dungeon runs and Dominance blessing
Reivi - Sanctuary
Posts: 742 Arc User
Hi all
just wanted your view on the dominance blessing.
I did aquick try of FB59 ... nothing really changed..
And im finishing a 2.3 TT run...
impression on 2.3 => less mobs in various locations, Mobs hit harder, and dont really feel the difference, be it attack or defense wise.
Any one has tested ?
just wanted your view on the dominance blessing.
I did aquick try of FB59 ... nothing really changed..
And im finishing a 2.3 TT run...
impression on 2.3 => less mobs in various locations, Mobs hit harder, and dont really feel the difference, be it attack or defense wise.
Any one has tested ?
I look at all the trollers, and Pvpers.. and know they wouldnt have lasted 30sec on Camelot.
Rules= Know your enemy (players and NPCs) gives you more chances to survive.
Rules= Know your enemy (players and NPCs) gives you more chances to survive.
Post edited by Reivi - Sanctuary on
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Comments
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Reivi - Sanctuary wrote: »Hi all
just wanted your view on the dominance blessing.
I did aquick try of FB59 ... nothing really changed..
And im finishing a 2.3 TT run...
impression on 2.3 => less mobs in various locations, Mobs hit harder, and dont really feel the difference, be it attack or defense wise.
Any one has tested ?
If the mobs hits harder, that kinda defeats the point of the blessed box. increase our defense but also increase the mob's attack. i rather not have the box at all and have the mob hit its normal damage... one less thing to deal with.0 -
+10 is like a 10% increase in attack/def (correct me if im wrong) so maybe it's just not noticeable or maybe its glitched idk.Quit.0
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Kazue - Heavens Tear wrote: »If the mobs hits harder, that kinda defeats the point of the blessed box. increase our defense but also increase the mob's attack. i rather not have the box at all and have the mob hit its normal damage... one less thing to deal with.
It's just a way of **** venos, since hercs stay the same.b:chuckle0 -
Mothergoose - Sanctuary wrote: »It's just a way of **** venos, since hercs stay the same.b:chuckle
+1 on this one0 -
Mothergoose - Sanctuary wrote: »It's just a way of **** venos, since hercs stay the same.b:chuckle0
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Shart - Dreamweaver wrote: »Or a way of letting underappreciated classes like archers feel useful. And downright cocky, from the threads I've seen.
Nope, it's the opposite. Archers will draw even more aggro and be even more despised. b:chuckle0 -
Shart - Dreamweaver wrote: »Or a way of letting underappreciated classes like archers feel useful. And downright cocky, from the threads I've seen.Mothergoose - Sanctuary wrote: »Nope, it's the opposite. Archers will draw even more aggro and be even more despised. b:chuckle
In fb89, my arch can take aggro from a -2 level herc. this would just make it worse.0 -
Shart - Dreamweaver wrote: »Or a way of letting underappreciated classes like archers feel useful. And downright cocky, from the threads I've seen.
Archers are still not welcomed in any instance run.0 -
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Absoluth - Heavens Tear wrote: »Archers make instances go alot faster. Either you know fail archers or your entire squad fails.
quite the contrary....if an archer steals aggro in a good squad, he/she is an excellent archer, and is doing their job.
and you fail for assuming that either the archer is fail or the squad is fail. b:bye[SIGPIC][/SIGPIC]Duke Shouts: WTT PWI for Your Credit Card! It is the duty of all warriors to do so NAO! b:bye LeirtA - Lost City PWI = Pay2Win International
b:bye Quit as of 10/09 b:bye0 -
Absoluth - Heavens Tear wrote: »Archers make instances go alot faster. Either you know fail archers or your entire squad fails.
By your definition, fail archers that doesn't do dmg are good archers. And good archers who are pure/mostly dex are fail archers. So which one are you?b:chuckle
Btw, venos make dungeons go faster. High dps plus aggro split between pet means fast kill while not pulling aggro. Archer just have really high spike damage, but lower dps than venos. Good for pk, not as good for pve.0 -
Venos may have higher DPS but keep in mind archer can take away 16% of a bosses HP in 1 hit. That more than makes up for the diff in DPS (against bosses anyways).0
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Venos may have higher DPS but keep in mind archer can take away 16% of a bosses HP in 1 hit. That more than makes up for the diff in DPS (against elite mobs/bosses anyways).
And then it goes back up again. What's the point, really? The 20% extra damage from Amp is way more useful. It actually stays.b:cute0 -
Mothergoose - Sanctuary wrote: »And then it goes back up again. What's the point, really? The 20% extra damage from Amp is way more useful. It actually stays.b:cute
I believe you are incorrect...Suiryujin - Sanctuary wrote: »assuming u have the maxed 16% tooth arrow.
a boss with 100/100 hp u fire sharpentooth at it
it becomes 84/84 hp
after 30seconds, it will go back to 84/100, there u can see the loss of 16% hp.
if the boss is at 95/100 hp, u fire sharpentooth at it
it becomes 84/84
after 30seconds, it will go back to 84/100
if the boss is at 80/100 and u fire ST at it
it becomes 80/84
after 30seconds it goes back to 80/100
if the boss is at 100/100 hp, u fire St at it
it becomes 84/84
then u guys dealt dmg while under ST to 74/84
after 30seconds it goes back to 74/1000 -
Challotte - Dreamweaver wrote: »I believe you are incorrect...
Actually it rally does not matter, a instance run is a team work. Archers and wizards do deal more damage then most other classes, but the most important in a instance run is squad safety. save 5 minutes each run can not compare to the time waste when any squad member die, and in high level instance, pull aggro from tank usually mean whole squad will die.0 -
thread has been derailed but back on the original topic...
i havent noticed any difference in attack or defense, but i have noticed the stuck mobs in frost and the missing mobs in tt. havent gone in any fbs yet but my guess would be that things are screwy in there too.
granted fewer mobs and fewer roaming ones does make things easier.. i dont want to get slapped in the face with some kind of "abusing a bug" ban once the gms actually do notice this.0 -
Actually it rally does not matter, a instance run is a team work. Archers and wizards do deal more damage then most other classes, but the most important in a instance run is squad safety. save 5 minutes each run can not compare to the time waste when any squad member die, and in high level instance, pull aggro from tank usually mean whole squad will die.
No not really, unless it's an aoe boss, it means the person who pulled aggro will die. I lol when they do.
Also, venos DO NOT have higher dps than archers lmao. Well, they do on TT bosses and ? mobs in general because of the pets, but not normally.b:dirty0 -
BAck to topic..
TT 3.1 test
less mobs in there too .. and we see the increased damages contrary to 2.3.
[twilight guards really dont like 19780 and 20552 in a 8 sec span ^^ ]I look at all the trollers, and Pvpers.. and know they wouldnt have lasted 30sec on Camelot.
Rules= Know your enemy (players and NPCs) gives you more chances to survive.0 -
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Mothergoose - Sanctuary wrote: »They disabled genie luring, btwb:chuckle[SIGPIC][/SIGPIC]0
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Kazue - Heavens Tear wrote: »In fb89, my arch can take aggro from a -2 level herc. this would just make it worse.
Umm, everything can take aggro from a herc. Those three buffs on them are a bit of a drawback when it comes to aggro, other pets get 2-3 aggro skills, a herc only gets one (plus reflect which is really only a big deal aggro wise on bosses).0 -
Mothergoose - Sanctuary wrote: »And then it goes back up again. What's the point, really? The 20% extra damage from Amp is way more useful. It actually stays.b:cute
Life stays decreased after the icon vanishes.0 -
Even an archers hp debuff is replaceable. A sage veno can get soul degeneration that has a -20% max hp effect, just like what archers can do.0
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Ran a 2-3 today and noticed nothing different but less mobs.
Took off the blessing and put it back on and nothing different in attack power. I guess they used this as an "excitement" to get people back doing more TTs or stick around the game longer. Fail. Unless it doesn't work in 2-3?
Lol, this game is getting more screwed by the day.0 -
It doesn't change attack power, it changes how hard you hit or are hit for.0
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