Best End-game weapon for venos?
CrimsonAkuMa - Heavens Tear
Posts: 15 Arc User
Yes, <-- is a noob >->
O-O Well I was wondering.. which is/are the best end game weapon/s for a veno? XDDD
I've seen Luanr ones, which are crappy if you ask me x.x Red Dust thingie, TT99, FF x.x and so oooon >.>''''' I'm pretty sure it all depends on the playing style but x-x can someone still explain? XD
O-O Well I was wondering.. which is/are the best end game weapon/s for a veno? XDDD
I've seen Luanr ones, which are crappy if you ask me x.x Red Dust thingie, TT99, FF x.x and so oooon >.>''''' I'm pretty sure it all depends on the playing style but x-x can someone still explain? XD
Post edited by CrimsonAkuMa - Heavens Tear on
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Rank weapons.Be kind: Help the GMs to depopulate the servers.0
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>.>''' I mean weapons that actually ARE possible to get and dont need for you to give up on your sanity and life b:surrender happened to me before with the herc -.-'''' I mean the ones that are like up to 70m XD /yep, if you ask me that's TOO expensive but w/e/0
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The new upgraded gold TT/Gold Lunar ones for level 100+
Supposedly the G15 weapons will end up with 6 bonuses, so that may make them better than rank weapons, since rank weapons cannot be upgraded, at least at this time.Too often we loose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown, BUT, it only takes 4 muscles to extend your arm and slap that mother#$@%#^! upside the head.0 -
The veno rank weapon is for niche venos; one of its stats is +phys atk - useless to a large amount of venos.
How is the lunar wand crappy? Its the best weapon until you hit lvl100, not counting warsoul and rank 6. Not only that but it doesn't bind either so you can sell it off.
The Sinrabansho is the best endgame weapon for venos that you can actually get with relative ease compared to other endgame options - especially with its main TT100 mat now in the cashshop. Its followed, (in terms of overall effectiveness and achievability) by rank 8, then the tideborn upgrade analogues and finally warsoul.
I consider rank 6 to be worse then the Sinrabansho.[SIGPIC][/SIGPIC]0 -
The veno rank weapon is for niche venos; one of its stats is +phys atk - useless to a large amount of venos.
Then I'd call non niche venos as wizards that hide behind a pet. Fox form physical attacks are very useful to pure mags that aren't lazy.Be kind: Help the GMs to depopulate the servers.0 -
Then I'd call non niche venos as wizards that hide behind a pet. Fox form physical attacks are very useful to pure mags that aren't lazy.
Call them whatever you like, doesn't change the fact that most endgame venos remain casters at the core. Hence it being a niche weapon.
I personally think venos got screwed real good when you compare what other classes got as their rank 8 choices.
Also might I add that its a pataka; ie it has a slower hit rate then other weapons.[SIGPIC][/SIGPIC]0 -
For me, I would personally choose the TT weapons. I think out of all the "special" weapon options out there, TT is the cheapest. For me, I'll never be able to obtain legendaries or any of those rank weapons >.< Worst comes to worse, refine blacksmith weapons to use b:surrender0
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god nobody can give a freakin realistic answer here...
GO FOR A. wheel of denied fate, or B. wraith conqueror, both TT90 weapons. take them to their respective 99 counterpart. its the only realistic thingtolook forwards to, all these people are listing nigh impossible weapons to obtain for average players.
as for that rank 8 ****, i think that is far from a good use of the word niche.
niche: a position particularly well suited to the person who occupies it; patakas do not fall in that category; theyre slower than other weapons, they have a disgusting range on attacks, and there are plenty of other weapons that fit the position for a perfect veno weapon.
good example = lunar magic sword, perfect defensive weapon for veno[SIGPIC][/SIGPIC]
advice to fledgling archers:
Going sage is like drunken sex, at first she may look good, but when you wake up the next morning; you'll look at her and go WHAT HAVE I DONE.0 -
Very much depends on what you want to do. TT100 is Very good, but not plausable for most players. for more easily obtainable weapons Lunar wand(if you want to spend alot) is great for TT runs ect because of small magic attack range channeling and magic, but one that is not far behind is 99 Glaive channeling Magic and Vit. only problem is relatively large range for magic attack. If you want to PvP mostly TT gold Magic sword is probably your choice.0
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What build are you? If you are arcane, I agree with Wafflechan about the 95 lunar magic sword for the extra pdef. Wheel of denied fate is good for the magic attack, I am a Heavy/Arcane veno and my endgame is the 95 Lunar wand.[SIGPIC][/SIGPIC]0
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What do you guys think of the Heaven Ravager Souless sword for an AA/HA build?0
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Hands down, my belief (for the general caster veno that doesnt spend much time in fox other than to debuff) the 95 lunar gold wand is the best weapon you can get. It is obtainable by nearly anyone if you save up as much as possible (no need to buy zen).
It's better than TT99 and TT100. The 95 Lunar wand refenes better than the TT100 weap so they remain pretty close in dmg output.
The only way possible i would say TT100 is better is that it costs less overall to upgrade it to nirvana gear status (230 crystals opposed to 250).
If the Gold Lunar is too rich for your blood, find a suitable TT99 weap.
(obviously warsoul, isnt being discussed)[SIGPIC][/SIGPIC]0 -
WaffleChan - Sanctuary wrote: »god nobody can give a freakin realistic answer here...
GO FOR A. wheel of denied fate, or B. wraith conqueror, both TT90 weapons. take them to their respective 99 counterpart. its the only realistic thingtolook forwards to, all these people are listing nigh impossible weapons to obtain for average players.
Keyword is endgame. A NP costs about 40-65m on sanc, I've seen built ones cost for 38m in catshops. A herc costs about 60-70m; I don't see how the NP is unattanable to an endgame veno at all. I got one and I consider myself an average endgame veno. Looking at most of my squadmates on my BHs and other runs, at least half of the 95+ casters have a NP.
That and making a TT90->TT99 (inc refines and sharding) will cost you far more then getting an NP. And the final weapon is still far worse then the lunar wand... and you can't get rid of it once you have it equiped...Sadpuma - Heavens Tear wrote: »It's better than TT99 and TT100. The 95 Lunar wand refenes better than the TT100 weap so they remain pretty close in dmg output.
The TT100 has the exact same bonuses as the wand, except that it gets more crit; 4% crit instead of 2%. They are both grade13; so refine bonus is the same if I'm not mistaken, and the TT100 has higher min and max damage off the bat.
How is the Lunar wand better?
A TT100 will cost you something lower then 200m to make these days, if you are lucky to find a cheap scepter (cheapest I found was 75m). 200m is not an overly huge sum and can be aquired in half a year with ease by a dedicated veno. Compare that to warsoul (and the more recent tideborn upgrades - which would take you as long if not longer to get then warsoul, if you want perfect stats), that sounds like cake.[SIGPIC][/SIGPIC]0 -
The veno rank weapon is for niche venos; one of its stats is +phys atk - useless to a large amount of venos.The Sinrabansho is the best endgame weapon for venos that you can actually get with relative ease compared to other endgame options - especially with its main TT100 mat now in the cashshop. Its followed, (in terms of overall effectiveness and achievability) by rank 8, then the tideborn upgrade analogues and finally warsoul.
I consider rank 6 to be worse then the Sinrabansho.
923.5 - 95 lunar sword Budda's Leaf (+240 pdef, +17 vit)
923.5 - 95 lunar wand Neon Purgatory (-6% channel, +17 mag, +2% crit)
923.5 - TT99 Broken Dream (-6% channel, +205 hp, +15 vit)
923.5 - TT99 Mirage (-6% channel, +360 mp, +17 mag)
923.5 - TT99 Flame Wing (-6% channel, +205 hp, +15 vit)
994.5 - TT99 gold Heaven Ravager (+245 hp, +3% crit)
1007.5 - TT99 Scaredevil (+17 mag, +2% crit)
So if you're going for pure damage, Neon Purgatory looks best, though the TT99 Scaredevil looks good if you're willing to give up the -6% channel. That and NP being level 95 makes the NP the winner in my book. But getting to the exotics:
1068 - Sinrabansho (-6% channel, +17 mag, +4% crit)
1082.5 - Rank 6 sword Beamhoof Slicer (-10% channel)
1346.5 - Rank 8 pataka Melodic Prophecy (+77 patk, +313 pdef, +4% crit)
The rank 6 sword actually has a slight edge Sinrabansho in average damage. But its -10% channel I think is a toss-up between Sinrabansho's -6% channel, +16-17 mag, and +4% crit. The fact that you can get the rank 6 at 90 makes it the winner IMHO for the rich player. But if money and difficulty is a factor, I think Sinrabansho wins out. Yeah Sinrabansho requires getting all those souledges. But 25k rep is a PITA, and the 10 courage and strength badges are an even bigger PITA (basically require a minimum 20 weeks for City of Abominations unless you're already past level 90, at which point you may be able to do it in 10 weeks min).
In terms of melee damage, the three exotics ranked according to average patk per hit:
591 - Rank 6
659 - Sinrabansho
940.5 - Rank 8
Average patk per sec (i.e. no skills)
738.75 - Rank 6
823.75 - Sinrabansho
940.5 - Rank 8
Average patk per sec w/ -0.3 sec interval gear:
1118 - Rank 6
1318 - Sinrabansho
1343.6 - Rank 8
So if price is no object, I think it's pretty clear the rank 8 weapon is the best for magic and a strong contender at melee. Well, that and Warsoul. The Rank 6 and Sinrabansho should be able to exceed the Rank 8's melee ouput if they're all refined to a high degree (which you kinda figure they would be considering how much money you'd have to spend to get them).0 -
I think you will find that the Sinrabansho does more average damage then the Rank 6 when used in practice.
The rank 6 does need less str to wear, so I guess you could use the extra points to up your vit/mgk atk a tiny bit.
Also the rep needed is 35k... not 25k, unless there is a huge typo on the quest. And if money is no issue (since you got the rep) I don't see why you would farm the signs.[SIGPIC][/SIGPIC]0 -
All these listed so far are good choices. My opinion, the best end-game weapon will end up being that weapon you are able and willing to get on your own. Sure if you got the money/time to go for a slightly better weapon, do so by all means. Everyone needs a goal. For my money, I'll stick to the simple weapons I can afford and obtain with my skill and play the game to enjoy myself.
Thanks for listening to my 2 cents worth of rank. ^.~0 -
The TT100 has the exact same bonuses as the wand, except that it gets more crit; 4% crit instead of 2%. They are both grade13; so refine bonus is the same if I'm not mistaken, and the TT100 has higher min and max damage off the bat.
How is the Lunar wand better?
A TT100 will cost you something lower then 200m to make these days, if you are lucky to find a cheap scepter (cheapest I found was 75m). 200m is not an overly huge sum and can be aquired in half a year with ease by a dedicated veno. Compare that to warsoul (and the more recent tideborn upgrades - which would take you as long if not longer to get then warsoul, if you want perfect stats), that sounds like cake.
Yes besides the 4% crit it has the same bonuses. Not sure which server you are on, but in HT Lunar insignias are going for around 65-70 M right now, the scepter is about the same (but including the costs to get all the weapon souledges needed to make the damn thing lunar is waaaay cheaper)
For whatever reason, the neon purgatory refines better than the TT100. I know they are both G13 and they SHOULD refine the same but per pwdatabase AND comparing my neon to a TT100 (both +10) the neon refines better and in the higher refines they are almost same dmg.
I will try to get ahold of the person that has the TT100 +10 and take a screenie and show the math on it....
In any case, for attainablility and cost, like i said before the Lunar Gold is the best end game weap.[SIGPIC][/SIGPIC]0 -
My 2 choice of weps: NP or sinrabanshoI was early taught to work as well as play,
My life has been one long, happy holiday;
Full of work and full of play-
I dropped the worry on the way-
And God was good to me everyday.0 -
In the above image you can see the 2 +10 weaps. Below you will see the default dmg for each weap along with the dmg at +10. Additional dmg is NOT an average and is calculated by subtracting the difference between the regular weap dmg and the refined weap dmg.
Neon Purgatory
Magical attack 914-933
Magical attack 1538-1557 (+10)
624 additional dmg at +10
Shinrabansho (TT100)
Magical attack 961-1175
Magical attack 1496-1710 (+10)
535 additional dmg at +10
You can see the Neon refines better. Obviously the sword has a wider range, hence a higher attack. However at +12 the difference will become even smaller, maybe exceed?? Of course if you dont plan to refine this high, then sure the TT100 is better, but definately waaay more expensive. The choice is yours[SIGPIC][/SIGPIC]0 -
Sadpuma - Heavens Tear wrote: »
In the above image you can see the 2 +10 weaps. Below you will see the default dmg for each weap along with the dmg at +10. Additional dmg is NOT an average and is calculated by subtracting the difference between the regular weap dmg and the refined weap dmg.
Neon Purgatory
Magical attack 914-933
Magical attack 1538-1557 (+10)
624 additional dmg at +10
Shinrabansho (TT100)
Magical attack 961-1175
Magical attack 1496-1710 (+10)
535 additional dmg at +10
You can see the Neon refines better. Obviously the sword has a wider range, hence a higher attack. However at +12 the difference will become even smaller, maybe exceed?? Of course if you dont plan to refine this high, then sure the TT100 is better, but definately waaay more expensive. The choice is yours
That is quite interesting; maybe wands refine better then swords; like LA armour refines better then robe, even when same grade. I wonder if patakas refine higher then both.
In any case at +10 the TT100 has better average damage, not counting the extra crit. As I am a LA veno seeking the most crit, the TT100 is a better choice for me.[SIGPIC][/SIGPIC]0 -
Im a LA veno too. And I had 3 weapons in mind before i made my choice: Inferno-heaven ravager souless, buddha's leaf, and divine aegis. Well, i like the fact that inferno has added hp, and crit hit, but, it didnt have added physical def, which is something i look for in a weapon. So now im down to buddha's leaf or divine aegis. both have really good stats for me. buddhas leaf: +17 vit +240 phys def, decrease phys harm +3%. However when i compared it to divine aegis: phys def +289. Hp +285, decrease phys harm +2%, divine aegis added on more Hp and phys def than buddhas leaf. So thats why im choosing the TT99 pataka. good thing about this weapon is that it doesnt require a certain TT path. So i dont have to worry about making a TT70-80-90 green wep in order to get the soulledge to make it, cause it doesnt take any soulledges.>.<0
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Ms_HopToIt - Sanctuary wrote: »Im a LA veno too. And I had 3 weapons in mind before i made my choice: Inferno-heaven ravager souless, buddha's leaf, and divine aegis. Well, i like the fact that inferno has added hp, and crit hit, but, it didnt have added physical def, which is something i look for in a weapon. So now im down to buddha's leaf or divine aegis. both have really good stats for me. buddhas leaf: +17 vit +240 phys def, decrease phys harm +3%. However when i compared it to divine aegis: phys def +289. Hp +285, decrease phys harm +2%, divine aegis added on more Hp and phys def than buddhas leaf. So thats why im choosing the TT99 pataka. good thing about this weapon is that it doesnt require a certain TT path. So i dont have to worry about making a TT70-80-90 green wep in order to get the soulledge to make it, cause it doesnt take any soulledges.0
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Lenn_ - Sanctuary wrote: »save for buddha's leaf, patakas are absolute garbage.
everything is garbage if you don't know how to use it properly.
hammers make terrible can openers btw b:chuckle[SIGPIC][/SIGPIC]0 -
I dislike patakas due to their huge damage range. As a veno pet healing is important and you need it to be consistent so you can time your debuffs and attacks, especially if you're LA (like me) and already suffering from a lower pet heal then full mgk.[SIGPIC][/SIGPIC]0
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What I don't get is why you're looking for HP/Vit and phys def on a weapon. You have all your armor's stats plus sockets to deal with those stats. Besides your rings, there's not many other places to get extra attack, physical or magical. It's like sharding your weapon with citrine shards. I mean you could and if that's what you want to do, that's your choice, but it doesn't make much sense to me.
Personally, I'm going for the Sinrabansho. Great stats and I don't see anyone with one these days. Whereas every other 95+ caster you see has a Neon Purgatory.0 -
Vidalaire - Heavens Tear wrote: »What I don't get is why you're looking for HP/Vit and phys def on a weapon.
I'd prefer Vit to Crit being pure mag.Besides your rings, there's not many other places to get extra attack, physical or magical
Already blowing away 100+ at 95/96 doing Public Quest. Oh the outcry, and that was before my weapon went from +2 to +3. Already capable of stealing aggro from Nix as well. (Pure Mag already has sufficient power).Be kind: Help the GMs to depopulate the servers.0 -
Vidalaire - Heavens Tear wrote: »What I don't get is why you're looking for HP/Vit and phys def on a weapon. You have all your armor's stats plus sockets to deal with those stats. Besides your rings, there's not many other places to get extra attack, physical or magical. It's like sharding your weapon with citrine shards. I mean you could and if that's what you want to do, that's your choice, but it doesn't make much sense to me.
Personally, I'm going for the Sinrabansho. Great stats and I don't see anyone with one these days. Whereas every other 95+ caster you see has a Neon Purgatory.0 -
If we're talking full endgame here, one supposes it's worth considering what can be gotten from Nirvana--or, for that matter, with Lunar OHT weapons. Both of them are randomly adding statuses, so although risky, it could potentially produce a better combination than any of the preset ones. I'll have to wait until we have more data on the possible addons for Nirvana weapons before I say whether that seems at all feasible though. The way you can redo them if you don't like the result is nice, though. It only costs and extra 7 crystals. Plus, there are pretty much upgraded versions of each weapon discussed--ie, you can turn any TT99 gold magic weapon into "Aftermath - Nirvana" which has the same addons and grade as Neon Purgatory, but base magic attack is 1058-1079. Same with any lunar weapon.
One can imagine some seriously nice 100 OHT weapons, but it could go pretty badly too... Looking at the list of addons, http://www.pwdatabase.com/pwi/items/20397
Well, -6% chan or +3% crit, magic +17, and Phys. Res.: +264 is pretty much the better aspects of Buddha's Leaf and Neon together... Of course, you might also get Maximum Endurance +150, Accuracy +198, and Requirement -30%... Not sure how hard the mats are to farm, but just thought I'd throw the possibility in.[SIGPIC][/SIGPIC]
So, I heard HA veno is the way to go?0 -
Don't forget you can double stats on those items, like 2x -6% channel, or if you're silly lucky, 3x.
I've seen a helm with 2x 2% phys resistance, so I assume its possible for the other items/stats.[SIGPIC][/SIGPIC]0
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