Benjabobs Poleblade Blademaster Guide

Benjabob - Dreamweaver
Benjabob - Dreamweaver Posts: 62 Arc User
edited August 2011 in Blademaster
Hey everyone, this is my first guide, I posted it a while back on the IceAge forums (my old guild on dreamweaver which has since disbanded) and more recently I posted it on the Excession guilds website, another Dream weaver guild.



Ok this is my first ever guide, its not perfect but It'll hopefully give Pole users (or even people wanting to try something different) and idea of how to play polearm blademasters.


Key:
BM - Blademaster
Pole - Poleblade/arm type weapons
Crit - Critical Hit
STR - Strength
VIT - Vitality (hp)
MAG - Magic
Mat - Material (things used to make armour and weapons)
DEX - Dexterity
DPS - Damage Per second
AoE - Area of effect ( killing more than 1 monster at a time)
PvP - Player Vs Player
PK - Player Killing
PvE - Player Verses Environment (normal monsters and such)
TT- Twilight Temple (high level dungeon with rare mats for special weapons inside)
Polearm - Refers to Poleblades, Pikes and Clubs in general (NOT POLEAXES THESE ARE AXES NOT POLEARMS)



INTRO - Polearm users in the blademaster world are quite rare, this is because a lot of BM's use handaxes. However, what a lot of people dont realise is that polearms are easily the best weapon for DPS (yes even better than axes).

This is due to two factors, one is their small damage range, for example a pole will do between maybe 500-600 damage meaning you get a consistent attack rate which you wont get with axes (which can be as low as 300 or as high as 900 on an axe for example. This makes them good for spike damage, but not reliable as a consistent Damage dealer).

The second factor affecting the Polearms DPS against single targets is its accuracy, they have fairly high DEX requirements so they hit a lot more than axes do and also have a nice chance of doing a critical hit. So for these reasons I use a pole. NOTE: A POLEAXE is NOT a Polearm Weapon it is an axe type weapon (confusing I know) Pole weapons are Poleblades, Pikes and Clubs



Stat Allocation - Ok here is what I think is a good stat allocation for Pole users. Every level - 2 STR 2 DEX and 1 VIT (no Mag). Keep doing this until lvl 51, you do not want any more than 50 VIT, so cap it at that, then afterwards do 3 STR and 2 DEX per level, this will give you a nice crit rating, the ability to user poles and heavy armour, with a nice HP pool to keep you going.


Skills - Skills are obviously a staple of your Character whatever class you are, but what it comes down to in the end is not wasting valuable money and spirit on skills you wont use later on down the line. Ok lets start with your Pre-Pole skills that every blademaster should have regardless.

Ok well first off there are 4 skills you must get as they are part of a tree to get access to all the other good skills. These 4 skills are "Tiger Maw" "Draw Blood" "Stream Strike" and "Aoelian Blade" Now, the first three skills are pretty much useless in later levels, so dont waste money on them just buy 1 of each to let your skill tree progress. However Aoelian Blade is alright for fighting magic mobs so Level it up when you get the chance (but not in place of other skills, at the end I will write a list of main skills, secondary and skills to lvl when youve maxed all else out).

Another skill you want is "Aura of the golden Bell" This gets increasingly better as you level it as it give you a percentage addition physical defence, its great for party buffing

Now there are three other skills youll see around the lvl 23-29 lvls one called "Roar of the pride", one called "Tiger Leap" and another called "Leap back" These are all skills useful in PvP and dueling, Leap back can be useful to escape danger if youre close to dying, roar of the pride can be used if your surrounded by caster attacking you to buy you a few seconds, and leap forward is good if youre impatient and want to jump right into the action, however none of them are really vital for game play against mobs so dont waste too much spirit and Mana leveling them unless you are going to be doing lots of PvP or Pking.

"Cloud Sprint" is your next skill, and I would heavily advise levelling this as it helps you grind quickly and is also a pre-cursor to "Will of the Bodhistava" both of these skills increase your speed by a fair deal (when leveled up) but Will of the Bodhistava also makes you immune to stun and freeze techniques, great in both PvE and PvP. "Alter Marrow Magical" and "Alter Marrow Physical" are both skills I have never used, thats because Im lazy and dont like thinking too much when grinding, they substitute Physical DEF for Magical DEF or visa versa, it would be good against pure magic mobs if you used Alter Marrow Magical, but I think they are designed more for PvP where people are normally pure magic or physical (unlike mobs which are mostly hybrids of both)

"Diamond Sutra" or the money saver as I liek to call it, requires 1 spark and heals you a wedge instantly and the heals you over time for 10 seconds or so, itll save you a load of HP pots, well worth its cost. Ok now for the Pole skills; "Piercing Winds" is a linear AoE skill that costs 1 spark, its not really cost effective for its DPS, just level it once so you have access to the rest. "Farstrike" Is a cool skill for pulling mobs that are in the middle of a group of other mobs, not essential but still worth leveling.

"Meteor Rush" Is an awesome Aoe pushback skill, useful for both PvE and PvP (especially against those darn venos pets) "Glacial Spike" Brilliant skill all round, costs 2 sparks but is worth it, Brilliant Aoe Grinding and also Excellent in PvP VS Wizards "Polearm Mastery" - Essential Skill for the Polearm user, makes your attacks with poles more powerful and the more you level it, the better the bonus becomes.

Primary Skills (level these up first):
Aura of the Golden Bell
Cloud Sprint
Will of the Bodhistava
Diamond Sutra
Meteor Rush
Glacial Spike
Polearm Mastery


Secondary Skills (Good skills to have but always level primary first):
Far Strike
Aoelian Blade
Fan of Flames (for AoE)
Drake Sweep (for AoE)


Lvl once (skills you need to lvl at least once for the rest of the skills to be available):
Tiger Maw
Draw Blood
Stream Strike
Piercing Winds
Drakes Ray
Oceans Edge


Others (mainly PVP):
Roar of the Pride
Leap Back
Tiger Leap
Alter Marrow Physical
Alter Marrow Magical


There are a few skills I havent covered yet, but I will do when I know more about them.



Weapons - Ok one of the most important parts of being a blademaster. There is a huge selection of weapons in this game to choose from, the polearms class alone has a ton so im here to help you choose which ones. Before level 19 and your first FB youll mostly be using swords and such, this is fine, as you dont need to worry about weapons until after your FB so use whatever you want.

So you do your FB and GUESS WHAT? yep you get a polearm to use =D yay its a 3 star that is awesome and will last you until lvl 30, so dont worry about changing weapons until lvl 30. When you finally do hit the big 3 - 0 youll need an upgrade, well i say 30 its actually 32, you will want to buy a
"Crescent Moon Scythe", now I heavily advise NOT buying one from a shop, search the auctions, or cat shops, or if youre a blacksmith then make one, try and get a 2 star if possible, or 1 star with good add ons (if youre lucky youll get a 3 star) this weapon will last you really until lvl 40.

Level 40 is where youll wanna get yourself a three star poleblade called the
"Bloodstained Battle Scythe", this is a special weapon manufactured at the legendary forge in West Arch, you can either buy one from the auction house, or make it yourself (youll need 12 xenobeast blood, 12 phantom blood, 20 high carbon steel, 20 rough lumber, 20 gravel and 20 coal, plus the required level in blacksmithing, which I think is level 3) this is a great weapon until lvl 50 where you will need to upgrade again, again, I say lvl 50. At level 52 you will want a "Brow Scythe", try and get a 2star if you can (or 1 star with good stats) or a three star if youre lucky, keep this until lvl 60 where things get INTERESTING.

Yes lvl 60 that magical time when you can get your very first TT weapon, these are the green glowing weapons youl have seen half of the players in PW with. At lvl 60 you can either make your own one or buy one from the auction house. The only one available for lvl 60s is a pike weapon called
"Petrified Lance" and when you equip and use it for the first time, you will really notice a HUGE difference in attack power, I went from hitting 600-700 to 900-1200 after equipping it. This weapon will last you to lvl 70 where you will then decompose it into an "edge" which is a material for making the next TT weapon in the series, and this carries on every 10 levels following it, until lvl 90, where you get your lvl 90 TT weapon from decomposing your previous weapons to make (or buy) new ones, then instead of going from lvl 90-100, it goes from lvl 90-99 and you get your TT99 weapon.

However to get your TT100 weapon you need to do a whole load of other stuff which ill explain in a seperate section completally as it needs its own section.



Armour and Sharding - Ok I wont bother covering Light armour for BM's as I have never done it and never will (seems pointless) Blademasters are Heavy armour wearers for a reason, it makes them SOLID! Now luckily, heavy armour doesnt have tons of variety like weapons, for each 10 levels there is a new set to be worn, always keep on top of upgrades of armour, the only exception is if you have a yellow named piece of armour which is better than a higher level piece (you get yellow named armour from rare drops called molds, and they are often better than the same piece of armour at a few levels above)

Here is how I do the armour game, always keep your armour upto date, never buy from merchants, always either craft it or buy it from auction house (or find it from mob drops) as these will nearly always have addition stats that will help. The only problem with armour (at least up until lvl 70) is that you get your chest on the 10th level so lvl 10-20-30-40 ect, boots on the 6th level, arm guards on the 4th levels so it gets a bit annoying to keep on top of it all.

However dont make the mistake I did and put shards into your armour until at least lvl 70, its a waste of money otherwise. When you get to lvl 70, you get access to TT armour which is ALL equippable at lvl 70, no waiting around for lvls, however you wont get TT capes or helmets at lvl 70 so get those separately. When you get to lvl 70 I would advise getting a full set of TT armour and sharding it with beautiful shards, I wouldnt botehr buying any more than 3 sockets per piece for your TT70 and TT80 Armour as its VERY expensive, save your money for TT90 armour which youll want to put either flawless or immaculate shards into as well as fully socket. I personally would advise putting HP shards into your armour as these are great for boosting your HP pool against both magical and physical mobs, and is also good for PvP.



AoE Grinding - As it says in the key at the top, AoE is area of effect, killing groups of enemies in one go rather than 1 at a time, this can is useful for grinding for exp, but its fairly costly as you will need HP and probably an MP charm if you want to do lots, quickly. First things first, skills, you need to know which ones to buy for your Aoe grinding.

First off you have your 2 "none weapon specific AoE Skills" meaning you can use them whatever weapon you choose, these skills are
"Fan of Flames" and "Drake Sweep" Fan of flames is the first one you can learn at level 34, and you get to learn drake sweep at level 44. To get them you must first purchase "Drakes Ray" and "Ocean Edge". These attacks are Linear AoE meaning you can only hit enemies in front of you, not all around you like axe users can (which is why some people are put off by poles) but with the correct technique, you can be just as effective at AoE grinding as an axe user, it just takes practice.

Ok next, are you specific pole AoE Skills, these come in the form of;
"Piercing Winds", the very first AoE skill you learn at all as a pole user at level 29, it costs 1 spark to cast and isnt really all that great, just buy the first level of it so you have access to better skills later on. Next youll need to purchase "Far Strike", its not AoE but its needed to get the better skills, this skill is good for single targets as it lets you stand out of the way of a group of mobs and single one out with a longish range attack. The next skill in this tree is the AWESOME

"Meteor Rush" this skill deals a good amount of damage in a straight line, BUT it also knocks enemies away from you, allowing you to recharge your fan of flames and drake sweep to use again before knocking them all back again with another meteor rush, this is a CERTAIN, for skills that you need for AoE, it is first learnt at lvl 49 after doing the "Aware of Coalescence" Spiritual Cultivation. The final AoE skill is by far the best and most deadly, it is called "Glacial Spike", and is first learnt at level 59, this skill is not linear and hits all enemies within a 12 meter radius of you, it does cost 2 spark to cast, so only use it when sensible, it does a TON of damage, as well as lowering magical and physical defence of all hit by 23% allowing you to pull of another few AoE attacks to finish them off.

Thats it for the skills, next, onto a short tutorial for the technique. To Aoe grind effectively you will need a HP charm, Pots, and MP charm and pots for that too. You will need enemies that aggro and will chase you, and find a place where they are nice and cramped together, TRY TO AVOID MAGIC MOBS as they will destroy you and not follow well, look for physical melee mobs such as the feligars at Dragon end (near FB 51), what you need to do, is run into a group, get about 3-4 (maybe 5 if youre feeling lucky) chasing you get them all running in a group behind you, turn around and unleash a fan of flames, then knock back with meteor rush and then Drake sweep, fan of flames and maybe one more meteor rush, this will kill some, and the rest that are alive will be injured badly and will take a hit or two to finish off.

Oh before you rush into a group, single click on each one you are going to pull to check for increased attack or sacrificial assault and make sure you target these **** first as they can wreak havoc on your HP even with a charm equipped. Well thats it for AoE, ill probably remember more stuff and add it along the line, but this should give you a good idea of what to do ect.



Sage And Demon Paths - At the current time I'm looking into Sage and Demon Paths and will update this when I have a better idea of the benefits/cons of each one. But basically at lvl 89 you get a quest to be either a sage or demon and this ultimately affects all of your skills, if you choose to be a demon then certain skills will gain an additional demon effect (such as a chance to gain a spark or hit for addition Damage) or if you choose to be a sage then you will get an addition sage effect (such as healing you or doing additional Damage)


Genie - At the current time I dont even have a genie on my BM as i HATE them haha, but when I finally have the money, time and patience to level one up ill add to this section.


TT100 Weapon Guide - Ok I doubt many of us will ever reach this, but I'm putting it here because this is just PURE AWESOME. As some will know (and if youve read my damn guide you will do) every 10 levels from level 60 you get the chance to get a new TT weapon until you get to level 90, where youre next weapon is level 99 (not 100), and for most of even the most hardcore players this is where you will end your weapon hunt, but you dont have to, for it is possible to get an even better weapon known as the TT100 weapon, For the Polearm users its know as the "Voidrider's Touch" (F*ucking awesome name) and it is one of the few ORANGE named weapons in the game, yep orange, this means rarer than green named, purple named or even yellow named.

However, actually getting the weapon is VERY hard. Basically every TT weapon can be decomposed like every other weapon in the game, except TT weapons do not decomp into chi stones or mirage celestones, instead they decompose into a thing called a Soul edge, which is a material needed to make the next TT weapon in the line (so a TT60 petrified lance decomposes into a Petrified Lance edge which can be used to make a TT70 weapon such as Backstab lancer or Jaden Spear) and this carries on all the way to TT99. To make the Voidrider's Touch you need FOUR TT99 Soul Edges PLUS a VERY rare Mat called a Twilight Scepter.

Here is a list of the Mats:
Soul Edge: Monarch Spear Soul Edge: Wrathsoul Spear Soul Edge: Behemoth Spear Soul Edge: Dark Aura Spear Ultimate Substance X 58 Twilight Scepter here are the Voidriders stats: Physical Attack: 763 - 1271 (so god knows how much you would hit when combined with your STR, im guessing anywhere upto 5k per normal hit Str Required - 247 Dex Required - 108 Level 100 Addition stats: (always comes with these) Range + 2 3% Critical Hit chance Darken - a chance to seal an enemy. Always crafts with two sockets. Can be refined upto 12+ with 900 additional attack Doesnt decompose into an edge, but instead into 40 Mirage Celestones. Heres a link to the stat page of the Voidriders Touch And Heres a picture of it in game


Well guys for the moment, this is all I hope you enjoyed, and any corrections you can see that I need to make please just PM them to me. and GOD the colours took FOREVER to do, you better appreciate them *shakes fist*
Post edited by Benjabob - Dreamweaver on
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Comments

  • Benjabob - Dreamweaver
    Benjabob - Dreamweaver Posts: 62 Arc User
    edited October 2009
    *Reserved*
  • Themax - Heavens Tear
    Themax - Heavens Tear Posts: 230 Arc User
    edited October 2009
    nvm.
    .
    .
    .
    .
    .
    .
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    Inactive on HT

    Rerolled on HL
  • Benjabob - Dreamweaver
    Benjabob - Dreamweaver Posts: 62 Arc User
    edited October 2009
    all correction/suggestions welcome, im not claiming this to be the best ever guide, its a WIP <--- in VERY BIG LETTERS
  • Filet - Heavens Tear
    Filet - Heavens Tear Posts: 414 Arc User
    edited October 2009
    Couple suggestions. First of all fists have the highest potential single target dps, poles don't even come close. It seems like you're just comparing poles vs. axes which is a bit narrow. Also, diamond sutra should not be maxed asap, most of the healing comes from the 20%. Alter marrow phys, farstrike, and roar of the pride should be added to maxed asap if you want to aoe grind at all.
  • BeasTisOwnge - Dreamweaver
    BeasTisOwnge - Dreamweaver Posts: 8 Arc User
    edited October 2009
    Very nice guide it was but I have a little suggestion. At times it was hard for me to read it because the birght colors hurt me eyes b:shocked.
  • Beefchicken - Heavens Tear
    Beefchicken - Heavens Tear Posts: 8 Arc User
    edited October 2009
    At level 52 you will want a "Brow Scythe", try and get a 2star if you can (or 1 star with good stats) or a three star if youre lucky, keep this until lvl 60 where things get INTERESTING.

    I have to disagree with the weapon choice there. At lv51, you can manufacture/buy the weapon Sound Chaser. Its a much better choice over Brow Scythe as it does more damage and has the Quicken effect. A mold is required to make it, easily obtainable in the AH.
    "Farstrike" Is a cool skill for pulling mobs that are in the middle of a group of other mobs, not essential but still worth leveling.

    IMO, this should be maxed ASAP as it can fire at a 15m range. Plus the damage output is pretty nice. From my experiences, its not good to use this to pull mobs cause it will attract the whole horde (unless you intend to AoE all of them)
    Primary Skills (level these up first):
    Aura of the Golden Bell
    Cloud Sprint
    Will of the Bodhistava
    Diamond Sutra
    Meteor Rush
    Glacial Spike
    Polearm Mastery

    Secondary Skills (Good skills to have but always level primary first):
    Far Strike
    Aoelian Blade
    Fan of Flames (for AoE)
    Drake Sweep (for AoE)

    Lvl once (skills you need to lvl at least once for the rest of the skills to be available):
    Tiger Maw
    Draw Blood
    Stream Strike
    Piercing Winds
    Drakes Ray
    Oceans Edge

    Others (mainly PVP):
    Roar of the Pride
    Leap Back
    Tiger Leap
    Alter Marrow Physical
    Alter Marrow Magical

    Diamond Sutra can slowly be maxed since it provides a good recovery rate even at the lower levels. I don't think Glacial Spike and Meteor Rush should be maxed first b/c if you add up the total cost, its pretty hefty b:shocked. I guess you can substitute the secondary skills with those two. Drakes Ray should definitely be maxed (10m range when maxed); also you can pull off a combo with Farstrike. Draw Blood, Piercing Winds and Oceans Edge can be moved to the secondary skills list since they can provide a decent amount of damage (also the good status effects) when maxed.

    You can correct me if I'm wrong. b:bye
  • AdvanceZero - Heavens Tear
    AdvanceZero - Heavens Tear Posts: 1,413 Arc User
    edited October 2009
    Please stop there is so much wrong with the guide.


    Please refer to Lyndura's guide for help and information.
    Retired

    [SIGPIC][/SIGPIC]
  • Joshcja - Sanctuary
    Joshcja - Sanctuary Posts: 3,502 Arc User
    edited October 2009
    ...i've been hoping for more weapons guides but if ones like this is all that people can come up with ill just stick to spaming the threads for advice

    improvements : max peircing winds and draw blood(stacked bleeds are a big part of the polearm path)

    max farstrike drakes ray and alioen blade

    alter marrows are just amazing once lvled if your doing pvp

    sound chaser at lvl 51 its a verry good and verry cheap mold

    misty forest rings at lvl 77 essintial for all bm's even the high dex paths at 2 million there pricy but worth it

    note : seems more like a crafing guide for that tt99 weap take that out

    please try actauly pking with your own build dude im shure your gear will look verry nice on the other people on your server

    once you do (and find new gear lol) get your skills right and remake guide complete with pvp tips and info also include good combos and effective strategies for pvp and pve
    Gifs are hard to make work here
  • Filet - Heavens Tear
    Filet - Heavens Tear Posts: 414 Arc User
    edited October 2009
    ...i've been hoping for more weapons guides but if ones like this is all that people can come up with ill just stick to spaming the threads for advice

    improvements : max peircing winds and draw blood(stacked bleeds are a big part of the polearm path)

    max farstrike drakes ray and alioen blade

    alter marrows are just amazing once lvled if your doing pvp

    sound chaser at lvl 51 its a verry good and verry cheap mold

    misty forest rings at lvl 77 essintial for all bm's even the high dex paths at 2 million there pricy but worth it

    note : seems more like a crafing guide for that tt99 weap take that out

    please try actauly pking with your own build dude im shure your gear will look verry nice on the other people on your server

    once you do (and find new gear lol) get your skills right and remake guide complete with pvp tips and info also include good combos and effective strategies for pvp and pve

    lol misty rings pricy at 2 million... i got mine for 7 mil back in the day
  • Kniraven - Lost City
    Kniraven - Lost City Posts: 2,620 Arc User
    edited October 2009
    I'm glad that you're releasing a pole guide, because we do have too many "Axe ****". You asked though for any corrections, and so I will give you my constructive criticism.

    First off, Roar is not "just a PvP" move, and both the alter marrows are more often used in PvE than PvP now anyway because of genies. Roar is amazing for Zhenning, Stunning groups of mobs in instances so that they can be dealt massive dps with little return, and for just buying yourself time to heal (or deal damage so that you don't even need to heal).

    Magic sutra is amazing for BMs when they hit the swamp area. Those mag. mobs were hell for me, idk about the rest of you. I wouldn't level it past 5 (infact mine is level 4), because it leaves you too vulnerable on the other defense, but it is a damned useful skill.

    Also, quite a few bosses are pure phy dmg, and Phy Sutra is amazing for tanking them if you have to. I'm not saying people should level the sutras to max (far from it), but they are definitely worth using.

    I would also max Aelion Blade (which is an extra stun, so always useful [see roar]). It isn't just useful against mag mobs; and Drakes Ray because it's another excellent ranged skill to hit runners.

    Lastly, from what I hear, draw blood works excellent with poles for a stacked bleed combo.


    The only other thing I have to say is that while poles may perhaps do more dps than Axes, they do not do the most dps over all. Every weapon deals more consistent dps than axes. Both swords and Fist deal more than pole. They just have less range, no real AoE, and can't DoT like poles can.



    ***This is all said with the intention of helping to improve your guide, and to discuss the weapon. This is in no way an attack to your findings b:victory I wish you the best.
    [SIGPIC][/SIGPIC]
  • Esque - Lost City
    Esque - Lost City Posts: 97 Arc User
    edited October 2009
    http://janelh.wikidot.com/pwtribune:vol12h

    i just wanted to show this to you guys.




    oh yeah, just a heads up, the weapons shown are the NPC weapons so change the names around because the link is from the Philippine version. and yes, its in english. enjoy.
    Allnighte - knn read pwdatabase laio, rank6 weap needs all of the badges la.
    rank8 laio just la needs laio rep la

    Naevo - o wait dis be pw-my-en? ding dong la
  • Kniraven - Lost City
    Kniraven - Lost City Posts: 2,620 Arc User
    edited October 2009
    http://janelh.wikidot.com/pwtribune:vol12h

    i just wanted to show this to you guys.




    oh yeah, just a heads up, the weapons shown are the NPC weapons so change the names around because the link is from the Philippine version. and yes, its in english. enjoy.

    I just skimmed over it because I am on a ten minute break from class, so I will check the accuracy later.
    Assuming however that it is accurate,
    that is rather informative.

    As it states however, those are one star NPC items and it does not take into account the special effects and attributes of 3 star, TT, and Legendary weapons.

    ~~~
    Again, assuming this information is accurate, I would be interested in seeing a remake that does include the possible attributes of these special weapons.

    I'll check it out again later when i am out of class. :D
    [SIGPIC][/SIGPIC]
  • Filet - Heavens Tear
    Filet - Heavens Tear Posts: 414 Arc User
    edited October 2009
    http://janelh.wikidot.com/pwtribune:vol12h

    i just wanted to show this to you guys.




    oh yeah, just a heads up, the weapons shown are the NPC weapons so change the names around because the link is from the Philippine version. and yes, its in english. enjoy.

    Um that table's a bit unreliable. First of all it's not using the same bm for all the weapons. Take the lvl 78 spear vs. the lvl 78 claw
    It assumes that the bm using the 78 spear has 222 str, while the bm using the claw has 120 str. That's a ridiculously huge difference in strength, which accounts for why the base damage differs so greatly.

    Using a bm that has the same str for both weapons (222)
    lvl 78 fists= 1187-1518 DPS = 1934
    lvl 78 spear= 1583 - 2729 DPS = 2156

    Much smaller of a gap. Now fists thrive on -interval gear. Saying that all your gear gives you an interval of -.2, the new attack speeds become
    fist= .7-.2= 1/.5 = 2 atk/s
    spear= 1-.2=1/.8 = 1.25 atk/s

    New dps becomes
    fist= 2705
    spear= 2695

    Now this is using 1* npc ****, comparing lunar fist +5 vs. lunar pole +5 (1 G9 Garnet). Based on a 3 str 2 dex lvl 95 bm with -.15 interval total (1 from wrist .05 from cape)
    Fist= 3559-4203 atk speed 2.22 atk/s DPS=8615
    Pole = 4104-6441 atk spd 1.18 atk/s DPS= 6221.55

    Add in 20% beserk proc (treat it as a 20% increase in damage)
    6221.55(1.2) = 7465.86

    Fists with - interval have greater dps, atm it's very possible for a decently geared bm to get total of -.3 interval (.1 from wrist .1 from claw .05 from cape .05 from tome), increasing the gap even further.

    Now adding in demon spark
    Fist= 10677-12609 atk spd = 2.86 atk/s DPS= 33298
    Pole = 12312-19323 atk spd = 1.54 atk/s DPS = 29230

    http://pwcalc.ru/pwi/?char=5376cd49ef8d5302 as a reference
  • Esque - Lost City
    Esque - Lost City Posts: 97 Arc User
    edited October 2009
    of course its interesting. i'm also bored and wanted to stir some flames up in here.

    guess that didn't work out how i thought it would...



    oh yeah, and you're right about putting special weapon attributes into consideration (such as berserk, -interval, etc etc etc). i was gonna add that, but i forgot.
    Allnighte - knn read pwdatabase laio, rank6 weap needs all of the badges la.
    rank8 laio just la needs laio rep la

    Naevo - o wait dis be pw-my-en? ding dong la
  • Desdemonaaa - Lost City
    Desdemonaaa - Lost City Posts: 98 Arc User
    edited October 2009
    Others (mainly PVP):
    Roar of the Pride
    Leap Back
    Tiger Leap
    Alter Marrow Physical
    Alter Marrow Magical


    Kniraven... I agree with your post but didn't want to quote the entire thing :P


    To be honest, I didn't read this entire guide. What I did notice is that each of these skills listed above can be very useful in PVE as well.

    Of course I am no expert, but I always suggest that Roar of the Pride be leveled as much as you can b:shocked. Bm's really need this important stun. Alter marrow physical can be used also while AOEing to drastically reduce the damage taken, depending on what level it is. Marrow magical can help a lot when fighting magic mobs, especially around ~6x/7x, when many of the quests/mobs are magical. Tiger leap and leap back are nice when you are killing mobs underwater since you can leap around quicker than swimming.

    The rest seemed tl;dr, so just a suggestion would be to break up the paragraphs so they are a bit easier to read b:surrender
    [SIGPIC][/SIGPIC]
  • Hippie - Harshlands
    Hippie - Harshlands Posts: 515 Arc User
    edited October 2009
    nice work

    useful for really lowbies even if it has many flaws, misunderstood stuff and bullshet.

    i respect the work u put into this... but u may want to know a little more bout the game before makign guides
    Nullum crimen sine lege.
  • Benjabob - Dreamweaver
    Benjabob - Dreamweaver Posts: 62 Arc User
    edited October 2009
    Ok so I see I have no fans, oh well. Thanks to those of you who have made worthy contributions, when I update this guide soon, I will make sure you get a mentioned as a contributor.
  • Esque - Lost City
    Esque - Lost City Posts: 97 Arc User
    edited October 2009
    Um that table's a bit unreliable. First of all it's not using the same bm for all the weapons. Take the lvl 78 spear vs. the lvl 78 claw
    It assumes that the bm using the 78 spear has 222 str, while the bm using the claw has 120 str. That's a ridiculously huge difference in strength, which accounts for why the base damage differs so greatly.

    Using a bm that has the same str for both weapons (222)
    lvl 78 fists= 1187-1518 DPS = 1934
    lvl 78 spear= 1583 - 2729 DPS = 2156

    Much smaller of a gap. Now fists thrive on -interval gear. Saying that all your gear gives you an interval of -.2, the new attack speeds become
    fist= .7-.2= 1/.5 = 2 atk/s
    spear= 1-.2=1/.8 = 1.25 atk/s

    New dps becomes
    fist= 2705
    spear= 2695

    Now this is using 1* npc ****, comparing lunar fist +5 vs. lunar pole +5 (1 G9 Garnet). Based on a 3 str 2 dex lvl 95 bm with -.15 interval total (1 from wrist .05 from cape)
    Fist= 3559-4203 atk speed 2.22 atk/s DPS=8615
    Pole = 4104-6441 atk spd 1.18 atk/s DPS= 6221.55

    Add in 20% beserk proc (treat it as a 20% increase in damage)
    6221.55(1.2) = 7465.86

    Fists with - interval have greater dps, atm it's very possible for a decently geared bm to get total of -.3 interval (.1 from wrist .1 from claw .05 from cape .05 from tome), increasing the gap even further.

    Now adding in demon spark
    Fist= 10677-12609 atk spd = 2.86 atk/s DPS= 33298
    Pole = 12312-19323 atk spd = 1.54 atk/s DPS = 29230

    http://pwcalc.ru/pwi/?char=5376cd49ef8d5302 as a reference


    umm... okay. :)
    Allnighte - knn read pwdatabase laio, rank6 weap needs all of the badges la.
    rank8 laio just la needs laio rep la

    Naevo - o wait dis be pw-my-en? ding dong la
  • Kniraven - Lost City
    Kniraven - Lost City Posts: 2,620 Arc User
    edited October 2009
    Ok so I see I have no fans, oh well. Thanks to those of you who have made worthy contributions, when I update this guide soon, I will make sure you get a mentioned as a contributor.

    Nah, don't get us wrong. Most of us are happy to see a pole guide. We're just telling you what points we disagree with you on. I hope you continue to edit and improve this. b:victory
    [SIGPIC][/SIGPIC]
  • X_Boot_x - Sanctuary
    X_Boot_x - Sanctuary Posts: 46 Arc User
    edited October 2009
    It's good that you are attempting a guide...however I think Lyn's guide covers Pole quite nicely.
    I gave up healing for more immediate methods.

    x_Boot_x
    _WillFire_ ( retired )
  • Sewagerat - Lost City
    Sewagerat - Lost City Posts: 97 Arc User
    edited October 2009
    Im sorry OP, but you're erroneous. Some of your suggestions are complete bull**** sorry :( (BTW, I will be talking about this for PVP uses mainly).

    1. Drakes Ray, one of the most important skills because a demon/sage one hits as hard as a lv10 farstrike. Combining this with Farstrike means you get extra range - something Pole BM's are for. We mainly focus on the Wizards/Clerics/Venos/Archers.

    2. Farstrike, SUPER-IMPORTANT! A sage/demon (especially sage) does amazing amounts of damage at a distance. This skill is more important than Meteor Rush.

    3. Glacial Spike, small thing to add...its not that good. It is most likely the weakest Ulti but the -phys def on mages is good.

    4. Sapphire shards in armour should be highly considered for lv90+

    5. Genie....I can write a whole article on this b:shocked Anyways, SUPER-IMPORTANT FOR BM (main source of damage on BM's/Barbs). I'll just mention the skills: Wind Force, Extreme Poison, Thunderstorm etc. (Im not going to mention my skills though :P )

    6. NICE THREAD, finally pole bm's are getting some acknowledgement.

    P.S. Grind, grind, grind at Lv80 or anything that will help you get the HH90 Gold Berzerker Spear ----> SUPER-IMPORTANT as pole's are relatively weak.

    P.S.S. I suggest having minimum dex and 50-60 vit and the rest to strength because PK Pots will make you hit any archer even if you don't have any misty rings....I plan to have 2 Rings of Heavenly Lord.
    [SIGPIC][/SIGPIC] b:shocked OMG HERB!!!!!!
  • dieoh
    dieoh Posts: 4 Arc User
    edited October 2009
    I have to disagree with the weapon choice there. At lv51, you can manufacture/buy the weapon Sound Chaser. Its a much better choice over Brow Scythe as it does more damage and has the Quicken effect. A mold is required to make it, easily obtainable in the AH.



    IMO, this should be maxed ASAP as it can fire at a 15m range. Plus the damage output is pretty nice. From my experiences, its not good to use this to pull mobs cause it will attract the whole horde (unless you intend to AoE all of them)



    Diamond Sutra can slowly be maxed since it provides a good recovery rate even at the lower levels. I don't think Glacial Spike and Meteor Rush should be maxed first b/c if you add up the total cost, its pretty hefty b:shocked. I guess you can substitute the secondary skills with those two. Drakes Ray should definitely be maxed (10m range when maxed); also you can pull off a combo with Farstrike. Draw Blood, Piercing Winds and Oceans Edge can be moved to the secondary skills list since they can provide a decent amount of damage (also the good status effects) when maxed.

    You can correct me if I'm wrong. b:bye
    Couple suggestions. First of all fists have the highest potential single target dps, poles don't even come close. It seems like you're just comparing poles vs. axes which is a bit narrow. Also, diamond sutra should not be maxed asap, most of the healing comes from the 20%. Alter marrow phys, farstrike, and roar of the pride should be added to maxed asap if you want to aoe grind at all.
    ...i've been hoping for more weapons guides but if ones like this is all that people can come up with ill just stick to spaming the threads for advice

    improvements : max peircing winds and draw blood(stacked bleeds are a big part of the polearm path)

    max farstrike drakes ray and alioen blade

    alter marrows are just amazing once lvled if your doing pvp

    sound chaser at lvl 51 its a verry good and verry cheap mold

    misty forest rings at lvl 77 essintial for all bm's even the high dex paths at 2 million there pricy but worth it

    note : seems more like a crafing guide for that tt99 weap take that out

    please try actauly pking with your own build dude im shure your gear will look verry nice on the other people on your server

    once you do (and find new gear lol) get your skills right and remake guide complete with pvp tips and info also include good combos and effective strategies for pvp and pve


    Ill aree with most here. Drakes and AoeLian blade should be maxed ASAP.
    So is drawblood because of the stacked bleeding. And Roar of pride is not 2pvp" oriented, Roar makes AOE grinding easier.
    And as it was mentione dbefore, Sutras recovery is mainly from the 20%.

    Oh an fastest DPS? Um u arent considering fists are u=P?
    with itnerval gear they are the best DPS of all 4 paths.
  • Esque - Lost City
    Esque - Lost City Posts: 97 Arc User
    edited October 2009
    go away, dieoh
    Allnighte - knn read pwdatabase laio, rank6 weap needs all of the badges la.
    rank8 laio just la needs laio rep la

    Naevo - o wait dis be pw-my-en? ding dong la
  • wtvdie
    wtvdie Posts: 0 Arc User
    edited January 2010
    Didnt read all the way, but just the stat distribution alone kinda put me off, im a lvl 94 spear bm on the dreamweaver, u really dont need that much dex. also, u should probably know that piercing winds sage is bugged, among other things.

    also, your super pro heavy armor but dont realize, light armor works better for the range 5 polearm weapons, so having both sets is preferable, also, sapphire gems for the said light armor is great, probably better than citrines.
  • Joshcja - Sanctuary
    Joshcja - Sanctuary Posts: 3,502 Arc User
    edited January 2010
    wtvdie wrote: »
    Didnt read all the way, but just the stat distribution alone kinda put me off, im a lvl 94 spear bm on the dreamweaver, u really dont need that much dex. also, u should probably know that piercing winds sage is bugged, among other things.

    also, your super pro heavy armor but dont realize, light armor works better for the range 5 polearm weapons, so having both sets is preferable, also, sapphire gems for the said light armor is great, probably better than citrines.

    actually....thats not a bad idea...

    with alter maq LA a - int setup and a high refine pole...

    you could be a dam fine maq tank going to have to play in PWI calc a bit but with sage marrow you could probly get 20k or so maq resists if you went all out on refines n shardsb:shocked
    Gifs are hard to make work here
  • maocchi
    maocchi Posts: 1 Arc User
    edited January 2010
    wtvdie wrote: »
    Didnt read all the way, but just the stat distribution alone kinda put me off, im a lvl 94 spear bm on the dreamweaver, u really dont need that much dex. also, u should probably know that piercing winds sage is bugged, among other things.

    also, your super pro heavy armor but dont realize, light armor works better for the range 5 polearm weapons, so having both sets is preferable, also, sapphire gems for the said light armor is great, probably better than citrines.

    ^^Knows his path. Nice.

    I don't know much about poles but when I switch to pole in midst of a battle, it's almost always for Farstrike (other times it's Meteor Rush for knocking mobs into AoE). It's a great skill in both PvE and PvP for crippling kiters' healths, even with the long cast time. I'd say it's one of the skills you should prioritize. And pulling with Farstrike is definitely a bad idea. I did it once and nearly died from massive aggro.

    Also, like some others said, fists out damage poles by far. I would suggest you make an intro that describes advantages that poles and only poles have. At its current state it doesn't make poles convincing at all, and it's false information if you are just starting out with a BM.

    I can see lot went into this guide and it'd be nice if people can get their pole needs answered without being refered to Lyndura's guide all the time. Hope you keep working on it.
  • Lnu_M_Flower - Lost City
    Lnu_M_Flower - Lost City Posts: 7 Arc User
    edited January 2010
    JS this should of been Necroed b:shocked old post, dont know why people brought this up again >>
  • CuteLilDemon - Lost City
    CuteLilDemon - Lost City Posts: 170 Arc User
    edited January 2010
    Nice guide but omg, my eyes almost pop out while reading it...
    Question: Which Poleblade can i use when i have 120 dex?
    Is there any HH or Mold for me to use?
  • wtvdie
    wtvdie Posts: 0 Arc User
    edited January 2010
    Nice guide but omg, my eyes almost pop out while reading it...
    Question: Which Poleblade can i use when i have 120 dex?
    Is there any HH or Mold for me to use?

    120 dex? all of them.

    polearm uses the same dex requirements as light armor. if u can use appropriate lvl light armor, u can use appropriate lvl polearm.

    I stat myself 3 str, 1 dex, 1 vit per lvl. it allows me to out dps same lvl archers, hold agro when tanking, have a 98% accuracy against tt bosses etc and still have enough vitality to stay alive. this also lets me use tt70 swords, certain fists, and appropriate lvl axes as well as appropriate light and heavy armor depending on situation. also, since i have both axes and pole, i can use heaven's flame and glacial spike at the same time.
  • CuteLilDemon - Lost City
    CuteLilDemon - Lost City Posts: 170 Arc User
    edited January 2010
    hmm i heard lots of ppl say to use LA but nvr seen any1 use it in game, maybe ill try tho
    Which poleblade do u think is best for lvl8x axes bm?
    not FF weap cuz i dun wanna spend mils for 2nd path