PvP Wizard Genie Skills
Mitsuo - Harshlands
Posts: 13 Arc User
Which Genie skills are mot beneficial to a Wizard in PvP?
Thanks in advance.
Thanks in advance.
Post edited by Mitsuo - Harshlands on
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Comments
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Mitsuo - Harshlands wrote: »Which Genie skills are mot beneficial to a Wizard in PvP?
Thanks in advance.Quit.0 -
Occult Ice and the anti-stun skill (can't remember the name at the moment) are nice, and Cauterize has saved me many times from nix bleed.0
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Cauterize - mandatory if you don't feel like splashing out on anti bleed pots.
Fortify - useful so you don't get stunned out of sutra (5 seconds immune to stun)
If LA, Heart of Steel can prove very beneficial (immune to metal - clerics, archers)
Tree of Protection - Mandatory
Alternatively, for a more offensive one, just choose Occult Ice, Extreme Poison, Tree of Proc, with a good ammount of vit and dex for modifiers\the ability to ice and poison, etc.0 -
So would Cauterize, Occult Ice, Heart of Steel and Tree of Protection work well?0
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I like two defensive and two offensive skills, both with their different purposes.
Offensive:
Frenzy (Great for when using an AoE)
Extreme Poison (Probably most commonly used one out there)
Spark (Good for using fire skills)
Occult Ice (Good stun but 10m range so hard for a mage to use)
Defensive:
Tree of protection (Great HP heal)
Wind Shield (Not used as much but 30% reduction in damage at level 10)
Cauterize (I rather use tree of prot but good against bleed)
Holy Path (Great for running away or catching up)
I only named some but there's plenty out there you can use. I personally use frenzy, extreme poison, tree of protection and holy path.0 -
Honestly Occult Ice is great defensive as well. It can be a bit unreliable, but it's better than nothing. I'm pretty sure I've saved quite a lot of party members by doing it to someone who just triple sparked.
And I'm so indecisive about genie skills, I might just go with a 80 mag one so I can get a 5th skill in. Amp/Occult/Holy Path/Cauterize/Windshield or Tree are all great depending on the situation. I still want to try out Spark and Frenzy too.Wondering how much longer these **** packs are going to be around.0 -
for me is tree of protection>extreme poison>holy path>cauterize/badge of courage
cant decide beetwen no stun(what seems awesome for do my sutra wihtout problems) or bleed cure wich can save my life agains bleed nixb:shutup[SIGPIC][/SIGPIC]0 -
I use Blood clot / Badge of courage / Holy path / Extreme poison.
I might take out blood clot and replace it with tree of protection.
IMO, badge of courage is mandatory on a mage.0 -
Nurfed - Harshlands wrote: »I use Blood clot / Badge of courage / Holy path / Extreme poison.
I might take out blood clot and replace it with tree of protection.
IMO, badge of courage is mandatory on a mage.Wondering how much longer these **** packs are going to be around.0 -
Kristoph - Lost City wrote: »Why? I hardly ever feel the need to get out of stun. The only time I'd want to use it is against Occult Ice, but I dont even know if it works for that.
I can't count how many times i've survived ganks with badge of courage. Also 1v1 situations like against a BM or a Veno.
Ex: Pop blood clot, wait for veno to ironwood, pop badge of courage, sutra away.0 -
I personally use Extreme poison, Blood Clot, Holy Path, and Occult Ice.
Against archers, I can blink near and sleep them with whisper.
Then I pop undine and extreme poison, and it gives me a pretty huge damage advantage against classes my level.
Blood Clot is obvious, I used to use cauterize but it failed me a LOT.
Now I just pop blood clot and take out the phoenix first.
It only takes me two hits to kill phoenixes my level now, so 11 seconds is more than enough.
Holy Path is kinda needed on the ground to chase people, since as a sage mage I have close to no enemy control (stun, disables... etc)
Occult ice is to counter those bms and barbs who come too near.
Plus when its on, it gives you ample time to pull off a nice sutra combo without being stopped.
We're one of the easier classes to use occult ice with really..
With distance shrink we can get near other ranged classes with ease.0 -
i have
tree of protection
extreme poison
frenzy
essence penetration - switching out for something else once i go sageSins are Scissors. Psychics are Rocks.
Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
...and Clerics are Mushrooms.
Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze0 -
i have 2 genies,
infliction with:
tree of protection
extreme poison
essence penetration
holy path.
longevity with:
Mage Star
treeof protection
Occult ice
holy path.
they both work very fine for meCalamity b:dirty b:victory
[SIGPIC]http://img188.imageshack.us/img188/7469/sinttulo1jvg.jpg[/SIGPIC]0 -
Antaury - Dreamweaver wrote: »i have 2 genies,
infliction with:
tree of protection
extreme poison
essence penetration
holy path.
longevity with:
Mage Star
treeof protection
Occult ice
holy path.
they both work very fine for me
Ant stop showing off
<3Ant b:cute
want to watch me hit 1000 posts b:cuteSins are Scissors. Psychics are Rocks.
Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
...and Clerics are Mushrooms.
Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze0 -
Mizuoni - Dreamweaver wrote: »Ant stop showing off
<3Ant b:cute
want to watch me hit 1000 posts b:cute
I love your sig, I agree Clerics win against mages. they revive their mates just as fast as we drop em
Ok after reading these I am set with what I am going to teach my Fairy (I refuse to call em genies ><0 -
Malena_Vazin - Lost City wrote: »I love your sig, I agree Clerics win against mages. they revive their mates just as fast as we drop em
Ok after reading these I am set with what I am going to teach my Fairy (I refuse to call em genies ><
thanks
my siggy pwns b:coolSins are Scissors. Psychics are Rocks.
Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
...and Clerics are Mushrooms.
Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze0 -
what does mage star do? I cant find the description for that skill O.o0
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Nurfed - Harshlands wrote: »I use Blood clot / Badge of courage / Holy path / Extreme poison.
I might take out blood clot and replace it with tree of protection.
IMO, badge of courage is mandatory on a mage.
Which genie do u use? I am guessing ur using longetivity?
Also, is a genie with perfect / good lucky points a must?0 -
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I feel the need of choosing the right genie IMO , for example you wont need str for a fully supportive(debuff / buff) genie , therefore infliction starting with 15 str isnt really suitable for a supportive genie.
Another question, what stats do I have to put into the genie?
I dont feel the need of investing in MAG since it doesnt really help alot in speeding up the energy recovery...0 -
If ya get 40 MAG you can get another genie skill slot, so most people get mag to 40.
You're right about the type of genie, except seeing as there is no good phys damage genie attack, str genies aren't so useful for wizards. Most wizards use genies for buffs/debuff so dex is useful.There are three types of people in the world,
Those that can count, and those that can't count.
パロディー b:mischievous0 -
b:surrender b:sad Best Gienie skills for Mage on pwi is .. Frenzy>Extreame Piozen>Holy Path>Tree Of Protec>Tangerling mire- i think its called that >.>
Only for 51 LP Gienies .... Have fun b:victory[SIGPIC][/SIGPIC]Lifes like a movie , Just make sure your the lead role in yours b:cute0 -
XTryToBeaTMe - Lost City wrote: »b:surrender b:sad Best Gienie skills for Mage on pwi is .. Frenzy>Extreame Piozen>Holy Path>Tree Of Protec>Tangerling mire- i think its called that >.>
Only for 51 LP Gienies .... Have fun b:victory0 -
people still use tree? i thought everyone switched to second wind after they nerfed tree....is tree good again?0
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I'm sooo surprised no one mentioned bramble rage. This skill hits HAs in close proximity for 3.5-4k+, amped to 8k+ in HF; pop that right as I'm casting bids & now I'm hitting a group of HAs for 11k (bids, x2 if crit) + 8k(x2 if crit)...
My ideal genie:
poison
frenzy
cauterize
holy path
bramble rage0 -
Damaged - Lost City wrote: »Cauterize - mandatory if you don't feel like splashing out on anti bleed pots.
Fortify - useful so you don't get stunned out of sutra (5 seconds immune to stun)
If LA, Heart of Steel can prove very beneficial (immune to metal - clerics, archers)
Tree of Protection - Mandatory
Alternatively, for a more offensive one, just choose Occult Ice, Extreme Poison, Tree of Proc, with a good ammount of vit and dex for modifiers\the ability to ice and poison, etc.
Fortify is only 3 seconds base, and every 30 dex increases it by 1 second.
I would say no to Heart of Steel because if you have fash the archers and clerics will be expecting a wiz to be arcane.
For wizards, Tree < Second wind, If you do the math Tree isn't really worth it unless you have around 4k+ hp, otherwise per genie stat point Second wind heals more. SW is also an instant heal, which doesn't require as much timing as Tree.
My main genie right now is fitted with:
Second wind
Fortify
Holy Path
Extreme poison
And im thinking I will make a TW specific genie with:
Frenzy (AoEs)
Holy path
Second wind
Cloud eruption (?)[SIGPIC][/SIGPIC]0
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