All nesscary genie skills.......

Kila_Master - Harshlands
Kila_Master - Harshlands Posts: 64 Arc User
edited December 2009 in Wizard
I have 3 genies. On the first one i have:
Holys Path
Extreme Posion
Tree of Protection
Second Wind

On the second one i have:
Occult Ice
Aquaflame armor
Thunderstorm

On the third one i have:
Chi Siphon
Occult Ice
Earth Strand

Im about to make another genie, but i dont know what other skills i could use. Plz give some advice. Thank you.
Post edited by Kila_Master - Harshlands on

Comments

  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited December 2009
    This is a list of skills I would consider for my genie. The ones with stars imo are mandatory.

    *extreme poison
    frenzy
    *holy path
    *absolute domain
    tree of protection/second wind
    chi siphon/cloud eruption
    occult ice
    fortify
    blood clot/cauterize
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  • Ursa - Dreamweaver
    Ursa - Dreamweaver Posts: 2,634 Arc User
    edited December 2009
    get second wind, instant discrete heal. With ToP you might get more survival, but TOP benefits more the high hp classes and doesn't put a Vegas style arrow pointing at you with "I'm in trouble" above your head.

    cloud eruption looks very nice, but need a 95 genie to work with absolute domain.

    I have right now
    holy path
    extreme poison
    second wind
    absolute domain
    (placeholder) ToP.

    I'm looking for some decent stuff to put as 5th skill...prolly cloud eruption. As wizard you can never have too much chi.
    ____________
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  • Trancesend - Harshlands
    Trancesend - Harshlands Posts: 28 Arc User
    edited December 2009
    anyone has a 10 lvl extreme poison? is it better than =

    Eruption Fist

    Breaks the target's spell resistances with an ethereal fist.
    Reduces the target's elemental resistance by 30% for 4 seconds.
    Has a 10% chance to remove a beneficial effect from the target.
    Every 5 genie levels, the energy cost is reduced by 1.



    Would liek if someoen posted lvl 10 extreme poison skill stat b:bye
  • Nukesrus - Harshlands
    Nukesrus - Harshlands Posts: 665 Arc User
    edited December 2009
    anyone has a 10 lvl extreme poison? is it better than =

    Eruption Fist

    Breaks the target's spell resistances with an ethereal fist.
    Reduces the target's elemental resistance by 30% for 4 seconds.
    Has a 10% chance to remove a beneficial effect from the target.
    Every 5 genie levels, the energy cost is reduced by 1.



    Would liek if someoen posted lvl 10 extreme poison skill stat b:bye

    I'm pretty sure EP only increases the duration as it levels, as well.

    Extreme poison is better, simply because it A: Amps all damage, and B: Stacks with Undine.

    Any of the genie elemental debuffs don't stack with Undine. So when you're going for damage:

    Undine->Poison->Frenzy->Nuke->lol
  • Trancesend - Harshlands
    Trancesend - Harshlands Posts: 28 Arc User
    edited December 2009
    I'm pretty sure EP only increases the duration as it levels, as well.

    Extreme poison is better, simply because it A: Amps all damage, and B: Stacks with Undine.

    Any of the genie elemental debuffs don't stack with Undine. So when you're going for damage:

    Undine->Poison->Frenzy->Nuke->lol

    but until i dont have undine, the eruption fist is better i guess
  • Mizuoni - Dreamweaver
    Mizuoni - Dreamweaver Posts: 3,533 Arc User
    edited December 2009
    get second wind, instant discrete heal. With ToP you might get more survival, but TOP benefits more the high hp classes and doesn't put a Vegas style arrow pointing at you with "I'm in trouble" above your head.

    cloud eruption looks very nice, but need a 95 genie to work with absolute domain.

    I have right now
    holy path
    extreme poison
    second wind
    absolute domain
    (placeholder) ToP.

    I'm looking for some decent stuff to put as 5th skill...prolly cloud eruption. As wizard you can never have too much chi.
    where is frenzy? lvl 10 frenzy is OP!
    but until i dont have undine, the eruption fist is better i guess

    you will soon and ex poison >>>>>>>>>>fist
    Sins are Scissors. Psychics are Rocks.
    Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
    ...and Clerics are Mushrooms.
    Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
    So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze
  • Ursa - Dreamweaver
    Ursa - Dreamweaver Posts: 2,634 Arc User
    edited December 2009
    where is frenzy? lvl 10 frenzy is OP!
    and makes me a 1 shot for 6 seconds.
    Naah, not a good deal. I had it for a month or so and rarely use it, 1.5k extra dmg on mobs or 200-300 extra dmg in PvP is not worth walking around with 2kpdef/mdef when I know I'm on the "most wanted" list of 3 archers with full lunar gear..
    ____________
    I have as much authority as the Pope, I just don't have as many people who believe it.
    George Carlin

    ~I listen to hardcore FIGHT songs when I visit the forum, just to get into the proper mood~

    [SIGPIC][/SIGPIC]
  • Mizuoni - Dreamweaver
    Mizuoni - Dreamweaver Posts: 3,533 Arc User
    edited December 2009
    and makes me a 1 shot for 6 seconds.
    Naah, not a good deal. I had it for a month or so and rarely use it, 1.5k extra dmg on mobs or 200-300 extra dmg in PvP is not worth walking around with 2kpdef/mdef when I know I'm on the "most wanted" list of 3 archers with full lunar gear..

    300 extra damage? I get a bigger boost in damage than that. On 8x heavies my sandstorm goes from 3k to nearly 4k damage without undine and poison.
    Sins are Scissors. Psychics are Rocks.
    Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
    ...and Clerics are Mushrooms.
    Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
    So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze
  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited December 2009
    get second wind, instant discrete heal. With ToP you might get more survival, but TOP benefits more the high hp classes and doesn't put a Vegas style arrow pointing at you with "I'm in trouble" above your head.

    cloud eruption looks very nice, but need a 95 genie to work with absolute domain.

    I have right now
    holy path
    extreme poison
    second wind
    absolute domain
    (placeholder) ToP.

    I'm looking for some decent stuff to put as 5th skill...prolly cloud eruption. As wizard you can never have too much chi.

    One of the reasons I like ToP is for someone getting me down to 50-60% hp and then using a nuke (like perdition or BT) to defeat my charm... when I see that coming... ToP to tick my charm and have alot of hp when it hits. So.... lets say you have 4k hp and 40 str on your genie... when you have 2.1k hp, you'd most likely die to that nuke, but using a Tree you'd tick your charm and have 6k hp when that nuke hits.. which is much more difficult to kill (along with a little healing after that charm tick to hold you over till your next tick).
    Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
    Current gear: pwcalc.com/6ab2893fbfb080a8
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