Problems with Phschics

Man - Raging Tide
Man - Raging Tide Posts: 1,410 Arc User
edited February 2010 in Barbarian
I do a lot of fc and did a lot of Gamma. Lots of phschics end up coming, in Gamma they got themselves into trouble frequently, like 100k on first wave or something.

In fc i've started to notice things. I demon Roar, then 1/2 sec later the mob group is running at the psychic....

I alpha male and 1/2 second later the mob group is running at the psychic...

Its not my job to teach people how to play their class, but they must have some move that does a mini stun and resets aggro, after that the likelyhood of them dying, and zhen class like wizard or Archer dying is greatly increased.

Can anyone confirm or deny this, and tell me what skill it is so i can tell the phschics to stop being noobs.
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Post edited by Man - Raging Tide on

Comments

  • Venue - Lost City
    Venue - Lost City Posts: 102 Arc User
    edited February 2010
    try the psychich forum
  • Abrams - Raging Tide
    Abrams - Raging Tide Posts: 20 Arc User
    edited February 2010
    Psychic* >.<
    Anyway, it's probably a problem on their part. Tell them to turn off black voodoo, it's only good at pulling aggro in instances. Black voodoo should be something they use only when they're alone or pking.
  • volst
    volst Posts: 180
    edited February 2010
    http://www.ecatomb.net/skillpwi.php
    Glacial Shards aoe = 60% Immobilize (can't walk) for 4 seconds
    Earth Vector (1 spark) aoe = 85% Stun for 6 seconds
    Psychic Will (1 spark) = Physical Attack immune for 8 seconds
    Soul of Retaliation = Reduce/reflect damage (not by much though)

    Anyways, if they're already aoeing the mobs, chances are all their aoe are on their long **** cooldown. Just tell them not to use "Red Tide", and save the extra spark for "Psychic Will" or double spark (for invincibility) when trouble comes.

    And I'm not sure, but when casting "Diminished Vigor", the character disappears for a second almost like assassin stealth. Maybe have someone test that out.
  • WaffleChan - Sanctuary
    WaffleChan - Sanctuary Posts: 2,897 Arc User
    edited February 2010
    tell the idiot psychics not to black voodoo, alot of them tend to keep it on 24/7, and end up with aggro
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  • RedsRose - Lost City
    RedsRose - Lost City Posts: 12,354 Arc User
    edited February 2010
    Its not my job to teach people how to play their class, but they must have some move that does a mini stun and resets aggro, after that the likelyhood of them dying, and zhen class like wizard or Archer dying is greatly increased.

    Can anyone confirm or deny this, and tell me what skill it is so i can tell the phschics to stop being noobs.

    They should be using White VooDoo. It is the same concept of someone having to tell an Archer to take off their rings. Psychic's however can still do damage with White VooDoo so they need to learn to wait and use some of their debuffs before pounding into a group or mobs or a boss.
    volst wrote: »
    http://www.ecatomb.net/skillpwi.php
    Glacial Shards aoe = 60% Immobilize (can't walk) for 4 seconds 8 sec cooldown
    Sandburst blast = aoe w/ 6 sec cooldown
    Aqua Cannon = 80% chance to slow by 80% @ lvl 1, aoe with 8 sec cooldown
    Earth Vector (1 spark) aoe = 85% Stun for 6 seconds
    Psychic Will (1 spark) = Physical Attack immune for 8 seconds
    Soul of Stunning = stuns target when you hit (time of stun based on soulforce)
    Soul of Retaliation = Reduce/reflect damage (not by much though)

    Anyways, if they're already aoeing the mobs, chances are all their aoe are on their long **** cooldown. Just tell them not to use "Red Tide", and save the extra spark for "Psychic Will" or double spark (for invincibility) when trouble comes..

    Just an FYI --> Psychic's can spam aoes...and you missed some =D
    tell the idiot psychics not to black voodoo, alot of them tend to keep it on 24/7, and end up with aggro

    ^ This....Archers and Mages had/have to learn to deal with it...This applies to Assassins as well. b:surrender
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  • Man - Raging Tide
    Man - Raging Tide Posts: 1,410 Arc User
    edited February 2010
    You guys are kind of missing the point here. If they hit the mob for 1 million dmg I don't think the mobs should run at them immediately after roar or alpha male. I'm saying like Sage DB some of their moves reset aggro.
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  • MagicHamsta - Lost City
    MagicHamsta - Lost City Posts: 10,466 Arc User
    edited February 2010
    You guys are kind of missing the point here. If they hit the mob for 1 million dmg I don't think the mobs should run at them immediately after roar or alpha male. I'm saying like Sage DB some of their moves reset aggro.

    me sort of noticed it to in a few FC runs.
    the barb would alpha male/roar right in front of me....then all the mobs run straight at me.
    b:surrender
    T.T'
    (and this also happened a few times even with a level 9x archer also casting barrage....)
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  • LiXiuYi - Sanctuary
    LiXiuYi - Sanctuary Posts: 44 Arc User
    edited February 2010
    You guys are kind of missing the point here. If they hit the mob for 1 million dmg I don't think the mobs should run at them immediately after roar or alpha male. I'm saying like Sage DB some of their moves reset aggro.

    Easy solution: Ask the Psy to wait till the 60-70% HP mark of the mob hordes life, then run Earth Vector (Does decent dmg and stuns. Does not reset agro and may save your life), Sandburst (also Very nice dmg and will make it harder for you to get hit), and if they aren't dead by then use Glacial Shards. That should allow you to keep agro and with a bms hf, should have obliterated the horde safely.

    I haven't had a problem with that combo yet in FFC.

    b:thanks