Interval between Hits raised instead of lowered
Gawn - Harshlands
Posts: 6 Arc User
Hello!
I'm using Calamity Axes of Blood wich have an Atk-Rate of 0.83/s
When i equip Elfcrafted Heavy Bracers (HH80 Gold) the interval between hits should be lowered by 0.05 seconds. So my Atk-Rate should be like 0.78/s.
What actually happens is that my Atk-Rate is at 0.87/s.
Is it just me that i get it wrong or does it need to be fixed?
I'm using Calamity Axes of Blood wich have an Atk-Rate of 0.83/s
When i equip Elfcrafted Heavy Bracers (HH80 Gold) the interval between hits should be lowered by 0.05 seconds. So my Atk-Rate should be like 0.78/s.
What actually happens is that my Atk-Rate is at 0.87/s.
Is it just me that i get it wrong or does it need to be fixed?
Post edited by Gawn - Harshlands on
0
Comments
-
Atk rate talks about attacks per second.. sooo more attacks (bigger number) in a second...
Higher is better..Raging Tide Guild:resolvepwi.mmoguildsites.com
[SIGPIC][/SIGPIC]0 -
Gawn - Harshlands wrote: »Hello!
I'm using Calamity Axes of Blood wich have an Atk-Rate of 0.83/s
When i equip Elfcrafted Heavy Bracers (HH80 Gold) the interval between hits should be lowered by 0.05 seconds. So my Atk-Rate should be like 0.78/s.
What actually happens is that my Atk-Rate is at 0.87/s.
Is it just me that i get it wrong or does it need to be fixed?
You got it wrong. Higher number means faster attack rate.
EDIT: Your post got ninja'd in there....*sigh*[SIGPIC][/SIGPIC]
The family is a haven in a heartless world.
Once a Guardian, Always a Guardian. Element: Fire.0 -
I think the OP is right... if for example:
his attack rate is .50/s and it is raised to .99/s his attack would be slower.
With 0.50/s attack speed that would be 2 attacks per second. (since .50/s is half of a second <_<)
With .99/s attack speed he would only be doing roughly 1 attack per second, so it would be SLOWER not faster...
Im not sure why you guys dont understand what interval between attacks means..
The higher the number, is more time in between attacks.0 -
Ow, well thanks a lot for the fast reply.
Should have paid more attention to maths lessons in school.0 -
Bowlinbob - Lost City wrote: »I think the OP is right... if for example:
his attack rate is .50/s and it is raised to .99/s his attack would be slower.
With 0.50/s attack speed that would be 2 attacks per second. (since .50/s is half of a second <_<)
With .99/s attack speed he would only be doing roughly 1 attack per second, so it would be SLOWER not faster...
Im not sure why you guys dont understand what interval between attacks means..
The higher the number, is more time in between attacks.
You have it backwards. For example, Magic weapons, which are used as melee for a werefox, have an attack rate of 1.25. The axes have an attack rate of .83. Werefox hits are much faster.
If you want to test it just go swing your magic weapon at something and compare it to an axe user.[SIGPIC][/SIGPIC]
The family is a haven in a heartless world.
Once a Guardian, Always a Guardian. Element: Fire.0 -
Hisuna - Sanctuary wrote: »
You have it backwards. For example, Magic weapons, which are used as melee for a werefox, have an attack rate of 1.25. The axes have an attack rate of .83. Werefox hits are much faster.
If you want to test it just go swing your magic weapon at something and compare it to an axe user.
ive never played a melee character so im just going by what he said in the title "Interval between hits" which in that case, i'd be correct.
However, if he meant regular attack duration/ interval then you guys would be right with the number being how many times u attack a second. (the higher number would be faster)0 -
By your logic... bowlinbob
10 Miles per Hour is faster than 60 Miles per hour
Its the same as attacks per second It measures how many you cover/do in a given time frame... 1.25 attacks per second (speed of fists) means that in every second the person will hit the mob 1.25 times...Raging Tide Guild:resolvepwi.mmoguildsites.com
[SIGPIC][/SIGPIC]0 -
By your logic... bowlinbob
10 Miles per Hour is faster than 60 Miles per hour
Its the same as attacks per second It measures how many you cover/do in a given time frame... 1.25 attacks per second (speed of fists) means that in every second the person will hit the mob 1.25 times...
he didnt say attack per second.. he said interval between hits.. when he said that and explained the higher and lower numbers, i took it as the numbers where in between attacks (since thats what interval BETWEEN hits means)
Anywho im not trying to cause something, read my last post and it will make sense.
(wish's the OP wouldve titled it "Atk rate slowed instead of quickened?")0 -
doh... some of you are reading that wrong!
it goes as follows:
TIMES PER SECOND
TIMES = X
PER = /
SECOND = S
therefore your attacks per second is measured as:
X/s
the higher your number in the place of X, the higher amount of attacks you deal per second. this does NOT represent the number of seconds per attack. Now, if you don't believe me here - try a test using fists compared to axes. Fists have an attack speed of something like 1.7/s and axes are .83/s -- which is faster? If you want to know how many seconds it takes for you to make one attack, then:
1/X = Y
Y = Seconds per attack
normal axe attack speed is 1.2048192771084337349397590361446 seconds per attack.
with your upgrade it becomes: 1.1494252873563218390804597701149 seconds per attack[SIGPIC][/SIGPIC]
Retired..0 -
Moral of this thread since the question's already been answered: People should lurk the archer forum more. Plenty of math and -interval related stuff there.0
-
Gawn - Harshlands wrote: »Hello!
I'm using Calamity Axes of Blood wich have an Atk-Rate of 0.83/s
When i equip Elfcrafted Heavy Bracers (HH80 Gold) the interval between hits should be lowered by 0.05 seconds. So my Atk-Rate should be like 0.78/s.
What actually happens is that my Atk-Rate is at 0.87/s.
Is it just me that i get it wrong or does it need to be fixed?
yeah i though basically the same when i looked at the atk/sec pwi does it differently then how i would normally think about it. like many others said on the thread its how many atks u make in one second so a bigger number is better. normally i would think of it as how many seconds it takes to make one atk in that case a smaller number is better0 -
Bowlinbob - Lost City wrote: »I think the OP is right... if for example:
his attack rate is .50/s and it is raised to .99/s his attack would be slower.
With 0.50/s attack speed that would be 2 attacks per second. (since .50/s is half of a second <_<)
With .99/s attack speed he would only be doing roughly 1 attack per second, so it would be SLOWER not faster...
Im not sure why you guys dont understand what interval between attacks means..
The higher the number, is more time in between attacks.0 -
Leave it to an archer to write the definitive guide to attack speed:
http://pwi-forum.perfectworld.com/showthread.php?t=279561
Credit to ElenaCostel[SIGPIC][/SIGPIC]
Refining Simulator - aster.ohmydays.net/pw/refiningsimulator.html (don't use IE)
Genie Calculator - aster.ohmydays.net/pw/geniecalculator.html - (don't use IE)
Socket Calculator - aster.ohmydays.net/pw/socketcalculator.html0 -
Moral of this thread since the question's already been answered: People should lurk the archer forum more. Plenty of math and -interval related stuff there.
lols! algeblah confooses people. b:chuckle and evil kitty cats.
besides this thread be answered already.
yay
the number you see be the attacks per second. not time it takes between seconds. (^.^)'darthpanda16: Firefox crashed on me. Aryannamage: I don't think I am a GM that would be new.
Hawk:Do this. closing thread
frankieraye: I'll see if we can replace the woman with a stick figure and the tiger fangs with marshmallows.//Issues like these need to get escalated quickly to minimize the damage.
Kantorek: Yeah.. you should try it. It's awesome.
Sihndra: Nope- not currently possible under any circumstances. Sorry.
LokisDottir: I mean...not haunting the forums, nope nope..
Konariraiden: You don't know what you are up against. You will lose.
Waiting for...Hamster Packs!
58% chance to get tokens
41% chance to get an all class pet hamster....but they has already been freed by the magic hamster.
1% chance to get ban hamstered with the message "Hamsters United!"
[SIGPIC][/SIGPIC]0 -
So to sum it up when you have - interval gear it is adding to your attack speed. Why?? Because its subtracting the amount of time between hits. Easy enough.
Edit: Posted with wrong avatar but that's okay.0 -
To get your interval between attack, you divide one by your attacks per second. 1.43 for fists = roughly .65 for interval. Take away however much interval is dictated by your equipment at that point- .05 would leave you with .6 interval, and divide one by the interval to get your attacks per second- about 1.67 at this point. b:victory0
-
Its amazing two level 80's didnt know how this works b:shockedb:surrenderb:bye0
-
why would ppl use any -interval gear if it was a bad thing.... as far as i know there are no gear that have a negative effect on u(unless u say the -5% hp on zerk is negative but the benefits outweigh that by far)0
-
Bowlinbob - Lost City wrote: »he didnt say attack per second.. he said interval between hits.. when he said that and explained the higher and lower numbers, i took it as the numbers where in between attacks (since thats what interval BETWEEN hits means)
Anywho im not trying to cause something, read my last post and it will make sense.
(wish's the OP wouldve titled it "Atk rate slowed instead of quickened?")
just to clear it up, this is actually a typo in game, it says interval between hits, as appossed to atk/sec. basically the equation for any increase (aka. decrease in atk intervals) in atks per sec, is: 0.83attacks/1sec + 0.05attacks/1sec = 0.87 attacks per sec (using OP as example). so u take the |-0.05 sec| then convert as so: (0.05 sec X 1 attack/1 sec)/1 sec. This causes the 2 "sec" in the paraenthesises to cancel out leaving 0.05 attacks/1 sec. algebra, always fun"No matter how dark the world is,
light shall exist somewhere,
even if only a small sliver,
a light found among darkness,
shines all the brighter." -unknown0 -
Altros - Sanctuary wrote: »just to clear it up, this is actually a typo in game, it says interval between hits, as appossed to atk/sec. basically the equation for any increase (aka. decrease in atk intervals) in atks per sec, is: 0.83attacks/1sec + 0.05attacks/1sec = 0.87 attacks per sec (using OP as example). so u take the |-0.05 sec| then convert as so: (0.05 sec X 1 attack/1 sec)/1 sec. This causes the 2 "sec" in the paraenthesises to cancel out leaving 0.05 attacks/1 sec. algebra, always fun
There is no typo.
FYI: 0.83 + 0.05 = 0.88
This thread makes me sad.0 -
Well technically speaking the interval between hits is actually a much longer decimal including a lot more numbers after the decimal point...
soo using rounding to the nearest two decimal places could get you from
.83 + .05 = .87
depending on the additional places that are included in the equation..
Just a random example.
.825 + .046 = .871 so rounded would be .87
.825 rounded is .83
.046 rounded is .05
just saying :PRaging Tide Guild:resolvepwi.mmoguildsites.com
[SIGPIC][/SIGPIC]0 -
True, but that was a side issue.
The important part was that Altros said there is a typo in the game. This is false. The game is correct.0 -
this thread hurts my brain0
-
Elenacostel - Heavens Tear wrote: »There is no typo.
FYI: 0.83 + 0.05 = 0.88
This thread makes me sad.
No i think he meant that it should be 0.83 MINUS 0.05 sec (0.78).
To the OP: Get the link in elenacostel's sig and go to the "attack speed basics" or something.
(hopefully by the time you read this the sig hasnt changed)[SIGPIC][/SIGPIC]
|Active: Coalescence - Lost City, Wizard|
|Inactive: StormHydra - Sanctuary, Archer|
|Call of Duty: Black Ops|League of Legends|Forsaken World|Perfect World International|The Elder Scrolls V: Skyrim|0 -
By brain just ran out of my ears....WHY ISN'T THERE MORE!!!Oh,and to OP-its just you I guess.[SIGPIC][/SIGPIC]
Thank you Forsakenx for the picture. b:thanks0 -
u guys just dont get it..... ur math is like this:
im a fist/ax bm i use a lot of -interval gear
it is not 0.05/0.10 extra atacks per second it is as it sais -interval so its the time between atacks that is reduced giving u an exponential growth to your atack speed
example:(no gear with these exact stats but its an example to show something)
if u make 1 atack each second and u get - 0.5 seconds between each hit you DO NOT GET 1.5 atacks per second... u get 2 atacks per second because an atack lastin 1 second and then u reduce the speed by 0.5 seconds per hit (1 - 0.5 = 0.5 we can all agree on this right?) so each atack will last 0.5 seconds and 2 atacks of 0.5 will then be one second....
i cant make it more clear then this if u still dont get it ur either trolling or institutionalized0 -
Beatrixxx - Lost City wrote: »u guys just dont get it..... ur math is like this:
Huh,whats wrong with that?[SIGPIC][/SIGPIC]
Thank you Forsakenx for the picture. b:thanks0 -
... no comment.0
-
StormHydra - Sanctuary wrote: »No i think he meant that it should be 0.83 MINUS 0.05 sec (0.78).
Regardless, the premise of Altros's arithmetic expression is invalid. As Lady Beatrixxx is trying to point out, you cannot add (or subtract) those two values because they do not have the same unit value. One is in attacks per second, and the other is seconds per attack.
I have been filled with more sadness reading this thread.0 -
Bowlinbob - Lost City wrote: »I think the OP is right... if for example:
his attack rate is .50/s and it is raised to .99/s his attack would be slower.
With 0.50/s attack speed that would be 2 attacks per second. (since .50/s is half of a second <_<)
With .99/s attack speed he would only be doing roughly 1 attack per second, so it would be SLOWER not faster...
Im not sure why you guys dont understand what interval between attacks means..
The higher the number, is more time in between attacks.
Attack rate is already stated in "number of attack per time" NOT "the time needed per attack"... 0.5/s means 0.5 attacks per sec.. .which means 1 full attack will take 2 seconds....
Attack of 0.99/s means 1 full attack will take a little over 1 sec.
So Attack Rate will be faster if number/sec is higher.
What you're thinking is "time needed per attack" which will be better if the number is lower.
-weng0
Categories
- All Categories
- 181.9K PWI
- 699 Official Announcements
- 2 Rules of Conduct
- 264 Cabbage Patch Notes
- 61.1K General Discussion
- 1.5K Quality Corner
- 11.1K Suggestion Box
- 77.4K Archosaur City
- 3.5K Cash Shop Huddle
- 14.3K Server Symposium
- 18.1K Dungeons & Tactics
- 2K The Crafting Nook
- 4.9K Guild Banter
- 6.6K The Trading Post
- 28K Class Discussion
- 1.9K Arigora Colosseum
- 78 TW & Cross Server Battles
- 337 Nation Wars
- 8.2K Off-Topic Discussion
- 3.7K The Fanatics Forum
- 207 Screenshots and Videos
- 22.8K Support Desk