Tideborns are overpowered

2

Comments

  • Bowlinbob - Lost City
    Bowlinbob - Lost City Posts: 3,446 Arc User
    edited February 2010
    tbh sins are a little OP.. cant defend something you cant see (unless you know they are there somewhere)

    9x sin oneshot me and disappeared <_< way too quick.
  • Sheyde - Sanctuary
    Sheyde - Sanctuary Posts: 91 Arc User
    edited February 2010
    Shey the error in your pvp is most likely located between your keyboard and chair.

    Every class can be deadly in PVP if you know what you're doing.

    Wow, you still owe me TT60 weapon you took away from me in PK
  • TheMagicPimp - Raging Tide
    TheMagicPimp - Raging Tide Posts: 1,946 Arc User
    edited February 2010
    The other choice is Archer, i saw them destroying everything in PK/TW, example is Wizzeled.

    1st of all , just for saying this you are just you have destroyed any chance of belief to your complaints from most of the ppl from sanctuary or ex-sanctuarians that know WIZZLED.

    2nd :
    -sins use LA , LA = crappiest armor end-game .
    -they have weak defenses both magical and physical just like archers , however they do not have a range advantage so it's normal to have something like stealth or they would be **** ;
    -one of the archer's best defenses is their evasion but they have a buff that increases that evasion by a large amount , sins do not .


    And truth be told that a psychic , while the skills are quite faster and more dmging than a wiz's skills on early - mid game , take note that the wiz skills are more weapon % reliant thus meaning they should still shine in terms of mag dmg later . Also the psy has no physical buff like the wiz earth barrier that doesn't have any consequences .

    There's nothing OP about them , just use your head & figure out how to counter them , master your class and learn their skills too as if they were your own .
    It's all about LoL,yo.
  • Niteshadow - Dreamweaver
    Niteshadow - Dreamweaver Posts: 14 Arc User
    edited February 2010
    ima lvl 58 and lost to a lvl 54 sin. so yeah, they're a bit overpowered. btw i don't see why ppl r so afraid of psy's. they r very squishy vs veno's.
  • Brigid - Harshlands
    Brigid - Harshlands Posts: 1,332 Arc User
    edited February 2010
    -one of the archer's best defenses is their evasion but they have a buff that increases that evasion by a large amount , sins do not .
    Magic doesn't miss. Misty Forest Rings are cheap and give +50% accuracy. Lunar Rings are expensive and give +50% accuracy. Evasion doesn't do jack. Archer's best defense is hitting first and hitting hard. Same goes for assassins, but they have stealth and we don't.

    What I think is the biggest unbalancing factor is the fact that you need to own territory to make awareness potions. An alternate means of obtaining them, or even a weaker version that's freely available, would go a long ways towards making Assassins less overpowered in world PvP. Never had any trouble with Psychics myself, but I'm an archer and they're squishy.
  • SilverCleric - Lost City
    SilverCleric - Lost City Posts: 1,969 Arc User
    edited February 2010
    AHHHH!!!! NO MORE QQ!!!!

    They are not overpowered they have a down side you know like sins and phy are squishy.

    I if you cant bet them join them. Just rerole. b:surrender
    [SIGPIC][/SIGPIC]

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    ★ A not so Retired Veteran of PWI ★

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  • Alzerius - Sanctuary
    Alzerius - Sanctuary Posts: 22 Arc User
    edited February 2010
    Well, the sad thing is...I kind of agree with them , rofl.
    For example, Earlier today I was questing...Bored...So i dueled this lv36 BladeMaster (I was 36, 37 almost 38 now). I two shot him. Yea, i said it, Two shot. Crit.711 and 917. First shot nearly killed him, second was for lulz and BOOM critical. I hit 4k crits regular unbuffed(mobs), buffed its like 4.35(mobs) or something, and don't get me started on sparks. Then, during fb19 I dueled my lv44 Heavy Armor BM friend for lulz. Beat him with 300something HP left. Second duel, he beat me.

    solution? RE-ROLL b:pleased

    -waits for QQ to rain down upon this thread-
  • Gasoline - Lost City
    Gasoline - Lost City Posts: 304 Arc User
    edited February 2010
    The other choice is Archer, i saw them destroying everything in PK/TW, example is Wizzeled.

    LOL archer is the weakest pvp class endgame unless you spend about 1 billion ingame coins on rank 8 than charge even more gold to +12 it.

    Average geared 95+ archer deals like 900 dmg on fully buffed high lvl wizards, than they get 1 shoot for 9000 dmg b:chuckle.

    Clerics aren't that amazing either, its a mainly a support class in pvp than can do well 1v1 if you spend loads on refines. You're only lvl 74 so i suggest go make a tideborn, both psy and sins are pretty promising skill wise and neither of them will cost a fortune on gear, if you wanna be able to compete against other classes.
  • Dark_Exile - Raging Tide
    Dark_Exile - Raging Tide Posts: 52 Arc User
    edited February 2010
    Originally Posted by Teh_fishey - Dreamweaver View Post
    The new race is OP. As an anonymous barb said a 9x or high 8x assassin hit
    4k then 4.5k on him, this is lvl 80 barb btw... (He said Lightaine [9x wiz] was only hitting for like 1k-2k and that was back when the barb was only 56 at the time)

    The sin just stealths right up to you, stuns you, kills you in a couple hits, then stealths back out, or to its next victim.

    There's not much we can do agaisnt sins at the moment.

    Then psychics, especially with the damage increase buff, hit extremely hard. A lvl 37 psychic killed another high 8x barb while they hit for an amazingly over powered 2.5k a hit and a little bit of kiting. (And that's on a barb with extreme defense and HP).

    RE-ROLL epicfaillamesaucenubcake if a psy that lvl is **** u..... omg i dont even wanna know how much magic stat that barb has ROFL.

    droppin an uncharmed barb my lvl in 6 seconds isnt OP it just means stay the **** away from me :P

    anyways point bein any class played properly can be claiimed as OP, sins are squishy as hell, they have massive drawbacks, attack power an attack lvl buff are huge advantages, but melee archer anyone??

    and as for the psy.... endgame u needa spent a tonne on refines 2 get good attack power..... its called soulforce, u aint got money dont even bother, yeh your strong at low lvls. but endgame without the funs u mite as well be lvl 60 goin up against lvl 90s.

    my 2 cents
    FLAAAAAAAAAAAAAAAME!!!
    Death is only the beginning.....

    Vae Victus
  • MagicHamsta - Lost City
    MagicHamsta - Lost City Posts: 10,466 Arc User
    edited February 2010
    anyways point bein any class played properly can be claiimed as OP, sins are squishy as hell, they have massive drawbacks, attack power an attack lvl buff are huge advantages, but melee archer anyone??

    melee archer?
    that be OP!
    especially when the archer can teleport, stunlock (stun, seal, sleep), go invisible, a form of BM's anti stun/slow sprint (maze step), and has no close range damage reduction!
    b:shocked

    b:chuckle

    they do seem a little bit....too strong....
    and they don't really have any PvP drawbacks....invisibility with no hard counters built into the game combined with their combination of stun, sleep, and seals pretty much gives them all the survivability they need.
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  • Magikrap - Lost City
    Magikrap - Lost City Posts: 289 Arc User
    edited February 2010
    melee archer?
    that be OP!
    especially when the archer can teleport, stunlock (stun, seal, sleep), go invisible, a form of BM's anti stun/slow sprint (maze step), and has no close range damage reduction!
    b:shocked

    b:chuckle

    they do seem a little bit....too strong....
    and they don't really have any PvP drawbacks....invisibility with no hard counters built into the game combined with their combination of stun, sleep, and seals pretty much gives them all the survivability they need.

    im hoping assassins will suffer teh same fate as LA classes (archers) late game
    although they will still be a pain in 1v1 pvp
    i dont see them doing to well in TW or mass PVP
    as soon as they pop out of stealth they will get stunned/nuked/pwned by the team members of the person they are targeting
    they kinda remind me of rikimaru from DOTA

    i dont see psychics as being overpowered
    they will be decent in TW though
    triple sparked, black voodooed glacial shards/sandburst blast should be hiting as hard as ice dragon
  • Nukesrus - Harshlands
    Nukesrus - Harshlands Posts: 665 Arc User
    edited February 2010
    I could be wrong, but I think it's impossible for any psy skill to hit as hard as Ice Dragon because of the way the skills are calculated.

    EDIT: Oh, if it was sparked, then yeah, most likely.
  • rikako
    rikako Posts: 340 Arc User
    edited February 2010
    well ofc ice dragon hits more, but permanently getting spammend with psychic spells is like getting hit by a truck
  • Nukesrus - Harshlands
    Nukesrus - Harshlands Posts: 665 Arc User
    edited February 2010
    Yeah true. Any magic class that casts as fast as a psy is just wrong lol.

    I'm looking forward to levelling mine once I hit 9x.
  • Dark_Fate - Harshlands
    Dark_Fate - Harshlands Posts: 968 Arc User
    edited February 2010
    Im mad now, since Rising tide came up Perfect world is a trash, not game anymore, Tideborns are overpowered, example? Assasin has bloodpaint which healing skill afterall, they an be invisible, WTF? they hhave weapon token quest, we have something like that? And psyhic, soul of stunning, magic character with arcane armor just like me cleric then What the f-u-c-k developers? If psyhic lvl 50 can defeat cleric lvl74? with shield on? he took 50% of hp with one attack, im just saying that New race is overpowered, and we don't have skills like that, im sure lots of people think same thing, cut off them, just like genie skills. People will start to quit, Developers instead of improving game they just adding new trash to cash shop.

    Dude a lvl86 assassin killed me.. wth stun imobilize sleep, decreasing my attack rate when i cast and attack they disappear... no clue what to do but finding an npc outside sz and zhen on it hoping he is in rage to get aoed... this is complete bs... of they debuff of psy that make us get daamge when we attack... so must we all be psy and assassins now?
    [SIGPIC][/SIGPIC]
  • Devoted - Lost City
    Devoted - Lost City Posts: 3,634 Arc User
    edited February 2010
    only thing i think should be changed is if you have a sin targetted and he stealths while fighting you can still see where he is. that way stealth is used for its intended reason: to sneak up on someone.
  • shroomz318
    shroomz318 Posts: 1 Arc User
    edited February 2010
    only thing i think should be changed is if you have a sin targetted and he stealths while fighting you can still see where he is. that way stealth is used for its intended reason: to sneak up on someone.

    but see thats why theres more then one version of stealth, theres a stealth for outside of combat, and one to get away from combat... they have it for a reason
  • FanFon - Dreamweaver
    FanFon - Dreamweaver Posts: 233 Arc User
    edited February 2010
    Dude a lvl86 assassin killed me.. wth stun imobilize sleep, decreasing my attack rate when i cast and attack they disappear... no clue what to do but finding an npc outside sz and zhen on it hoping he is in rage to get aoed... this is complete bs... of they debuff of psy that make us get daamge when we attack... so must we all be psy and assassins now?

    No it means go make your self a very nice barb, HA veno with a nix, or a fist bm cause so far apparently they can totally pown sins. (Not my opinion go look at the sin forum)
  • MoonUsagi - Heavens Tear
    MoonUsagi - Heavens Tear Posts: 4,377 Arc User
    edited February 2010
    Assassin
    If you remove or nerf stealth, didn't that make them died easily before even reaching arcane or archer ?
    If you remove or nerf teleport, didn't that make them lost the option to reach arcane or archer before killed ? (holy path ?)
    If you remove or nerf their stun, didn't that make them pretty much easy to die ?
    b:surrender
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  • Joshcja - Sanctuary
    Joshcja - Sanctuary Posts: 3,502 Arc User
    edited February 2010
    Shey the error in your pvp is most likely located between your keyboard and chair.

    Every class can be deadly in PVP if you know what you're doing and spend 10k usd on your toon.

    fixed ^.^

    seriously pwi is free to play pay to win
    Gifs are hard to make work here
  • Ephemerai - Sanctuary
    Ephemerai - Sanctuary Posts: 335 Arc User
    edited February 2010
    So assassins FAIL in PVE (and no one wants them) and they're overpowered in PVP (so they should get the nerf hammer).

    Anything else? Maybe everyone QQing should spend less time bashing Tideborn in general and more time learning how to play with them (pve) and against them (pvp).

    And sure, Tideborn might own certain classes/players in 1v1.. but think about how squishy we are. Both assassins and psychics almost certainly don't stand a chance when faced with 2 or more opponents - low HP and seriously fail defense ftw >.>

    So what if assassins can stealth and escape from combat? If they do that, have you suffered any losses (maybe some charm ticks, but what else)? How effective is that in things like TW? "Oh sorry guyz lul I tried! But I had to run away..." - that's not gonna cut it.

    Oh, and any skill you start casting before the assassin forces stealth will hit, I'm 90% sure of it. And just like YOUR (general you) buffs have cooldowns and durations, so do assassins'. Focused mind only lasts a minute at MAX, and there's a 90 second cooldown (so 30 seconds where they're "completely vulnerable" - and believe me, 25% at max doesn't help as much as you'd hope). Deaden nerves only works ONCE - if a sin is stupid or slow, it'd do NOTHING for him/her. Bloodpaint gives back only 2% of the damage you deal as HP, and since damage is nerfed in PVP, a sin would get negligible healing effect from bloodpaint in PVP. Shadow teleport (tele stun) has a pretty considerable cooldown and can't be spammed. Shadow escape (force stealth) has a considerable cooldown too - once they use it if they're stupid enough to show their face again before cooldown's over, they're screwed. And the chi gain skills? A BUNCH of our skill cost either 1 or 2 sparks. Subsea strike (extreme poison effect), power dash (+crit rate), headhunt (stun) all cost 2 sparks. shadow teleport (tele stun) and throatcut (seal; has a pretty damn long cast time too) cost 1 spark each. Don't know if I'm missing any.

    The point is, look at our disads too, not just our advantages. >.>
    [SIGPIC][/SIGPIC]
  • MoonUsagi - Heavens Tear
    MoonUsagi - Heavens Tear Posts: 4,377 Arc User
    edited February 2010
    Deaden nerves only works ONCE - if a sin is stupid or slow, it'd do NOTHING for him/her.

    Me see that happen a lot lol, escape from dead then died again in no time. b:laugh
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    Sorry i speak engrish b:chuckle
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  • MagicHamsta - Lost City
    MagicHamsta - Lost City Posts: 10,466 Arc User
    edited February 2010
    So assassins FAIL in PVE (and no one wants them) and they're overpowered in PVP (so they should get the nerf hammer).]

    *cough they can solo TT/BH, skip all the mobs in a BH/FB and probably TT cough*
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  • Uziel - Harshlands
    Uziel - Harshlands Posts: 38 Arc User
    edited February 2010
    b:chuckle I love these typical QQ sin owned me or QQ Psychic owned me post- Sins and Psychic's are glass cannons not only that but very CD orientated.

    I could list a large amount of flaws and disadvantages a Sin for one has in pvp and especially pve but there is no real point. What ever happened to complaining about Nix's bleed? Oh wait I remember people QQed and nothing happened- Nothing will happen in the case of Sin's and fail players saying they are to OPed for them since they can't 1 hit them or for some reason can't buy the pots to see sins in stealth.

    Good Game.
    Former BM Masakari
  • FireWizardEX - Dreamweaver
    FireWizardEX - Dreamweaver Posts: 463 Arc User
    edited February 2010
    they are most squishyer classes.
    sins are squishyer than archers duo to no range, however they have stealth and they usually do it when get low hp so u must control ur sin target when he gets low hp i mean sleep/stun/silence em. in dmg archers>>sins, and wiz/psy/venos+nix all >>psy dps

    psys are the squishyest class in game wihtout white voodoo, they squishyer than wizs/clerics, but tehy dont out dps wiz over lv79.

    is all about how to counter white voodoo/soulburn from psys and stealthing from sins b:bye
    [SIGPIC][/SIGPIC]
  • Accel - Raging Tide
    Accel - Raging Tide Posts: 673 Arc User
    edited February 2010
    *cough they can solo TT/BH, skip all the mobs in a BH/FB and probably TT cough*

    Not every player has the $ to throw out for the gear to solo.
    You can't see me b:avoid.
  • Sancrkf - Heavens Tear
    Sancrkf - Heavens Tear Posts: 51 Arc User
    edited February 2010
    me only want aoes that can actually target areas.....and don't require a target to cast...
    b:sweat

    +1

    and seems like I have to type some more cuz of the 10 characters thingy...
    Call me San.
  • Aydamn - Lost City
    Aydamn - Lost City Posts: 112 Arc User
    edited February 2010
    Assassins are decent, but I haven't encountered a single one that I've failed to oneshot yet. Squishier than archers.
  • Risingson - Lost City
    Risingson - Lost City Posts: 499 Arc User
    edited February 2010
    While I don't agree on the Sins being imba theme, I do think there is one thing about them that is a little wrong.

    They can buff themselves, fly, and even use Town Portal while remaining invisible. This shouldn't be. Stealth should go away whenever you use a skill. It's common sense. I'm shocked this hasn't been thought through, because I don't see any other explication for such a feature. Devs couldn't possibly want Sins not to reveal no matter what they do once they hit the Stealth button.

    That can lead to several abuses, but it's not a huge deal. Other than that, I still think Sins are a normal class, not overpowered or anything.
    Risingson - 7x Psychic
    Indalecio - 3x Cleric
  • Sint - Harshlands
    Sint - Harshlands Posts: 579 Arc User
    edited February 2010
    my problem with sins is, basically, that you cant actually run a lvl 59+ sin out of chi

    they can recharge 2 sparks at lvl 86, and it costs them 168 mana. cast is instant, meaning a sin can use it, headhunt, and regain another 150 chi in time to spark and demolish your ****.

    to be precise:

    tackling slash:
    50 chi, 15 sec cd.
    rising dragon strike, 150 chi, 30 second cd also, it cant miss, so you would use this anyway when fighting an archer/sin/fist bm
    inner harmony, regain 200 chi instantly. 60 sec cd.

    summed up, in 1 minute of fighting, a sin gets
    200 chi from harmony
    300 chi from rising dragon strike
    200 chi from tackling slash.
    100 chi from shadow escape. (invisible)
    total, 8 sparks, enough to double spark the entire time, if you take into account the hits per second (at 5 chi each, this counts for another 3xx chi during your fight.
    both rising dragon and tackling slash do dmg, so the double spark increases that too...

    by the way, tackling slash is a 9 sec immobilize, with 15 seconds cooldown... if you're getting owned by a melee, that is certainly nice. (it's identical to aim low, except it does a little less dmg, immobilizes 1 second longer, can not fail if it hits (aim low fails 10% of the time) and aim low costs 1 spark.)

    you can compare inner harmony (sin 59) to awaken (archer 100) harmony gives you 200 chi, takes 168 mana, cd 1 min. awaken gives you 400 chi, takes 1k mana cd is 15 minutes. neither do any dmg.