Disappointed at PWI Server management
Monoftalmus - Heavens Tear
Posts: 701 Arc User
Hi,
This is for the management and whoever is making calls in opening new servers.
I have no intention to troll or sound negative saying that I do not support opening of new servers while not merging some of the old ones. Even tho PWI is best MMO i played so far b:victory
I really think pwi should consider merging few older servers pve/pvp as players get inactive while many quit, gold prices jump up as there are not enough players to keep the gold supply. This eventually results in less players having charms to go around and certanly it reduces the amount of willing to TW.
Lack of activity has shown that there are 2 or 3 factions on HT that seriously take TW and gather maybe 100-120 players per TW event. Is this a case of an active server? where only 2-3 factions compete where others just mess around bid for fun and play alts in those wars that cant field 50 players? This makes total TW players on HT about about 300-400 in many diff guilds. In Other competitve MMO's they merge servers very fast if needed.
I dont know should I continue to play PWI at all if this situation continues b:surrender
More in favour of merging old servers; PWI map is literaly Empty if you dont count West Arch cat shops and few major cities that have 20-50 players there during the day (Plume, Etherblade, Lost and 1000 Streams City, DWP). Heaven and Hell are empty as there is nothing for players there, mobs dont even give any decent XP compared to OHT instances, and mobs drop nothing of value but coin and dq items, and maybe mob level 106 will drop LEVEL 80 things that are just for the NPC.
Those nice cities in the air or somewhere on map in sage/demon world dont even have a Banker or any life whatsoever, there is no need for a player to even go there unless to travel if there is BH.. no daily to pick up etc. Why Is everything so Pushed in Arch I really have NO IDEA. But its not even pretty site, PWI schol teacher and BH guy all in same spot. Then CS WQ npcs.. move them around - place some in 1k or in Sage demon World etc.
Also, if TW is not getting more active - I would praise the gods if there would be Weekly Event where Sages would kill demons in Demo or Sage world Invasions with nice rewards for the winners. That could be done as TW instance or something like Archo invasion etc events it would certanly remind everyone this is a game and that players should not be tied up the guild cults that in some cases are ilegal botherhoods LOL - being sage demon is not faction base.
I heard but I dont know whats the situation in some other older pvp pve servers in PWI but I would like to know how some of them feel about Mergging servers or Reseting TW maps in hope for more activity.
best regards
mono
This is for the management and whoever is making calls in opening new servers.
I have no intention to troll or sound negative saying that I do not support opening of new servers while not merging some of the old ones. Even tho PWI is best MMO i played so far b:victory
I really think pwi should consider merging few older servers pve/pvp as players get inactive while many quit, gold prices jump up as there are not enough players to keep the gold supply. This eventually results in less players having charms to go around and certanly it reduces the amount of willing to TW.
Lack of activity has shown that there are 2 or 3 factions on HT that seriously take TW and gather maybe 100-120 players per TW event. Is this a case of an active server? where only 2-3 factions compete where others just mess around bid for fun and play alts in those wars that cant field 50 players? This makes total TW players on HT about about 300-400 in many diff guilds. In Other competitve MMO's they merge servers very fast if needed.
I dont know should I continue to play PWI at all if this situation continues b:surrender
More in favour of merging old servers; PWI map is literaly Empty if you dont count West Arch cat shops and few major cities that have 20-50 players there during the day (Plume, Etherblade, Lost and 1000 Streams City, DWP). Heaven and Hell are empty as there is nothing for players there, mobs dont even give any decent XP compared to OHT instances, and mobs drop nothing of value but coin and dq items, and maybe mob level 106 will drop LEVEL 80 things that are just for the NPC.
Those nice cities in the air or somewhere on map in sage/demon world dont even have a Banker or any life whatsoever, there is no need for a player to even go there unless to travel if there is BH.. no daily to pick up etc. Why Is everything so Pushed in Arch I really have NO IDEA. But its not even pretty site, PWI schol teacher and BH guy all in same spot. Then CS WQ npcs.. move them around - place some in 1k or in Sage demon World etc.
Also, if TW is not getting more active - I would praise the gods if there would be Weekly Event where Sages would kill demons in Demo or Sage world Invasions with nice rewards for the winners. That could be done as TW instance or something like Archo invasion etc events it would certanly remind everyone this is a game and that players should not be tied up the guild cults that in some cases are ilegal botherhoods LOL - being sage demon is not faction base.
I heard but I dont know whats the situation in some other older pvp pve servers in PWI but I would like to know how some of them feel about Mergging servers or Reseting TW maps in hope for more activity.
best regards
mono
Fortune favors the brave
facebook: facebook.com/WorldOfDrakons
forum: dragons-pwi.forum-motion.net
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forum: dragons-pwi.forum-motion.net
Post edited by Monoftalmus - Heavens Tear on
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Comments
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Well for one, servers are far from inactive, go ahead, make a char on every single one of them, they aren't inactive in any way
Also considering that it is a FREE (you never have to pay for any of this you know) servers are amazingly maintained, other then the dw crash a few weeks ago server have never had a real problem (which I even say pwe has amazing uptime)0 -
For me PWI still doing good so far.
(except those power level sale and end game packs)
These new server quiet a weird strategy though. b:surrender
But from all mmo i played, PWI still doing good and won't struggle for new player. (for now)
Because many people on these game want to be the best, so many of them who move to new server just want another chance to become the first.
Probably they will return to old server after seeing that most cash shop user would win on new server.[SIGPIC][/SIGPIC]
Sorry i speak engrish b:chuckle
Nickname doesn't have anything to do with sailor but related to a folklore
Use search, it was your best friends to avoid many suffering in internet...0 -
1) TWs for the largest factions SUCK because there are too many smaller factions and no real motivation for others to put together a real TW faction because several other factor guilds already exist. Salary leechers also contribute to this effect.
2) Servers aren't empty, they just appear to be because of BH. Most of the activity is either in BH instances, Frost or at the center of arch.
I agree things need to change, but server merges would probably cause more people to quit than anything else.I post in forums. This one and others. That's why I post.0 -
Once again, server merges are far from a good thing, they're usually a worse case scenario for any MMO. Please educate yourself about online games...
TW only affects a relative small proportion of the player population, really lame as reason for a measure that would have far reaching consequences for all. Also, as other posters have pointed out, the larger part of the map has become empty because BH has made grinding obsolete as a leveling method.0 -
I do agree with all you guys but I was refering to player population that is high level and does do TW/pvp and spends money and most of its time and effort in PWI.
So I kinda missed to point this out in the main post.
I hate to say but, 1 player that is 100 with his gear +5 or more is more serious and of more of a value to PWI in my opinion than 10 others that are in 80s with gear +2. Why? Because he will support PWI economy if not by gold then at least by catshoping and making money to keep up with others. Treating game more seriously while having fun is a good thing, and serious players make MMOs great.
I think that TW/pvp affects 90% of PWI money making agenda, players that spend and support PWI with most of its income do TW. So I kinda hold my pledge to players cashopers that DO TW, as when you have more TW factions that are bigger there is more of life and everything when you log on for everyone else.
If there was to be no more TW i think pwi would go with 2 servers for all other players that in most cases, if they dont TW or pvp - dont spend money to support pwi for example (or if they do, they dont even reach not close to be compared to TW pvp players etc).
I still believe something needs to be done as this way most players that have invested the most time effort and money in PWI, making it so popular - are getting the short end in a way.
Mayber reseting TW maps would have some new players to step up and make some new moves they wouldnt before etc.
I dont, however agree that players are in instances, as I check on HT in top TW factions during the day you can hardly find more that 20men out of 100 online doing intances at the same time. Others just scatter around if there is nothing more to do they log off or get on alts if they are 100+ etc. Its sad that I just, beside friends, and TW, bh maybe, dont have much or anything else to do.. getting level 102 is a joke.Fortune favors the brave
facebook: facebook.com/WorldOfDrakons
forum: dragons-pwi.forum-motion.net0 -
Wanna non-empty servers? Go to russian's PW U will feel that is it - overloaded server.
Look this - it's line in Cube's room 49... Wanna same in PWI?0 -
And about TW... Sure, it's IMHO, but if number of lvl3 lands owned by one faction will be limited, it can help. Because no reason for super-strong "all in one" faction - lot of small faction - lot of TW. b:surrender0
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Monoftalmus - Heavens Tear wrote: »Mayber reseting TW maps would have some new players to step up and make some new moves they wouldnt before etc.
Uh... are you actually serious? Did you actually work your way to 101 or did you bot?
Sorry, factions earned the territories they control through hard work, a lot of expenses and through loads of drama. You would just have that wiped clean. lol. How about you start with your gear... just clear all the refines and sockets of all shards. That'll give lower levels the ability to more easily compete with you. Sound fair?I dont, however agree that players are in instances, as I check on HT in top TW factions during the day you can hardly find more that 20men out of 100 online doing intances at the same time. Others just scatter around if there is nothing more to do they log off or get on alts if they are 100+ etc. Its sad that I just, beside friends, and TW, bh maybe, dont have much or anything else to do.. getting level 102 is a joke.
You're just checking the top factions? Yeah, of course most 10x are either afk, playing alts or doing soemthing else. The server is mostly compromised of people UNDER 80. So while you're sitting there in your top faction, you fail to see or even realize what 90% of the server is really doing. Maybe it's time for you to roll an alt.I post in forums. This one and others. That's why I post.0 -
Monoftalmus - Heavens Tear wrote: »I do agree with all you guys but I was refering to player population that is high level and does do TW/pvp and spends money and most of its time and effort in PWI.
So I kinda missed to point this out in the main post.
I hate to say but, 1 player that is 100 with his gear +5 or more is more serious and of more of a value to PWI in my opinion than 10 others that are in 80s with gear +2. Why? Because he will support PWI economy if not by gold then at least by catshoping and making money to keep up with others. Treating game more seriously while having fun is a good thing, and serious players make MMOs great.
I think that TW/pvp affects 90% of PWI money making agenda, players that spend and support PWI with most of its income do TW. So I kinda hold my pledge to players cashopers that DO TW, as when you have more TW factions that are bigger there is more of life and everything when you log on for everyone else.
If there was to be no more TW i think pwi would go with 2 servers for all other players that in most cases, if they dont TW or pvp - dont spend money to support pwi for example (or if they do, they dont even reach not close to be compared to TW pvp players etc).
I still believe something needs to be done as this way most players that have invested the most time effort and money in PWI, making it so popular - are getting the short end in a way.
Mayber reseting TW maps would have some new players to step up and make some new moves they wouldnt before etc.
I dont, however agree that players are in instances, as I check on HT in top TW factions during the day you can hardly find more that 20men out of 100 online doing intances at the same time. Others just scatter around if there is nothing more to do they log off or get on alts if they are 100+ etc. Its sad that I just, beside friends, and TW, bh maybe, dont have much or anything else to do.. getting level 102 is a joke.
Perhaps, instead of merging a couple servers, they should instead limit the amount of land a tw faction may own. It is pretty sad watching, week in and week out, those other tw factions trying to get land and struggling for, if they are lucky, 30 minutes only to lose. I, for one, wouldn't mind seeing more colors on the map. Or heck, like you said, having them reset the tw map every month or something. Just for fun if they did, I'd even get my faction involved. Sadly though, I don't see that happening anytime soon.
Also, don't discredit those 10 level 80s with only +2 gear... You never know what they may have in their banks. Its quite possible that those 10 level 80s will end up spending more money on this game than that single level 100. I can't tell you how many times I've heard people say they won't spend anything on this game, yet do it anyways and then end up spending way more than they thought they would.
I've been on both sides of the cash shopping argument. I've spent a lot of money on this game, and yes I have also said I would quit spending. My stipulation was for them to fix bugs before I spent another dollar. The last time I charged zen, it was after a huge set of bug fixes.
Keep in mind, there are people out there that don't care about having the so called "endgame gear". Also keep in mind, some of the Anni/Coral pack items can be farmed in game. Helm of Holy Punishment I can tell you for sure is possible to get without paying an arm and a leg for it. If you have the patience, as I've seen a few people on HT with the 3* version of that helm, you can get it. Not everyone likes to cash shop their gear, refines included. I can give you a list of names of people who have made it to 100 without a single refine on their armor... Yet they cash shopped a lot of levels and other items. Does that mean they are less important to the game's standards?
Bear in mind, we all have our own playstyles, and with that our own ways of spending said zen that's charged. PWI is free to play, pay to win if you so choose it to be. On a PVE server, its expected that the PVP aspect would be lacking though, if I'm not mistaken._Jaysun_'s Wife
Heaven's Tear--
Retired
[SIGPIC][/SIGPIC]
For all those that told me Lunar Gold wasn't worth the hassle of farming... but now have the Nirvana versions... I laugh at you. Hypocrites.0 -
My thread is one sided trying to focus on top players that play with me mostly, and that wanna do things after 100 and have more fun after 16 months of game.
As for the other guy asking me of boting, hmm. I have anniversary mount if you know what that is and i was level 100 5-6 months ago. And one of the first sage bms on my server.
I will also swich games before making one more char doing same things I had to do for my main.Fortune favors the brave
facebook: facebook.com/WorldOfDrakons
forum: dragons-pwi.forum-motion.net0 -
There are plenty of lvl 100+ on HT server. The one's in the 3 landholding Factions make up a small percentage of the number, the rest are either in smaller TW factions or are not interested in TW at all, so are in Factions with friends.
Uninteresting or boring TW's for the major landholders is normally their own fault and not PWI.
They want the non lander holders to attack them every week to fuel their own fun and what happens when that does occur ? They no show other landholders just to roll the smaller factions in 10mins ... Then complain next week when no one bids on them.
Sorry but unlike landholders others dont get TW pay to help cover a bit of charm cost. So cant really expect them to bid every week at their own cost of $ or GC just so you can have fun .
Bit of advice for people wanting more active, fun TW:
Man up and defend the ganks. Defend all 3 lands even if it means you might lose 3.
More colours on the map = more fun TW for all (including the current landholders)
More Factions getting TW pay = more players being able to afford to TW each week
^^ Sadly that is not going to happen with the current TW system. Since its all about Greed and not fun.0 -
ShadowsWrath - Heavens Tear wrote: »Uninteresting or boring TW's for the major landholders is normally their own fault and not PWI.
Sorry but unlike landholders others dont get TW pay to help cover a bit of charm cost. So cant really expect them to bid every week at their own cost of $ or GC just so you can have fun .
You're sadly mistaken. It's not the fault of the factor factions... they have to work hard to get what they do, and TW salary barely covers any costs. You can do a couple HH runs in one day and make more money than you can from TW pay. Saying that salary is anything significant is a cop-out.
Players are too greedy, self-absorbed or controlling, want their own little group of people to feel strong over, so a majority of the high levels are off controlling their little nub guilds instead of banding together and working towards a common goal. If a good sized group of 10x would actually TRY to get together to fight one of the larger land owners, they could probably take some land.
Of course it's the majority of lazy players who want to stick to their safe non-factor guildls and dono't participate that is the problem. Some people just aren't even willing to put up with the effort, so they come up with suggestions like "reset the map" instead of working hard to form a group who can take it.I post in forums. This one and others. That's why I post.0 -
Michael_dark - Lost City wrote: »Uh... are you actually serious? Did you actually work your way to 101 or did you bot?
Sorry, factions earned the territories they control through hard work, a lot of expenses and through loads of drama.
I always b:laugh when I hear this. Walking 1 or 2m to get your creditcard must be some hard work indeed.b:laughb:laughb:laugh0 -
Michael_dark - Lost City wrote: »You're sadly mistaken. It's not the fault of the factor factions...
Sometimes yes it is their own fault.
No showing for what would be the 2-3 hour Fun TW's they scream for, just so they can be bored rolling others in 20 minutes is no one else's fault but their own.
Cant blame other Factions for not being strong enough to give them fun TW's, when they sometimes no show the Factions that are strong enough.. Slighty hypercritical IMO.
Fun takes 2nd place to greed from both sides0 -
first major flaw of this thread, merges are for severely underpopulated servers indicating a dying game.
pwi is not a dying game.
an opposite example is a p2p grandfather of MMOs, iRO (you can google its full name yourself)
they are merging all 3 servers because well.. what do you know? its lacking a ton of players.[SIGPIC][/SIGPIC]
advice to fledgling archers:
Going sage is like drunken sex, at first she may look good, but when you wake up the next morning; you'll look at her and go WHAT HAVE I DONE.0 -
As long as PWI keeps on making money from opening new servers, it will continue to do so. This is purely a financial decision backed by past statistics, nothing else.0
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Michael_dark - Lost City wrote: »You're sadly mistaken. It's not the fault of the factor factions... they have to work hard to get what they do, and TW salary barely covers any costs. You can do a couple HH runs in one day and make more money than you can from TW pay. Saying that salary is anything significant is a cop-out.
Players are too greedy, self-absorbed or controlling, want their own little group of people to feel strong over, so a majority of the high levels are off controlling their little nub guilds instead of banding together and working towards a common goal. If a good sized group of 10x would actually TRY to get together to fight one of the larger land owners, they could probably take some land.
Of course it's the majority of lazy players who want to stick to their safe non-factor guildls and dono't participate that is the problem. Some people just aren't even willing to put up with the effort, so they come up with suggestions like "reset the map" instead of working hard to form a group who can take it.
There are plenty of factions on each server that are actively trying to get enough high levels together, level their members and equip them for TW. It's increasingly difficult to *keep* a group of "I want to TW, and challenge the big faction" people together, because the months and months it sometime takes to build a group to challenge the Big Boys is past the attention spans of players who are here to have fun. They quit, and join the Big Faction, "cause I wanna kill stuff NAO".
Especially when many of the "big" factions exhibit amazingly un-sportsmanlike behavior (fake bidding, intentional charm-****ing of up-and-coming factions <"to teach them a lesson, LOL">, and no-shows).
There is no real reason why *not* to reset the map every 6 months or so - it would give the dominant factions a way to *prove* their dominance (instead of simple inertia, which is how most of 'em stay where they are) and newer factions have a sporting chance.
If you want a good fight, then why is this a problem for you?
If you're so good, why is occasionally leveling the playing field such a threat?
I'd like a good fight myself. I'm not that interested in becoming a Land Baron - I just want a chance to have a entertaining battle. Winning would be a bonus.
RedMenaceA human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects.
Robert A. Heinlein0 -
Michael_dark - Lost City wrote: »Of course it's the majority of lazy players who want to stick to their safe non-factor guildls and dono't participate that is the problem.
Some of us could give a rat's **** to TW not that we don't want to, but we have lives that we can't just throw away for a game.
A way to do it is to have a character jump. Have an event to move a character from one server to the next. That will solve the issue.I do as the Romans do, I wash my hands of thee.0 -
Redmenace - Heavens Tear wrote: »There are plenty of factions on each server that are actively trying to get enough high levels together, level their members and equip them for TW. It's increasingly difficult to *keep* a group of "I want to TW, and challenge the big faction" people together, because the months and months it sometime takes to build a group to challenge the Big Boys is past the attention spans of players who are here to have fun. They quit, and join the Big Faction, "cause I wanna kill stuff NAO".
Especially when many of the "big" factions exhibit amazingly un-sportsmanlike behavior (fake bidding, intentional charm-****ing of up-and-coming factions <"to teach them a lesson, LOL">, and no-shows).
There is no real reason why *not* to reset the map every 6 months or so - it would give the dominant factions a way to *prove* their dominance (instead of simple inertia, which is how most of 'em stay where they are) and newer factions have a sporting chance.
If you want a good fight, then why is this a problem for you?
If you're so good, why is occasionally leveling the playing field such a threat?
I'd like a good fight myself. I'm not that interested in becoming a Land Baron - I just want a chance to have a entertaining battle. Winning would be a bonus.
RedMenace
Anyhow, for the OP, the servers are doing fine. They don't need to merge just because a lot of people on PVE servers aren't doing pvp/pk. Sounds like a rant from another 100+ who ish bored and don't know what to do.0 -
Yeah, I think everyone is undervaluing the amount of work it takes to keep such a TW-able faction together, especially if you do not own land and are attempting to be up-and-coming. Get too many conflicting ideas/personalities, and things fall apart, but you don't have land or anything other than the *promise* of TW to get people to join.
Most of the major landholding factions are have players who have been around since CB, when it was far easier to form ties with people.
My last faction was level 3, had around 150 members. There were quite a good amount of level 90s, and the top 80-100 members were 75+ and leveling quickly. Now this faction *probably* could have become one of those bidders that did it for 'the experience', never winning but potentially being able to help out in a gank or whatever...the problem? Hardly any of them wanted to TW. And getting a full 80 online at the same time would have been difficult.
I would imagine that much of the game's 'nonfactor, quiet' high levels are in factions such as these.0 -
Monoftalmus - Heavens Tear wrote: »Hi,
I really think pwi should consider merging few older servers pve/pvp as players get inactive while many quit, gold prices jump up as there are not enough players to keep the gold supply. This eventually results in less players having charms to go around and certanly it reduces the amount of willing to TW.
LOL. You do know that if you merge in the gold sellers from the other server... you're also merging in the gold buyers. So chances are... you'll just average the gold prices from the merged servers. And since most of the server's prices are the same... gold price won't change.
But from the tw perspect... there will be more of it between higher levels. With that there will be more charm burn... so in this aspect you'll see even more people walking around charmless since they burned all of it in tw. And with the higher charm burn... you might even see higher gold price. And with the higher price only the rich will tw... and everyone else will be charmless and be used for target practice.1. If I kill you; do something about it yourself, don't go complaining to my wife.
2. If you have less kill counts then me, don't expect me to take pk advice from you.
3. If you are hiding behind an alt, don't expect me to acknowledge your existence.
Tokichiro - Heavy Armor Fish / Kiyoshi - Dual Blade Elf0 -
JanusZeal - Heavens Tear wrote: »Think the non-factor thing is self-descriptive from his post. Join a major faction, then look down your nose at others who actually like their "non factor" ones. If the e-peen stuff wasn't so hilarious (in a laughing-at-him sort of fashion) I would have blacklisted him already.
Anyhow, for the OP, the servers are doing fine. They don't need to merge just because a lot of people on PVE servers aren't doing pvp/pk. Sounds like a rant from another 100+ who ish bored and don't know what to do.
Every time he says "non-factor" I drink. An hour on the forums is enough to get me good and hammered, these days.
If only one or 2 of these self-appointed experts would break away from their comfortable positions, and start a new faction, and build it to something good. That would really prove something - and would be a good challenge.
Or a handful of these "bored" high-lvl players re-roll another char, and work it up, and do it all over again. That would be a good challenge as well.
<sigh>
Sometimes it's just easier to tell everyone else how they're doing it wrong, than to show them how to do it right.
I prefer to lead by example.
RedMenaceA human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects.
Robert A. Heinlein0 -
forgot to add that in my last tw against tao... i notice around 5 of them charmless at one point or another during the tw (the same can probably be assumed for enrage). and this is with 1-2 real tw per week. merging the server would greatly increase that. so if even the top factions can't afford to charm everyone for 1-2 tw... what you think will happen when there is 3-4 or even 5-6 tw per week. combine that with the decrease of land pay since there are more guild on the map... you'll see half of the current guild's tw population charmless. and after a while the charmless will be kicked and the charmed will be merged. so we'll be back to where we are now... except with higher gold prices. so... let me ask you this... are you going one of the charmed or charmless.1. If I kill you; do something about it yourself, don't go complaining to my wife.
2. If you have less kill counts then me, don't expect me to take pk advice from you.
3. If you are hiding behind an alt, don't expect me to acknowledge your existence.
Tokichiro - Heavy Armor Fish / Kiyoshi - Dual Blade Elf0 -
I think Lost City would pretty much crash if we merged with Harslands. To damn crowded already ;/
The map might be empty since no one does quests or grind anymore, but most server are very active and merges would pretty much make it unbearable with all the lag b:surrender
Also why the hell do people think re-setting the map is cool ;(
There is a lot of money and time spent behind a big successful faction. Dont think people get that leaders often have to sit on their work/classes and try to plan and organize strategy's for TWs and sort out dramas over a videogame lol. But not just investment from the leaders. All these wars that made a faction grow bigger, they required a lot of money from the members. Players often have to charge gold to cover for TWs, or you have to spend hours farming to get money to participate in TW. Salary will never cover a full TW weekend even in the biggest faction.Than there is all the time invested from people helping factions get geared up for TWs.
So just re-setting a map is basically like re-setting someones lvl 11 sage/demon skill.Or its like asking someone to give back their refines, skills or gear they spend money and time getting so other players that didn't invest anything can have a chance 1v1. Its obviously not cool and to me it feels like stealing.0 -
Redmenace - Heavens Tear wrote: »There are plenty of factions on each server that are actively trying to get enough high levels together, level their members and equip them for TW. It's increasingly difficult to *keep* a group of "I want to TW, and challenge the big faction" people together, because the months and months it sometime takes to build a group to challenge the Big Boys is past the attention spans of players who are here to have fun. They quit, and join the Big Faction, "cause I wanna kill stuff NAO".
Yeah, agreed. A lot of people would rather just join a faction already there rather than actually put up with the effort, drama and greed.
Of course there is the case of the 'super-faction'... we had CQ on Lost City for a while, adn there's not really much you can do when all of the strongest contenders were spread out in a dozen smaller mid size factions. I'm glad that they handed the map back to the server, but now we'll also never know if the leveling advantage would have ended up balancing things out in the end.
With the super fast leveling, everyone racing to the 'end-game', there should be a lot more people on each server that are high 9x and 10x and would make a difference in real TWs. CQ disbanded shortly before all of the recent changes, and it's questionable if they still could hold all of their land as other factions have indeed grown stronger in that time, but there's no way of really knowing for sure.Especially when many of the "big" factions exhibit amazingly un-sportsmanlike behavior (fake bidding, intentional charm-****ing of up-and-coming factions <"to teach them a lesson, LOL">, and no-shows).
There is no real reason why *not* to reset the map every 6 months or so - it would give the dominant factions a way to *prove* their dominance (instead of simple inertia, which is how most of 'em stay where they are) and newer factions have a sporting chance.
If you want a good fight, then why is this a problem for you?
If you're so good, why is occasionally leveling the playing field such a threat?
I'd like a good fight myself. I'm not that interested in becoming a Land Baron - I just want a chance to have a entertaining battle. Winning would be a bonus.
RedMenace
Why not just completely reset the server? That would be much more fair. Put everyone back at lvl1. Let everyone race to the npc lands, and then everyone would have a good fight and that would level the playing field just like you ask?
Sure, on the newer servers, I can see and sympathize with your point of view. On any of the older servers, you're basically telling me that there are only 200 endgame players that are factor, they're all in one guild and there aren't enough well geared 10x on the server that could take them on. Sorry I don't buy that. Especially if your map is dominated by one faction, there has to be more than enough people that *could* pose a threat to them if they would put the time and effort into learning TW.
Maybe I'm wrong. Maybe there aren't enough people on your server to form a faction as strong as the dominating one, if that's the case... read my above paragraph on super factions.JanusZeal - Heavens Tear wrote: »Think the non-factor thing is self-descriptive from his post. Join a major faction, then look down your nose at others who actually like their "non factor" ones. If the e-peen stuff wasn't so hilarious (in a laughing-at-him sort of fashion) I would have blacklisted him already.
Reading deficiency much? Guess insults work if you don't actually have a vaid comment to post. Even RedMenace who tends to troll a bit actually had something saying worth debating. You're just.... an idiot.I post in forums. This one and others. That's why I post.0 -
Redmenace - Heavens Tear wrote: »Every time he says "non-factor" I drink. An hour on the forums is enough to get me good and hammered, these days.
If only one or 2 of these self-appointed experts would break away from their comfortable positions, and start a new faction, and build it to something good. That would really prove something - and would be a good challenge.
Sometimes it's just easier to tell everyone else how they're doing it wrong, than to show them how to do it right.
I prefer to lead by example.
RedMenace
I guess I have to dictate that I've spent most of my gaming time in PWI in so called "non-factor" guilds. It's not an insult or some e-peen thing, it's just the truth whether or not anybody likes facing the truth around here. If we got on a larger faction's KOS, we'd mostly die. We could try killing them, but they would just mostly lol. The last two factions I was in fell under this category because it was mostly a leader's guild of small friends who wanted to keep it that way and didn't have any serious intentions of becoming something larger.
Can you individually make a difference on the server, or can your faction make a difference in the scheme of things on a server? This is what determines if you are considered a Factor or not. Not some e-peen contest.
Some factions are led by people who consider guild chat to be their MSN, and that's all they strive for, is their little chat program and to help people they can help. The first two factions I was in was like that, and I loved them to death, however we would never be a factor in world PvP or TW and we knew it, it was never our aspiration there either. There are far too many high levels that stay in far too many factions like this that don't care about TW that are part of your problem, however they don't see it that way and really aren't interested in anything but staying in their own little comfort zone, and I don't disagree with their decisions either.
If more people *had* the aspiration, the motivation and determination, they could probably get there now. There *has* to be more than 200 people NOT in the major dominating guild that can take on any of those members 1v1 and probably succeed , it's getting those members to come together to actually try to accomplish something when they may only be interested in what i've outlined above. *shrug*I post in forums. This one and others. That's why I post.0 -
I'm not gonna say much, but
For once I am in agreement with RedMenace. That's one thing. People complain about the TW maps and cry "Reset reset!" as if the current top factions did not work hard to get there. Admittedly, no, it doesn't take much to cash shop, but it takes far more effort than the OP seems to give credit for to take these cash shopping players, mix them up with the non-cash shopping ones and make them work together enough to stomp a few other factions into the ground and win themselves some land. It's not as easy as people say it is.
And I personally know faction leaders who refuse to bother in TW because it is a lot of work organising everybody if nothing else. Even if the TW is a seven minute steamroll, preparing it was not necessarily as easy.
Go, make your own faction, get it to level three, fill it up with high level players, and see if it's easy for you to get a seven minute steamroll and earn the map. I guarantee you it won't be.
Also, keeping with the TW theme:
Why do you think a TW reset changes anything? It changes nothing. Why?
Because the top guild will start to take land once they're able to, and will still steamroll over the smaller guilds who maybe nabbed some land while it was free. These people are skilled at TW, they are still as powerful as they were before, and in a few months or less, they'll still own all of the map, again, because they know what they're doing and are powerful enough to take over the map.
Congratulations, your server reset did not give smaller guilds the chance to own land for a long period of time, it just let them warm the land up for when the big factions decided they wanted it back.
On the note of server merges: no, now please grow a brain and learn why a server merge isn't a good thing.[SIGPIC][/SIGPIC]0 -
BarbHammer - Heavens Tear wrote: »A way to do it is to have a character jump. Have an event to move a character from one server to the next. That will solve the issue.
Yeah, that'll solve the issue. Hey, can I move my 101 BM to RT or the new Arch server? Yeah, then I can instantly be the top dog, eh? Fair. lolI post in forums. This one and others. That's why I post.0 -
TigerLily - Lost City wrote: »So just re-setting a map is basically like re-setting someones lvl 11 sage/demon skill.Or its like asking someone to give back their refines, skills or gear they spend money and time getting so other players that didn't invest anything can have a chance 1v1. Its obviously not cool and to me it feels like stealing.
TBH no.
Resetting the map would be just like what happens in 99% of RL team based competative events.
X Team spent time, moeny and effort to win the Superbowl doesnt meant they automatically win it next year or are put straight into the final.
The competition is reset and they have to earn that right again. RL competitions follow this premis because without it they become stale and boring, just like TW has become.
Note: That being said Im not saying the map should be reset, just that the arguement isnt as cut and dried as advocates on both sides make it out to be.
The whole TW system and PWI lack of enforcing its rules is broken, and a reset would only be a short term solution without solving any of its fundemental flaws0 -
Michael_dark - Lost City wrote: »Why not just completely reset the server? That would be much more fair. Put everyone back at lvl1. Let everyone race to the npc lands, and then everyone would have a good fight and that would level the playing field just like you ask?
See, now that's taking an idea to ridiculous extremes, to prove a point that was never made in the first place.
Build straw-man -> Destroy straw-man -> claim victory
Say you reset the TW map. All territories are back to mobs, and everyone has the same chance to dominate.
Do you really think *everyone* will stay in the factions they are in, just so they can grab the same lands all over again? Personally, I think a good chunk of the "high-level players" in the larger factions who think They can do a better job break off, form their own factions, and have at the fresh map.
Even if this *doesnt* happen - the smaller factions get a land or 2, and the Big ones get a land or 2, and the strategy becomes much more interesting. More interesting than "who do we gank this week?" and "what joke faction will bid on us and no-show?" which is the state of most of the maps now.
Actual battles, fought by people who want to fight, who each have a territory to defend - at least once.
But you seem to be saying that if you can't power your way past entrenched, overpowered factions (You *know* this is how they are - once a faction gathers up a good chunk of land, the high-levels leave their wannabe landholder TW factions in droves, and "join the winner", thereby making them stronger and stronger as time goes by) then you are, by definition, "non-factor", FAIL, and basically should un-install and go back to Pokemon.
I'd like for everyone to have a chance, and I'd like to encourage people to TW. Makes it more fun for everyone.
It's a game, you know. The concept here is to have fun and relax. Every other game, when they present you with a puzzle, gives you a chance (however small) to succeed.
RedMenaceA human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects.
Robert A. Heinlein0
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