any1 can tell mi how to prevent myself from dying every once in a while??
Comments
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Deceptistar - Sanctuary wrote: »Big NONO. Cyclone before plume pl0x.
@iceknave
You seem to know your stuff and still hard to figure out why your dying so much. Have you by chance played a melee class before and positioning yourself as a cleric in the middle of a mob popping zone??
b:surrender I did not even catch that..Lol!! But oh so true!
And I am curious as to your question as well.[SIGPIC][/SIGPIC]
RoidAbuse is awesome, only he would sell his sperm for gear!!
"Toughest monster? ..... RedsRose b:surrender" - Kantorek
Where is my 1 v 1 Kan? b:mischievous0 -
Deceptistar - Sanctuary wrote: »@iceknave
You seem to know your stuff and still hard to figure out why your dying so much. Have you by chance played a melee class before and positioning yourself as a cleric in the middle of a mob popping zone??
The only other class that I've played in this game so far is a Venomancer, but that character is still at level 8 right now and hasn't really had any trouble whatsoever (pet tanks, venomancer throws out spells). Short by about 13 hay from picking up a third pet slot.
I'm not quite sure what you're asking exactly. In this game, I have not played a melee class yet. When playing my cleric, I try to make all my fights one on one since I can't AoE as a cleric yet.
I've switched to using IH every other spell, but that's increased the mp drain by about 2 fold now, meaning I can kill maybe 3 monsters before running low or out of mp. It fixes the dying problem a bit, but at the cost of much higher mp use. I'm actually losing money just grinding with mp potions, which means it's gonna be hard to have money to use on other stuff like skills. I pick up every single piece of loot and coin I find, regardless of whether it's my kill or someone just didn't loot whatever dropped.
Plume Shot and Cyclone have the same range as far as I can tell from the tool tips in game. IH @ level 3 is costing me around 72 mp a use, while Plume Shot and Cyclone are both costing around 50 mp a use @ level 4.Induction ID (Doomsbog): 3080068X031808024008351Z3f4d220 -
In this game, I decided from the very start to start with a cleric as I felt that playing a cleric would be the best way to go since in other MMOs, I tend to end up playing a cleric/priest like character and having a lot of fun doing so. Having wings from the get go was also really nice too.
The only other class that I've played in this game so far is a Venomancer, but that character is still at level 8 right now and hasn't really had any trouble whatsoever (pet tanks, venomancer throws out spells). Short by about 13 hay from picking up a third pet slot.
I'm not quite sure what you're asking exactly. In this game, I have not played a melee class yet. When playing my cleric, I try to make all my fights one on one since I can't AoE as a cleric yet.
I've switched to using IH every other spell, but that's increased the mp drain by about 2 fold now, meaning I can kill maybe 3 monsters before running low or out of mp. It fixes the dying problem a bit, but at the cost of much higher mp use. I'm actually losing money just grinding with mp potions, which means it's gonna be hard to have money to use on other stuff like skills. I pick up every single piece of loot and coin I find, regardless of whether it's my kill or someone just didn't loot whatever dropped.
Plume Shot and Cyclone have the same range as far as I can tell from the tool tips in game. IH @ level 3 is costing me around 72 mp a use, while Plume Shot and Cyclone are both costing around 50 mp a use @ level 4.
They do, I am just an ignorant fool, the assumption was due to the fact when Plume Shot was HIGHER level then my Cyclone I noted that it had a furtehr rangeXD[SIGPIC][/SIGPIC]0 -
ChronicDose - Harshlands wrote: »
They do, I am just an ignorant fool, the assumption was due to the fact when Plume Shot was HIGHER level then my Cyclone I noted that it had a furtehr rangeXD
At the lower levels Plume Shot does have a further range then cyclone. Which is why i suggested the combo i did. If its done correctly he will walk forward to cast cyclone.
At higher levels of course you would switch up. But he is level 18. I stand by Plume first.Retired
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AdvanceZero - Heavens Tear wrote: »At the lower levels Plume Shot does have a further range then cyclone. Which is why i suggested the combo i did. If its done correctly he will walk forward to cast cyclone.
At higher levels of course you would switch up. But he is level 18. I stand by Plume first.
Ok yah ^^ this[SIGPIC][/SIGPIC]0 -
I was thinking with IHB being at lvl 1 could the OP be a FAC?Looking for a decent casual understanding Faction.0
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MystiMonk - Sanctuary wrote: »I was thinking with IHB being at lvl 1 could the OP be a FAC?
That term is forbidden b:shocked[SIGPIC][/SIGPIC]
RoidAbuse is awesome, only he would sell his sperm for gear!!
"Toughest monster? ..... RedsRose b:surrender" - Kantorek
Where is my 1 v 1 Kan? b:mischievous0 -
Yeah I know but it slipped out.Looking for a decent casual understanding Faction.0
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[SIGPIC][/SIGPIC]
RoidAbuse is awesome, only he would sell his sperm for gear!!
"Toughest monster? ..... RedsRose b:surrender" - Kantorek
Where is my 1 v 1 Kan? b:mischievous0 -
AdvanceZero - Heavens Tear wrote: »At the lower levels Plume Shot does have a further range then cyclone. Which is why i suggested the combo i did. If its done correctly he will walk forward to cast cyclone.
At higher levels of course you would switch up. But he is level 18. I stand by Plume first.
Plume lv15(range20.2)>20(range21.1) <--next plume upgrade at lv20
Cyclone lv18(range21.1)
where is this "further range" your talking about?
The reason why most clerics do cyclone first is cause it has a chance to reduce enemy movement speed. If plume actually did have longer range then casting cyclone would indeed save us the moving forward, and give us the chance to reduce speed at the same time, 2 birds with one stone. But it doesnt seem to be so.I'm not quite sure what you're asking exactly. In this game, I have not played a melee class yet. When playing my cleric, I try to make all my fights one on one since I can't AoE as a cleric yet.[SIGPIC][/SIGPIC]lagunal8.deviantart.com
★"New weekly quests! "Discover the bug in the patch""-Nihillae★"My father would beat me if he found out I was QQing over a virtual pony."-Neurosis★"You're amongst the biggest blobs of fail I've ever seen in my life."-Ninnuam★"A statistic said 3% people of the world get enjoyment primarily from making people upset, and you are trying to discriminate them"-ilystah★["How To Tank Rebirth Order Delta (86+)"-Stickygreen Barb (1)restat. you want full magic, Arcane armour build (2)when mobs come /faceroll on your keyboard and you will one shot all the mobs (3)rinse and repeat]★"I've been spammed with 3 poops for 2 hours."-ColdSteele★"If someone fights learning, I don't bother with them outside of amusement factor."-Telarith★"This thread is a joke right? Please say yes."-eatwithspoons★ "This is why you don't post your opinions on the internet, most of the replies you get will be from people who missed a hug or two sometime in their youth."-Alacol★"Sexy! A post with a Binomial Distribution."-Asterelle★"It's about time PW starts to separate out the noob Sins from the rest."-salvati0n★"Shoo troll >:O"-TheDan0 -
Deceptistar - Sanctuary wrote: »At lvl 18 they are the same.
Plume lv15(range20.2)>20(range21.1) <--next plume upgrade at lv20
Cyclone lv18(range21.1)
where is this "further range" your talking about?
The reason why most clerics do cyclone first is cause it has a chance to reduce enemy movement speed. If plume actually did have longer range then casting cyclone would indeed save us the moving forward, and give us the chance to reduce speed at the same time, 2 birds with one stone. But it doesnt seem to be so.
I asked this because a good number of melees ive seen personally dont handle mob killing as a cleric should. Basically at low lvls melees can take on having some surprise spawns behind their backs, as well as some other aggro. Clerics cant afford to at this lvl. I remember constantly looking at the mob white dot radar on the top right corner and rotating the cameral angle 360 every few sec to see if any extra mobs poped in a blind spot.
I stand corrected. I keep my skills up to my level and during the lower levels...it seemed as if i took a few steps forward to cast cyclone...hmm..
Anyways, I agree opening with cyclone to slow mob is the way to go if distance is the same.Retired
[SIGPIC][/SIGPIC]0 -
I use plume just to pull then use cyclone to snare them IH first though rinse and repeat.Looking for a decent casual understanding Faction.0
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Focus powders don't come into play until after hitting 30. Wield Thunder doesn't come into play until level 44.
Wield Thunder looks awesome on paper. In practice, it's actually a lot less effective than I liked; at low levels, of course. I haven't found the coin to level it recently, I think it's chilling at 3 or 4 at the moment.
And yes, it does sound like you're doing your research well; and, since you're full magic, I can see where you and I differed greatly in our builds. I dumped 40 points into vitality before I hit 20; I had a lot more buffer room than any other elf, and I used it. Often.
Everything you're saying sounds legitimate, and I can't really attribute as to why it is you're dying as much as you say you are. From what it sounds like, though, a lot of this can be remedied if you didn't have to worry about your mana pool. To this, I can only say: make a rich-ish friend, and ask him for a loan on a Bronze MP Charm. Theoretically, that much mana should last you into your mid20s, longer if you went for Gold. Clerics are in pretty high demand, and making friends is easy; they may like you just because you got that mystical rezz button and feel it's okay for you to fly for 15 minutes to press it down, but some people may decide that you're worth making a small loan to every now and then. I personally hate taking loans from people, but it does become necessary as much as I use mana and as little a return I get for it at times.
There was a time when I could grind on one MP charm a good 1.5mill in coins, but the days have come that I become more necessary for parties that don't yield a great cash-flow, but the demand for my mana hasn't fallen to reciprocate. I'm still expected of course, to pass the cash drops to the tanks whose "repair bills are expensive". This of course doesn't apply to RedsRose, whose sugar daddy I'm sure makes her tons of cash~
To be fair though, those low levels are the worst. If you've ever seen Pump Up The Volume, take Christian Slater's final speech into recognition; being a teen SUCKS, but that's the point. Quitting won't make you stronger, surviving will. Keep choochooing, this game needs more stellar clerics~[SIGPIC][/SIGPIC]0 -
ok this topic seem to when off course i was hoping a few tips on how to survive in battle either den using IH but i guess IH is the best solution of all...even my faction ask mi is the best and ask mi to max it...guess the onli answer i can giv is...i think about it and to Alyyy i was usin pure hearted and well spring surge to lvl most of the time and if u read my first thread i was usin plume shot from lvl 1 til 43 around there and get wield thunder and cyclone few lvls later..and to ChronicDose i hav a higher lvl cleric with mi when doin fb or killin boss so i let them do the healing as their healing is stronger den mine unless they ask mi to help out but most of the time when questin or grinding im alone most of the time so does that answer some to ur questions??? anyway i think about maxin IH...
Edit: when i hav the money as im broke rite now after buyin super inv stone and HW0 -
ValkyrieLind - Sanctuary wrote: »every time i train, hunting, questing or fb i tend to die once in a while and tend to die atleast about 5 time in a day...some of you may say spam IH but my IH is at lvl 1 so is there another way to prevent myself from dying??? im using arcane armor with def shard in it so that i receive lesser dmg but as the higher i go that doesnt seem the case as the dmg i receive from the monster is around 300 to 500 sumwhr around there...do i hav to put a better def shard or sumthing??...be back in about 6hrs to check as im in school atm...So Thank in Advanceb:pleased
LoL at Ironheart being at level 1.
No Ironheart = No being able to Live..
No wonder u die 5 times a dayb:sweat0 -
ok this topic seem to when off course i was hoping a few tips on how to survive in battle either den using IH but i guess IH is the best solution of all...
The topic has only gone off course because the first 15 posts answered your question: level IH. Level IH. Level IH. There are other tricks you can learn, such as not pulling agro, or staying waaaaay back to avoid any pathers, or even finding yourself a better tank, but all of those are skill-based rather than in-game values, and you should have these all ingrained in your play-style since your first few FB runs. Since we can only assume you're doing everything that a player can do correctly, and our only identifying fault that you've described is your IH is level 1, then we've given you 15 posts of the same exact answer. LEVEL YOUR DAMN IRONHEART WOMAN
And since we've past that part of the topic, we've moved on to other queries. ;-)[SIGPIC][/SIGPIC]0 -
Well, I switched over to spamming IH every other spell and that pretty much fixed the dying problem at the cost of increasing mp consumption and I can kill stuff at a higher level though it takes more than 1 macro rotation per kill. The MP problem sucks, but I guess it's gonna be that way for another 10 levels until I can make focus powders (sucks there isn't a mp powder that can be made earlier) as mana potions just don't really cut it when it's costing more mana per kill than a mana pot can refill.Induction ID (Doomsbog): 3080068X031808024008351Z3f4d220
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Well, I switched over to spamming IH every other spell and that pretty much fixed the dying problem at the cost of increasing mp consumption and I can kill stuff at a higher level though it takes more than 1 macro rotation per kill. The MP problem sucks, but I guess it's gonna be that way for another 10 levels until I can make focus powders (sucks there isn't a mp powder that can be made earlier) as mana potions just don't really cut it when it's costing more mana per kill than a mana pot can refill.[SIGPIC][/SIGPIC]lagunal8.deviantart.com
★"New weekly quests! "Discover the bug in the patch""-Nihillae★"My father would beat me if he found out I was QQing over a virtual pony."-Neurosis★"You're amongst the biggest blobs of fail I've ever seen in my life."-Ninnuam★"A statistic said 3% people of the world get enjoyment primarily from making people upset, and you are trying to discriminate them"-ilystah★["How To Tank Rebirth Order Delta (86+)"-Stickygreen Barb (1)restat. you want full magic, Arcane armour build (2)when mobs come /faceroll on your keyboard and you will one shot all the mobs (3)rinse and repeat]★"I've been spammed with 3 poops for 2 hours."-ColdSteele★"If someone fights learning, I don't bother with them outside of amusement factor."-Telarith★"This thread is a joke right? Please say yes."-eatwithspoons★ "This is why you don't post your opinions on the internet, most of the replies you get will be from people who missed a hug or two sometime in their youth."-Alacol★"Sexy! A post with a Binomial Distribution."-Asterelle★"It's about time PW starts to separate out the noob Sins from the rest."-salvati0n★"Shoo troll >:O"-TheDan0 -
Unless it is an increased life mob, you should only have to cast IH about once (Have u lvled ironheart up yet?). IF u cast about half way thru killing the mob by the time u are finished ur health should be back to max.[SIGPIC][/SIGPIC]
GotTold.com
Sup?0 -
Slake - Lost City wrote: »Unless it is an increased life mob, you should only have to cast IH about once (Have u lvled ironheart up yet?). IF u cast about half way thru killing the mob by the time u are finished ur health should be back to max.
^^ That is the issue ^^
At the time of the post --> IH was level 1 b:surrender[SIGPIC][/SIGPIC]
RoidAbuse is awesome, only he would sell his sperm for gear!!
"Toughest monster? ..... RedsRose b:surrender" - Kantorek
Where is my 1 v 1 Kan? b:mischievous0 -
alright u all win i surrenderb:surrender i get it i soon as i got enough money to max them as possible but will take awhile ok everybody happyb:sad??0
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yes extremely! one could say that my happiness for u is only matched by my jubilation in that u are going to lvl IH.[SIGPIC][/SIGPIC]
GotTold.com
Sup?0 -
Slake - Lost City wrote: »Unless it is an increased life mob, you should only have to cast IH about once (Have u lvled ironheart up yet?). IF u cast about half way thru killing the mob by the time u are finished ur health should be back to max.
I have it maxed for my level and having it every third spell just doesn't cut it when my max hp is a little over 400, attacks AND IH can get interrupted, and enemies are hitting for at least 100 per hit. If IH gets interrupted, then the earliest at which IH will be placed on my character again is spell number 5, which if I'm unlucky is enough to kill me.
It's approximately 3 seconds per cast (channel + cast time) per spell, so a breakdown of the time line would be something like this:
IH (3 seconds) --> Plume Shot (3 seconds) --> Cyclone (3 seconds) --> IH (3 seconds) --> Plume Shot (3 seconds) --> Cyclone (3 seconds) --> IH (3 seconds). If IH in the middle gets interrupted, then the first IH will just about expired or expired (lag will increase the times slightly) by the time the third IH can be applied, which means there's a good chance I'm dead even if I use Tree of Protection from the Genie (lag time between pushing the button and the spell taking effect) since I don't think with a single maxed IH at level 19 is powerful enough yet to heal more per second than the damage I'm taking (I could be wrong, but that's what it seems like to me).
Maybe I need to stack more Physical Reduction, though Arcane gear isn't great for Physical Reduction or maybe my attack sequence isn't efficient enough? I already switched to using IH every other spell, which fixes the dying problem, but worsens the mp consumption problem.Induction ID (Doomsbog): 3080068X031808024008351Z3f4d220 -
iron heart is ur only best friend in grinding and saving other char when they tanking or the hits just to much for them. you should learn to stack iron hearts on your self before you actually try to attk or get aoe. just make sure you put a lot of hp shards they help a lot. And plus get gear that have vit and mag dmg on it. so at the same time u have more hp and your still doing good dmg.0
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Ironheart is good. I think we already estiblashed that.
If not, IRONHEART IS REQUIRED FOR THE SURVIVAL OF EVERYONE. Without it, everyone dies.0 -
I have it maxed for my level and having it every third spell just doesn't cut it when my max hp is a little over 400, attacks AND IH can get interrupted, and enemies are hitting for at least 100 per hit. If IH gets interrupted, then the earliest at which IH will be placed on my character again is spell number 5, which if I'm unlucky is enough to kill me.
It's approximately 3 seconds per cast (channel + cast time) per spell, so a breakdown of the time line would be something like this:
IH (3 seconds) --> Plume Shot (3 seconds) --> Cyclone (3 seconds) --> IH (3 seconds) --> Plume Shot (3 seconds) --> Cyclone (3 seconds) --> IH (3 seconds). If IH in the middle gets interrupted, then the first IH will just about expired or expired (lag will increase the times slightly) by the time the third IH can be applied, which means there's a good chance I'm dead even if I use Tree of Protection from the Genie (lag time between pushing the button and the spell taking effect) since I don't think with a single maxed IH at level 19 is powerful enough yet to heal more per second than the damage I'm taking (I could be wrong, but that's what it seems like to me).
Maybe I need to stack more Physical Reduction, though Arcane gear isn't great for Physical Reduction or maybe my attack sequence isn't efficient enough? I already switched to using IH every other spell, which fixes the dying problem, but worsens the mp consumption problem.
What you need to do is kite then when the enemy gets near. Then turn cast IB. Then attack spells.Retired
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Definition of Kiting:
Hit the mob, run back a bit, hit the mob run back a bit, rinse and repeat.
(To keep it at bay use Cyclone for its movement speed decrease)
You should be able to kill melee mobs without them even hitting you only using cyclone unless they are increased movement speed/ you run into a tree.[SIGPIC][/SIGPIC]0 -
i still having problem to prevent myself from dying and IH doesnt seem to work well for me now as the server seem to getting laggy or it is just me... can somebody tell me an alternate method for survival beside IH as it already max but doesnt work so work at my lvl...thx in advances0
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HP charm.. Because clerics have a low HP pool they do last a long time..
( I started using them at around lvl 60)
If you cant invest in one, spam iron heart twice before attacking if your HP gets below 50% Wellspring yourself....
basically stop attacking and heal yourself, when your HP is full again resume attack...
P.def belt & necklace.. make sure your gear is at your lvl..
Tree of Protection > genie skill..
HP pots..
Look at your HP while fighting0
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