Keep Aggro with Pet
teraphilim
Posts: 0 Arc User
Hi,
I'm a full mag Veno, I often pull aggro from my Golem and have to slow down my attacks to avoid that, especially on ranged physical mobs.
I read here: http://www.ecatomb.net/petskill.php there is a skill named Roar. It's description says "Roar to attract enemy's attacks."
Sounds like an aggro skill, but when I asked ingame, I was told there is no aggro pet skill. So what does that skill do, anyone tried it?
TYVM for answers
I'm a full mag Veno, I often pull aggro from my Golem and have to slow down my attacks to avoid that, especially on ranged physical mobs.
I read here: http://www.ecatomb.net/petskill.php there is a skill named Roar. It's description says "Roar to attract enemy's attacks."
Sounds like an aggro skill, but when I asked ingame, I was told there is no aggro pet skill. So what does that skill do, anyone tried it?
TYVM for answers
Post edited by teraphilim on
0
Comments
-
Ok - all pet skills generate aggro.
To answer the question you really want: You need to level up bash, or buy (and use) another bash-like skill on the golem, to hold aggro.
(This does cost a chunk of coin, it may be better for you to hold off on doing this until you're certain this is an end-game pet for you)
To answer the question that you asked:
Roar is kinda special. It resets the monsters hate list and then puts the pet on top with a fairly small amount of hate. This means that the monster WILL attack the pet next but is very very easy for any attack to pull it off of the pet again.
It's useful to save clerics, and to pacify adds (that no-one is attacking).
It deals no damage, it is a pure aggro skill.
However - unlike roar for barbs - it is NOT an AOE skill. There are no pet aoe skills currently.0 -
Roar works fine to steal aggro back from one mob, just remember that you should stop attacking before using it. It has "chance" to steal aggro back, higher level skill has bigger chance. So if you continue to attack the mob, then he might ignore your roaring pet and continue to attack you.
Works really nice and I was even able to steal aggro back from Wizard with it without any problems. Nice investment in pet, if you plan to have it only for a while.0 -
Damewort - Sanctuary wrote: »Roar works fine to steal aggro back from one mob, just remember that you should stop attacking before using it.
I guess its a good idea to have in my case, I often try to run/jump in circles to avoid attacks until the pet has aggro back. That speeds it up alot.Vitenka - Dreamweaver wrote: »It resets the monsters hate list and then puts the pet on top with a fairly small amount of hate.
Wow thats perfectly what I wanted to know.
I should also think about upgrading Bash, I have a Volcanic, so it has only Level 1.
TYVM both of you, helped me alot.0 -
I gave my Kowlin roar...wouldn't be able to live without it for him. XD Gave my snow hare roar as well, but since I never did level up roar, I don't think I am going to start to either with my bunny's. >_<0
-
Curses: Amp Damage, Myriad Rainbow, Ironwood
Avoid: Lucky Scarab -unless you kill before it gets to you
Heal while sending pet rather than after finishing mob. This delays your attack, and saves time.Be kind: Help the GMs to depopulate the servers.0 -
teraphilim wrote: »I should also think about upgrading Bash, I have a Volcanic, so it has only Level 1.
http://pwi-forum.perfectworld.com/showthread.php?t=2593910 -
Avoid: Lucky Scarab - unless you kill before it gets to you
Heal while sending pet rather than after finishing mob. This delays your attack, and saves time.
I'll add my own "me too" to those. Lucky generates WAY more aggro than the damage it does - monsters reallllly hate being stunned.
If you're using lucky to generate chi, then burning scarab is a good alternative.
And healing whilst the pet goes in is great, though risky - if the heal lands after the monster aggro's but before your pet hits it then you're in for a world of hurt.
Other than that, if you've upgraded your pets skills (and you're firing all of their attack skills) then all I can say is "Don't attack yet", just like waiting for a barb to gather some aggro, a little delay makes everything smoother.0 -
Since nobody mentioned them by name specifically, I'll chip in that the six "elemental bashes" are:
- Sandblow (Earth)
- Icicle (Water)
- Fireball (Fire)
- Thunderbolt (Metal)
- Toxic Mist (Wood)
Each is identical to Bash in terms of properties and enmity generated, but are elemental damage whereas Bash is physical. (pretty sure this is correct at least...)
I'll also note that it's usually far better to camp out the auction house to buy your pet skills than to buy them from Mrs. Zoologist. Prices tend to be much, much lower.[SIGPIC][/SIGPIC]0
Categories
- All Categories
- 181.9K PWI
- 697 Official Announcements
- 2 Rules of Conduct
- 264 Cabbage Patch Notes
- 61K General Discussion
- 1.5K Quality Corner
- 11.1K Suggestion Box
- 77.4K Archosaur City
- 3.5K Cash Shop Huddle
- 14.3K Server Symposium
- 18.1K Dungeons & Tactics
- 2K The Crafting Nook
- 4.9K Guild Banter
- 6.6K The Trading Post
- 28K Class Discussion
- 1.9K Arigora Colosseum
- 78 TW & Cross Server Battles
- 337 Nation Wars
- 8.2K Off-Topic Discussion
- 3.7K The Fanatics Forum
- 207 Screenshots and Videos
- 22.8K Support Desk