dungeon runs and Dominance blessing

Reivi - Sanctuary
Reivi - Sanctuary Posts: 742 Arc User
edited July 2009 in General Discussion
Hi all

just wanted your view on the dominance blessing.

I did aquick try of FB59 ... nothing really changed..

And im finishing a 2.3 TT run...

impression on 2.3 => less mobs in various locations, Mobs hit harder, and dont really feel the difference, be it attack or defense wise.


Any one has tested ?
I look at all the trollers, and Pvpers.. and know they wouldnt have lasted 30sec on Camelot.

Rules= Know your enemy (players and NPCs) gives you more chances to survive.
Post edited by Reivi - Sanctuary on

Comments

  • Kazue - Heavens Tear
    Kazue - Heavens Tear Posts: 389 Arc User
    edited July 2009
    Hi all

    just wanted your view on the dominance blessing.

    I did aquick try of FB59 ... nothing really changed..

    And im finishing a 2.3 TT run...

    impression on 2.3 => less mobs in various locations, Mobs hit harder, and dont really feel the difference, be it attack or defense wise.


    Any one has tested ?

    If the mobs hits harder, that kinda defeats the point of the blessed box. increase our defense but also increase the mob's attack. i rather not have the box at all and have the mob hit its normal damage... one less thing to deal with.
  • Fireblood - Harshlands
    Fireblood - Harshlands Posts: 1,414 Arc User
    edited July 2009
    +10 is like a 10% increase in attack/def (correct me if im wrong) so maybe it's just not noticeable or maybe its glitched idk.
    Quit.
  • Mothergoose - Sanctuary
    Mothergoose - Sanctuary Posts: 1,320 Arc User
    edited July 2009
    If the mobs hits harder, that kinda defeats the point of the blessed box. increase our defense but also increase the mob's attack. i rather not have the box at all and have the mob hit its normal damage... one less thing to deal with.

    It's just a way of **** venos, since hercs stay the same.b:chuckle
  • swgs
    swgs Posts: 0 Arc User
    edited July 2009
    It's just a way of **** venos, since hercs stay the same.b:chuckle

    +1 on this one
  • Shart - Dreamweaver
    Shart - Dreamweaver Posts: 26 Arc User
    edited July 2009
    It's just a way of **** venos, since hercs stay the same.b:chuckle
    Or a way of letting underappreciated classes like archers feel useful. And downright cocky, from the threads I've seen.
  • Mothergoose - Sanctuary
    Mothergoose - Sanctuary Posts: 1,320 Arc User
    edited July 2009
    Or a way of letting underappreciated classes like archers feel useful. And downright cocky, from the threads I've seen.

    Nope, it's the opposite. Archers will draw even more aggro and be even more despised. b:chuckle
  • Kazue - Heavens Tear
    Kazue - Heavens Tear Posts: 389 Arc User
    edited July 2009
    Or a way of letting underappreciated classes like archers feel useful. And downright cocky, from the threads I've seen.
    Nope, it's the opposite. Archers will draw even more aggro and be even more despised. b:chuckle

    In fb89, my arch can take aggro from a -2 level herc. this would just make it worse.
  • swgs
    swgs Posts: 0 Arc User
    edited July 2009
    Or a way of letting underappreciated classes like archers feel useful. And downright cocky, from the threads I've seen.

    Archers are still not welcomed in any instance run.
  • Absoluth - Heavens Tear
    Absoluth - Heavens Tear Posts: 764 Arc User
    edited July 2009
    swgs wrote: »
    Archers are still not welcomed in any instance run.
    Archers make instances go alot faster. Either you know fail archers or your entire squad fails.
    PWI:
    "Free to play. Pay to win"

    [SIGPIC][/SIGPIC]
  • RisenPhoenix - Sanctuary
    RisenPhoenix - Sanctuary Posts: 593 Arc User
    edited July 2009
    Archers make instances go alot faster. Either you know fail archers or your entire squad fails.

    quite the contrary....if an archer steals aggro in a good squad, he/she is an excellent archer, and is doing their job.

    and you fail for assuming that either the archer is fail or the squad is fail. b:bye
    [SIGPIC][/SIGPIC]Duke Shouts: WTT PWI for Your Credit Card! It is the duty of all warriors to do so NAO! b:bye LeirtA - Lost City PWI = Pay2Win International

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  • Mothergoose - Sanctuary
    Mothergoose - Sanctuary Posts: 1,320 Arc User
    edited July 2009
    Archers make instances go alot faster. Either you know fail archers or your entire squad fails.

    By your definition, fail archers that doesn't do dmg are good archers. And good archers who are pure/mostly dex are fail archers. So which one are you?b:chuckle

    Btw, venos make dungeons go faster. High dps plus aggro split between pet means fast kill while not pulling aggro. Archer just have really high spike damage, but lower dps than venos. Good for pk, not as good for pve.
  • drmarley
    drmarley Posts: 0 Arc User
    edited July 2009
    Venos may have higher DPS but keep in mind archer can take away 16% of a bosses HP in 1 hit. That more than makes up for the diff in DPS (against bosses anyways).
  • Mothergoose - Sanctuary
    Mothergoose - Sanctuary Posts: 1,320 Arc User
    edited July 2009
    drmarley wrote: »
    Venos may have higher DPS but keep in mind archer can take away 16% of a bosses HP in 1 hit. That more than makes up for the diff in DPS (against elite mobs/bosses anyways).

    And then it goes back up again. What's the point, really? The 20% extra damage from Amp is way more useful. It actually stays.b:cute
  • Challotte - Dreamweaver
    Challotte - Dreamweaver Posts: 36 Arc User
    edited July 2009
    And then it goes back up again. What's the point, really? The 20% extra damage from Amp is way more useful. It actually stays.b:cute

    I believe you are incorrect...
    assuming u have the maxed 16% tooth arrow.
    a boss with 100/100 hp u fire sharpentooth at it
    it becomes 84/84 hp
    after 30seconds, it will go back to 84/100, there u can see the loss of 16% hp.
    if the boss is at 95/100 hp, u fire sharpentooth at it
    it becomes 84/84
    after 30seconds, it will go back to 84/100
    if the boss is at 80/100 and u fire ST at it
    it becomes 80/84
    after 30seconds it goes back to 80/100
    if the boss is at 100/100 hp, u fire St at it
    it becomes 84/84
    then u guys dealt dmg while under ST to 74/84
    after 30seconds it goes back to 74/100
  • swgs
    swgs Posts: 0 Arc User
    edited July 2009
    I believe you are incorrect...

    Actually it rally does not matter, a instance run is a team work. Archers and wizards do deal more damage then most other classes, but the most important in a instance run is squad safety. save 5 minutes each run can not compare to the time waste when any squad member die, and in high level instance, pull aggro from tank usually mean whole squad will die.
  • Vinat - Sanctuary
    Vinat - Sanctuary Posts: 1,200 Arc User
    edited July 2009
    thread has been derailed but back on the original topic...

    i havent noticed any difference in attack or defense, but i have noticed the stuck mobs in frost and the missing mobs in tt. havent gone in any fbs yet but my guess would be that things are screwy in there too.

    granted fewer mobs and fewer roaming ones does make things easier.. i dont want to get slapped in the face with some kind of "abusing a bug" ban once the gms actually do notice this.
  • Ninnuam - Sanctuary
    Ninnuam - Sanctuary Posts: 1,086 Arc User
    edited July 2009
    swgs wrote: »
    Actually it rally does not matter, a instance run is a team work. Archers and wizards do deal more damage then most other classes, but the most important in a instance run is squad safety. save 5 minutes each run can not compare to the time waste when any squad member die, and in high level instance, pull aggro from tank usually mean whole squad will die.

    No not really, unless it's an aoe boss, it means the person who pulled aggro will die. I lol when they do.

    Also, venos DO NOT have higher dps than archers lmao. Well, they do on TT bosses and ? mobs in general because of the pets, but not normally.
    b:dirty
  • Reivi - Sanctuary
    Reivi - Sanctuary Posts: 742 Arc User
    edited July 2009
    BAck to topic..

    TT 3.1 test

    less mobs in there too .. and we see the increased damages ;) contrary to 2.3.

    [twilight guards really dont like 19780 and 20552 in a 8 sec span ^^ ]
    I look at all the trollers, and Pvpers.. and know they wouldnt have lasted 30sec on Camelot.

    Rules= Know your enemy (players and NPCs) gives you more chances to survive.
  • Unknown
    edited July 2009
    This content has been removed.
  • Mothergoose - Sanctuary
    Mothergoose - Sanctuary Posts: 1,320 Arc User
    edited July 2009
    boo4u wrote: »
    i rarely have archers in my instant runs...really dont need them unless i know them...uhhh veno's too and their free ride to $$ and lvling..make veno's pay to feed pets!!!!!! lol...genies rockzor

    They disabled genie luring, btwb:chuckle
  • TheGoliath - Heavens Tear
    TheGoliath - Heavens Tear Posts: 1,667 Arc User
    edited July 2009
    They disabled genie luring, btwb:chuckle
    seriously ? damn <_<
    [SIGPIC][/SIGPIC]
  • Brael - Dreamweaver
    Brael - Dreamweaver Posts: 1,430 Arc User
    edited July 2009
    In fb89, my arch can take aggro from a -2 level herc. this would just make it worse.

    Umm, everything can take aggro from a herc. Those three buffs on them are a bit of a drawback when it comes to aggro, other pets get 2-3 aggro skills, a herc only gets one (plus reflect which is really only a big deal aggro wise on bosses).
  • drmarley
    drmarley Posts: 0 Arc User
    edited July 2009
    And then it goes back up again. What's the point, really? The 20% extra damage from Amp is way more useful. It actually stays.b:cute

    Life stays decreased after the icon vanishes.
  • Adeacia - Heavens Tear
    Adeacia - Heavens Tear Posts: 90 Arc User
    edited July 2009
    Even an archers hp debuff is replaceable. A sage veno can get soul degeneration that has a -20% max hp effect, just like what archers can do.
  • Cotto - Heavens Tear
    Cotto - Heavens Tear Posts: 373 Arc User
    edited July 2009
    Ran a 2-3 today and noticed nothing different but less mobs.

    Took off the blessing and put it back on and nothing different in attack power. I guess they used this as an "excitement" to get people back doing more TTs or stick around the game longer. Fail. Unless it doesn't work in 2-3?

    Lol, this game is getting more screwed by the day.
  • Brael - Dreamweaver
    Brael - Dreamweaver Posts: 1,430 Arc User
    edited July 2009
    It doesn't change attack power, it changes how hard you hit or are hit for.