Teamwork Notes - Skill and Class Suggestions

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  • Brithius - Harshlands
    Brithius - Harshlands Posts: 1 Arc User
    edited August 2009
    Click the HP bar on your avatar. Problem solved.
    I'm staring at the health bars at the side, not at the centre of the screen, but thanks. It's useful to know if anyone (like most people) didn't read the help :)
  • Mizuoni - Dreamweaver
    Mizuoni - Dreamweaver Posts: 3,533 Arc User
    edited August 2009
    Note back to Wizard from Veno:
    The Barb needs chi to help him keep aggro.
    The Cleric needs sparks to put back up Blue ball often.
    Lending Hand has a 60 second cooldown, you do the math.
    Also, if i happen to not need to pass to the tank or cleric, & the sparks can go to DD, i earned the sparks, i'm going to use them for my own DD purposes. BMs, Archers, Wizards, all want chi to DD, but they dont have any more priority then i do for myself.

    wizards survival skills use chi

    distance shrink uses 20 chi
    sleep uses 25 chi

    i tend to keep my sparks saved just in case i have to use either of these
    also, an uncharmed wizard can use double spark to regen MP allowing bosses to go down faster. If a wizard uses chi to DD, more than likely they will steal aggro.
    Sins are Scissors. Psychics are Rocks.
    Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
    ...and Clerics are Mushrooms.
    Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
    So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze
  • Legerity - Sanctuary
    Legerity - Sanctuary Posts: 1,072 Arc User
    edited August 2009
    Note from Archers to All: Against bosses and mobs with high HP (like TT dragons), good archers will use Sharpened Tooth Arrow on them. This attack reduces max HP by 2.5-16%, depending on level. Any resources for damage dealing attacks (from others) that occured beforehand is thus wasted (mana, spark, genie resources, etc.). If the attack had another effect, like stun or slow, then fine. But if you are just dealing damage, then wait until after HP debuff icon appears before unloading all of your awesome damage dealing attacks. Well, you could not wait if you are impatient, but it will have no effect.

    Note from DDs to Cleric: If we steal aggro, do not heal us, and simply let us die. If the DD does not know what she is doing, then she had it coming anyways. If the DD *does* know what she is doing, then she can prevent her own death. Just do not let up the healing on the tank, and only resurrect us if you can spare it.

    Explanation: it is a necessary evil for DDs to "test the waters" to see how much damage they can dole out. Simply looking at the level of the tank is not enough. My guildmate Barbarian 8 levels below me can hold aggro even while I am Sparking and using Genie skills, but I have also met Barbarians 5 levels above me who cannot hold aggro even if I take off my rings and -Interval gear. DDs simply cannot predict who is good and who is not; however, we need to know if we can Spark or if we have to take off our Rings. Thus, DDs will often initially let loose with as much damage as possible to see how much they can dish out. If they draw aggro, they should already have a plan to not die. If they do die, they had it coming.

    This is especially important against bosses like Soulbanisher, which has an AoE attack that deals more damage as time progresses. It is critical that the DDs deal as much damage as possible, but no more. Thus, when fighting earlier bosses, DDs will experiment with how much damage they can deal out.

    Can the Barbarians give us a tip on how to handle the case when the Barb goes after multiple targets? Somtimes, I see the Barbarian going after 2 or 3 TT mobs, most likely to hold aggro on all. How should everyone else proceed? Assist Attack only works on the current target, and if the Barb switches, aggro might be stolen.

    ^ This

    Often if the DD knows what's going to come by unleashing their power, they won't need the healing as they will most likely shell and grace (or grace or shell or just either) meaning they can take a few hits before going down. During this casting time, the DD will most likely lose aggro if it is a boss. If not then well you should of stopped attacking after cast. If you still have aggro then... bad luck and wait until the cleric can spare the time to revive, but clerics, please do not go out of your way to res us in a boss fight, or any other party member unless you know the barb can handle it or you notify the barb and plan accordingly.

    Also, as an Archer, I tend to keep a good 1.5sparks ready.

    Also as a little tip for DDs:
    Stand far away preferably in a different direction to the boss facing the tank. This way you know when the boss is going to come after you because he will turn. Pull up shell or grace and stop attacking. Aggro will likely to return to tanker.

    Tips for all:
    Think ahead and plan on what actions you will carry out if things turn sour. A good squad won't let things turn sour, but a better squad is a squad who can handle things when it turns sour.
  • Elenacostel - Heavens Tear
    Elenacostel - Heavens Tear Posts: 2,822 Arc User
    edited August 2009
    Often if the DD knows what's going to come by unleashing their power, they won't need the healing as they will most likely shell and grace (or grace or shell or just either) meaning they can take a few hits before going down.

    Lady Legerity... not all DDs have shell or grace...
  • Legerity - Sanctuary
    Legerity - Sanctuary Posts: 1,072 Arc User
    edited August 2009
    Lady Legerity... not all DDs have shell or grace...

    I meant Archers but eh, I think a wiz with Dews and Shrink is the same thing.

    My bad. :)