Some thoughts on Deep Sting.
Hisuna - Raging Tide
Posts: 9 Arc User
After recently learning this skill, I found myself discussing it with some fellow players, most of whom seem to be under the impression that this is a flee skill, since you cast it, but as soon as you hit the opponent they wake back up.
But while I can understand it's value in making an escape, I can also think of other purposes that this skill would be great for.
~You could use this time to rebuff yourself with everything you need during an extended fight.
~In PvP this skill could allow time to return to stealth mode, giving you another surprise attack against your opponent.
~It would be great to use right before using a skill that might require a long time to activate, or right before a spark followed by a macro.
Any other thoughts on uses for this skill? Since this is as far as I have taken an Assassin, I don't know much about the later skills, but it seems like this skill could have a great amount of uses besides just using it so you can run.
But while I can understand it's value in making an escape, I can also think of other purposes that this skill would be great for.
~You could use this time to rebuff yourself with everything you need during an extended fight.
~In PvP this skill could allow time to return to stealth mode, giving you another surprise attack against your opponent.
~It would be great to use right before using a skill that might require a long time to activate, or right before a spark followed by a macro.
Any other thoughts on uses for this skill? Since this is as far as I have taken an Assassin, I don't know much about the later skills, but it seems like this skill could have a great amount of uses besides just using it so you can run.
Post edited by Hisuna - Raging Tide on
0
Comments
-
I use bleed and then this... by the time the sleep wears off the bleed has finished it's duration ^_^4x sin - Sacronox
3x psy- Aegento
5x wiz- Kimbley
3x ea - Mavado
Raging Tides-
3x cleric- Ishmael0 -
Hisuna - Raging Tide wrote: »After recently learning this skill, I found myself discussing it with some fellow players, most of whom seem to be under the impression that this is a flee skill, since you cast it, but as soon as you hit the opponent they wake back up.
But while I can understand it's value in making an escape, I can also think of other purposes that this skill would be great for.
~You could use this time to rebuff yourself with everything you need during an extended fight.
~In PvP this skill could allow time to return to stealth mode, giving you another surprise attack against your opponent.
~It would be great to use right before using a skill that might require a long time to activate, or right before a spark followed by a macro.
Any other thoughts on uses for this skill? Since this is as far as I have taken an Assassin, I don't know much about the later skills, but it seems like this skill could have a great amount of uses besides just using it so you can run.
atm im doin quests but what i do is knife throw sleep spark tangling mire and use rib strike then either bleed or just dd. i spark every mob so the -50chi isnt a problem xD0 -
I use this skill pretty often, but it is against magic casting mobs. What better way to interrupt a spell than sleeping them?[SIGPIC][/SIGPIC]0
-
ArkToNE - Harshlands wrote: »I use this skill pretty often, but it is against magic casting mobs. What better way to interrupt a spell than sleeping them?
i agree bc knife throw isnt reliable and our silence takes a while to cast giving them time to run =/0 -
E/nY - Sanctuary wrote: »i agree bc knife throw isnt reliable and our silence takes a while to cast giving them time to run =/
Silence? What silence? O.o There is no silence skill for u...
I mean sins have not any silence skill O.o0 -
Kilnox - Harshlands wrote: »Silence? What silence? O.o There is no silence skill for u...
o.o at 39... throat cut....4x sin - Sacronox
3x psy- Aegento
5x wiz- Kimbley
3x ea - Mavado
Raging Tides-
3x cleric- Ishmael0 -
Sacronox - Harshlands wrote: »o.o at 39... throat cut....
Its a seal. This skill has 86% of interrupt targets channeling, and it SEALs target for two second. Btw. this skill is weird in my opinion.. First interrupt channeling and then silence the target. O.o0 -
Sleep is good for running away, sure.
It can also be used to give your charm 5 seconds to recharge.
Used after a DoT to avoid taking damage while the DoT completes.
Used before a skill with a large channel/cast time/chance of being interrupted to make sure the skill goes through.
Used before a high damage skill to prevent the target from running (or using anti-movement debuff skills while frozen)0 -
Basically use it for anything that you normally wouldn't do in the midst of a fight, or if you see the enemy doing something you don't like.
/thread.0 -
Kilnox - Harshlands wrote: »Its a seal. This skill has 86% of interrupt targets channeling, and it SEALs target for two second. Btw. this skill is weird in my opinion.. First interrupt channeling and then silence the target. O.o
Seal = Silence.0 -
I personally use it a bit to sleep a second mob that adds in.
gives me a few seconds to finish my mob off without interruption.
=D0 -
Yep me too Juiciey...Good CC for mobs that try to jump you. Since at my current level it's kinda a waste to sleep a single mob when I could kill them in that time XD Also I love sparking every fight Yay Tackling Slash. We really are a class made for Chi.0
-
when u seal/silence something that just means they cant use magic/MP atks right?0
-
Ballistixz - Heavens Tear wrote: »when u seal/silence something that just means they cant use magic/MP atks right?
Seal/Silence = No attacks period.
Freeze/Immobilize = No movement.
Stun = No attacks or movement.0 -
Seal/Silence = No attacks period.
Freeze/Immobilize = No movement.
Stun = No attacks or movement.
seal = u can't do anything - no attacks at all, no pots etc.
silence = can't use skills nor spells, but can attack with normal attack, like bm or barb with the axes or sumfin.
Am I right? Do I? Or maybe its my imagination. O.o0
Categories
- All Categories
- 181.9K PWI
- 699 Official Announcements
- 2 Rules of Conduct
- 264 Cabbage Patch Notes
- 61K General Discussion
- 1.5K Quality Corner
- 11.1K Suggestion Box
- 77.4K Archosaur City
- 3.5K Cash Shop Huddle
- 14.3K Server Symposium
- 18.1K Dungeons & Tactics
- 2K The Crafting Nook
- 4.9K Guild Banter
- 6.6K The Trading Post
- 28K Class Discussion
- 1.9K Arigora Colosseum
- 78 TW & Cross Server Battles
- 337 Nation Wars
- 8.2K Off-Topic Discussion
- 3.7K The Fanatics Forum
- 207 Screenshots and Videos
- 22.8K Support Desk