Proof that fists are ult 1v1 weps!
Ophelius - Dreamweaver
Posts: 208 Arc User
Given a max level of 120 (which is what i've heard it will be set at next), is it possible to break the aps limit? There is an unrealistic probability of getting these gears, but I'm thinking theoretically.
Great tortoise wristguards: -.15 interval
Armor of the demonhunter: -.1 interval
Resolution fist: -.15 interval
Gliding Breeze: -.05 interval
There is a tome that gives -.5 interval if i'm not mistaken...
The resolution fist has a base aps of 1.43, so divvy 1 by that to get the interval.
1/1.43= .6993
The total enhance is -.5 so
.6993-.5=.1993
Good year, but there's the cyclone kick buff. ~25% increase?
.1993/1.25 (125%)=.1594
Now to get the attacks per second.
1/.1594=6.3 attacks per second...
Calculating the base damage for those fists per hit with drakeflame stones and +10 refine, I get 1510-1572 damage base.
Say I roll minimum dex for the fists and put the rest into str. And go sage for the 90% bonus to damage.
1+((2/3str)/100+mas)*(lvl+damage)
That gives me 382 strength and 1661 average base damage due to level.
(1+((.667*382)/100+.9))*1661
(1+(2.5+.9))*1661
4.4*1661
7308.4 base damage per attack.
Multiply that by aps and you get dps
7308.4*6.3=46042 dps
Conclusion: Sure, the chances of getting this gear is a statistical improbability, but I have worked it out with Striking Dragon and decent gear, and have com up with about the same numbers, give or take .015 interval. The damage is about the same as well. These numbers are within reality in other words. I just used impossible gear for an example.
Stop hating on fists! b:victory
Great tortoise wristguards: -.15 interval
Armor of the demonhunter: -.1 interval
Resolution fist: -.15 interval
Gliding Breeze: -.05 interval
There is a tome that gives -.5 interval if i'm not mistaken...
The resolution fist has a base aps of 1.43, so divvy 1 by that to get the interval.
1/1.43= .6993
The total enhance is -.5 so
.6993-.5=.1993
Good year, but there's the cyclone kick buff. ~25% increase?
.1993/1.25 (125%)=.1594
Now to get the attacks per second.
1/.1594=6.3 attacks per second...
Calculating the base damage for those fists per hit with drakeflame stones and +10 refine, I get 1510-1572 damage base.
Say I roll minimum dex for the fists and put the rest into str. And go sage for the 90% bonus to damage.
1+((2/3str)/100+mas)*(lvl+damage)
That gives me 382 strength and 1661 average base damage due to level.
(1+((.667*382)/100+.9))*1661
(1+(2.5+.9))*1661
4.4*1661
7308.4 base damage per attack.
Multiply that by aps and you get dps
7308.4*6.3=46042 dps
Conclusion: Sure, the chances of getting this gear is a statistical improbability, but I have worked it out with Striking Dragon and decent gear, and have com up with about the same numbers, give or take .015 interval. The damage is about the same as well. These numbers are within reality in other words. I just used impossible gear for an example.
Stop hating on fists! b:victory
Post edited by Ophelius - Dreamweaver on
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Comments
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Now to get the attacks per second.
1/.1594=6.3 attacks per second...
attack speed maxes out at 5.00
plus to increase attack even more it would be best to get CV dark.frost badges 50% accuracy for one, 100% accuracy for two. 6% crit combined and only put the dex required to wear the fists and plus don't use the resolution fists cause their attack is less then TT100 fists, TT100 is 1518-1712 at +12
armor of the demon hunter is for archers not bmsprobably one of the smartest in perfect world
yet the lowest of level0 -
Ophelius - Dreamweaver wrote: »Armor of the demonhunter: -.1 interval
Lulz.
You're in the wrong forum. This is a class restricted armor. It's not statistically impossible to get it, it's just impossible for a blademaster to get it. By the way, you do realize that under similar gear, an axe blademaster can achieve a similar interval, since axes can actually be produced with -.3 altogether. Lawl. And Demon Highland Cleave has the chance to increase your intervals by .25.
You didn't study enough, my friend.[SIGPIC][/SIGPIC]
♥ - 藤林 杏-様 - ♥
♥ Kyou Fujibayashi-sama ♥0 -
Kite. b:bye[SIGPIC][/SIGPIC]
"Closing this for excess letter Q's" - hawk0 -
Divine_Death - Dreamweaver wrote: »Kite.
String me up and fly me. b:surrender
Axes start out at 1.2ish interval. There is no way that it can keep up with fists lol.0 -
Speed is not everything! That's a good way to gut yourself or kill yourself. My friend just got his zerker fists. They're hawt but he knows it's going to cause his death. He loves 'em though. b:victory (My name is on them too! Woot!) Is that assisted suicide?0
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Divine_Death - Dreamweaver wrote: »Kite. b:bye
you gana kite too? because I'm yet to face a wr 1v1 that isn't 10 levels higher with +12 refines who can tank my dps.0 -
I just love the assumed omniscience people seem to believe that they possess. Here seems to be the common reasons fists are no good.
1. fists are weak and don't deal enough damage, so they can tank them no problem.
2. unless fists spark, they aren't going to be able to kill.
3. if fists spark they will kite.
4. if someone uses fists at all, they will kite.
So people believe they will stand and take the hits since fists can't kill, and somehow kite as well? Not only that, axes can be kited easily as well; they both have no distance attacks in their branches. Yet everyone assumes axes are great for pvp due to berserk.
Now maybe if one of these guys did some intelligent comparison, say like setting axe damage with a greater than normal proc % with expected damage from axe + skill use and set that equal to fist damage times the multiplier fist speed is greater than axe/skill use, then it would actually be a useful opinion. Especially when set in the context that BOTH have a small time frame to work with in regards to the stun time. I mean seriously, an axer doing heavens would set people running the same as a fist sparking would.
So both axe and fist would use heaven's, drake's, and roar in their combo. Find the time left over from either 12 secs or 13.5 and find out which actually is better. All this opinion really is ridiculous at this point in the game, try raising the forums up a bit and actually use some proof.Fist are the worst at PvP AND PvE, if you disagree, as I said, take it to PM's or make your own guide. Go here if you want to debate about it. - Lyndura
Get a High lvl Fist warrior use it, Restat to axes. GG - complexx
:NOTE: These signatures are to forever immortalize, how stupid people can be.0 -
Telarith - Sanctuary wrote: »I just love the assumed omniscience people seem to believe that they possess. Here seems to be the common reasons fists are no good.
1. fists are weak and don't deal enough damage, so they can tank them no problem.
2. unless fists spark, they aren't going to be able to kill.
3. if fists spark they will kite.
4. if someone uses fists at all, they will kite.
Wrong. My only idea of fists being not as strong as the other weapon paths is based on the knowledge that without stacked -intervals, fists/claws are worthless, except for occasional Shadowless Kicks to **** of casters and control the AoE's and magical attacks of many bosses and normal mobs in the game. Fists and claws are only really worth if your gears can support that interval speed that the fist path is based on. Blademasters are the fastest class in the game on land, it's not that easy to avoid all damages from a blademaster. One way or another, they will get caught in a Roar of the Pride, which gives a good time to kill of any casters.
And aren't you kind of being a hypocrite here? Aren't you acting like you know about every aspect of being a blademaster?(No disrespect intended. I respect you as a blademaster).Telarith - Sanctuary wrote: »So people believe they will stand and take the hits since fists can't kill, and somehow kite as well? Not only that, axes can be kited easily as well; they both have no distance attacks in their branches. Yet everyone assumes axes are great for pvp due to berserk.Telarith - Sanctuary wrote: »So both axe and fist would use heaven's, drake's, and roar in their combo. Find the time left over from either 12 secs or 13.5 and find out which actually is better. All this opinion really is ridiculous at this point in the game, try raising the forums up a bit and actually use some proof.
Fist beats any other weapon IF AND ONLY IF they have a incomparably higher interval rate than the other weapon. Just timing Roar of the Pride + Alter Marrow Physical + Cyclone Heel correctly would kill any type of other alternative weapon paths.
If a pair of axes have an equal interval rate to a fist, it would obviously mean that the axes would win, since the fists lost what they're suppose to excel at.[SIGPIC][/SIGPIC]
♥ - 藤林 杏-様 - ♥
♥ Kyou Fujibayashi-sama ♥0 -
Accelerated - Sanctuary wrote: »If a pair of axes have an equal interval rate to a fist
shut up.
http://pwcalc.ru/pwi/?char=1fa84ff4d5ee54bb
that's 2.5/s, 3.33 with fury/dark cyclone, and 2.86/4.0 with the tome from this event.
http://pwcalc.ru/pwi/?char=c2162c11600b6263
that's .91/s, 1.14 with fury/dark cyclone, 1.0/1.25 with tome.
and, just so you're aware, axes are only useful when they're spamming skills - interval doesn't mean anything.0 -
Accelerated - Sanctuary wrote: »Wrong. My only idea of fists being not as strong as the other weapon paths is based on the knowledge that without stacked -intervals, fists/claws are worthless, except for occasional Shadowless Kicks to **** of casters and control the AoE's and magical attacks of many bosses and normal mobs in the game. Fists and claws are only really worth if your gears can support that interval speed that the fist path is based on. Blademasters are the fastest class in the game on land, it's not that easy to avoid all damages from a blademaster. One way or another, they will get caught in a Roar of the Pride, which gives a good time to kill of any casters.
And aren't you kind of being a hypocrite here? Aren't you acting like you know about every aspect of being a blademaster?(No disrespect intended. I respect you as a blademaster).
Again. Without a highly interval stacked equipment, fists deal much too low of DPS to compare with other weapons. Fists rely heavily on intervals.
Fist beats any other weapon IF AND ONLY IF they have a incomparably higher interval rate than the other weapon. Just timing Roar of the Pride + Alter Marrow Physical + Cyclone Heel correctly would kill any type of other alternative weapon paths.
If a pair of axes have an equal interval rate to a fist, it would obviously mean that the axes would win, since the fists lost what they're suppose to excel at.
Much as I don't discuss strategies or comparisons for arcane fist BMs, I don't bother mentioning about fist BMs without stacked interval. I wouldn't defend anything they do, as a fist master without stacks of -interval is not a fist master at all. Not worth worrying about.
Also, my post never said which would be better either way, it was a direct complaint over how others are trying to compare. They take numerous what ifs, toss a bunch of unsubstantiated opinion, and lump it all together as fact. Essentially, they assume they are all-knowing and that their opinion is the only fact they need. They mention kiting, something which gimps fist and axe equally, as a detriment to fist only.
For myself, I prefer just looking at straight up facts and mechanics. Later work them into actual play. So I posted what needs to be done to actually have a useful opinion one way or the other. I myself haven't done it yet, because at the moment I don't really care. But I do know that best way to determine which is better is to compare them equally in the most favorable light; Have a higher than 20% proc for berserk since people hope for lucky spikes, and finding what is the minimum requirement for attack speed in fists to equal out with everything extra being a premium. Refinement level would be between +5-+10, with equal rings. Add in attack charms as well if mentioning pk, and make use of most efficient speed buff for max interval efficiency. Later factor in weapon swap times and other misc items to find out which one ends being the best. Though it seems the assassin skills will favor fisters more if reflected skill damage comes into play when killing them.
So I know how to find it, I just haven't bothered yet. I guess saying I know how to find it may sound pretentiously omniscient, but for the most part I just look at what the numbers end up saying. So I'm more the omniscient thingies henchman.Fist are the worst at PvP AND PvE, if you disagree, as I said, take it to PM's or make your own guide. Go here if you want to debate about it. - Lyndura
Get a High lvl Fist warrior use it, Restat to axes. GG - complexx
:NOTE: These signatures are to forever immortalize, how stupid people can be.0 -
shut up.
http://pwcalc.ru/pwi/?char=1fa84ff4d5ee54bb
that's 2.5/s, 3.33 with fury/dark cyclone, and 2.86/4.0 with the tome from this event.
http://pwcalc.ru/pwi/?char=c2162c11600b6263
that's .91/s, 1.14 with fury/dark cyclone, 1.0/1.25 with tome.
and, just so you're aware, axes are only useful when they're spamming skills - interval doesn't mean anything.
You do realize axes can be produced with -.3 intervals altogether, right?
http://pwcalc.ru/pwi/?char=a88d8ee1fec943d1
And just to be clear, Demon Highland Cleave adds -.25 intervals compared to only -.2 from Demon Cyclone.[SIGPIC][/SIGPIC]
♥ - 藤林 杏-様 - ♥
♥ Kyou Fujibayashi-sama ♥0 -
Accelerated - Sanctuary wrote: »And just to be clear, Demon Highland Cleave adds -.25 intervals compared to only -.2 from Demon Cyclone.
Speed buffs aren't static. The speed buffs add more interval for slower weapons, and less for faster weapons. Course, the faster weapons still get more attacks per second due to increasing returns on interval.
Atk Interval * remaining speed determines your new interval.
So say .7 attack interval from plain fists, no -interval. Use demon cyclone for:
.7 * .8 = .56 As there are only -interval in batches of .05, it is rounded to .55, for an effective -.15 interval.
Same thing with .4 interval from fists and TT99 with demon cyclone would be:
.4 * .8 =.32 Rounded to .3 it drops down to only -.1 interval.
The effect of speed buffs keep changing depending what interval it is based off of.Fist are the worst at PvP AND PvE, if you disagree, as I said, take it to PM's or make your own guide. Go here if you want to debate about it. - Lyndura
Get a High lvl Fist warrior use it, Restat to axes. GG - complexx
:NOTE: These signatures are to forever immortalize, how stupid people can be.0 -
Okay, but with an extra -.25 interval there still isn't enough to keep up with fists. Btw, the 20-25% increase in attack speed reduces in percentage of interval, not by a set interval. The only reason it doesn't seem to do much is because the farther your interval is from zero, the less it will seem to increase your attack speed.
1/(1/1.2)= 1.2
2/(1/1.2)= 2.4
This is with one and two being your current attack speed... Lets use good numbers.
5/(1/1.2)=6.0
3/(1/1.2)=3.6
The higher your original attack speed is, the faster you will seem to attack. Need more proof? Take the .19 interval I had in the original post. You can't say that adding 20% to the attack speed is feasible if it takes .2 off of the interval. That's a limit break. Negative attacks per second lol.0 -
you gana kite too? because I'm yet to face a wr 1v1 that isn't 10 levels higher with +12 refines who can tank my dps.
Not denying the dps, just pointing out that most people are not going to sit there and let you smack them.[SIGPIC][/SIGPIC]
"Closing this for excess letter Q's" - hawk0 -
just a note:
I've been on this arguments many times.
I could be wrong but Lindura told me that even when the unconfirmed normal attack formula will tell you that fists has higher DPS than axes( for normal attack by adding refines, mighty rings and phy stones), that is wrong as in reality it does not work like that.
The actual damage the oponent gets is not like that.
for instance:
Fists attack value per second in normal attack: 300
Axes attack value per second in normal attack: 270
if Damage is caculated based on a % of the attack. Fists should be ahead as both weapons will be reduced on same %. 300X% > 270X%.
However, Lyndura suspects that armor and defence buffs affects both weapons in a different way, giving the edge to axes. Something like this:
if every fist hit=20 and the armor defence value is 15. The actual damage is 20-15= 5
if evey axes hit is= 30 and the armor defence value is 15. The actual damage would be 30-15=15
If armor and buff defence affects the damage on a percentage both weapons would be on same conditions and fists would have the edge due to higher attack rate. If armor and defence are based on fixed numbers then axes would have the edge based on way higher damage per hit.
A good example of this is Myriad of sword stance. You are supposed to debuff opponent by 50% by applying this skill. However, when your opponent has masteries. The reduction is way less than 50%.
However, I have never been able to determine how damage is calculated.0 -
are any of u ppl actually fist bms? have u ever put it on a char in the game and tested it for real? the calc and theories only go so far.....
yes fists rely HEAVILY upon -interval gear and when we have that our dps ig GODLY compared to axes
im hybrid ax fist with just over min dex for fists rest str... i do 75% dmg of axes with my fists(have both frost fists and frost hammers wiuth equal refines and shards) so even without -interval gear dmg is slightly higher per second with fists but not enough... i have 90 gear in bank wich will put me at 2.00 atk spd with fists but axes will still be around 1 so the more -interval the bigger the difference
and comment on the person sayin low spd weps will get more bonus from spd buffs then hi spd weps..... that doesnt make sense.... it adds a % to atk spd
the % is based on skill level not what weps u use..... and if im not mistaken 25% of 200(50 in case ur "slow") is larger then 25% of 100(25 duh!)0 -
Granrey, Pdef reduces damage by a percentage, not a set amount. It could be argued that fists are less affected by pdef than axes are because of their lower damage. XD0
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Accelerated - Sanctuary wrote: »You do realize axes can be produced with -.3 intervals altogether, right?
http://pwcalc.ru/pwi/?char=a88d8ee1fec943d1
And just to be clear, Demon Highland Cleave adds -.25 intervals compared to only -.2 from Demon Cyclone.
just to be fair.
http://pwcalc.ru/pwi/?char=63f386914f7ff3320 -
Beatrixxx - Lost City wrote: »and comment on the person sayin low spd weps will get more bonus from spd buffs then hi spd weps..... that doesnt make sense.... it adds a % to atk spd
the % is based on skill level not what weps u use..... and if im not mistaken 25% of 200(50 in case ur "slow") is larger then 25% of 100(25 duh!)
Slower weapons will gain more -interval from speed buffs than faster weapons, it's just the way it work. Because of increasing returns, the smaller amount of -interval still adds more attacks per second.
Axe 1.2 interval with 25% speed buff
1.2 * .75 = .9 Total -interval is .3
Fist .7 interval with 25% speed buff
.7 * .75 = .525, which is rounded up to .55. Total -interval is .15
So axe receives double the -interval from the same speed buff because there is a greater interval to take off. 75% of 1.2 is going to be more than a smaller interval. It gets more noticeable the lower the existing interval is, creating a wall even without animation cut-off.
However, here is where the attacks per second comes in:
Axe with speed buff
1.11 - .83(previous APS) = .28 APS gain
Fist with speed buff
1.82 - 1.43 = .39 APS gain.
So half the interval reduction still leads to more gain, and in this case it hit an unfortunate part for fists landing on the cut off for rounding up. Otherwise woulda been more beneficial to fist. Knowing all this is key to making the best fister you can, as you have to know cut-offs, effect of speed buffs, and over-all end APS to make the best equipped BM you can. Spending 100+ million for a -.05 scroll that ends up kicking you down from -.1 to -.05 interval buff from demon cyclone would be pretty stupid thing to do, wouldn't it? All that money for no actual gain.Fist are the worst at PvP AND PvE, if you disagree, as I said, take it to PM's or make your own guide. Go here if you want to debate about it. - Lyndura
Get a High lvl Fist warrior use it, Restat to axes. GG - complexx
:NOTE: These signatures are to forever immortalize, how stupid people can be.0 -
Ophelius - Dreamweaver wrote: »Granrey, Pdef reduces damage by a percentage, not a set amount. It could be argued that fists are less affected by pdef than axes are because of their lower damage. XD
That is my believe but I have not being able to demostrate that.
However, since masteries afect myriad of sword stance in different way. I suspect anything is posible.0 -
Granrey - Sanctuary wrote: »That is my believe but I have not being able to demostrate that.
However, since masteries afect myriad of sword stance in different way. I suspect anything is posible.
What do you mean?0 -
Ophelius - Dreamweaver wrote: »What do you mean?
Think he is referring to the reality of many mechanics in the game do not seem to agree with the commonly accepted way that they should.
Admittedly, this is from when I farmed on my cleric, but I found that the % amount is not actually accurate. This is when I steadily sharded wood only armor with WB drop wood def shards. Each time there would be a change in defense. The first disrupt was from how much each shard gave. Without any kind of magic defense buff, each gem acted as if it already had a 60% boost. I even tested with a lvl 1 gem that was 8 wood resist. Tossed it in a 1 socket **** armor, equipped it, and had a 13 boost to my wood resist without any kind of buff active. And since 160% of 8 is 12.8, rounded to 13, it acts as if a buff is already active right away. Not sure if it gets the boost again when a buff is active, but that is one thing different than it should be.
Then there was the % reduct. I saw a steady increase until the 18k+ wood resist range. There it would take more to get the % reduction, but even at the same % of reduction I would notice a set number of drop from poison damage. Each time it would drop the same amount of damage, irregardless if there was a change in % damage reduction. And doing the math out, it did not work correctly. The set number would have led to a 0 amount of damage around 88-90% dmg reduction. So again, the % dmg reduct failed in that regard as well.
So there are certain areas where the game does not correctly reflect the actual way it plays out, the hard part is finding which ones could be affected. Now, seeing that my end wood resist was 21k, I don't think these mechanics will factor into current play so much until people start heavily refining heavily into end game gear. Of course at this point, Ganrey's point would be moot since the difference in damage would lessen as fists would be refined as well. And fists kind of suck in damage boost without the advantage of refinement. The only difference between my Gorenox and some lvl 60 fists is less than 25% if it wasn't for the -interval, which is kind of messed up.
So while there may be something to it, by the time it would come into actual effect it would be rendered null and void by weapon refinement anyways. At best, it might switch from fists to swords, but even that is unlikely. Just using the poison pots, or the lunar glade cube fists, would kill that benefit either way. It would just change what we'd use, but for now -interval is still king for fisters.Fist are the worst at PvP AND PvE, if you disagree, as I said, take it to PM's or make your own guide. Go here if you want to debate about it. - Lyndura
Get a High lvl Fist warrior use it, Restat to axes. GG - complexx
:NOTE: These signatures are to forever immortalize, how stupid people can be.0 -
Ophelius - Dreamweaver wrote: »What do you mean?
I repeat again lol
By adding refines, shards and mighty rings. Fists will out dps axes in normal attack. Fists might do 300 dps while axes might do 280 dps per second.
This is assuming same stats on characters and both weapons having same refines, same shards and same mighty rings. Also, this is assuming unconfirmed damage formula.
This works perfectly fine with mobs. However, it is suspected that it does not work the same way against other characters due to armor and defence buffs.
A good example of this is "myriad of sword stance". A level 10, this skil debuff opponents attacks by 50%. However, this only works exactlly like that with mobs. On characters the reduction is way less than 50%. I confirmed that myself. Aparently, the reason for the reduction being less than 50% is due to opponent masteries, refines, ect.0 -
I see. That makes sense, but either way, fists end up outdoing axes. ^w^ Thanks for clarifying, I was confused lol. I'll look into that.0
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Ophelius - Dreamweaver wrote: »I see. That makes sense, but either way, fists end up outdoing axes. ^w^ Thanks for clarifying, I was confused lol. I'll look into that.
LOL, I know that on normal attack in you vs 1 mob but the enigma is in you vs another player.b:laugh0 -
This thread's making me rage just a bit here so bear with me for a second. Firstly the OP of this thread is completely wrong since he's focusing on only one aspect of killing. Not to mention he's wrong on what he's focusing on, but whatever.
(Yes I have played both fist and axes quite frequently)
In any case the reason fists aren't as good as axes don't only depend on their base DPS, but what the skills do with that base DPS. Every axe tree skill except fissure adds a certain percentage plus some extra base damage. Fist skill tree has cyclone heal and the ulti that add on a percentage of base damage. Damage, NOT dps. Axes have the higher base damage per attack so even on the skills that add a % for fists don't do as much for them as they do for axes.
Then the question of kiting, and here's where you're all really making me rage. STUNS. I don't know why you all have it in your heads that BMs are amazing damage. We're not. The only way you can kill someone (who decently knows how to pvp) without assistance is learning how to stun lock. Stun locking is impossible to accomplish with any tree other than axes. End of story. If everything hits the target flawlessly a good axe bm can expect to keep a target locked for a good ~20 seconds. 20 seconds compared to a possible 9 for any other skill tree. That is why people can kite fists so easily and can't kite axes so easily.
Fists are for PVE.0 -
This thread's making me rage just a bit here so bear with me for a second. Firstly the OP of this thread is completely wrong since he's focusing on only one aspect of killing. Not to mention he's wrong on what he's focusing on, but whatever.
(Yes I have played both fist and axes quite frequently)
In any case the reason fists aren't as good as axes don't only depend on their base DPS, but what the skills do with that base DPS. Every axe tree skill except fissure adds a certain percentage plus some extra base damage. Fist skill tree has cyclone heal and the ulti that add on a percentage of base damage. Damage, NOT dps. Axes have the higher base damage per attack so even on the skills that add a % for fists don't do as much for them as they do for axes.
Then the question of kiting, and here's where you're all really making me rage. STUNS. I don't know why you all have it in your heads that BMs are amazing damage. We're not. The only way you can kill someone (who decently knows how to pvp) without assistance is learning how to stun lock. Stun locking is impossible to accomplish with any tree other than axes. End of story. If everything hits the target flawlessly a good axe bm can expect to keep a target locked for a good ~20 seconds. 20 seconds compared to a possible 9 for any other skill tree. That is why people can kite fists so easily and can't kite axes so easily.
Fists are for PVE.
*buzzer* sry try again you can stunlock with any weapon thanks to genies also fist can out dps you get - interval for fists and you can kill anything dont believe me try out swordman and see if you can survive his fists.[SIGPIC][/SIGPIC]
ty Nowitsawn
Everything has its beginnings, but it doesn't start at one. It starts long before that... The world is born From zero. The moment zero becomes one is the moment the world springs to life. One becomes 2. 2 becomes 10. 10 becomes 100. taking it all back to one solves nothing. so long as zero remains... One.. Will eventually grow to 100 again.0 -
Sigh whatever I'll just be satisfied knowing you're an idiot talking about pvp from a pve server.0
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Sigh whatever I'll just be satisfied knowing you're an idiot talking about pvp from a pve server.
lol ok im an idiot yet you have yet to even see swordman.[SIGPIC][/SIGPIC]
ty Nowitsawn
Everything has its beginnings, but it doesn't start at one. It starts long before that... The world is born From zero. The moment zero becomes one is the moment the world springs to life. One becomes 2. 2 becomes 10. 10 becomes 100. taking it all back to one solves nothing. so long as zero remains... One.. Will eventually grow to 100 again.0 -
Escorian - Dreamweaver wrote: »lol ok im an idiot yet you have yet to even see swordman.
Wrong. However I'm done with this topic, if you can't figure out for yourself why your arguments aren't valid then whatever, you picked the right server. Have fun.0
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