Interval between Hits raised instead of lowered

Gawn - Harshlands
Gawn - Harshlands Posts: 6 Arc User
edited October 2009 in General Discussion
Hello!

I'm using Calamity Axes of Blood wich have an Atk-Rate of 0.83/s

When i equip Elfcrafted Heavy Bracers (HH80 Gold) the interval between hits should be lowered by 0.05 seconds. So my Atk-Rate should be like 0.78/s.

What actually happens is that my Atk-Rate is at 0.87/s.

Is it just me that i get it wrong or does it need to be fixed?
Post edited by Gawn - Harshlands on
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Comments

  • forks89
    forks89 Posts: 0 Arc User
    edited October 2009
    Atk rate talks about attacks per second.. sooo more attacks (bigger number) in a second...

    Higher is better..
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  • Hisuna - Sanctuary
    Hisuna - Sanctuary Posts: 1,071 Arc User
    edited October 2009
    Hello!

    I'm using Calamity Axes of Blood wich have an Atk-Rate of 0.83/s

    When i equip Elfcrafted Heavy Bracers (HH80 Gold) the interval between hits should be lowered by 0.05 seconds. So my Atk-Rate should be like 0.78/s.

    What actually happens is that my Atk-Rate is at 0.87/s.

    Is it just me that i get it wrong or does it need to be fixed?

    You got it wrong. Higher number means faster attack rate.

    EDIT: Your post got ninja'd in there....*sigh*
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  • Bowlinbob - Lost City
    Bowlinbob - Lost City Posts: 3,446 Arc User
    edited October 2009
    I think the OP is right... if for example:


    his attack rate is .50/s and it is raised to .99/s his attack would be slower.

    With 0.50/s attack speed that would be 2 attacks per second. (since .50/s is half of a second <_<)


    With .99/s attack speed he would only be doing roughly 1 attack per second, so it would be SLOWER not faster...


    Im not sure why you guys dont understand what interval between attacks means..


    The higher the number, is more time in between attacks.
  • Gawn - Harshlands
    Gawn - Harshlands Posts: 6 Arc User
    edited October 2009
    Ow, well thanks a lot for the fast reply. :)

    Should have paid more attention to maths lessons in school.
  • Hisuna - Sanctuary
    Hisuna - Sanctuary Posts: 1,071 Arc User
    edited October 2009
    I think the OP is right... if for example:


    his attack rate is .50/s and it is raised to .99/s his attack would be slower.

    With 0.50/s attack speed that would be 2 attacks per second. (since .50/s is half of a second <_<)


    With .99/s attack speed he would only be doing roughly 1 attack per second, so it would be SLOWER not faster...


    Im not sure why you guys dont understand what interval between attacks means..


    The higher the number, is more time in between attacks.

    You have it backwards. For example, Magic weapons, which are used as melee for a werefox, have an attack rate of 1.25. The axes have an attack rate of .83. Werefox hits are much faster.

    If you want to test it just go swing your magic weapon at something and compare it to an axe user.
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  • Bowlinbob - Lost City
    Bowlinbob - Lost City Posts: 3,446 Arc User
    edited October 2009

    You have it backwards. For example, Magic weapons, which are used as melee for a werefox, have an attack rate of 1.25. The axes have an attack rate of .83. Werefox hits are much faster.

    If you want to test it just go swing your magic weapon at something and compare it to an axe user.

    ive never played a melee character so im just going by what he said in the title "Interval between hits" which in that case, i'd be correct.

    However, if he meant regular attack duration/ interval then you guys would be right with the number being how many times u attack a second. (the higher number would be faster)
  • forks89
    forks89 Posts: 0 Arc User
    edited October 2009
    By your logic... bowlinbob

    10 Miles per Hour is faster than 60 Miles per hour

    Its the same as attacks per second It measures how many you cover/do in a given time frame... 1.25 attacks per second (speed of fists) means that in every second the person will hit the mob 1.25 times...
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  • Bowlinbob - Lost City
    Bowlinbob - Lost City Posts: 3,446 Arc User
    edited October 2009
    forks89 wrote: »
    By your logic... bowlinbob

    10 Miles per Hour is faster than 60 Miles per hour

    Its the same as attacks per second It measures how many you cover/do in a given time frame... 1.25 attacks per second (speed of fists) means that in every second the person will hit the mob 1.25 times...

    he didnt say attack per second.. he said interval between hits.. when he said that and explained the higher and lower numbers, i took it as the numbers where in between attacks (since thats what interval BETWEEN hits means)


    Anywho im not trying to cause something, read my last post and it will make sense.

    (wish's the OP wouldve titled it "Atk rate slowed instead of quickened?")
  • Baalbak - Dreamweaver
    Baalbak - Dreamweaver Posts: 1,624 Arc User
    edited October 2009
    doh... some of you are reading that wrong!

    it goes as follows:

    TIMES PER SECOND

    TIMES = X
    PER = /
    SECOND = S

    therefore your attacks per second is measured as:

    X/s

    the higher your number in the place of X, the higher amount of attacks you deal per second. this does NOT represent the number of seconds per attack. Now, if you don't believe me here - try a test using fists compared to axes. Fists have an attack speed of something like 1.7/s and axes are .83/s -- which is faster? If you want to know how many seconds it takes for you to make one attack, then:

    1/X = Y
    Y = Seconds per attack

    normal axe attack speed is 1.2048192771084337349397590361446 seconds per attack.

    with your upgrade it becomes: 1.1494252873563218390804597701149 seconds per attack
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  • truekossy
    truekossy Posts: 7,021 Arc User
    edited October 2009
    Moral of this thread since the question's already been answered: People should lurk the archer forum more. Plenty of math and -interval related stuff there.
  • LilWolfy - Heavens Tear
    LilWolfy - Heavens Tear Posts: 227 Arc User
    edited October 2009
    Hello!

    I'm using Calamity Axes of Blood wich have an Atk-Rate of 0.83/s

    When i equip Elfcrafted Heavy Bracers (HH80 Gold) the interval between hits should be lowered by 0.05 seconds. So my Atk-Rate should be like 0.78/s.

    What actually happens is that my Atk-Rate is at 0.87/s.

    Is it just me that i get it wrong or does it need to be fixed?

    yeah i though basically the same when i looked at the atk/sec pwi does it differently then how i would normally think about it. like many others said on the thread its how many atks u make in one second so a bigger number is better. normally i would think of it as how many seconds it takes to make one atk in that case a smaller number is better
  • Jeran - Harshlands
    Jeran - Harshlands Posts: 35 Arc User
    edited October 2009
    I think the OP is right... if for example:


    his attack rate is .50/s and it is raised to .99/s his attack would be slower.

    With 0.50/s attack speed that would be 2 attacks per second. (since .50/s is half of a second <_<)


    With .99/s attack speed he would only be doing roughly 1 attack per second, so it would be SLOWER not faster...


    Im not sure why you guys dont understand what interval between attacks means..


    The higher the number, is more time in between attacks.
    Funny you guys dont know this but the 0.5 and 0.99 is per second, so that would be one hit every 2 seconds for the 0.5hit/sec one and roughly 1 hit per sec for the 0.99 one. This have got to be right because lol im a fist bm and our hit rate is 1.43/sec whilst axe speed is 0.87/sec,b:pleasedthere you go :D
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited October 2009
    Leave it to an archer to write the definitive guide to attack speed:
    http://pwi-forum.perfectworld.com/showthread.php?t=279561
    Credit to ElenaCostel
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  • MagicHamsta - Lost City
    MagicHamsta - Lost City Posts: 10,466 Arc User
    edited October 2009
    truekossy wrote: »
    Moral of this thread since the question's already been answered: People should lurk the archer forum more. Plenty of math and -interval related stuff there.

    lols! algeblah confooses people. b:chuckle and evil kitty cats.
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    besides this thread be answered already.
    yay

    the number you see be the attacks per second. not time it takes between seconds. (^.^)'
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  • ChainedDust - Heavens Tear
    ChainedDust - Heavens Tear Posts: 50 Arc User
    edited October 2009
    So to sum it up when you have - interval gear it is adding to your attack speed. Why?? Because its subtracting the amount of time between hits. Easy enough.

    Edit: Posted with wrong avatar but that's okay.
  • Arkright - Dreamweaver
    Arkright - Dreamweaver Posts: 52 Arc User
    edited October 2009
    To get your interval between attack, you divide one by your attacks per second. 1.43 for fists = roughly .65 for interval. Take away however much interval is dictated by your equipment at that point- .05 would leave you with .6 interval, and divide one by the interval to get your attacks per second- about 1.67 at this point. b:victory
  • Taarloor - Harshlands
    Taarloor - Harshlands Posts: 472 Arc User
    edited October 2009
    Its amazing two level 80's didnt know how this works b:shockedb:surrenderb:bye
  • Beatrixxx - Lost City
    Beatrixxx - Lost City Posts: 118 Arc User
    edited October 2009
    why would ppl use any -interval gear if it was a bad thing.... as far as i know there are no gear that have a negative effect on u(unless u say the -5% hp on zerk is negative but the benefits outweigh that by far)
  • Altros - Sanctuary
    Altros - Sanctuary Posts: 408 Arc User
    edited October 2009
    he didnt say attack per second.. he said interval between hits.. when he said that and explained the higher and lower numbers, i took it as the numbers where in between attacks (since thats what interval BETWEEN hits means)


    Anywho im not trying to cause something, read my last post and it will make sense.

    (wish's the OP wouldve titled it "Atk rate slowed instead of quickened?")

    just to clear it up, this is actually a typo in game, it says interval between hits, as appossed to atk/sec. basically the equation for any increase (aka. decrease in atk intervals) in atks per sec, is: 0.83attacks/1sec + 0.05attacks/1sec = 0.87 attacks per sec (using OP as example). so u take the |-0.05 sec| then convert as so: (0.05 sec X 1 attack/1 sec)/1 sec. This causes the 2 "sec" in the paraenthesises to cancel out leaving 0.05 attacks/1 sec. algebra, always fun
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  • Elenacostel - Heavens Tear
    Elenacostel - Heavens Tear Posts: 2,822 Arc User
    edited October 2009
    just to clear it up, this is actually a typo in game, it says interval between hits, as appossed to atk/sec. basically the equation for any increase (aka. decrease in atk intervals) in atks per sec, is: 0.83attacks/1sec + 0.05attacks/1sec = 0.87 attacks per sec (using OP as example). so u take the |-0.05 sec| then convert as so: (0.05 sec X 1 attack/1 sec)/1 sec. This causes the 2 "sec" in the paraenthesises to cancel out leaving 0.05 attacks/1 sec. algebra, always fun

    There is no typo.

    FYI: 0.83 + 0.05 = 0.88

    This thread makes me sad.
  • forks89
    forks89 Posts: 0 Arc User
    edited October 2009
    Well technically speaking the interval between hits is actually a much longer decimal including a lot more numbers after the decimal point...

    soo using rounding to the nearest two decimal places could get you from

    .83 + .05 = .87

    depending on the additional places that are included in the equation..

    Just a random example.

    .825 + .046 = .871 so rounded would be .87

    .825 rounded is .83
    .046 rounded is .05

    just saying :P
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  • Elenacostel - Heavens Tear
    Elenacostel - Heavens Tear Posts: 2,822 Arc User
    edited October 2009
    True, but that was a side issue.

    The important part was that Altros said there is a typo in the game. This is false. The game is correct.
  • Devil_Vergil - Lost City
    Devil_Vergil - Lost City Posts: 224 Arc User
    edited October 2009
    this thread hurts my brain
  • StormHydra - Sanctuary
    StormHydra - Sanctuary Posts: 2,221 Arc User
    edited October 2009
    There is no typo.

    FYI: 0.83 + 0.05 = 0.88

    This thread makes me sad.

    No i think he meant that it should be 0.83 MINUS 0.05 sec (0.78).

    To the OP: Get the link in elenacostel's sig and go to the "attack speed basics" or something.

    (hopefully by the time you read this the sig hasnt changed)
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  • AlbireoTwo - Lost City
    AlbireoTwo - Lost City Posts: 2,056 Arc User
    edited October 2009
    By brain just ran out of my ears....WHY ISN'T THERE MORE!!!Oh,and to OP-its just you I guess.
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  • Beatrixxx - Lost City
    Beatrixxx - Lost City Posts: 118 Arc User
    edited October 2009
    u guys just dont get it..... ur math is like this: fail-owned-cuyama-fail.jpg


    im a fist/ax bm i use a lot of -interval gear

    it is not 0.05/0.10 extra atacks per second it is as it sais -interval so its the time between atacks that is reduced giving u an exponential growth to your atack speed

    example:(no gear with these exact stats but its an example to show something)

    if u make 1 atack each second and u get - 0.5 seconds between each hit you DO NOT GET 1.5 atacks per second... u get 2 atacks per second because an atack lastin 1 second and then u reduce the speed by 0.5 seconds per hit (1 - 0.5 = 0.5 we can all agree on this right?) so each atack will last 0.5 seconds and 2 atacks of 0.5 will then be one second....

    i cant make it more clear then this if u still dont get it ur either trolling or institutionalized
  • AlbireoTwo - Lost City
    AlbireoTwo - Lost City Posts: 2,056 Arc User
    edited October 2009
    u guys just dont get it..... ur math is like this: fail-owned-cuyama-fail.jpg

    Huh,whats wrong with that?
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  • Legerity - Sanctuary
    Legerity - Sanctuary Posts: 1,072 Arc User
    edited October 2009
    ... no comment.
  • Elenacostel - Heavens Tear
    Elenacostel - Heavens Tear Posts: 2,822 Arc User
    edited October 2009
    No i think he meant that it should be 0.83 MINUS 0.05 sec (0.78).

    Regardless, the premise of Altros's arithmetic expression is invalid. As Lady Beatrixxx is trying to point out, you cannot add (or subtract) those two values because they do not have the same unit value. One is in attacks per second, and the other is seconds per attack.

    I have been filled with more sadness reading this thread.
  • Weng - Heavens Tear
    Weng - Heavens Tear Posts: 67 Arc User
    edited October 2009
    I think the OP is right... if for example:


    his attack rate is .50/s and it is raised to .99/s his attack would be slower.

    With 0.50/s attack speed that would be 2 attacks per second. (since .50/s is half of a second <_<)


    With .99/s attack speed he would only be doing roughly 1 attack per second, so it would be SLOWER not faster...


    Im not sure why you guys dont understand what interval between attacks means..


    The higher the number, is more time in between attacks.


    Attack rate is already stated in "number of attack per time" NOT "the time needed per attack"... 0.5/s means 0.5 attacks per sec.. .which means 1 full attack will take 2 seconds....

    Attack of 0.99/s means 1 full attack will take a little over 1 sec.

    So Attack Rate will be faster if number/sec is higher. :)

    What you're thinking is "time needed per attack" which will be better if the number is lower.

    -weng