cash Shop Huddle
- 14.3K Server Symposium
- 18.1K Dungeons & Tactics
- 2K The Crafting Nook
- 4.9K Guild Banter
- 6.6K The Trading Post
- 28K Class Discussion
- 1.9K Arigora Colosseum
- 78 TW & Cross Server Battles
- 337 Nation Wars
- 8.2K Off-Topic Discussion
- 3.7K The Fanatics Forum
- 207 Screenshots and Videos
- 22.8K Support Desk