New race/classes

2

Comments

  • Swoop - Heavens Tear
    Swoop - Heavens Tear Posts: 146 Arc User
    edited August 2009
    pwnmato wrote: »
    Oh dang, this game is gonna get reeeeaaaalll boring without anything new then...b:sad b:cry b:surrender

    Dont feel too downhearted, there is always new things being added. For example, check out this site for a list (pics included) of fashions that have we have yet to see. Use the arrows at the bottom of the page to see a lot more. There is also wings, flying swords and mounts.

    http://www.ecatomb.net/fashion-f2.php

    A true artist always leaves the audience wanting more, and that's what PWI does. If they put in everything they had up their sleeves at once, then yes the game would get boring. Because there would be nothing new to look forward to.
    You'll never see me running away, I will stay to be

    [SIGPIC][/SIGPIC]

    In the picture

    Images blur, I'm coming alive
  • KungFu_Fight - Harshlands
    KungFu_Fight - Harshlands Posts: 94 Arc User
    edited August 2009
    how will they look like *starts getting thought of the little mermaid* yep that rightb:chuckle but yeah i think that will be cool :D b:thanks but then there will be this BIG update and last one took me like 4 hr o.o till friend did it like in 2 sec i was likeb:puzzled lol *guess of what pet sea monkey* YES i <3 sea monkeys
    [SIGPIC][/SIGPIC]
    COCOCOCOCOCOCOCCOCOCOCOCO >.> :3b:chuckleb:cute
  • pwnmato
    pwnmato Posts: 45 Arc User
    edited August 2009
    wow check that out, i think they might be introducing this idea.

    this map apeared a week ago:
    http://pwi-forum.perfectworld.com/showthread.php?t=371801&page=7

    Hey it looks like that area is by the shore :O (which means by the sea! :O) Also on that thread on pg.1 someone said there are snake isles by the Endless Sea. :D It does seem like they are keeping it secret because they haven't told anyone about this yet (atleast i think) and they say you cant go over there, you can just see a little of it.

    It wouldn't be warsong city because it goes all across near the seas and also there is a big bog and it has a bunch of giant mushrooms and a city could not fit in there unless it is INSANELY HUGE.

    The only putter-downer is that that thread started before this thread so it cant be our idea :(
  • AngelOfLies - Heavens Tear
    AngelOfLies - Heavens Tear Posts: 217 Arc User
    edited August 2009
    actually, the east is public, like city parks or the bathrooms at a gas station. otherwise i wouldve heard of some racial war to decide which race gets the east wen it comes right down to it, there is just no room left territorial-wise for another species




    that would work, including the add on mentioned earlier. however, still no room on the map. here are some solutions for location:

    A large instance that is completely underwater.

    Expand the eastern edge so that half of the full width of the current map is water and put the city either underwater or floating on the waves. and archo will be in the center, make more sense since its kind of the capitol.

    this is just off the top of my head, and i think would be the coolest idea. learn a lesson from One Piece, a sea in the sky made of clouds. Wen u cant go over, and u cant go down, u naturally go up. i know getting back would be a prob if u fall off b4 u reach lvl 30, so there should be a reverse waterfall made of liquid-like clouds going up that they can swim up that goes really fast.

    no matter wer they put it, this is definitely one of the best new race ideas ive ever heard

    ya expanding the map so u could make arch the exact middle would be a great idea, id love to see aquatic race (even though my veno and cleric could hold theyre breath for hoursb:chuckle)and the city area would be cool (i sorta saw that episode) and but making a new air mount would be tough considering untamed sorta clamed the manta mounts. and the idea of them transforming into a snake or whatever it was for fast speed sorta like a barb would be really cool, i like this idea
    Avatars: Name-Class-Lvl-Server-Guild-Activeness

    AngelOfLies-Cleric-90 Sage-no guild-Not currently Active
    _CatGirl_-Veno-80-No Guild-Not Currently Acitve
    BlindingEdge-Seeker-6x-No Guild-Main
    DrawtheWaves-Sin-5x-No Guild-Active Alt
  • pwnmato
    pwnmato Posts: 45 Arc User
    edited August 2009
    and but making a new air mount would be tough considering untamed sorta clamed the manta mounts. and the idea of them transforming into a snake or whatever it was for fast speed sorta like a barb would be really cool, i like this idea

    The only thing i can think of is like some kind of flying water dragon that is about as big as the untamed manta ray. and for a ground (and water) mount it should be a giant snapping turtle.
  • pwnmato
    pwnmato Posts: 45 Arc User
    edited August 2009
    im thinking of some spells...harpoonist:

    Lvl 1:(PASSIVE) Harpoon Collect - Able to pick up thrown harpoons once the enemy is dead.

    Lvl 1:Devastating Jab - (5 mana) Viciously jab the enemy causing 110% base damage plus 12

    Lvl 4:Harpoon Drain - (16 mana) (Channeled) Repeatedly stab the enemy 4 times causing 40% weapon damage each time and drain life from the target depending on how much damage you cause.(meelee)

    Lvl 6:Full Swing - (16 mana) Swing your harpoon in a circle, inflicting 115% base damage to enemies within 5 feet.

    Lvl 9:Sea Demon - (26 mana)Transform into a destructive sea demon causing 25% more damage than in regular form, but gain 40% less life than normal from draining.(meelee)

    Lvl 11:Stinging Typhoon - (24 mana) Stab the enemy, causing 80% of base damage but releases harsh venom into their bloodstream, causing 42 damage each 4 seconds for 16 seconds.(meelee)

    Lvl 14:Power of Tridon - Release 40% of your mana, charge with energy and each hit for the next 15 seconds are critical hits. You sacrifice defense also. You take 60% more damage from enemies. (30 min. cooldown)

    Lvl 18:(PASSIVE) Harpoon Mastery - You deal 10% more damage with harpoons.

    Lvl 20: Throw Harpoon - (14 mana)(one harpoon) Throw harpoon at enemy, causing 120% base damage.(on land only)

    Lvl 20: Hades' Grab - (12 mana) Use your meelee harpoon and its chain to grab and enemy and pull it back.

    Lvl 23: Hades' Hand - (52 mana) Dominant hand glows purple with raging energy, causing harpoon damage(thrown and meelee)to increase by 30%. Lasts for 1 hour. (No cooldown)

    Lvl 24: Upwards Throw - (56 mana)(20 chi)(one harpoon)(meelee range) Jab your harpoon inside the enemy, making it come out the other side, throw the enemy in the air and throw a harpoon at the enemy while it is in the air. This inflicts 125% base damage and makes the target bleed badly, causing 74 damage each 7 seconds for 14 seconds.

    Lvl 27: Doomed Harpoon - (28 mana)(one harpoon) Throw harpoon that is corrupted with Hades' rage and deal 130% base damage. Also throbbing the enemy's mind with Pan Gu's spirit, causing 80 damage each 7 seconds for 21 seconds.(only on land)

    Lvl 31: Blessing of Pan Gu - (42 mana)(10 chi) Blesses a friendly target with Pan Gu's spirit, giving 25% more health.

    Lvl 35: Tridant's might - (34 mana) Pull a trident out of your harpoonist's belt and hit the enemy causing 135% of base damage and cursing the enemy, causing 36 damage every 3 seconds for 21 seconds.(meelee)

    Lvl 43: Hades' Curse - (23 mana)(25 chi) A cursed harpoon comes out of your hand and becomes a new temporary meelee harpoon and deals 30% more damage than normal harpoons.(cannot throw, meelee only) (lasts for 30 seconds) (no cooldown)

    Lvl 52: Heaven's Reign - (85 mana)(99 chi) Heaven sends harpoons down and showers all enemies attacking a friendly target within a 50 yards radius. Causes weapon damage each 4 seconds for 48 seconds.

    Lvl 64: Harpoon Haven - (114 mana)(one harpoon) You focus your energy, causing the next time you throw a harpoon, you throw three at the cost of one.

    Lvl 76: Backup Strike - (94 mana)(backup weapon) Jabs the enemy in the heart with your backup weapon, dealing 130% weapon damage and stunning it for 3 seconds.

    Lvl 90 - Final Blow - (30% mana)(15 chi) When the enemy's health is below 30%, you slice the target, causing 250% weapon damage.

    Lvl 105 - Demon of the Sea - (153 mana)(long range) You put your energy into your weapon, causing a flying sea demon to strike the enemy for 160% weapon damage and the enemy gets cursed with the spirit of the Sea Demon, causing 154 damage each second for 3 seconds.


    Done. if i need to put more spells in there or something tell me, i never played a level past 22 and don't know how strong they get, maybe i made the spells too powerful, or maybe i need to make more spells, just tell me.
  • pwnmato
    pwnmato Posts: 45 Arc User
    edited August 2009
    Spells for Sea druid...

    Lvl 1 - (4 mana)(MORPH) Shortfin Mako Shark - Fast Morph. Travels underwater at 15.0 speed.

    Lvl 1 - (5 mana)(MORPH) Mosasaur - Meelee morph. All magic damage turns to meelee damage.

    Lvl 1 - (8 mana)(for shark morph) Sprint - Sprints to move 60% faster underwater.

    Lvl 1 - (6 mana)(for mosasaur morph) Flesh Rend - Rends the target's flesh, causing 110% base damage and causes the target to bleed, dealing 4 damage every 2 seconds for 8 seconds.

    Lvl 1 - Blast - (7 mana) Blasts the enemy with fire damage, causing 105% of your magic damage. Has a chance of burning the enemy, causing 20 extra damage.(long range)

    Lvl 4 - (9 mana)(for mosasaur morph) Bite - Harshly bites the enemy, causing 110% base damage plus 24.

    Lvl 6 - Magic Shank - (16 mana) A magic shank silently shanks the enemy in the back, making it fall down for 2 seconds due to it's spine damage. Causes 110% magic damage.(water version - causes 110% magic damage plus 24).

    Lvl 9 - (17 mana)(for mosasaur morph) Tail Swipe - Hits the enemy with your tail, stunning it for 2 seconds and causing 115% base damage.

    Lvl 12 - Zeus's Shock - (21 mana) Shocks the enemy, stunning them for 2 seconds and causes 120% magic damage.

    Lvl 16 - (27 mana)(for mosasaur morph)(CHANNELED) Rampage - you go on a rampage, hitting and biting every enemy within meelee range, causing base damage each 2 seconds for 8 seconds.

    Lvl 18 - Reign - Lightning and thunder comes down and hits all enemies within 10 feet of you, inflicting 120% magic damage.


    At level, 20, you learn new morphs, for land. These new morphs are
    Spine Tailed Sift - Flies in the air at 7.0 speed.
    African Bush Elephant - All magic damage is meelee damage.

    When you buy the morph, the spells come with it.
    The spine tailed sift still has sprint.
    The african bush elephant skills are:

    Flesh Rend - (39 mana) Rends the target's flesh inflicting 115% base damage and making it bleed, causing 32 damage each 2 seconds for 8 seconds.

    Tusk Jab - (39 mana) Jabs the target with your massive tusks inflicting 120% base damage.

    Body Slam - (42 mana) Throw yourself on the target inflicting 115% base damage and giving them a concussion, making it's movement speed drop by 40%

    Rampage - (52 mana)(CHANNELED) You go on a rampage, bashing every enemy within 5 yards, inflicting base damage plus 24 each 4 seconds for 12 seconds.

    We got the new morph skills covered. On with the rest of the skills, now.

    Lvl 23 - Elemental Zap - (46 mana) Violently zaps the target from the sky, inflicting 120% magic damage plus 32.

    Lvl 27 - (32 mana)(african bush elephant)(10 chi)Killing Endeavour - Your tusks glow red with fury, making each hit for the next 30 seconds inflict 42 extra fire damage.

    Lvl 31 - Earthquake - (34 mana) Cause a 10.0 earthquake, making the target fall down for 3 seconds.

    Lvl 36 - (52 mana)(african bush elephant)(5 chi) Charge of Might - You charge straight into the enemy, gashing them, and inflicting 120% base damage.

    Lvl 41 - (PASSIVE)(african bush elephant) Speed of the Pack - You become your own mount. Speed is 15.0

    Lvl 45 - Werewolf form - Defense drops by 20%, All magic damage is now meelee damage, speed increased by 70%.
    Spells that come with Werewolf form when you get it -

    Werewolf Vision - (35 mana)(the screen turns green and when you run to the enemy the camera moves, just as the sight of a real werewolf) You go stealthy, running up behind the enemy unnoticed, and then your next attack inflicts 60% more damage.

    Deadly Strike - (78 mana) Rip the enemy with your devastating claws, inflicting 130% base damage.

    Rabie Bite - (78 mana) Bite your enemy, inflicting 120% base damage and the rabies cause the enemy to blackout for 3 seconds.

    Done with werewolf spells. Continue...

    Lvl 53 - Overheat (89 mana) - Send a wave of fire down from the sky, burning the enemy and inflicting 135% magic damage. Has a chance of burning the target, adding an extra 204 damage.

    Lvl 64 - Magic Mastery(PASSIVE) - Increases magic damage by 10%

    Lvl 78 - (Werewolf)(PASSIVE)(you can turn this spell on and off) Demon of the Night - (You glow pitch black with blue patches of thunder) You are the demon of the night, you now hit 10% harder in werewolf form and your critical hit rate increases by 5%.

    Lvl 95 - (Werewolf)(104 mana) Pierce - Pierce the enemy's skin with your sharp claws, causing it's defense to drop by 20% and inflicting 84 damage each 2 seconds for 16 seconds.

    Lvl 105 - (Werewolf)(153 mana)(CHANNELED) Ware Drain - Jab the enemy with your claws, inflicting 110% base damage each second for 3 seconds, draining health from the target, giving you health depending on how hard you hit.

    Yay i am done, lol... Yet again, if i messed up in any way, (like making spells too overpowered, or not enough spells) tell me. Also comment on the spells that i made up for both the harpoonist and seadruid class. ty ^^
  • pwnmato
    pwnmato Posts: 45 Arc User
    edited August 2009
    ok ya i get what you mean but i think to the harpoonist and druid you can add a tridant personb:laugh

    Ill just make it to where there are a few tridant moves for the harpoonist ^^ i got the spell posts right above me.

    Oh yeah, i made the OP, the story, the spells, i may be forgetting something, if i need to put yet more info to make the race fit in the game, tell me... also those who read the OP before August 18, read it again, i edited it to make it extremely easy to understand. (and also better)
  • exent
    exent Posts: 197 Arc User
    edited August 2009
    All classes can already breath under water >.<

    I've always thought that was kind of silly... We should get a timer underwater. You die at 0, but you can get pots and stuff to make you stay longer.

    These sea creatures should get the opposite out of water...

    On the same ''reality'' train of thoughts, we should get hurt when we fall from too high...
  • pwnmato
    pwnmato Posts: 45 Arc User
    edited August 2009
    exent wrote: »
    I've always thought that was kind of silly... We should get a timer underwater. You die at 0, but you can get pots and stuff to make you stay longer.

    These sea creatures should get the opposite out of water...

    On the same ''reality'' train of thoughts, we should get hurt when we fall from too high...

    But if you play the new race, then you would constantly have to go back to the water, it will be especially annoying because you need to get out of the water at lvl 20 so about 95% of the gameplay is on land. So im thinking of a land breathing quest, a charm that you equip so you can do so, otherwise you would die literally every second as the new race because of no water.
  • pwnmato
    pwnmato Posts: 45 Arc User
    edited August 2009
    Mobs/cities/villages...i got bored :)

    Seaweed - lvl 1-18...Seaweed is spread out everywhere at the bottom of the sea of reality, and when you hit it, depending on what level it is...a random mob of that level will pop out...for example, if you kill a lvl 2 seaweed, then a lvl 2 fish soldier might pop out. if you kill a lvl 18 seaweed, a level 18 Cryptoclidus will pop out...etc.

    *Sea of Reality* lvl 1-13
    Roottrap Village
    Waterfall of Typhoons (Giant waterfalls surrounding the city, to pass them, go across one of the three giant transparent bridges leading to the city)
    -City of Typhoons- (After crossing the bridge, the city is on a big island surrounded by waterfalls)
    Havenpalm

    Bunny - lvl 1...Harmless little fellah :)http://customersrock.files.wordpress.com/2007/07/bunny.jpg

    Fish Soldier - lvl 1-3...They look like fish with soldier armor and a small spear. Lol the picture is funny. http://3.bp.blogspot.com/_6xiEca4rWlg/Shbj-9bDH4I/AAAAAAAAAbg/3am-ATGHGfI/s400/Fish_soldier.jpg

    Vacuum Sponge - lvl 1-3...They hurt you by vacuuming you in and scraping your skin, causing you to bleed.(this could really happen in real life, a sea sponge could be deadly!) http://migration.files.wordpress.com/2007/07/1854-1-med.gif

    Chimera - lvl 4-6...A red fish that is part shark and part ray, this thing has venomous fins to protect itself. http://vicious-fish.com/sitebuilder/images/tn_chimaera_fish-200x200.jpg

    Rattail - lvl 4-6...a silver fish that has a narrow tail. http://www.allweirdthings.com/wp-content/uploads/2008/01/scaryfish1.JPG

    Pelican Eel - lvl 5-8...An eel which pops out of the rocks at the bottom of the sea. http://www.fauna.is/photos/PC069gapaldur.jpg

    Sea Snake - lvl 5-8...A black and white snake that swims all around the ocean. http://www.divegallery.com/sea_krait1.jpg

    Blue Ringed Octopus - lvl 7-9...An octopus with blue glowing rings all around its body. http://aquaviews.net/wp-content/uploads/2009/06/blue-ringed-octopus-1.jpg

    Havenshell Snapping Turtle - lvl 7-9...A giant turtle with a spiked shell and a bad temper to bite!!! http://swimatyourownrisk.com/wordpress/wp-content/uploads/blogger/blogger/7194/799/1600/alligator-snapping-turtle.jpg

    Stargazer - lvl 8-11...An evil fish that hides underneath the sand and when you walk near it you would get poisoned(and maybe electrical shock) and attacked. http://www.brandoncole.com/profile%20photos/HABITATS/sand%20bottom/mn483.jpg

    Ocean Sunfish - lvl 11-15...Lol, funny looking big white fish with two fins... http://www.greenexpander.com/wp-content/uploads/2007/10/ocean-sunfish.jpg

    Holothuroidea - lvl 11-15...A glowing red sea cucumber with spikes and tentacles. http://night4joy.com/pictures/Fire%20Coral%20Urchin/fire_coral-urchin006.jpg

    *Molten Isle* lvl 14-18 (an island with a volcano, trees, and mountains)
    Palmtree Villa
    Fiery Depth

    Indian Mongoose - lvl 13-15...A small, quick striking critter. http://www.instanthawaii.com/Images/Animals/mon3.jpg

    Feral Pig - lvl 14-17...A boar/pig/hog. http://icwdm.org/Images/pig/pig.jpg

    White Ram - lvl 14-17...A white ram. http://image10.webshots.com/11/2/25/35/147822535RddFHR_ph.jpg

    Mountain Goat - lvl 13-17...An ugly type of goat, lives on the mountains by the volcano. http://www.desktopscenes.com/Scenes%20from%20Glacier%20National%20Park%20(2004)/Mountain%20Goat%20Cameo.jpg

    Hawksbill Turtle - lvl 14-17...A small turtle that is found on the isle and in the waters around the isle. http://upload.wikimedia.org/wikipedia/commons/b/bf/3959_aquaimages.jpg

    *Glowing Depths* lvl 14-18 (Dangerous dark depths with creepy creatures)
    Forgotten Refuge
    Lightmist Village

    Dragonfish - lvl 13-15...A part fish part dragon, spikey teeth, too.http://www.itsnature.org/Sea/images/article-images/black-dragonfish.jpg

    Box Jellyfish - lvl 13-15...A dangerous jellyfish species.http://mofoyo.com/files/images/6538.preview.jpg

    Fangtooth - lvl 12-14...A fish with fang teeth. http://www.bountyfishing.com/blog/wp-content/uploads/2008/03/a60_fangtooth.jpg

    Angler Fish - lvl 12-15...In the dark parts of the sea of reality, if you see a glowing light in the middle of nowhere, be careful...it is an ANGLER FISH! :O http://blog.hotelclub.com/wp-content/uploads/2008/07/angler-fish.jpg

    Giant Isopod - lvl 13-16...A weird bug/sea animal... http://bioephemera.com/wp-content/uploads/2007/09/380353_028542ead3.jpg

    *Lake of the Past* lvl 16-20 (As you get closer to the Isle of the Past, you start seeing prehistoric sea creatures)
    Reality Springs

    Cryptoclidus - lvl 16-19...A prehistoric sea creature with a strong bite and a swimming body. http://www.kaerbyskolen.dk/klasserne/kirstenskl/dinosauer/cryptoclidus.jpg

    Ceresiosaurus - lvl 15-18...Yet another prehistoric sea creature. http://upload.wikimedia.org/wikipedia/commons/2/2b/Ceresiosaurus12.jpg

    Croc of the Past - lvl 19...An elite kind of a boss thing. If you want to make it cool, make the crocodile a ghost croc :)http://www.discourse.net/archives/pix/american-crocodile-emerging-water.jpg

    *Isles of the Past* lvl 16-20 (A prehistoric island, with trees and mountains)
    Village of the Past

    Tanystropheus - lvl 15-18...This is a giant prehistoric dinosaur. http://upload.wikimedia.org/wikipedia/commons/a/af/Tanystropheus_BW.jpg

    Pterosaur - lvl 14-18...A prehistoric bird with wings. http://www.kidcyber.com.au/IMAGES/dinodimorphodon.jpg

    Kritosaurus - lvl 13-17...a small prehistoric dinosaur. http://upload.wikimedia.org/wikipedia/commons/2/2c/Kritosaurus_BW.jpg

    Abelisaur - lvl 16-19...A small version of a t-rex. http://www.fossils-as-art.com/desc_image/carnotaurus.jpg

    Abrictosaurus - lvl 14-17...a small dinosaur. http://upload.wikimedia.org/wikipedia/commons/a/ab/Abrictosaurus_dinosaur.png

    *Waterfall's Icicle* lvl 16-20 (A giant isle of snow with mountains)
    Frozen Village

    Snow Fox - lvl 15-18...A red fox that lives in the mountains of snow. http://desicolours.com/wp-content/uploads/2008/07/animals-in-snow16.jpg

    Baby Ice Leopard - lvl 14-17...A small, but vicious baby ice leopard. http://newsimg.bbc.co.uk/media/images/42471000/jpg/_42471838_leopard_ap416.jpg

    Mother Icle Leopard - lvl 16-19...A vicious ice leopard that protects its babies. http://www.bergoiata.org/fe/felins/Calculation,%20Snow%20Leopard.jpg

    Arctic Fox - lvl 14-17...A small and cute little fox that lives and burrows and sometimes come out :)http://www.fauxfur4u.com/files/1849438/uploaded/Arctic_Fox.jpg

    Polar Bear - lvl 16-19...They live in a lair/burrow...you can also find them in the water under the ice. http://jcwinnie.biz/wordpress/imageSnag/knut_berlin_polar_bear.jpg

    Penguin - lvl 14-17...You can find them on the mountains by the water or in the water under the ice. http://galen-frysinger.com/graphics/penguin08.jpg


    AND FOR THE instances you guys might make, i got a few ideas for some bosses and one idea for a location.

    Isle of Nowhere - lvl 100-105 (In the middle of nowhere, on a small island)

    Colassal Squid - lvl ??...The largest squid species in the world. http://squid.us/wp-content/uploads/colossal_squid_caught.jpg

    Megalodon - lvl ??...The largest shark ever recorded. http://www.greenwayentertainment.com/3_projects/images/megalodon2.gif (2nd picture) http://toppayingideas.com/blog/wp-content/uploads/2008/03/megalodon.jpg

    Demon of the Sea - lvl ??...A giant red demon that is the master of the sea of reality. (this is my idea, no picture :(...)


    AND THAT IS about it. i covered alot... :) please comment on my mob making brain :D
  • Wolfkight - Harshlands
    Wolfkight - Harshlands Posts: 32 Arc User
    edited August 2009
    i seen a bunch of ideas for new races and classes but this is the best one i heard so far.but the morphing one was kinda lame but the harponsit was kool and it could have a skill that grabs a mob or player and being them back 2 harponsit cus the hapon can be used as range weapon so a harpon with a chain 2 bring them back and its a good skill for runners hehehb:laugh
  • Wolfkight - Harshlands
    Wolfkight - Harshlands Posts: 32 Arc User
    edited August 2009
    but the idea that thye need 2 get 2 lvl 20 2 get out of the water is lame so take that off and make the like 75% in water cus untames r already have a skill that makes them 50% faster
  • pwnmato
    pwnmato Posts: 45 Arc User
    edited August 2009
    i seen a bunch of ideas for new races and classes but this is the best one i heard so far.but the morphing one was kinda lame but the harponsit was kool and it could have a skill that grabs a mob or player and being them back 2 harponsit cus the hapon can be used as range weapon so a harpon with a chain 2 bring them back and its a good skill for runners hehehb:laugh

    Ill add the chain grab :D
    but the idea that thye need 2 get 2 lvl 20 2 get out of the water is lame so take that off and make the like 75% in water cus untames r already have a skill that makes them 50% faster

    Every race in the game goes to archosaur after lvl 20 :o
  • pwnmato
    pwnmato Posts: 45 Arc User
    edited August 2009
    but the idea that thye need 2 get 2 lvl 20 2 get out of the water is lame so take that off and make the like 75% in water cus untames r already have a skill that makes them 50% faster

    Ohhh i see what you mean lol, you can still get out of the water, (you need to do so for the isles anyways...) just when you start the part of the game at lvl 20 where you are done with your untamed/elf/human area/aquatan area and you head to the main area (archosaur) you are not going to be in the water for quite a while, so you need a charm from a quest to breathe on land for more than 5 mins. (before the quest, you can only be on land for 30 mins. at a time, then you need to take a few breaths underwater and you can do it again)
  • WickedSwords - Heavens Tear
    WickedSwords - Heavens Tear Posts: 831 Arc User
    edited August 2009
    If you would make them 75% to stay in water then how would you make them participate in TW or helping other classes doing their instances(FB,TT,Lunar,Frostland etc)by keeping them in aquarium tanks perhaps?
    It has to be made so that they would have actual purpose in helping other classes and having an important role as well.
    [SIGPIC][/SIGPIC]
  • pwnmato
    pwnmato Posts: 45 Arc User
    edited August 2009
    If you would make them 75% to stay in water then how would you make them participate in TW or helping other classes doing their instances(FB,TT,Lunar,Frostland etc)by keeping them in aquarium tanks perhaps?
    It has to be made so that they would have actual purpose in helping other classes and having an important role as well.

    Omg you can get out of the water at lvl 20 for as long as you want after the charm quest and before the charm quest you can stay out of the water for only 30 mins. at atime!
  • pwnmato
    pwnmato Posts: 45 Arc User
    edited August 2009
    i dont see why its so hard to make them a role in a party,
    Harpoonist - long/meelee dps
    Sea Druid - long/meelee dps(and maybe a backup tank in werewolf form)

    Done. no big deal, lazies :/
  • Faildom - Harshlands
    Faildom - Harshlands Posts: 297 Arc User
    edited August 2009
    I miss the stealth class (rogues/raiders)
    also another AoE class would be nice (magic aoe class)
    not just one aoe but like 2-3 so they can AoE grind too,..
  • pwnmato
    pwnmato Posts: 45 Arc User
    edited August 2009
    I miss the stealth class (rogues/raiders)
    also another AoE class would be nice (magic aoe class)
    not just one aoe but like 2-3 so they can AoE grind too,..

    I just added an aoe spell for the seadruid and the werewolf form is stealthy so seadruid is definitely the class 4 u :D
  • anwynd
    anwynd Posts: 0 Arc User
    edited August 2009
    well this sounds rlly cool i think i would want to be 1 of the classes in this race but they need there own purpose & it would be cool to have an all water elemtn race i cnt w8 i hope they decide to put this in the game would be wicked
    Collector of pet eggs, armor, weapons, fashion, and mountsb:chuckle
  • Alyyy - Sanctuary
    Alyyy - Sanctuary Posts: 3,165 Arc User
    edited August 2009
    yeah right <.<.....
    Clerics are like cops...they always seem to be around.....until you actually need one b:surrender - DeadRaven
    [SIGPIC][/SIGPIC]
  • pwnmato
    pwnmato Posts: 45 Arc User
    edited August 2009
    yeah right <.<.....

    why do you hate it so much?
  • pwnmato
    pwnmato Posts: 45 Arc User
    edited August 2009
    HONESTLY what is with the poll results? everyone hates it...if you are going to vote no, give reasons why it would be lame in this thread...please, i will fix it (this is really starting to bug me)
  • Konariraiden - Heavens Tear
    Konariraiden - Heavens Tear Posts: 6,505 Arc User
    edited August 2009
    pwnmato wrote: »
    HONESTLY what is with the poll results? everyone hates it...if you are going to vote no, give reasons why it would be lame in this thread...please, i will fix it (this is really starting to bug me)

    HOLD IT!!

    Look at this!!

    http://news.mmosite.com/content/2009-08-26/20090826024936324.shtml

    Tideborns?!
    [SIGPIC][/SIGPIC]

    Yeah, it's me. Don't read to much into it, though; I'm only here for myself now, killin' time and chillin' when need-be. So sue me. Tch...
  • Vixe - Heavens Tear
    Vixe - Heavens Tear Posts: 419 Arc User
    edited August 2009
    What's funny is that this idea was suggested before even the Tideborns even were leaked out....

    METHINKS THE OP IS A DEV IN DISGUISE.......looking for feedback on stuff....idk.........
  • Anyai - Harshlands
    Anyai - Harshlands Posts: 12 Arc User
    edited August 2009
    Hmmm.....Aquatans would be awesome, but what if seems we're having one under the sea we go for the opposite as well? Like the Aquatan idea, except instead of starting underwater, you start in a Volcano...Burning Rock? It'd also be awesome if the GM's enlarged the map to fit these in b:laugh

    But back to the Fire class thingo, The...Pyrotans? and good story line, but I'd like to think of it as Wizards went crazy with experiments and abandoned the experimints so they scattered over the Perfect World to make homes. Oh, and heck, ppl might flip over this idea of TWO new classes, so how about a third, something Earthern that starts in a underground cave somewhere....I'll edit this post later or make a new one
  • Anyai - Harshlands
    Anyai - Harshlands Posts: 12 Arc User
    edited August 2009
    Well, we're making all GOOD races, except you choose to become demon/sage at level....89? How about we make Wraithen races :D:D I can also make a storyline:

    The Wraiths used to attack out of nowhere, but now a Rift has opened to the brave and strong enough to enter. More and more of our men go to their side. Slay these vile traitors and wipe out the Wraithern Land!

    Or for our new friendly Wraiths:

    The mortals have found our Rift. Some are drawn by power and some are drawn by rewards from killing us. We are training our newest members quickly, but the Mortals are attacking strong. Some of the Mortals cry out to Pan Gu, but they have no idea our plans to take control of him. As we speak he is becoming closer to our side...

    And then we have awesome TW's to keep control of the Rift (level 4 City) and then Pan Gu (level 5 territory) (AND INCREASE IN TERRITORY! Kylin, Crimson and Kingdom have most of it) I talk from a sad, sad server. Oh, and you Lost City players can't complain-CQ has half your map :D
  • Anyai - Harshlands
    Anyai - Harshlands Posts: 12 Arc User
    edited August 2009
    Ditch my last posts-check out this everyone!

    http://news.mmosite.com/content/2009-08-26/20090826024936324.shtml
  • Drazo - Dreamweaver
    Drazo - Dreamweaver Posts: 2,187 Arc User
    edited August 2009
    Is this a coincedence, is the OP phychic or does he/she have inside information?

    That's assuming this new race is true of couse though.
    Non-mule characters:

    [SIGPIC][/SIGPIC]....and Drazomyst.