Sharpened Tooth Arrow Explained
Elenacostel - Heavens Tear
Posts: 2,822 Arc User
-- Sharpened Tooth Arrow Explained --
A common question on the Archer forums is how the Sharpened Tooth Arrow skill works. This post will explain the details and nuances in its entirety.
As I would like this to be the end-all and be-all of Sharpened Tooth Arrow answers, please comment and criticize anything.
-- Short and Practical Answer --
Get it. Max it. Use it.
When killing something with high HP, such as a boss or mini-boss, use this skill immediately after the tank has hit once or twice. Afterwards, do whatever you normally do to kill it. There is no need to use this skill twice (unless you missed).
Link: Short and Sweet Example by Lady Asterelle.
-- Basic Mechanics --
Ignoring Sage and Demon qualities, this Skill has three parts to it:
1) It is an Area-of-Effect skill.
2) It deals some inherent damage to the target(s).
3) It reduces the Maximum Health of the target(s). This is done as a 30-second debuff.
The last effect is the most important and confusing part of the skill. The HP Debuff immediately lowers the Maximum Health of the target for 30 seconds, by the percentage stated in the skill (max 16%). As a result of this, the Current Health of the target also gets lowered immediately. After the HP Debuff is applied, the inherent damage of the skill gets factored.
After 30 seconds, the HP debuff goes away. At this point, the Maximum Health is restored to its normal value, but the Current Health stays at its present value.
Example: Basic Usage
Suppose we have an archer at level 70 with a level 6 Sharptooth Arrow; this would cause an HP Debuff of 10% of the target's Maximum Health. The target is a boss with 1 million Health Points.
The following would be the progression of the battle. For simplicity's sake, we do not factor in the inherent damage of the skill.
- Start
- Boss HP: 1,000,000 (current) / 1,000,000 (max) => 100% of HP bar is filled
- The archer uses STA. This lowers the Boss's HP by 10%, giving it a Maximum Health of 900,000 HP.
- Boss HP: 900,000 / 900,000 (100% of HP bar is filled)
- Squad does 50,000 damage.
- Boss HP: 850,000 / 900,000 (94.44% of HP bar is filled)
- HP Debuff goes away because 30 seconds have passed.
- Boss HP: 850,000 / 1,000,000 (85% of HP bar is filled)
As you can see, the target's current HP was lowered by 10% with a single usage of this skill (at skill level 6). This effect is immediate. When the HP Debuff goes away, the Current Health does not go up.
Example: Repeated Usage (Continuation)
Continuing with the above example, you can fire Sharpened Tooth Arrow again, but it does not do anything else beyond its basic damage. Thus:
- Continuation from previous example.
- Boss HP: 850,000 / 1,000,000 (85% of HP bar is filled)
- Squad does another 75,000 damage.
- Boss HP: 775,000 / 1,000,000 (77.50% of HP bar is filled)
- You decide to use STA again.
- Boss HP: 775,000 / 900,000 (86.11% of HP bar is filled)
As you may have noticed, the actual percentage filled within the target's HP bar can vary depending on what stage of Sharpened Tooth Arrow you are at (before and after Debuff). The most important thing to realize is that the percentage usually does not matter; it can go up or down depending on if you use STA again. What's important is the actual Current Health always goes down numerically, assuming the target neither heals itself nor has HP Recovery.
Example: Screenshots
The following screenshots was provided by Sir Dractonis:
- Boss before STA.
-
- Charging STA. Debuff has been applied.
-
- Fired STA. Damage has been applied.
-
- HP back to normal after 30-second time duration
-
-- "Stacking" Sharpened Tooth Arrow --
Some people wonder what happens if two Archers with STA at different levels both use the skill at the same target.
The short answer is as follows: regardless of who attacks first, you get the benefit of the higher level STA.
The longer explanation is that the both HP Debuffs apply immediately, and they overwrite each other. This is best explained by an example for each case. We assume Archer10 and Archer16 have Sharpened Tooth Arrow skills that give an HP Debuff of 10% and 16%, respectively. The target has 1 million Health Points.
Example 1: Archer10 goes before Archer16.
- Start
- Boss HP: 1,000,000 (current) / 1,000,000 (max) => 100% of HP bar is filled
- Archer10 uses STA. This lowers the Boss's Max HP by 10%, giving it a Maximum Health of 900,000 HP.
- Boss HP: 900,000 / 900,000 (100% of HP bar is filled)
- Archer16 uses STA. This new HP Debuff overwrites the previous one.
- Boss HP: 840,000 / 840,000 (100% of HP bar is filled)
As you can see, the Boss has 840,000 HP, which is due to Archer16.
Example 2: Archer16 goes before Archer10
- Start
- Boss HP: 1,000,000 (current) / 1,000,000 (max) => 100% of HP bar is filled
- Archer16 uses STA. This lowers the Boss's Max HP by 16%, giving it a Maximum Health of 840,000 HP.
- Boss HP: 840,000 / 840,000 (100% of HP bar is filled)
- Archer10 uses STA. This new HP Debuff overwrites the previous one. However, Current Health stays the same.
- Boss HP: 840,000 / 900,000 (93.33% of HP bar is filled)
As you can see, the Boss has 840,000 HP, which is due to Archer16.
-- Sage and Demon --
- Sage Sharpened Tooth Arrow has applies an HP Debuff of 20% (instead of 16%, at level 10).
- Demon Sharpened Tooth Arrow grants the archer a 10% increase in critical rate for 15 seconds. This increase does not stack with the increase granted from Demon Stunning Arrow.
-- Miscellaneous Details --
- The HP Debuff does not really count toward aggro. This is because it is not really damage dealt. Instead, it's just a max HP debuff, which just so happens to also lower the current HP if necessary. The inherent damage dealt by the attack does count toward aggro.
- Some archers equip a low level bow so they do not risk drawing aggro with the skill's inherent damage. I personally do not think this is necessary, as you have Winged Shell and Wings of Grace in case you steal aggro.
- Some archers forget this skill is an AoE. If you use this skill on Twilight Temple monsters (which I recommend), be careful of hitting more than one at a time.
- Some archers wait until after the HP Debuff before attacking. This is not due to any limitation of the skill or anything complicated. Instead, the archer doesn't want to draw aggro and thus is letting the tank build aggro for 30 seconds. In essence, the archer is using the HP Debuff as a 30 second timer.
- "With a maxed sharptooth if you add the basic damage of the attack to the initial HP loss of the effect it can often be more damaging than take aim or deadly shot as an openner." - Lady Asterelle.
- The HP Debuff works in PvP and suffers no reduction in effectiveness. The damage is reduced per normal damage reduction, in PvP. Note that in PvP, after 30 seconds, the target can heal back to full health using healing abilities.
- "In PVP sharptooth shines not only from the initial debuff and basic damage but also by the charm refresh of the opponent being less effective." - Lady Asterelle.
- Some bosses execute special attacks when they reach a certain health percentage. You can influence when this occurs by using Sharpened Tooth Arrow to change the health percentage. An example is given here, by Sir Cirdan.
- Mobs that die after sharptooth actually give you less XP / SP. This is due to the fact that you deal less damage than normal. Researched here.
-- Similar Abilities --
There are a few other abilities that have similar effects to Sharpened Tooth Arrow. This includes (but is not limited to):
- The Archer skill Blood Vow (level 100) applies an HP Debuff of 18%. This does not stack with Sharptooth Arrow, much like two Sharptooth Arrows do not stack.
- The Sage version of the Venomancer skill Soul Degeneration applies an HP Debuff of 20%. It is assumed this does not stack with Sharptooth Arrow, though it has not been verified.
- The Genie skill Ice Blast applies an HP Debuff. It is assumed this does not stack with Sharptooth Arrow, though it has not been verified.
A common question on the Archer forums is how the Sharpened Tooth Arrow skill works. This post will explain the details and nuances in its entirety.
As I would like this to be the end-all and be-all of Sharpened Tooth Arrow answers, please comment and criticize anything.
-- Short and Practical Answer --
Get it. Max it. Use it.
When killing something with high HP, such as a boss or mini-boss, use this skill immediately after the tank has hit once or twice. Afterwards, do whatever you normally do to kill it. There is no need to use this skill twice (unless you missed).
Link: Short and Sweet Example by Lady Asterelle.
-- Basic Mechanics --
Ignoring Sage and Demon qualities, this Skill has three parts to it:
1) It is an Area-of-Effect skill.
2) It deals some inherent damage to the target(s).
3) It reduces the Maximum Health of the target(s). This is done as a 30-second debuff.
The last effect is the most important and confusing part of the skill. The HP Debuff immediately lowers the Maximum Health of the target for 30 seconds, by the percentage stated in the skill (max 16%). As a result of this, the Current Health of the target also gets lowered immediately. After the HP Debuff is applied, the inherent damage of the skill gets factored.
After 30 seconds, the HP debuff goes away. At this point, the Maximum Health is restored to its normal value, but the Current Health stays at its present value.
Example: Basic Usage
Suppose we have an archer at level 70 with a level 6 Sharptooth Arrow; this would cause an HP Debuff of 10% of the target's Maximum Health. The target is a boss with 1 million Health Points.
The following would be the progression of the battle. For simplicity's sake, we do not factor in the inherent damage of the skill.
- Start
- Boss HP: 1,000,000 (current) / 1,000,000 (max) => 100% of HP bar is filled
- The archer uses STA. This lowers the Boss's HP by 10%, giving it a Maximum Health of 900,000 HP.
- Boss HP: 900,000 / 900,000 (100% of HP bar is filled)
- Squad does 50,000 damage.
- Boss HP: 850,000 / 900,000 (94.44% of HP bar is filled)
- HP Debuff goes away because 30 seconds have passed.
- Boss HP: 850,000 / 1,000,000 (85% of HP bar is filled)
As you can see, the target's current HP was lowered by 10% with a single usage of this skill (at skill level 6). This effect is immediate. When the HP Debuff goes away, the Current Health does not go up.
Example: Repeated Usage (Continuation)
Continuing with the above example, you can fire Sharpened Tooth Arrow again, but it does not do anything else beyond its basic damage. Thus:
- Continuation from previous example.
- Boss HP: 850,000 / 1,000,000 (85% of HP bar is filled)
- Squad does another 75,000 damage.
- Boss HP: 775,000 / 1,000,000 (77.50% of HP bar is filled)
- You decide to use STA again.
- Boss HP: 775,000 / 900,000 (86.11% of HP bar is filled)
As you may have noticed, the actual percentage filled within the target's HP bar can vary depending on what stage of Sharpened Tooth Arrow you are at (before and after Debuff). The most important thing to realize is that the percentage usually does not matter; it can go up or down depending on if you use STA again. What's important is the actual Current Health always goes down numerically, assuming the target neither heals itself nor has HP Recovery.
Example: Screenshots
The following screenshots was provided by Sir Dractonis:
- Boss before STA.
-
- Charging STA. Debuff has been applied.
-
- Fired STA. Damage has been applied.
-
- HP back to normal after 30-second time duration
-
-- "Stacking" Sharpened Tooth Arrow --
Some people wonder what happens if two Archers with STA at different levels both use the skill at the same target.
The short answer is as follows: regardless of who attacks first, you get the benefit of the higher level STA.
The longer explanation is that the both HP Debuffs apply immediately, and they overwrite each other. This is best explained by an example for each case. We assume Archer10 and Archer16 have Sharpened Tooth Arrow skills that give an HP Debuff of 10% and 16%, respectively. The target has 1 million Health Points.
Example 1: Archer10 goes before Archer16.
- Start
- Boss HP: 1,000,000 (current) / 1,000,000 (max) => 100% of HP bar is filled
- Archer10 uses STA. This lowers the Boss's Max HP by 10%, giving it a Maximum Health of 900,000 HP.
- Boss HP: 900,000 / 900,000 (100% of HP bar is filled)
- Archer16 uses STA. This new HP Debuff overwrites the previous one.
- Boss HP: 840,000 / 840,000 (100% of HP bar is filled)
As you can see, the Boss has 840,000 HP, which is due to Archer16.
Example 2: Archer16 goes before Archer10
- Start
- Boss HP: 1,000,000 (current) / 1,000,000 (max) => 100% of HP bar is filled
- Archer16 uses STA. This lowers the Boss's Max HP by 16%, giving it a Maximum Health of 840,000 HP.
- Boss HP: 840,000 / 840,000 (100% of HP bar is filled)
- Archer10 uses STA. This new HP Debuff overwrites the previous one. However, Current Health stays the same.
- Boss HP: 840,000 / 900,000 (93.33% of HP bar is filled)
As you can see, the Boss has 840,000 HP, which is due to Archer16.
-- Sage and Demon --
- Sage Sharpened Tooth Arrow has applies an HP Debuff of 20% (instead of 16%, at level 10).
- Demon Sharpened Tooth Arrow grants the archer a 10% increase in critical rate for 15 seconds. This increase does not stack with the increase granted from Demon Stunning Arrow.
-- Miscellaneous Details --
- The HP Debuff does not really count toward aggro. This is because it is not really damage dealt. Instead, it's just a max HP debuff, which just so happens to also lower the current HP if necessary. The inherent damage dealt by the attack does count toward aggro.
- Some archers equip a low level bow so they do not risk drawing aggro with the skill's inherent damage. I personally do not think this is necessary, as you have Winged Shell and Wings of Grace in case you steal aggro.
- Some archers forget this skill is an AoE. If you use this skill on Twilight Temple monsters (which I recommend), be careful of hitting more than one at a time.
- Some archers wait until after the HP Debuff before attacking. This is not due to any limitation of the skill or anything complicated. Instead, the archer doesn't want to draw aggro and thus is letting the tank build aggro for 30 seconds. In essence, the archer is using the HP Debuff as a 30 second timer.
- "With a maxed sharptooth if you add the basic damage of the attack to the initial HP loss of the effect it can often be more damaging than take aim or deadly shot as an openner." - Lady Asterelle.
- The HP Debuff works in PvP and suffers no reduction in effectiveness. The damage is reduced per normal damage reduction, in PvP. Note that in PvP, after 30 seconds, the target can heal back to full health using healing abilities.
- "In PVP sharptooth shines not only from the initial debuff and basic damage but also by the charm refresh of the opponent being less effective." - Lady Asterelle.
- Some bosses execute special attacks when they reach a certain health percentage. You can influence when this occurs by using Sharpened Tooth Arrow to change the health percentage. An example is given here, by Sir Cirdan.
- Mobs that die after sharptooth actually give you less XP / SP. This is due to the fact that you deal less damage than normal. Researched here.
-- Similar Abilities --
There are a few other abilities that have similar effects to Sharpened Tooth Arrow. This includes (but is not limited to):
- The Archer skill Blood Vow (level 100) applies an HP Debuff of 18%. This does not stack with Sharptooth Arrow, much like two Sharptooth Arrows do not stack.
- The Sage version of the Venomancer skill Soul Degeneration applies an HP Debuff of 20%. It is assumed this does not stack with Sharptooth Arrow, though it has not been verified.
- The Genie skill Ice Blast applies an HP Debuff. It is assumed this does not stack with Sharptooth Arrow, though it has not been verified.
Post edited by Elenacostel - Heavens Tear on
0
Comments
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Good job, covered all the bases. No corrections.
Nice. ^^[SIGPIC][/SIGPIC]
"I always thought I'd be the only one doing crazy things for people who would never care enough to do it back or to act like idiots or be entirely vulnerable, and making someone fall in love with you is easy, and flying 3000 miles on four days notice because you can't just sit there and do nothing and breathe into telephones is not everyone's idea of love, but it is the way I can recognize it because that is what I do."
Sig pic by Nowitsawn0 -
Nice job Elena. Something that might not be obvious is that sharptooth's basic damage is applied after the hp debuff effect takes place.
With a maxed sharptooth if you add the basic damage of the attack to the initial HP loss of the effect it can often be more damaging than take aim or deadly shot as an openner.
In PVP sharptooth shines not only from the initial debuff and basic damage but also by the charm refresh of the opponent being less effective.[SIGPIC][/SIGPIC]
Refining Simulator - aster.ohmydays.net/pw/refiningsimulator.html (don't use IE)
Genie Calculator - aster.ohmydays.net/pw/geniecalculator.html - (don't use IE)
Socket Calculator - aster.ohmydays.net/pw/socketcalculator.html0 -
Asterelle - Sanctuary wrote: »Nice job Elena. Something that might not be obvious is that sharptooth's basic damage is applied after the hp debuff effect takes place.
With a maxed sharptooth if you add the basic damage of the attack to the initial HP loss of the effect it can often be more damaging than take aim or deadly shot as an openner.
In PVP sharptooth shines not only from the initial debuff and basic damage but also by the charm refresh of the opponent being less effective.
My thanx for the comments. Added all three.
Should I request this to be stickied? Or should I just link it in my Useful Archer Links?0 -
Elenacostel - Heavens Tear wrote: »My thanx for the comments. Added all three.
Should I request this to be stickied? Or should I just link it in my Useful Archer Links?
Requesting a sticky.
In the meantime, throw it in the useful links thread.
Also - a small typo. The second half of the example you mentioned the squad doing 75 more. I'm sure that's 75k.0 -
WOW!!! This SOOO useful! Thank u soo much! i understand now. Very much really![SIGPIC][/SIGPIC]0
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thank you for the explanation[SIGPIC][/SIGPIC]0
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Now maybe a refresher guide for archers on -interval again Some cluedark archer from sanc has been arguing bad points, but the final one is that slings can get up to 5 attacks per second. Only level 69, maybe one of you guys can set them straight on realityFist are the worst at PvP AND PvE, if you disagree, as I said, take it to PM's or make your own guide. Go here if you want to debate about it. - Lyndura
Get a High lvl Fist warrior use it, Restat to axes. GG - complexx
:NOTE: These signatures are to forever immortalize, how stupid people can be.0 -
Telarith - Sanctuary wrote: »Now maybe a refresher guide for archers on -interval again Some cluedark archer from sanc has been arguing bad points, but the final one is that slings can get up to 5 attacks per second. Only level 69, maybe one of you guys can set them straight on reality
For a sling to hit 5 times a second, they'd need to get 0.2 seconds/attack.
Sling base is 1.4seconds. I don't think you attain enough gear to subtract 1.2seconds of interval.
Even with QS buff of 30% increase attack speed. You'd still need to reach 0.3 seconds/attack. I don't think you could get -1.1seconds of interval gear.
edit: thanks for picking that up, Brigid.0 -
Let's see:
Absurdly lucky 3xInterval slingshot: -0.30
Absurdly lucky 3xInterval bracers: -0.15
HH99 Heavy necklace and belt set bonus: -0.05
HH99 Light set bonus: -0.05
Rank 8 chest: -0.10
Event cape: -0.05
Event tome: -0.05
Total: -0.75 seconds of interval gear. Can't think of any other ways to get more -interval modifiers, and that's only 1.54 attacks/second. Unless there's a way to stack multiple attack rate increases (genie skills maybe? Dunno), there's no way you're getting to 5/second.
Oh and Legerity I think you mean 0.2 seconds/attack, not attacks a second.0 -
nvm, double post.0
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Honorable Lady Elena, are you sure you didnt design archers in game?
If not, WHY HAVENT SHE GOT HIRED ALREADY DEVS, HUH???[SIGPIC][/SIGPIC]
Un4given0 -
My thanx for the apprecation.
There is a difference between developing the game and documenting the game. I can assure you I do not want to work for Technical Documentation...
... even though I would be good at it.0 -
b:thanks Thanksb:bye0
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wow lots of details about one skll. thanks though0
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There's just one thing I've never found a clear answer to, does Blood Vow stack with STA? And the Veno-skill?
I'd figure they don't stack and behave the same way several STA's on 1 mob; the highest reduction counts0 -
Kagutsuchi - Dreamweaver wrote: »There's just one thing I've never found a clear answer to, does Blood Vow stack with STA? And the Veno-skill?
I'd figure they don't stack and behave the same way several STA's on 1 mob; the highest reduction counts
blood vow applies the same buff as STA, so im guessing no. the amp is awesome thoElena Costel: I wash my hands of this affair.
Legerity: *drags you back* *stains your hands with said affair*
Elena Costel: Noooo... I don't want to have a dirty affair with Lady Legerity...
Qui: b:dirty0 -
zomg i din know it such a good skill b:shocked , its still lvl 1 for mi0
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Time to level it0
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Elenacostel - Heavens Tear wrote: »Sharpened Tooth Arrow Explained
Hello. Thank you for posting this. ~ Bookmarked and printed to PDF. It is accurate and helpful. I Also support a sticky.
Regards.0 -
While this post might be seen as a necro, this thread is meant to serve as a permanent reference for all things Sharptooth so I thought I'd add something I noticed that hasn't been mentioned.
Mobs that die after sharptooth actually give you less XP / SP than untoothed mobs. This seems like a flaw but I guess the XP you get is in part calculated from the max HP of the mob. Because of this I recommend not using tooth when grinding for XP.[SIGPIC][/SIGPIC]
Refining Simulator - aster.ohmydays.net/pw/refiningsimulator.html (don't use IE)
Genie Calculator - aster.ohmydays.net/pw/geniecalculator.html - (don't use IE)
Socket Calculator - aster.ohmydays.net/pw/socketcalculator.html0 -
Added. My thanx, Lady Asterelle.0
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Asterelle - Sanctuary wrote: »While this post might be seen as a necro, this thread is meant to serve as a permanent reference for all things Sharptooth so I thought I'd add something I noticed that hasn't been mentioned.
Mobs that die after sharptooth actually give you less XP / SP than untoothed mobs. This seems like a flaw but I guess the XP you get is in part calculated from the max HP of the mob. Because of this I recommend not using tooth when grinding for XP.
Does this only apply within the 30 seconds of initial max hp reduction or afterwards, too?5.0 "Pure" 8jun Sage Clawrcher of Dreamweaver0 -
Illyana - Dreamweaver wrote: »Does this only apply within the 30 seconds of initial max hp reduction or afterwards, too?
Both. When you sharp a mob, that percentage of HP just goes poof into thin air with no person gaining credit for that damage. Since monsters won't normally do much to get that 20/18/16% back, even after sharp has expired the amount of EXP you gain is the same as if someone else had taken that percent of the mob's HP instead of sharp.
What I'm curious about, since I've never been able to remember to try and test it, is if a monster that regens or absorbs HP to heal itself and can get itself back to full HP once sharp wears off would give full EXP if killed after it heals up (assuming sharp isn't re-used, of course) or if the amount of EXP gained would still be reduced.0 -
Illyana - Dreamweaver wrote: »Does this only apply within the 30 seconds of initial max hp reduction or afterwards, too?
until the hp debuff is in mob. but true u can kill enough fast for allways get this exp penalty agaist normal mobs when u sharp them.
sharp expire then u get normal exp but who kiteing there for waiting until sharp over? XD0 -
These images were originally posted in another thread:
http://pwi-forum.perfectworld.com/showthread.php?t=601032
Though I thought I'd post them here too so you can all see STA in action and a visual example of the numbers involved.
Boss before STA:
Charging STA/New HP:
HP back to normal after time duration:
0 -
Updated with your screenshots. My thanx, Sir Dractonis.0
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Drakey is honoured b:cute0
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this seems the best palce i've found to ask this....does STA effect the EXP you get from monsters? i've been told by a few people not to use my STA in FC beacuse it lowers the experiance you recieve. its a good aoe for small groups that don't require BOA and its a habbit of mine to use it at the start of any boss fight. Please let me know if the exp loss is real or just more of the same old BS that gets spread around0
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this seems the best palce i've found to ask this....does STA effect the EXP you get from monsters? i've been told by a few people not to use my STA in FC beacuse it lowers the experiance you recieve. its a good aoe for small groups that don't require BOA and its a habbit of mine to use it at the start of any boss fight. Please let me know if the exp loss is real or just more of the same old BS that gets spread around
Yes, STA reduces XP. Here is the relevant section:- Mobs that die after sharptooth actually give you less XP / SP. This is due to the fact that you deal less damage than normal. Researched here.0 -
Funny thing is, the question they asked was answered in the post at the top of their page.
Think this was also in another thread, but the xp/sp loss also counts as contribution point losses when doing public quests. Each time my Deicides would proc, I would lose over-all contribution to it.
One thing that would be a pretty fun possible abuse, is determining if you can get more xp than normal by allowing mob to regen or health steal back to full life, beating it some more, etc. Do that until everyone is bored, then hyper before it dies. Shouldn't be bannable, considering it's built into the xp system itself should it be allowed.Fist are the worst at PvP AND PvE, if you disagree, as I said, take it to PM's or make your own guide. Go here if you want to debate about it. - Lyndura
Get a High lvl Fist warrior use it, Restat to axes. GG - complexx
:NOTE: These signatures are to forever immortalize, how stupid people can be.0
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