Teamwork Notes - Skill and Class Suggestions
Vellamo - Heavens Tear
Posts: 55 Arc User
Many players use one class and do not understand the requirements of other classes (especially Clerics) and how to work well together. Following is a list of notes for each class:
1. Note to Barbs and BMs from Clerics: Clerics cannot start healing you until you have hit all mobs. Doing so would grab them the unhit mobs' agro and end in their death. When you Leeroy Jenkins (attack multiple mobs), use either an aoe skill or hit all mobs quickly so cleric may safely start healing.
2. Note to All from Hercs: Herc has a bramble or reflect skill that can grab it agro from melee attackers. However, range attackers have to be hit one at a time to catch all agro. When veno sends herc into several mobs wait until it has hit all before assisting attack. Then attack only the mob that herc is hitting so you dont steal agro (reflect doesn't hold agro that well). To assist attack right click the venos name in party list and choose assist attack. This will select same mob that the veno is currently selecting.
3. Note to Venos from Barbs: Flesh Ream (agro holding skill) requires Chi which may be consumed during a long boss battle. It is very helpful when Venos pass a spark using Lending Hand.
4. Note to Venos from Clerics: Blue Bubble (Regeneration Aura) requires 2 sparks to begin. If BB is required you may be asked to pass a spark our way to help start the bubble. Also, if BB is interrupted we will definitely need a spark or two to get it going again.
5. Note to All from Clerics: Please don't compete for agro. It takes one or two seconds to shift heal from one member of a party to another. And then it takes several more seconds to build a good spam heal up. Constantly shifting agro just gives us clerics a heart attack... and might cost you your life.
6. Note to All from Clerics: Save me. Clerics are squishy. If we grab agro from a sneaky mob we may run into party. Our hope is that the party is watching and will attack the mob. Help us out. We can heal you if you attack it but we can't heal anyone if we are running in circles.
7. Note to All from Hercs: After a lure I need time to rebuff. Veno will allow me to hit mob once then will rebuff. I have 3 buffs so this can take several seconds. If you attack b4 I have rebuffed you might steal agro. Best practice is to wait several seconds after a lure b4 attacking.
8. Note to Clerics from All: Ok, an obvious one. Before buffing, check icons to see if we are using apoth goods. Ask before adding your Celestial Guardian's Seal (HP and an MP regeneration) over apoth goods. Apothecary stuffs like life powder do the same but at much better rates. If you add your buff you cover and delete the effects of the apoth stuff. Expect to get yelled at. We know you mean well, but those things are expensive so be careful. (Party members should wait to use their apoth stuffs til after cleric buffs or should make arrangements with cleric to not buff).
9. Note to Venos From Barbs: Bramble us whenever you get the chance! Bramble helps us hold aggro, and helps us do more damage as we tank group of mobs. Do NOT bramble all other DDs or clerics. If they grab agro bramble will make it that much more difficult for us to get agro back.
10. Note to all DD Classes From Barbs: Same with the herc, try your best to attack only the targets we are attacking, [use assist attack!]. We only have TWO aggro skills [Flesh Ream & Roar] then another one at 79 [Untamed Wrath] and we try our best to hold aggro, it'd help if you didn't try to steal aggro from us, making us run up and down flesh reaming each mob individually.
11. Note to Range Attackers from Clerics: By keeping your distance from mob we clerics can tell more easily when you grab agro (mob runs to you) and will have more time to shift heal to you. This is especially important for archers that so easily grab agro with an accidental unlucky crit. Know your strength, hold back if necessary, or remove a ring (or blessing) to reduce hit so agro doesn't shift any more than necessary.
12. Note to Tanker from Clerics: When approaching a boss the party will naturally hold at a distance while the tanker runs in. However, the cleric needs to be close behind him. If the cleric is too far back he will loose precious seconds running after you instead of healing. Although we clerics can't heal you while you approach, we can give you a few spams (Ironheart) before you go. This will give you several seconds of regeneration to start with, often the difference between life and death.
13. Note to All from Clerics: We clerics are poor, mostly because of our mana hunger. We burn through pots and Charms. Please consider this next time you decide to Leeroy Jenkins. Also consider that we can rez anyone except ourselves. We are usually the ones that go to town, loose xp, and return to rez the ingrates that caused out death... Im just saying... (As a veno I often offer an angel to party clerics. I can afford it and if the cleric doesn't use it he/she can return it after. Clerics love me.)
14. Note to All from Venos: Learn to understand luring. The primary function of a veno in party is to lure one mob out of a pack so the party can deal with them safely. To do this we send our pet, hit one mob, stow pet, and run back. Other members should be behind luring veno until we stow pet and retreat. Then the tankers may take lead to intercept the mob. A good tanker intercepts the mob before it can hit the veno, yet a safe distance from the rest of pack. Also, know the mob. Some mobs will run. You don't want the mob running back into the pack. Good way to get a party wipe.
15. Note to Clerics from Clerics: Clerics are a nice breed of player, always eager to help. Unfortunately, Perfect World has a few issues to take into consideration. Many skills do not stack, and the last cleric to buff will cover any higher buffs already applied. Always let the highest cleric do the buffs. If you're not sure, ask skill levels. You have 4 buffs. Coordinate who buffs what so all party members have highest buff possible.
16. Note to Clerics from Tanks: The very best clerics are the ones that know when to let a DD die (or risk death). If a DD steals boss agro the natural tendency is to turn heal to the DD and start spam healing him. The DDs lower resistance and HP often results in his death anyway. Then the boss turns back to the tank that now has no spam heal. Tank dies. Party wiped out. If the DD that grabbed agro doesn't need the boss, sometimes it makes sense to let him fall. If he is smart he will run or at least stop attacking. One of the best methods to deal with an agro stealing DD is to give them a quick 2 or 3 spams then turn back to tank, even if DD still has agro. And NEVER heal the luring veno before the tanker has intercepted. Doing so will grab agro and now you're dead.
17. Note to Tanks from DDs: Often a good DD looks a lot like a lazy one. We wizards and archers need to ration our attacks or risk stealing agro. DDs will, however, grab agro once or twice early in a party as we test your ability to hold agro. Don't be alarmed. We are dialing in that sweet spot, where we can hit our hardest without stealing agro. If, however, we hit a few crits and you miss (inevitably happens from time to time) we will get agro. At times like this a good wizard will use Distance Shrink to teleport toward tank so tank may easily attack mob and regain agro.
18. Note to All from Tanks: Learn to use Assist Attack. When we must attack a group of mobs we will grab agro on all either by hitting each or by using an aoe skill or with a simple genie aoe skill. Hit the same mob we are hitting. Hitting one that is stabbing us in the back might seem gallant but will only make the barb and cleric work harder. The barb will turn to the mob you are hitting and and Flesh Ream to regain agro. Now the cleric might have several to heal now. There are several ways to access the Assist Attack feature (select other characters targets). Right click persons name in party list and choose Assist Attack. Alternately you can equip the Assist Attack key on your toolbar (Icon looks like 2 swords). Or you can press Shift+number (1-5 for the number of member in party list)
19. Note to Barbs from Primary Tanks: If you are a secondary Barb (not tanking) you are still more use in True (tiger) Form. As a tiger you can interrupt casting, debuff to reduce attacks by 50% and you have the strongest sustainable physical debuff with Devour (50% defense reduction for 10 seconds, with a 6 second cooldown). Secondary Barbs should not be veno brambled and should keep their finger off the flesh ream.
20. Note to Clerics and Venos from Barbs: Many classes have a physical debuff skill. Clerics have Dimensional Seal(12-30%). Venos have Ironwood Scarab (12-30%). We Barbs (tiger form) have Devour (24-50%). These do not stack. If there is a secondary barb in party with enough mana and chi, he is the most effective debuffer. Venos also have Amplify Damage (foxform) but this one is a different debuff so can be applied at same time as others. If the Barb is not debuffing than it's Veno's job.
Please make your suggestions as clear as possible as most readers that don't already know these will no doubt be lower level.
1. Note to Barbs and BMs from Clerics: Clerics cannot start healing you until you have hit all mobs. Doing so would grab them the unhit mobs' agro and end in their death. When you Leeroy Jenkins (attack multiple mobs), use either an aoe skill or hit all mobs quickly so cleric may safely start healing.
2. Note to All from Hercs: Herc has a bramble or reflect skill that can grab it agro from melee attackers. However, range attackers have to be hit one at a time to catch all agro. When veno sends herc into several mobs wait until it has hit all before assisting attack. Then attack only the mob that herc is hitting so you dont steal agro (reflect doesn't hold agro that well). To assist attack right click the venos name in party list and choose assist attack. This will select same mob that the veno is currently selecting.
3. Note to Venos from Barbs: Flesh Ream (agro holding skill) requires Chi which may be consumed during a long boss battle. It is very helpful when Venos pass a spark using Lending Hand.
4. Note to Venos from Clerics: Blue Bubble (Regeneration Aura) requires 2 sparks to begin. If BB is required you may be asked to pass a spark our way to help start the bubble. Also, if BB is interrupted we will definitely need a spark or two to get it going again.
5. Note to All from Clerics: Please don't compete for agro. It takes one or two seconds to shift heal from one member of a party to another. And then it takes several more seconds to build a good spam heal up. Constantly shifting agro just gives us clerics a heart attack... and might cost you your life.
6. Note to All from Clerics: Save me. Clerics are squishy. If we grab agro from a sneaky mob we may run into party. Our hope is that the party is watching and will attack the mob. Help us out. We can heal you if you attack it but we can't heal anyone if we are running in circles.
7. Note to All from Hercs: After a lure I need time to rebuff. Veno will allow me to hit mob once then will rebuff. I have 3 buffs so this can take several seconds. If you attack b4 I have rebuffed you might steal agro. Best practice is to wait several seconds after a lure b4 attacking.
8. Note to Clerics from All: Ok, an obvious one. Before buffing, check icons to see if we are using apoth goods. Ask before adding your Celestial Guardian's Seal (HP and an MP regeneration) over apoth goods. Apothecary stuffs like life powder do the same but at much better rates. If you add your buff you cover and delete the effects of the apoth stuff. Expect to get yelled at. We know you mean well, but those things are expensive so be careful. (Party members should wait to use their apoth stuffs til after cleric buffs or should make arrangements with cleric to not buff).
9. Note to Venos From Barbs: Bramble us whenever you get the chance! Bramble helps us hold aggro, and helps us do more damage as we tank group of mobs. Do NOT bramble all other DDs or clerics. If they grab agro bramble will make it that much more difficult for us to get agro back.
10. Note to all DD Classes From Barbs: Same with the herc, try your best to attack only the targets we are attacking, [use assist attack!]. We only have TWO aggro skills [Flesh Ream & Roar] then another one at 79 [Untamed Wrath] and we try our best to hold aggro, it'd help if you didn't try to steal aggro from us, making us run up and down flesh reaming each mob individually.
11. Note to Range Attackers from Clerics: By keeping your distance from mob we clerics can tell more easily when you grab agro (mob runs to you) and will have more time to shift heal to you. This is especially important for archers that so easily grab agro with an accidental unlucky crit. Know your strength, hold back if necessary, or remove a ring (or blessing) to reduce hit so agro doesn't shift any more than necessary.
12. Note to Tanker from Clerics: When approaching a boss the party will naturally hold at a distance while the tanker runs in. However, the cleric needs to be close behind him. If the cleric is too far back he will loose precious seconds running after you instead of healing. Although we clerics can't heal you while you approach, we can give you a few spams (Ironheart) before you go. This will give you several seconds of regeneration to start with, often the difference between life and death.
13. Note to All from Clerics: We clerics are poor, mostly because of our mana hunger. We burn through pots and Charms. Please consider this next time you decide to Leeroy Jenkins. Also consider that we can rez anyone except ourselves. We are usually the ones that go to town, loose xp, and return to rez the ingrates that caused out death... Im just saying... (As a veno I often offer an angel to party clerics. I can afford it and if the cleric doesn't use it he/she can return it after. Clerics love me.)
14. Note to All from Venos: Learn to understand luring. The primary function of a veno in party is to lure one mob out of a pack so the party can deal with them safely. To do this we send our pet, hit one mob, stow pet, and run back. Other members should be behind luring veno until we stow pet and retreat. Then the tankers may take lead to intercept the mob. A good tanker intercepts the mob before it can hit the veno, yet a safe distance from the rest of pack. Also, know the mob. Some mobs will run. You don't want the mob running back into the pack. Good way to get a party wipe.
15. Note to Clerics from Clerics: Clerics are a nice breed of player, always eager to help. Unfortunately, Perfect World has a few issues to take into consideration. Many skills do not stack, and the last cleric to buff will cover any higher buffs already applied. Always let the highest cleric do the buffs. If you're not sure, ask skill levels. You have 4 buffs. Coordinate who buffs what so all party members have highest buff possible.
16. Note to Clerics from Tanks: The very best clerics are the ones that know when to let a DD die (or risk death). If a DD steals boss agro the natural tendency is to turn heal to the DD and start spam healing him. The DDs lower resistance and HP often results in his death anyway. Then the boss turns back to the tank that now has no spam heal. Tank dies. Party wiped out. If the DD that grabbed agro doesn't need the boss, sometimes it makes sense to let him fall. If he is smart he will run or at least stop attacking. One of the best methods to deal with an agro stealing DD is to give them a quick 2 or 3 spams then turn back to tank, even if DD still has agro. And NEVER heal the luring veno before the tanker has intercepted. Doing so will grab agro and now you're dead.
17. Note to Tanks from DDs: Often a good DD looks a lot like a lazy one. We wizards and archers need to ration our attacks or risk stealing agro. DDs will, however, grab agro once or twice early in a party as we test your ability to hold agro. Don't be alarmed. We are dialing in that sweet spot, where we can hit our hardest without stealing agro. If, however, we hit a few crits and you miss (inevitably happens from time to time) we will get agro. At times like this a good wizard will use Distance Shrink to teleport toward tank so tank may easily attack mob and regain agro.
18. Note to All from Tanks: Learn to use Assist Attack. When we must attack a group of mobs we will grab agro on all either by hitting each or by using an aoe skill or with a simple genie aoe skill. Hit the same mob we are hitting. Hitting one that is stabbing us in the back might seem gallant but will only make the barb and cleric work harder. The barb will turn to the mob you are hitting and and Flesh Ream to regain agro. Now the cleric might have several to heal now. There are several ways to access the Assist Attack feature (select other characters targets). Right click persons name in party list and choose Assist Attack. Alternately you can equip the Assist Attack key on your toolbar (Icon looks like 2 swords). Or you can press Shift+number (1-5 for the number of member in party list)
19. Note to Barbs from Primary Tanks: If you are a secondary Barb (not tanking) you are still more use in True (tiger) Form. As a tiger you can interrupt casting, debuff to reduce attacks by 50% and you have the strongest sustainable physical debuff with Devour (50% defense reduction for 10 seconds, with a 6 second cooldown). Secondary Barbs should not be veno brambled and should keep their finger off the flesh ream.
20. Note to Clerics and Venos from Barbs: Many classes have a physical debuff skill. Clerics have Dimensional Seal(12-30%). Venos have Ironwood Scarab (12-30%). We Barbs (tiger form) have Devour (24-50%). These do not stack. If there is a secondary barb in party with enough mana and chi, he is the most effective debuffer. Venos also have Amplify Damage (foxform) but this one is a different debuff so can be applied at same time as others. If the Barb is not debuffing than it's Veno's job.
Please make your suggestions as clear as possible as most readers that don't already know these will no doubt be lower level.
[SIGPIC][/SIGPIC]
Post edited by Vellamo - Heavens Tear on
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Comments
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eh change font colour, its hard to read.
other then that kool. kinda common sense, but some people need to learn some how.[SIGPIC][/SIGPIC]
Dalamaar: Mizorie you have no soul.0 -
Note from Venos to other party members who *don't* want to tank:
If you want me to tank, please be careful. If my pet is holding several mobs for you, and I'm spam healing it, watch your attacks. Don't use your AOE/ulti skills; you'll simply draw aggro. Pets on level mobs can't hold aggro nearly anything like a barb can, this problem is even worse with a herc as we can't put Roar on it (aggro-reset skill). Attack only the mob my pet is attacking. When my pet switches mobs, give him a few aggro attacks head start before attacking yourself.[SIGPIC][/SIGPIC]0 -
ooh this is pretty gud b:cute0
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Yuck... I can't find a font color I like[SIGPIC][/SIGPIC]0
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Note to Veno's:
(Had this happen a couple of times in BH 79 runs)
Please lure with your pet, not your spells, while the BM's and Barb's might be able to survive 5+ mobs being pulled, the clerics might not.
Keep the tank Brambled, the reflected dmg builds up to be alot over prolonged boss fights, and helps to shorten it.
Note to BM's:
Not just a damage dealing class, you can outside of the standard squad phy/def buff help to dmg reduce.
Shadow kick can help to cancel bosses aoe attacks which helps the squad as a whole, and myriad can be used to reduce dmg taken to the tank (and squad if aoe doesnt get cancelled)0 -
no wizzies in this b:crySins are Scissors. Psychics are Rocks.
Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
...and Clerics are Mushrooms.
Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze0 -
Mizuoni - Dreamweaver wrote: »no wizzies in this b:cry
Wizzies... no squad 4 u.b:chuckle0 -
dont ask for wizard buff. it sucks lol
jk0 -
No, no, no! Change the font back to green! I liked it that way.
Anyways,
7. Note to Venos From Barbs: Bramble us whenever you get the chance! Bramble helps us hold aggro, and helps us do more damage as we tank group of mobs.
8. Note to all DD Classes From Barbs: Same with the herc, try your best to attack only the targets we are attacking, [use assist attack!]. We only have TWO aggro skills [Flesh Ream & Roar] then another one at 79 [Untamed Wrath] and we try our best to hold aggro, it'd help if you didn't try to steal aggro from us, making us run up and down flesh reaming each mob individually.
Belligero0 -
Vellamo - Heavens Tear wrote: »8. Note to Clerics from All: Ok, an obvious one. Before buffing, check icons to see if we are using apoth goods. Celestial Guardian's Seal adds two buffs, an HP and an MP regeneration. Apothecary stuffs like life powder do the same but at much better rates. If you add your buff you cover and delete the effects of the apoth stuff. Expect to get yelled at. We know you mean well, but those things are expensive so be careful.
All very good info, but I have to step in and take issue with this one. At higher lvls, it's much easier and more effective for clerics to use their party buffs, since they last for an hour vs 30 minutes for the individual ones. Rather than yell at the clerics for trying to do the best they can for the squad, perhaps the apoth users should wait to use their items until after the cleric does their buffs?Don't mind me, I'm just here for the free food!
[SIGPIC][/SIGPIC]0 -
Arhil - Heavens Tear wrote: »All very good info, but I have to step in and take issue with this one. At higher lvls, it's much easier and more effective for clerics to use their party buffs, since they last for an hour vs 30 minutes for the individual ones. Rather than yell at the clerics for trying to do the best they can for the squad, perhaps the apoth users should wait to use their items until after the cleric does their buffs?
I will try to clarify[SIGPIC][/SIGPIC]0 -
would also like to add,
for the DDer's (archers, wizzies) try not to pull aggro, if you feel like you may take aggro, lay off for a bit before attacking. Taking aggro can possibly cause a party wipe. I learned that just today b:angry0 -
Ari_m - Dreamweaver wrote: »would also like to add,
for the DDer's (archers, wizzies) try not to pull aggro, if you feel like you may take aggro, lay off for a bit before attacking. Taking aggro can possibly cause a party wipe. I learned that just today b:angry
All DDers should learn aggro control...
Also, long range DDers should stay back as they attack. Just from experience...it's easier for clerics to tell if they take aggro when the mobs have to run to get to them b:victory[SIGPIC][/SIGPIC]
"aadi is a forum ninja, always there, skirting thru the shadows... striking with quick posts while you are distracted by your own" -Alexeno(kin)
"We talk about you because you're fab. b:cute" -Chillum
"You live for forums. Like seriously."0 -
Aadi - Lost City wrote: »All DDers should learn aggro control...
Also, long range DDers should stay back as they attack. Just from experience...it's easier for clerics to tell if they take aggro when the mobs have to run to get to them b:victory
i agree but for us ( archers ) the hardest thing to do is to learn aggro control due to our high crit % today in a FB 59 ( BH ) i stole aggro ( drake ) from the barb just hitting it with normal attacks ( 7k+ damage ) .Some ppl dont know this and they just say " Hey dont steal aggro let the barb tank you`re a archer " -__-"0 -
_malkavian_ - Dreamweaver wrote: »i agree but for us ( archers ) the hardest thing to do is to learn aggro control due to our high crit % today in a FB 59 ( BH ) i stole aggro ( drake ) from the barb just hitting it with normal attacks ( 7k+ damage ) .Some ppl dont know this and they just say " Hey dont steal aggro let the barb tank you`re a archer " -__-"
Normal attacking is the highest dps for an archer. No clue why many think normal attacking is weak and won't draw aggro.
Take off a ring or two or take off the blessing and you're fine.0 -
_malkavian_ - Dreamweaver wrote: »i agree but for us ( archers ) the hardest thing to do is to learn aggro control due to our high crit % today in a FB 59 ( BH ) i stole aggro ( drake ) from the barb just hitting it with normal attacks ( 7k+ damage ) .Some ppl dont know this and they just say " Hey dont steal aggro let the barb tank you`re a archer " -__-"
Whenever I have an archer in my party I keep a close eye on them, because I know they can steal aggro even using normal skills and they can't tank XD[SIGPIC][/SIGPIC]
"aadi is a forum ninja, always there, skirting thru the shadows... striking with quick posts while you are distracted by your own" -Alexeno(kin)
"We talk about you because you're fab. b:cute" -Chillum
"You live for forums. Like seriously."0 -
Aadi - Lost City wrote: »Whenever I have an archer in my party I keep a close eye on them, because I know they can steal aggro even using normal skills and they can't tank XD
awwww you are the kind of clerics that i love the most !! you take care of DD`s !! b:thanks xD pwi needs this kind of clerics lml d(~_~)b lml0 -
Hmmm... is herc a new class?
or the boutique pet telling players what he wants?0 -
Legerity - Sanctuary wrote: »Normal attacking is the highest dps for an archer. No clue why many think normal attacking is weak and won't draw aggro.
Take off a ring or two or take off the blessing and you're fine.
whoa i havnt seen u in so long0 -
this should be moved to the beginners guide and stickied b:victorySins are Scissors. Psychics are Rocks.
Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
...and Clerics are Mushrooms.
Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze0 -
Mizuoni - Dreamweaver wrote: »this should be moved to the beginners guide and stickied b:victory
Seconded._malkavian_ - Dreamweaver wrote:awwww you are the kind of clerics that i love the most !! you take care of DD`s !! xD pwi needs this kind of clerics lml d(~_~)b lml
Ahaha thanks[SIGPIC][/SIGPIC]
"aadi is a forum ninja, always there, skirting thru the shadows... striking with quick posts while you are distracted by your own" -Alexeno(kin)
"We talk about you because you're fab. b:cute" -Chillum
"You live for forums. Like seriously."0 -
Im not a cleric, but Ive seen many people die (including myself) because they accidently drew aggro from any mob and panicked. When people panic, they do really stupid things, like running away as far as they can from everything, including their own squad, including their CLERIC.
When something like this happens, people die because the cleric has to heal the panicking guy and also the main tank.
BTW: Assist attack doesnt work. Its supposed to target the mob that the tank is targeting/attacking, but sometimes it targets a completely different mob. I almost died once because the assist attack got the wrong mob. (IT was in an FB, where mobs gang up on you.)[SIGPIC][/SIGPIC]
|Active: Coalescence - Lost City, Wizard|
|Inactive: StormHydra - Sanctuary, Archer|
|Call of Duty: Black Ops|League of Legends|Forsaken World|Perfect World International|The Elder Scrolls V: Skyrim|0 -
Vellamo - Heavens Tear wrote: »To assist attack right click the venos name in party list and choose assist attack. This will select same mob that the veno is currently selecting.
A easier way: just open your actions window (press E) and you'll find the Assist Attack action - the icon is two swords crossed. Now, hotkey it!
In battle, just select your partner in squad and press your Assist Attack hotkey, and you'll select his/her target.
Also, there's another easy way to select a squad member: instead clicking, you can also press Shift+number (1 to 5). Each squad member (except yourself) have a number for selecting purposes. The squad leader is 1, the next below is 2, and there goes.
(If I'm mistaken, try pressing Alt ^^)
***
My cents:
To all, from Venos: Try to fully understand how luring works - it helps a lot!
Many times, the Veno sends her pet towards a group of mobs to take just one safely, but the other squad members - like Blademasters and theirs Lambourghini Gallardo skill - rush alongside the pet and get all of them, **** the Venos job.
The best place to learn this, in my opinion, is in FB 51 - there groups of 3 or 4 mobs in each corner, but they don't move until you get closer. Its hard to kill rushing to them, cause you draw a lot of aggro and damage. The Veno's job is pull just one, the squad kills it, she pulls the next and then you kill all of them.
The Veno's luring job deal with aggro - the aggro the pet takes and the aggro that Venos takes from pet. There's how it works.
- Veno sends pet from distance. The pet reach the monsters.
- Once the pet arrives, all the mobs will attack it. But if the Venos un-summon the pet (put it back on cage), the monsters will become passive again.
- The trick is: when the pet receive damage, the Veno commands it to attack one mob, and them un-summon. The mobs will become passive, but that one who have been punched, and only that one, will run towards the Veno - she have the aggro now.
- Once the mob comes closer, the tanker intercepts it and take the aggro, the cleric start healing and the rest of squad start dealing damage. If done well, the run will surely be smoothier.
Understand the Veno's job and help her. She will thank you and, in the end, so will you.
***
To all Clerics: Learn to deal with aggro!
Yeah, you didn't read it wrong. And I'm not talking about dealing damage - you can steal aggro from the tanker with your heals!
Imagine the situation: let's pretend your heals on the tanker is actually damage you're dealing on the target - the boss, for example. If you deal more damage than the tanker does, you'll steal the aggro, right? So, know that is real. If the amount of HP recovered per second you're healing is higher than the damage per second the tanker is dealing, you will steal the aggro - it's called Heal Aggro.
That's why Ironheart Blessing is your main healing skill. Not only because it stacks, but also because your healing is progressive and distributed over time. This way, you can always keep the tanker's HP raising to contermeasure the damage received by him, but without healing massively to overhelm the tanker's damage.
It means your instant healing skills, like Wellspring Surge and Stream of Rejuvenation, may be used most on emergency purposes - for example, quickly heal another squad member that suffered damage by an AoE attack (but have not taken aggro) and then switch quickly to tanker again, or if a squad member dies and you need to quickly recover his/her HP after ressing. But try spam it on the main tanker - you'll be monster food on the next instant.
In case of you're wondering: yes, that's why you can't heal the tanker before he do damage on the monster.
***
To all from Clerics: Try to help your cleric friend to conserve Mana.
Ok, every cleric should have a stock of mana potions or a MP charm. But is not about wasting resources and money (well, it's have to do, also) but about having enough for emergencies, and mainly, for the boss in case of a FB/Dungeon/thing like this.
"Right, but how we can "avoid wasting Clerics mana"? So we're supposed to not take any more damage? Now I have to be a full Dex Wizard to dodge all attacks?" No, no, it's nothing about this.
Let's take the FB 39 as an example. There are the Hellish Reverex, an red and huge bug, that goes BOOM when they dies and cause an instant higher AoE damage on people near. After killing this things, the squad should let the Cleric cast one or two Ironheart Blessings on each member. In a few seconds - like 4 to 6, normally - you have full HP, due the progressive healing. Totally recovered, the squad engage the next exploding bug. Like this, the Cleric uses a little mana, keeps the squad safe, we lose only a few seconds, and the run goes smooth.
But now, let's Leerooying a little. The squad kills a bug, it explodes. Now everyone near have about half HP or some. In a rush, they engage the next exploding bug. What happens if that thing explodes when the squad have low HP? Yeah, a instant graveyard! To avoid this, the Cleric have to spam heal like crazy, because now we have to stack lots of heals to give a quicker recovering speed to their HP, to prevent death upon the explosion. This way, the Cleric burns lots more of mana, and he may even not be able to prevent the explosion killing. And then, laying on the ground, the dead rusher starts yelling on the "n00b cleric don heal u fail". Now he can call KFC and order his chicken.
The main advantage? The Cleric will have a good amount of pots, or a good charge on the charm, to spam heals on the main challenge of the run - the boss. So, if the tanker is taking lots of damage, the Cleric can raise the healing speed, he will have lots of mana to do this. If the Cleric have a limited amount of mana, he will have to control it to don't let it run out, taking larger intervals on healing, thay may keep the tanker alive but can also tick his HP charm a couple times, a think that often pisses the tanker.
Putting it on numbers: I'm a 64 Cleric. Everytime I get called for a FB59, wined, I get myself 30 Large Mana potions. When the squad runs smoothly, like I stated above, I get on the boss with about 24 left. About 19 at the end of run.
***
(oh my, I write too much b:shocked)
***
To Tanker from Cleric: get some heal stacks before engaging a boss.
Learning a little about the Ironheart Blessing skill may be good for you. This is the Cleric skill that saves your **** most of times.
When you engage a fight against a boss, you have first to hit it, and then the Cleric can start healing you, right? You already read this in this topic. Until you get the aggro, you'll receive a good amount of damage. The cleric may be still able to save you, but your charm may tick - and we all know how it pisses you, right? (well, I still think the charm ticking is better than the tank dies, and I can't understand why all this anger, but if we can avoid an unecessary tick, why not?)
So, before engaging, let the Cleric stack a few Ironheart Blessing on you. In fact, I think it should be the starting flag on the boss fight. When everyone is ready, the Cleric stacks the heals and then you run towards the boss and engage it. The Ironheart Blessing is not a instant heal, but a progressive heal, that recovers your HP over 15 seconds. And it's stackable with no limits - there's no such bullpoo like the Cleric can stack an maximum number of Ironhearts. So the cleric stacks 4 or 5 heals, these heals will keep acting on you when you engage the boss and grab the aggro, and then the Cleric will restart healing you and sustain the continuous HP recovery on you.
On your next run, if you don't already do it, start to get some heal stacks before the fight. if is the case, ask yourself the Cleric to do this. Act together with you Cleric partner, both your jobs are connected and if you have a good teamwork the run will go like a clock.
***
Well, have I forgot something... b:chuckle0 -
_malkavian_ - Dreamweaver wrote: »i agree but for us ( archers ) the hardest thing to do is to learn aggro control due to our high crit % today in a FB 59 ( BH ) i stole aggro ( drake ) from the barb just hitting it with normal attacks ( 7k+ damage ) .Some ppl dont know this and they just say " Hey dont steal aggro let the barb tank you`re a archer " -__-"
Don't use your arrow buff, step out of range when barb does his phy attack buff, remove Atk lvl charm gained from instance. DD still there, real low chance of stealing aggro.Fist are the worst at PvP AND PvE, if you disagree, as I said, take it to PM's or make your own guide. Go here if you want to debate about it. - Lyndura
Get a High lvl Fist warrior use it, Restat to axes. GG - complexx
:NOTE: These signatures are to forever immortalize, how stupid people can be.0 -
From Veno to barbarians:
I'll do my best to pull the monster past you, but I am squishy. Please catch it before it throws rocks at my head.
(Magic not so much of a problem, melee not so much of a problem - it's the rock throwers that get us)
From Veno, whilst pet-tanking, to everyone else:
Please don't do that. You'll die.
(In case people hadn't yet got the message- Herc ONLY holds any aggro worth talking about when being hit in melee. It really can't get aggro back if it is lost.)
From Everyone else to Wizard:
There there. I'm told it gets better, later.0 -
Saomuel - Dreamweaver wrote: »A easier way: just open your actions window (press E) and you'll find the Assist Attack action - the icon is two swords crossed. Now, hotkey it!
In battle, just select your partner in squad and press your Assist Attack hotkey, and you'll select his/her target.
Also, there's another easy way to select a squad member: instead clicking, you can also press Shift+number (1 to 5). Each squad member (except yourself) have a number for selecting purposes. The squad leader is 1, the next below is 2, and there goes.
(If I'm mistaken, try pressing Alt ^^)
Totally writing this down.Saomuel - Dreamweaver wrote: »To all Clerics: Learn to deal with aggro!
Yeah, you didn't read it wrong. And I'm not talking about dealing damage - you can steal aggro from the tanker with your heals!
Imagine the situation: let's pretend your heals on the tanker is actually damage you're dealing on the target - the boss, for example. If you deal more damage than the tanker does, you'll steal the aggro, right? So, know that is real. If the amount of HP recovered per second you're healing is higher than the damage per second the tanker is dealing, you will steal the aggro - it's called Heal Aggro.
That's why Ironheart Blessing is your main healing skill. Not only because it stacks, but also because your healing is progressive and distributed over time. This way, you can always keep the tanker's HP raising to contermeasure the damage received by him, but without healing massively to overhelm the tanker's damage.
It means your instant healing skills, like Wellspring Surge and Stream of Rejuvenation, may be used most on emergency purposes - for example, quickly heal another squad member that suffered damage by an AoE attack (but have not taken aggro) and then switch quickly to tanker again, or if a squad member dies and you need to quickly recover his/her HP after ressing. But try spam it on the main tanker - you'll be monster food on the next instant.
In case of you're wondering: yes, that's why you can't heal the tanker before he do damage on the monster.
Blessing of the Purehearted I've heard doesn't pull aggro, if you're ever in a tight spot worrying a lot about aggro. I haven't tested it myself (never bothered leveling it), but I heard that from a cleric friend.Saomuel - Dreamweaver wrote: »To Tanker from Cleric: get some heal stacks before engaging a boss.
Learning a little about the Ironheart Blessing skill may be good for you. This is the Cleric skill that saves your **** most of times.
When you engage a fight against a boss, you have first to hit it, and then the Cleric can start healing you, right? You already read this in this topic. Until you get the aggro, you'll receive a good amount of damage. The cleric may be still able to save you, but your charm may tick - and we all know how it pisses you, right? (well, I still think the charm ticking is better than the tank dies, and I can't understand why all this anger, but if we can avoid an unecessary tick, why not?)
So, before engaging, let the Cleric stack a few Ironheart Blessing on you. In fact, I think it should be the starting flag on the boss fight. When everyone is ready, the Cleric stacks the heals and then you run towards the boss and engage it. The Ironheart Blessing is not a instant heal, but a progressive heal, that recovers your HP over 15 seconds. And it's stackable with no limits - there's no such bullpoo like the Cleric can stack an maximum number of Ironhearts. So the cleric stacks 4 or 5 heals, these heals will keep acting on you when you engage the boss and grab the aggro, and then the Cleric will restart healing you and sustain the continuous HP recovery on you.
On your next run, if you don't already do it, start to get some heal stacks before the fight. if is the case, ask yourself the Cleric to do this. Act together with you Cleric partner, both your jobs are connected and if you have a good teamwork the run will go like a clock.
I've only met one person that's ever let me stack heals on them before they ran into battle...and that was a fellow cleric. Usually the squad all follows the tank, and they don't warn before they run in. Frustrating x_x[SIGPIC][/SIGPIC]
"aadi is a forum ninja, always there, skirting thru the shadows... striking with quick posts while you are distracted by your own" -Alexeno(kin)
"We talk about you because you're fab. b:cute" -Chillum
"You live for forums. Like seriously."0 -
Aadi - Lost City wrote: »Blessing of the Purehearted I've heard doesn't pull aggro, if you're ever in a tight spot worrying a lot about aggro. I haven't tested it myself (never bothered leveling it), but I heard that from a cleric friend.
Yeah, it's reasonable. The reason that instant heals pull aggro is because your Heal Per Second rate is bigger than the Damage Per Second the tanker is dealing to hold aggro. And nothing gets the monster more pissed that the person who is healing the other who is biting his ****.
I think your friend may have this heal on level 1, because it not worth leveling, due to long chanelling time, higher mana burn and, on early levels, lame healing. It can turn the most powerfull instant healing, but only on Sage/Demon version, and I don't think it worths spend a million spirit and coins to get it. But I think, if we have it on lower level, the long channeling and the low healing cannot overhelm the tanker's DPS, so the skill doesn't steal aggro.0 -
Note to clerics from tanks dont heal a DD if they pull agro during a hard hitting boss if a DD dies its bad but when a tank dies squad wipes happenits impossible to always do the right thing we all make mistakes i am not different from that
just try to be a good person
english isn't my native language so there might be a few spelling/grammatical errors in my posts0 -
Barbariankev - Heavens Tear wrote: »Note to clerics from tanks dont heal a DD if they pull agro during a hard hitting boss if a DD dies its bad but when a tank dies squad wipes happen
I'll add to that. If the Venomancer gets hit by the monster they pulled? Don't heal that.
Unless the barbarian is asleep, it will be just the one hit and the veno can heal that themselves (or ignore it)
Even if the barbarian IS asleep, then it's better for the veno to die than for the cleric to die as well.
In fact, come to think of it:
Clerics? Early on in the game, when it legitimately is their fault:
Let the archers and wizards die if they pull aggro.
It's the only way they'll lean to stop doing it0 -
Ooooh me likey.
While this is all basic stuff most of us take for granted, I wish there was a list like this when I started. Would save me a lot of trouble learning it the hard way xD
I vote for a sticky!b:dirty0
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