Chain Mail - Light Armor

Sneakret - Heavens Tear
Sneakret - Heavens Tear Posts: 618 Arc User
edited February 2010 in Suggestion Box
___Flying W.Q., with time to spare in abundance, I have to ask you all what you think of the concept of "Chain Mail" armor, essentially the inverse of Light Armor.

___Where Light Armor has lets say a 35% phys and 45% mag def, Chain Mail would have the exact swap at 45% phys and 35% magic def. No point so much in making it a suggestion as it like many before it will not be considered but hey, what do you think about this concept which gives LA users an opportunity to adjust their median for phys and magic defenses.

The primary focus of this chain set lies within it's standard application for Archers and Assassins but there are plenty of others who use light sets and could potentially have fun playing with this type of set up.





(edit) GM if you read this one please lock/move to suggestions, there's really no way around it as a concept that has been presented before.
(lastedit xD) thank you kindly Hawk
I can see what you see not,
Vision milky, then eyes rot.
When you turn, they will be gone,
Whispering their hidden song.
Then you see what cannot be,
Shadows move where light should be.
Out of darkness, out of mind,
Cast down into the Halls of the Blind.
Post edited by Sneakret - Heavens Tear on
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Comments

  • hawk
    hawk Posts: 971 Arc User
    edited January 2010
    Moved to suggestion box as requested!
  • Renza - Raging Tide
    Renza - Raging Tide Posts: 1,939 Arc User
    edited January 2010
    i was thinking of something exactly like this last night,

    while i was on my sin thinking *god this is friggin stupid* at the amount of damage i gota recieve per mob, can only kill 1-2 mobs then i gota rest for hp or just pot or use my hp powder which still involves waiting for battle mode to gtfo so i can rest a sec.

    eitherway having an armour like this i think is realy badly needed, light armour was never designed for sitting there tanking any mob damage physical wise, it is designed for taking slight bits of damage at a time not standing there getting battered by 1 mob, it confuses me why theres TB armour at lvl 15 or so quest reward and not any others.

    at pve a sin completly fails for withstanding damage, whole point is to dodge attacks and a 20% chance to dodge mob attacks in which they hit most the time and deal heavy damage is no good, pvp tho there far to good i think, eitherway, chain mail wud be a nice addition.
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  • ChaseyLain - Lost City
    ChaseyLain - Lost City Posts: 135 Arc User
    edited January 2010
    Seeing as you want an armor which is inbetween LA and HA the stats required for it would also change.

    Going halfway between LA and HA you would have these for resistances at level 90.

    Physical 1062
    Magic 870

    That sounds all fine and dandy but to make this balanced the stat requirements would also have to be changed. This would result in you needing approximately 150-160 STR to wear this which most archers would be offended just mentioning that idea to them.

    Also if this was made available to be fair you would have to make another set which splits Robes and LA.


    Physical 422
    Magic 1268

    72-73 Str requirement


    This would make archers rage because they think they have the right to stat pure damage and all equipments have to be changed to suit their needs so they would never use it. On the other hand Robe users would seriously consider adding an extra 20-25 points of str to increase their defense. All this would do is contribute to the archer "poor me the developers hate archers mentality"
  • DrDrakken - Lost City
    DrDrakken - Lost City Posts: 227 Arc User
    edited January 2010
    at pve a sin completly fails for withstanding damage.

    gah ever tried your bloodpaint b:sweat
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  • Chobsi - Heavens Tear
    Chobsi - Heavens Tear Posts: 540 Arc User
    edited January 2010
    Seeing as you want an armor which is inbetween LA and HA the stats required for it would also change.

    Going halfway between LA and HA you would have these for resistances at level 90.

    Physical 1062
    Magic 870

    That sounds all fine and dandy but to make this balanced the stat requirements would also have to be changed. This would result in you needing approximately 150-160 STR to wear this which most archers would be offended just mentioning that idea to them.

    Also if this was made available to be fair you would have to make another set which splits Robes and LA.


    Physical 422
    Magic 1268

    72-73 Str requirement


    This would make archers rage because they think they have the right to stat pure damage and all equipments have to be changed to suit their needs so they would never use it. On the other hand Robe users would seriously consider adding an extra 20-25 points of str to increase their defense. All this would do is contribute to the archer "poor me the developers hate archers mentality"

    ^This
    All of that is what I thought when i read it
    [SIGPIC][/SIGPIC]
    "Chobsi the only thing your good at is making your character look good, otherwise your fail"
    "Did that 95 BM just kill himself to your Herc? Mmm..Yep"
    "Oh that thing I thought was a statue, it 1 shot me, switch to your cleric please"
    "So that Hercules guy from the disney movie really aged well.."
    ~Chobsi b:cute
  • Sneakret - Heavens Tear
    Sneakret - Heavens Tear Posts: 618 Arc User
    edited January 2010
    That is a very good point and I think that the adjustment to stats would actually be a reasonable argument as well seeing as the player would need to make a decision as to whether or not they want more survivability against certain types of attacks.


    On the other hand, instead of strictly increasing the values of str required for the armor, it might in fact be best to reduce the str requirement from current LA and increase it's dex requirement. Basically still more str required to wear the heavier armor, but not such a drastic increase to say 140str and 80-90dex, it would be a break between the current values, same points, just redistributed. So instead of having such a large re-split you end up with those that have a more well noticeable trait between being a Dex full on DD and those that still had to trade out a bit more into Str to deal with mele damage.

    At the same time that provides issues for magic classes that want to have LA as they would have more difficulty in fitting to both a new LA/Mail stat allocation to wield a magic weapon.


    Side note: I totally spaced and just realized that instead of chain it would be scale-mail or plate-mail vs chain which is essentially what light armor actually is b:chuckle
    I can see what you see not,
    Vision milky, then eyes rot.
    When you turn, they will be gone,
    Whispering their hidden song.
    Then you see what cannot be,
    Shadows move where light should be.
    Out of darkness, out of mind,
    Cast down into the Halls of the Blind.
  • ChaseyLain - Lost City
    ChaseyLain - Lost City Posts: 135 Arc User
    edited January 2010
    That is a very good point and I think that the adjustment to stats would actually be a reasonable argument as well seeing as the player would need to make a decision as to whether or not they want more survivability against certain types of attacks.


    On the other hand, instead of strictly increasing the values of str required for the armor, it might in fact be best to reduce the str requirement from current LA and increase it's dex requirement. Basically still more str required to wear the heavier armor, but not such a drastic increase to say 140str and 80-90dex, it would be a break between the current values, same points, just redistributed. So instead of having such a large re-split you end up with those that have a more well noticeable trait between being a Dex full on DD and those that still had to trade out a bit more into Str to deal with mele damage.

    At the same time that provides issues for magic classes that want to have LA as they would have more difficulty in fitting to both a new LA/Mail stat allocation to wield a magic weapon.


    Side note: I totally spaced and just realized that instead of chain it would be scale-mail or plate-mail vs chain which is essentially what light armor actually is b:chuckle

    Just saying that would be a 50% split between the 2 in resists vs stats. I would not agree with lowering current strength requirements on existing equips because all that does is lets people put more into pure damage and doesnt make them have any kind of tradeoff for increased defense vs increased damage. There has to be a decent difference between stat requirements other wise they may as well remove all stat requirements from all equipment.
  • Sneakret - Heavens Tear
    Sneakret - Heavens Tear Posts: 618 Arc User
    edited January 2010
    Yea my bad I haven't worded that quite correctly, let me put out an example with some fake numbers as i don't know em.

    Ex: Lets say there's a current LA set with 80 str 80 dex req, the set has 40% phys and 50% mag resist

    Adjust the current set to require 70 str and 90 dex

    The Chain/Scale set at the same lvl would then have 90 str req and 70 dex req with the 50%phys and 40% mag resistances.

    This fits for classes seeking to add slightly more m def to their dex build as they aren't seeking to be hit but deal dmg first, as well as giving an option to others to tone down their damage and to acquire more P.def. making them softer against magic.
    Archer
    For an archer this provides a choice between getting some phys def if they find themselves being hit, or gives them mag def for if they are confident in the 3-4 shot down time for a mob or player, soaking the damage at range.
    Assassin
    For an assassin, the dex req is actually rather high and the str quite low, for this class it gives the opportunity to dull out a bit of their dmg to lets say go str and dex build with no vit, as hp shards are the most commonly added gem to LA. But it also provides an alternative just as an archer has to increase their evade, and their dmg output while now taking more dmg up front.
    Magic LA user:veno,cleric,wiz
    Not only does it provide a multitude of adjustments for these classes but it also makes stating to a different build considerably easier. I'd say more on the subject but as I play pure caster types or cap vit at some pt I can't really say, although I have yet to see a veno/cleric/wiz that has trouble equipping LA and a current level weapon
    I can see what you see not,
    Vision milky, then eyes rot.
    When you turn, they will be gone,
    Whispering their hidden song.
    Then you see what cannot be,
    Shadows move where light should be.
    Out of darkness, out of mind,
    Cast down into the Halls of the Blind.
  • MagicHamsta - Lost City
    MagicHamsta - Lost City Posts: 10,466 Arc User
    edited January 2010
    Also if this was made available to be fair you would have to make another set which splits Robes and LA.

    b:puzzled
    .....
    me shall call it....Cloth!
    b:chuckle
    me was thinking about teh "heavy padding" or something but cloth sounds more like a hybrid robe/LA set.
    xD
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  • Sneakret - Heavens Tear
    Sneakret - Heavens Tear Posts: 618 Arc User
    edited January 2010
    Added a poll Jan 17th, ty for stopping in hammyb:victory
    I can see what you see not,
    Vision milky, then eyes rot.
    When you turn, they will be gone,
    Whispering their hidden song.
    Then you see what cannot be,
    Shadows move where light should be.
    Out of darkness, out of mind,
    Cast down into the Halls of the Blind.
  • Lusca - Sanctuary
    Lusca - Sanctuary Posts: 754 Arc User
    edited January 2010
    Is a nice idea but when thinking about armor for sins instead of light armor i thought up like scale mail with a requirement of 0.5 str per level and 2.5 dex per level
    but it would have less physical defense than light armor but higher magic defense

    Now it would not be a assassin only armor(but would be styled after the tide born only armor you get from the quests) but it would be available to all classes, but due to the dex requirement it will mostly just be archers and assassins using this armor. This allows archers and assassins to put more points into dex increasing their attack and crit rates and it decreases the useless points they need to put into str.

    As for the people who say i'm just a pure build nut(which by be true when i play a dd class) just take a look at archers in 1-1 end-game and then say they don't need at least some form of boast.

    This armor would increase archer/assassins damage and also increase there magic defense but decreasing their physical defense. So archers and assassins would gain more defense vs magic class(which is what most sins and archers are meant to target in most games) but give them lower defense vs bm and barbs(classes that archers and sins are not meant to target in most games).

    For pve a higher magic defense would be great for archers but so great for sins due to having the decreased physical defense. But from what i can tell(my opinion might change later when there is more high leveled sins and sage/demon sin skills) assassins will be better in pvp than archers are so is only fair that archers get more of a boast in pve than an assassin. But barrage is awesome and makes doing rebirths much easier for an archer than an assassin so giving assassins a zhen skill for one of their 79 skills would be sweet.


    ok that is all i can think of for the moment, but one last thing, the reason i believe a higher magic resistance and lower physical defense than light armor is better than the OPs suggestion is because

    a) i have always believed pvp > pve, but that is just my personal opinion( i play a pve server because my friends that convinced me to play pwi had started here)

    b) i have never found grinding very hard at all on my sin, you just use pots. and now that i have started to level in the swamp aggro monsters spawning and hitting me with magic hurts more than the one i'm hitting slapping me in the face
  • Chobsi - Heavens Tear
    Chobsi - Heavens Tear Posts: 540 Arc User
    edited January 2010
    Why should Sins get their own armor?
    You guys have your own weapon.
    Just because Wizards or Clerics have a hard time in the lower levels grinding doesn't mean you hand them a hybrid AA/LA type gear.
    They obviously balanced the class with gear. imo.
    Archers wear LA because of the range, if it was as hard to kill them as HA and they could kite it wouldnt be fair.
    Sins have the teleports/stealth so they can get in close before a magic class/archer can kite/get range on them so its only fair that they have less survivability because if they have a higher magic def. and can teleport to casters it's not gonna be very balanced. If you feel that strongly about needing magic def.
    Shard
    Elemental Ornaments.
    [SIGPIC][/SIGPIC]
    "Chobsi the only thing your good at is making your character look good, otherwise your fail"
    "Did that 95 BM just kill himself to your Herc? Mmm..Yep"
    "Oh that thing I thought was a statue, it 1 shot me, switch to your cleric please"
    "So that Hercules guy from the disney movie really aged well.."
    ~Chobsi b:cute
  • Lusca - Sanctuary
    Lusca - Sanctuary Posts: 754 Arc User
    edited January 2010
    Why should Sins get their own armor?
    You guys have your own weapon.
    Just because Wizards or Clerics have a hard time in the lower levels grinding doesn't mean you hand them a hybrid AA/LA type gear.
    They obviously balanced the class with gear. imo.
    Archers wear LA because of the range, if it was as hard to kill them as HA and they could kite it wouldnt be fair.
    Sins have the teleports/stealth so they can get in close before a magic class/archer can kite/get range on them so its only fair that they have less survivability because if they have a higher magic def. and can teleport to casters it's not gonna be very balanced. If you feel that strongly about needing magic def.
    Shard
    Elemental Ornaments.

    well since the OP wanted more physical defense less magic defense i'm going to assume your talking to me, correct me if i'm wrong thou

    first i never said it should be a sin only armor, i even mention archers would use it as well, and while i said other classes could use it, they simply would not use it because of the dex requirement

    yeah we have our own weapon, so what?

    clerics and wizards don't have a hard time in low levels, they only people that think that are sooks that don't want to buy pots

    they obviously balanced the classes? you must be new to free-mmorpgs

    This next part confuses me a little, how would new armor make archers as hard to kill as BMs or barbs? The armor would refine for more hp than arcane but less than light and i'm guessing a lot would shard garnets to cover there loss of physical defense.
    Why does it not surprise me that it is a veno that complains it wouldn't be fair?

    I'll break this next part into two sections.

    For assassins sharding for magic defense is just stupid. As for not being balanced?

    oh no, an assassin has an advantage while fighting a magic user but is at a disadvantage when fighting a bm or barb b:shocked

    yeah sure, that so is not balanced at all. . .


    As for archers, sharding magic defense is again stupid. and i am sure most end-game archers would love to be able to use the 99 physical defense ornaments that grant the -0.05 interval when combined without lowering their magic defense.
  • Dags - Harshlands
    Dags - Harshlands Posts: 49 Arc User
    edited January 2010
    Why should Sins get their own armor?
    You guys have your own weapon.
    Just because Wizards or Clerics have a hard time in the lower levels grinding doesn't mean you hand them a hybrid AA/LA type gear.
    They obviously balanced the class with gear. imo.
    Archers wear LA because of the range, if it was as hard to kill them as HA and they could kite it wouldnt be fair.
    Sins have the teleports/stealth so they can get in close before a magic class/archer can kite/get range on them so its only fair that they have less survivability because if they have a higher magic def. and can teleport to casters it's not gonna be very balanced. If you feel that strongly about needing magic def.
    Shard
    Elemental Ornaments.
    Archers have 3 types of weapons that they can use, including 2 of their own. Every mag class has a choice between what like 3 types of weapons? BMs have a choice between fists, axes,spear and sword. Maybe all 4 if they like. Guess what Psychics and assassins have the choice of, 1 type of weapon. Your point?
  • Chobsi - Heavens Tear
    Chobsi - Heavens Tear Posts: 540 Arc User
    edited January 2010
    well since the OP wanted more physical defense less magic defense i'm going to assume your talking to me, correct me if i'm wrong thou

    first i never said it should be a sin only armor, i even mention archers would use it as well, and while i said other classes could use it, they simply would not use it because of the dex requirement

    yeah we have our own weapon, so what?

    clerics and wizards don't have a hard time in low levels, they only people that think that are sooks that don't want to buy pots

    they obviously balanced the classes? you must be new to free-mmorpgs

    This next part confuses me a little, how would new armor make archers as hard to kill as BMs or barbs? The armor would refine for more hp than arcane but less than light and i'm guessing a lot would shard garnets to cover there loss of physical defense.
    Why does it not surprise me that it is a veno that complains it wouldn't be fair?

    I'll break this next part into two sections.

    For assassins sharding for magic defense is just stupid. As for not being balanced?

    oh no, an assassin has an advantage while fighting a magic user but is at a disadvantage when fighting a bm or barb b:shocked

    yeah sure, that so is not balanced at all. . .


    As for archers, sharding magic defense is again stupid. and i am sure most end-game archers would love to be able to use the 99 physical defense ornaments that grant the -0.05 interval when combined without lowering their magic defense.

    Bah my bad misreading the not only sin armor part.
    The point I was trying to make it that Casters have an advantage over HA, because of their low magic resist. But then casters in turn have low Phys resistance.
    So if you are designed to kill AA, in my opinion you shouldn't have gear leaned more to elemental resistance but more to phys.
    [SIGPIC][/SIGPIC]
    "Chobsi the only thing your good at is making your character look good, otherwise your fail"
    "Did that 95 BM just kill himself to your Herc? Mmm..Yep"
    "Oh that thing I thought was a statue, it 1 shot me, switch to your cleric please"
    "So that Hercules guy from the disney movie really aged well.."
    ~Chobsi b:cute
  • Lusca - Sanctuary
    Lusca - Sanctuary Posts: 754 Arc User
    edited January 2010
    Bah my bad misreading the not only sin armor part.
    The point I was trying to make it that Casters have an advantage over HA, because of their low magic resist. But then casters in turn have low Phys resistance.
    So if you are designed to kill AA, in my opinion you shouldn't have gear leaned more to elemental resistance but more to phys.


    While you have a point when comparing only arcane and heavy armor, but what about light armor? it has horrible defense in both stats

    and while yes archer may of been made to kill both classes, they kinda fail vs HA due to do no +% weapon attack on any of their metal skills and sins have no magic attacks at all

    scale mail would simply offer another alternative to allow sins and archers to pump more points into dex and still having some decent form of armor

    While yes they will have more magic defense, they will also have less hp due to scale mail not receiving as much hp per refine that light armor does and i'm guessing many will shard some(not all) garnets into their armor to cover the loss of physical defense which will reduce their hp even more.

    and while you think a classes armor should not be strong to the type of attacks from the classes they are meant to fight, they is your opinion and i just simply disagree, not saying your wrong, i just don't agree with you

    I believe having a higher magic defense on the armor and lower physical defense, along with a lower str requirement and higher dex requirement,
    would be much more balanced than the current light armor for Assassins and Archers.
  • Chobsi - Heavens Tear
    Chobsi - Heavens Tear Posts: 540 Arc User
    edited January 2010
    The only reason it would seem unbalanced is because as a Veno, or Wizard, or Cleric. You cant keep a good build and still get more Phys resist then magic.
    BMs, and Barbs cant keep a good build and still get more magic resist then phys.
    I think if this was to happen you'd need to make a balanced system for inbetween AA/LA, and LA/HA that suits everyone. And in my opinion for more magic defense it would lean closer to the stats of AA then LA. So not as much Dex as LA. And LA/HA would be more dex, less strength since its leaning more towards LA.
    [SIGPIC][/SIGPIC]
    "Chobsi the only thing your good at is making your character look good, otherwise your fail"
    "Did that 95 BM just kill himself to your Herc? Mmm..Yep"
    "Oh that thing I thought was a statue, it 1 shot me, switch to your cleric please"
    "So that Hercules guy from the disney movie really aged well.."
    ~Chobsi b:cute
  • Lusca - Sanctuary
    Lusca - Sanctuary Posts: 754 Arc User
    edited January 2010
    The only reason it would seem unbalanced is because as a Veno, or Wizard, or Cleric. You cant keep a good build and still get more Phys resist then magic.
    BMs, and Barbs cant keep a good build and still get more magic resist then phys.
    I think if this was to happen you'd need to make a balanced system for inbetween AA/LA, and LA/HA that suits everyone. And in my opinion for more magic defense it would lean closer to the stats of AA then LA. So not as much Dex as LA. And LA/HA would be more dex, less strength since its leaning more towards LA.

    Less physical resistance than light armor, more physical resistance than arcane

    light requires more str than arcane

    so if it has less physical resistance than light armor and more than arcane it should require less str than light armor

    it requires the same str as arcane armor but has the dex requirement to prevent it being used by non-dex based classes

    and having a magic requirement on it would just be stupid

    so how can it's stat requirement lean any more to AA compared to light armor??


    btw light armor already has higher magic defense than physical defense x.x
    and LA classes are meant to kill magic users not melee classes, so work that one out then
  • Sneakret - Heavens Tear
    Sneakret - Heavens Tear Posts: 618 Arc User
    edited January 2010
    G'morning all, and first off I'd only like to say that I was actually asking for a divide of the current Light Armor type as there are now two primary classes using it, along with multiple others.


    I'm not entirely sure about clerics I'm afraid but as far as Wiz and Veno holding both phys and magic defense I've seen both have quite high percentages without being strictly Heavy Armor or Arcane geared. When my veno was in the 8x tier she had 70% magic defense and 45% physical defense while in human form, and a 70/54% split in fox while still keeping 4.3k hp for TT instances(TT80 phys sharded, +3refine). When a wiz desires phys defense they invest into earth shield, for a cleric they have vanguard.

    And yes as you said Lusca, the option for the split to carry more m.def into a set is also viable as if I remember correctly both bows and daggers have a lower str req than the current LA set asks for.
    I can see what you see not,
    Vision milky, then eyes rot.
    When you turn, they will be gone,
    Whispering their hidden song.
    Then you see what cannot be,
    Shadows move where light should be.
    Out of darkness, out of mind,
    Cast down into the Halls of the Blind.
  • Chobsi - Heavens Tear
    Chobsi - Heavens Tear Posts: 540 Arc User
    edited January 2010
    LA is ment to kill magic classes not melee?
    So..a Cleric/Wizard couldnt go LA for pk because then they couldnt bring down a melee class?
    Rethink that quick.
    The way to make it closer to AA would be to fix the dex.
    Every 10 levels the dex req for armor jumps 10 dex.
    For Arcane the strength req. Jumps 5.
    So make it somewhere in the middle
    5 strength, 5 dex.
    Im not saying dont use it at all but Im saying dont make it so that only archers and sins can use it because theyre the only class who will pump in more dex than LA requires.
    But then if this was implemented theyre would also be people looking for a LA/HA hybrid.
    [SIGPIC][/SIGPIC]
    "Chobsi the only thing your good at is making your character look good, otherwise your fail"
    "Did that 95 BM just kill himself to your Herc? Mmm..Yep"
    "Oh that thing I thought was a statue, it 1 shot me, switch to your cleric please"
    "So that Hercules guy from the disney movie really aged well.."
    ~Chobsi b:cute
  • Lusca - Sanctuary
    Lusca - Sanctuary Posts: 754 Arc User
    edited January 2010
    LA is ment to kill magic classes not melee?
    So..a Cleric/Wizard couldnt go LA for pk because then they couldnt bring down a melee class?
    Rethink that quick.
    The way to make it closer to AA would be to fix the dex.
    Every 10 levels the dex req for armor jumps 10 dex.
    For Arcane the strength req. Jumps 5.
    So make it somewhere in the middle
    5 strength, 5 dex.
    Im not saying dont use it at all but Im saying dont make it so that only archers and sins can use it because theyre the only class who will pump in more dex than LA requires.
    But then if this was implemented theyre would also be people looking for a LA/HA hybrid.

    i'm tired gimme a break x.x
    by LA classes i meant classes whos main armor is light armor(sins and archers)
    yes magic users can go LA but it is an alt build for them, LA is not the main build for most clerics and wizards and psychics and venos

    I see very little point in having a lower dex requirement when the str requirement is so low, arcane armor doesn't require 1 point in magic per level to use now does it?

    the whole point was to give sins/archers an armor based on their main stat, dex

    heavy is used by classes whos main stat is str
    and arcane is used by classes whos main stat is magic
    but there is no armor with a high dex requirement

    and if people want LA/HA hybrid then fine add that too

    and yes i am aware whos is not a proper word but i can't think of a better one at the moment x.x
  • Chobsi - Heavens Tear
    Chobsi - Heavens Tear Posts: 540 Arc User
    edited January 2010
    LA does have the highest dex requirment. So it is geared towards Archers/Sins but at the same time, I see HA sins. Same thing as a LA caster, sacrifice damage for survivability.
    And AA does require magic per level.
    Not 1 magic, but this is suspose to be a AA/LA hybrid which would mean it wouldnt be solely geared towards sins, I'd look it as a way for a caster to get higher defenses without sacrificing as much damage as you do with LA.
    [SIGPIC][/SIGPIC]
    "Chobsi the only thing your good at is making your character look good, otherwise your fail"
    "Did that 95 BM just kill himself to your Herc? Mmm..Yep"
    "Oh that thing I thought was a statue, it 1 shot me, switch to your cleric please"
    "So that Hercules guy from the disney movie really aged well.."
    ~Chobsi b:cute
  • Lusca - Sanctuary
    Lusca - Sanctuary Posts: 754 Arc User
    edited January 2010
    LA does have the highest dex requirment. So it is geared towards Archers/Sins but at the same time, I see HA sins. Same thing as a LA caster, sacrifice damage for survivability.
    And AA does require magic per level.
    Not 1 magic, but this is suspose to be a AA/LA hybrid which would mean it wouldnt be solely geared towards sins, I'd look it as a way for a caster to get higher defenses without sacrificing as much damage as you do with LA.

    highest =/= high

    HA sins are useless

    i know arcane requires magic per level x.x but it is about 3 per level i believe meaning the ONLY classes that can use it are ones that focus on primary on magic

    as for a way for a caster to get more defense without sacrificing any defense?

    no offense but what does that have to do with my idea on a new armor for sins and archers? x.x

    but you could have something with more physical defense than AA less magic defense, same str requirement as AA but a lower magic requirement
  • ChaseyLain - Lost City
    ChaseyLain - Lost City Posts: 135 Arc User
    edited January 2010
    the last 2 pages of **** is why nothing like this will ever happen. everyone wants the stat requirements on things to change solely to suit their class without thinking about balance.

    -You cant have a LA/HA hybrid without increasing the STR requirement by a decent amount. there has to be a tradeoff of damage for defense.
    -AA/LA hybrid looks like it would be the most argued about seeing as there is at least 1 LA user who would actually want to sacrifice pdef for mdef. AA/LA hybrid would be most wanted by a caster class to increase their defense. you would have an argument over it having either a str-dex or str-mag requirement and either way someone is going to whine about it.

    people want to lower requirements for existing LA so that they can get a hybrid set without having to sacrifice anything. DEX based classes already think the game is unfair because they lack survivability without heavy refines. too bad they are the cause of their low survivability because they feel they are entitled to build pure damage. how much would they laugh at a pure str barb or bm? everyone has the choice of how to build their character yet they feel the developers should change the game to suit the build they want to use.
  • Lusca - Sanctuary
    Lusca - Sanctuary Posts: 754 Arc User
    edited January 2010
    the last 2 pages of **** is why nothing like this will ever happen. everyone wants the stat requirements on things to change solely to suit their class without thinking about balance.

    -You cant have a LA/HA hybrid without increasing the STR requirement by a decent amount. there has to be a tradeoff of damage for defense.
    -AA/LA hybrid looks like it would be the most argued about seeing as there is at least 1 LA user who would actually want to sacrifice pdef for mdef. AA/LA hybrid would be most wanted by a caster class to increase their defense. you would have an argument over it having either a str-dex or str-mag requirement and either way someone is going to whine about it.

    people want to lower requirements for existing LA so that they can get a hybrid set without having to sacrifice anything. DEX based classes already think the game is unfair because they lack survivability without heavy refines. too bad they are the cause of their low survivability because they feel they are entitled to build pure damage. how much would they laugh at a pure str barb or bm? everyone has the choice of how to build their character yet they feel the developers should change the game to suit the build they want to use.

    yeah vit builds archers are soooooooooooo good, all archers should stop using pure builds and roll vit so they get this tiny increase to their hp but have an even harder time killing people

    and end-game archers don't have any problem killing people. . .



    and btw their are a lot of bms with no/low vit and they aren't any wear near as squishie as LA, why? not because of their build, but because of their armor
  • Sneakret - Heavens Tear
    Sneakret - Heavens Tear Posts: 618 Arc User
    edited January 2010
    I'm not lowering stat requirements I'm suggesting a re-allocation of the same base points.

    70 90 : 90 70 same allocation as 80 80 just moved around a bit, there are no points being taken away, none reduced, just a cha build adjustment.
    I can see what you see not,
    Vision milky, then eyes rot.
    When you turn, they will be gone,
    Whispering their hidden song.
    Then you see what cannot be,
    Shadows move where light should be.
    Out of darkness, out of mind,
    Cast down into the Halls of the Blind.
  • ChaseyLain - Lost City
    ChaseyLain - Lost City Posts: 135 Arc User
    edited January 2010
    I'm not lowering stat requirements I'm suggesting a re-allocation of the same base points.

    70 90 : 90 70 same allocation as 80 80 just moved around a bit, there are no points being taken away, none reduced, just a cha build adjustment.

    that IS lowering stat requirements. that is lowering the strength requirement because you would rather put more points into dex. that would be like saying all AA and magic weapons now only take 9 points of strength and shift the other 40 points into a magic requirement at 90. Why? because STR is no good for casters so they no longer have to spend 40 useless points.

    see the point? it would be helping a dex based class but if a caster wants to use LA for some reason it isnt helping them at all because both STR and DEX are both useless to them.
  • Sneakret - Heavens Tear
    Sneakret - Heavens Tear Posts: 618 Arc User
    edited January 2010
    Keep in mind there are two sets in this case one having a higher STR requirement, not just making one which lowers the STR req to pump more into dex. If you don't understand what I'm saying by this point there's nothing I can do for you at all, take the time to re-read until you see what I mean please.

    Even if it were to be added the current Light Armor sets would stay in place as it's more than inconvenient to have to buy a reset scroll to just play your class as you have been.

    Heavy | Scale | Light | Leather | Arcane - look familiar, it should

    This is simply a suggestion/contemplation for expanding the ranges of classes that use armor sets that are not pure M.def or P.def.
    I can see what you see not,
    Vision milky, then eyes rot.
    When you turn, they will be gone,
    Whispering their hidden song.
    Then you see what cannot be,
    Shadows move where light should be.
    Out of darkness, out of mind,
    Cast down into the Halls of the Blind.
  • ChaseyLain - Lost City
    ChaseyLain - Lost City Posts: 135 Arc User
    edited January 2010
    Keep in mind there are two sets in this case one having a higher STR requirement, not just making one which lowers the STR req to pump more into dex. If you don't understand what I'm saying by this point there's nothing I can do for you at all, take the time to re-read until you see what I mean please.

    Even if it were to be added the current Light Armor sets would stay in place as it's more than inconvenient to have to buy a reset scroll to just play your class as you have been.

    Heavy | Scale | Light | Leather | Arcane - look familiar, it should

    This is simply a suggestion/contemplation for expanding the ranges of classes that use armor sets that are not pure M.def or P.def.



    i know exactly what you are saying. you want the current LA set to have its strength requirement lowered and if they did add a new set inbetween LA/HA you want its strength requirement to be close to the current LA set instead of it being ~140 which would put it closer to half way between LA/HA so that you dont have to give up damage for the increased pdef that you want.
  • ChaseyLain - Lost City
    ChaseyLain - Lost City Posts: 135 Arc User
    edited January 2010
    yeah vit builds archers are soooooooooooo good, all archers should stop using pure builds and roll vit so they get this tiny increase to their hp but have an even harder time killing people

    and end-game archers don't have any problem killing people. . .



    and btw their are a lot of bms with no/low vit and they aren't any wear near as squishie as LA, why? not because of their build, but because of their armor

    pure STR BM has no survivability at all unless they are hardcore refined.