Starting cleric - suggestions (skills,armor,...)

taniquetil
taniquetil Posts: 0 Arc User
edited June 2009 in Cleric
I'm quite familiar with these kind of games, and I want to start a cleric.

However, not just a base cleric.
I'm trying to make it a build which has some (2 or 3) good attacks but also good healing and some decent buffs and debuffs...
Now my question is, is this possible, to make your cleric strong enough for damage dealing (mostly on lower levels),
while still being able to heal yourself / a party and maybe developing yourself to half-full support (with half I mean good attack, but decent support) on later levels?

I just need some help, because I don't yet fully understand all the game's mechanics.

edit:
Some question about the armor too, would it be better to use Robes (which would mean higher attack and support capability, but with lack of defense, I think)
or
to wear armour (going from light to heavy) which would reduce my fast dying ability



I'm trying to find somehow a middle-way between the supportive and attacking capabilities of the cleric class.
i.e. a cleric being able of doing a little solo and still able to help a party

Thanks in advance
Post edited by taniquetil on
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Comments

  • ChilledPanda - Dreamweaver
    ChilledPanda - Dreamweaver Posts: 37 Arc User
    edited June 2009
    Then you will want the same setup i have. I ran LA build so i could solo alot easier because i dont tend to stay in partys for the simple fact that im a quest mongrel and i just quest as fast as i can. First off this is how many attribute points you need to set.

    Even Levels: 5 magic i.e. lvl 2, lvl 4 lvl 6 and so on
    Odd Levels: 1 magic, 2 strength and 2 dexterity i.e lvl 3, lvl 5, lvl 7 and so on

    Now for skills it is simple.

    A. Primary Skills
    - Ironheart Blessing
    - Plume Shot
    - Great Cyclone
    - Spirit's Gift
    - Spark Ignition

    This means you need to level these up first before all others. AND you need to max these skills. Plume shot and Great Cyclone will be the only skills you will ever need, I got Razor Feathers lvl 1 when i could, but i havnt leveled it. The only other skill u will need to get is wield thunder, thats a very important skill. Dont get sirens kiss at all unless it prevents you from getting another skill, then only get lvl 1 and dont lvl it until you have NOTHING else to level. Also, dont buy other skills or level them if they arnt in these lists.

    B. Secondary Skills
    - Vanguard Spirit
    - Magic Shell
    - Revive
    - Wield Thunder
    - Plume Shell

    These are secondary skills meaning when you dont have any primary to lvl up, you level up these skills. Also do not and i repeat buy any healing spells like Wellspring or the first healing spell you get either. The ONLY healing spell you shoudl level up during the first 30 lvls is Ironheart Blessing. This is a stacking heal, meaning you can cast it multiple times on yourself or your teammate and it will increase health gain more and more. This is your number one heal until lvl 49 when u get stream of rejuvenation. Now with that said.

    C. Tertiary Skills
    - Purify
    - Chromatic Seal
    - Metal Mastery
    - Soon, the Light
    - Celestial Guardian's Seal

    These are skills you worry about when you dont have any of the above skills to level. Now, for these i recommend getting lvl 1 of them asap, but dont level them if you have a primary or secondary skill that could be leveled.

    This is because clerics are very expensive Spirit wise, and you will need to save every little bit you can. Plume shot and Great Cyclone are basically the only skills you will ever use for the first 30-40 levels really. Plume shot will do more dmg almost 100% of the time. Great Cyclone is used if you want to kite your enemy. Kiting is if you cast cyclone (Which slows your enemy down 40%) and run from your enemy so he cant hit you and when Cyclone recharges, cast it and keep running. That way you conserve HP pots and stuff. If your a rich, then just buy charms and cast iron heart on yourself a few times. If your about to die, cast Plume Shell, it is your main lifeline for when your about to die. Oh and the number one thing i notice when noob clerics or archers die is, when they aggro sumthing they dont want to kill, they just try to run. In this case if your running and your about to die, Jump and FLY! Thats what your wings are for, so use them. If your healing a tank whos taking all the damage such as Haggist Geezlot or Bloodraged cadaver or Farng or Kirixx etc. Then fly up in the air, and cast ironheart on him (make sure he already has all ur buffs before going into battle) that way they cant hit you. Now some bosses like that have magic attacks and can hit you in the air, in this case use plume shell and Fly wayy up in the air until your not getting attacked anymore. With LA armor you will be able to survive if something like this occurs. Remember, number 1 rule for clerics if your in an FB or anywhere really.

    When your in a squad helping a tank, just know if he has multiple mobs (enemies) on him, if he hasnt hit everyone of them, when you cast ANYTHING on him you will get healing aggro and the enemies will come after you. Which is why if your not in a cave and you CAN fly, i suggest you do so. It will save you alot of XP and keep your tank alive because you wont have to run.
    I cant think of anything else right now. Hope this helps

    Credit for the Primary, Secondary and Tertiary skills goes to "junk"



    Oh and to answer your question, this type of cleric has good survivability AND deals good enough dmg to kill your enemies in about 4 hits from lvls 1-30. Also the added dex will give you a higher max dmg dealing rate because of the crits you will get. Im hitting for 2210 dmg on my cleric with a crit and im only lvl 32.

    Also, you heal in partys GREAT! Just lvl up ironheart only and cast it multiple times on a person, and FYI LA = Light Armor
  • Nelae - Heavens Tear
    Nelae - Heavens Tear Posts: 1,490 Arc User
    edited June 2009
    Lookie here. Cleric has few status builds, and skill choice is pretty much same to all at low lvs mixed and mid lvs and same at high lvs.

    Now robe builds.
    Full Vit- you put 6mag 1str 3vit every 2 levels > you will want to be this build as you near the end game

    Full mag - you put 9mag 1str every 2 levels > awesome for first 50-60lvs of the game

    Hybrid - you can go with 1vit or 2 vit every 2 levels > you cant miss with this

    Robes will give you the best mag.def but the lowest psy.def.
    In my opinion you dont need psy def as much cause you are a nuking class.
    Said so just kite psy based mobs.
    Also see the robes are flexible.

    LA build.
    Its strict and you cant do nothing else.
    3mag 1st 1dex every level.

    Very low hp, youll need to refine and add HP gems to your armor (expensive for the poorest class in game >.<)

    HA.....dont even try it, or even think of using HA.

    Now skill choice.
    Iron Heart Blessing, Plume Shot, Great Cyclone are the 3main skills you must have up to date.

    Followed by your buffs Magic Shell, Vanguard Spirit, Skill, Spirit's Gift. Its always nice having this 3 buffs as high as possible for your level, the HP/MP reg buff dont bother with it, it will just eat your spirit any way for nothing.

    Now you have 6 skills that you must have, from that build your cleric.

    You like to attack more then heal, get Wielded Thunder and Tempest and psy/mag debuffs - good for killing bosses if you are not the main healer
    You like to support more, then get Regeneration Aura, Purify, Wellspring Surge - your party will be grateful for that.

    Or do a mix, really its your choice any way as higher you get the less difference there is.

    For any further information just ask ^^
    b:dirty
  • MystiMonk - Sanctuary
    MystiMonk - Sanctuary Posts: 4,286 Arc User
    edited June 2009
    I would suggest reading the stickie at the top as well.
    Looking for a decent casual understanding Faction.
  • Taniquetil - Harshlands
    Taniquetil - Harshlands Posts: 8 Arc User
    edited June 2009
    @ Panda and Nelae: Thanks for the info, I'm going to probably try out starting from one of your builds and adding other stats depending on in-game experience. It really helped me.

    @Mysti: Already did, just had to know it in the practical way because I'm also new to the game and don't know all the mechanics.


    Thanks for help, maybe mods can /close this topic now, my question is answered.
  • CandyCaneNJ - Dreamweaver
    CandyCaneNJ - Dreamweaver Posts: 141 Arc User
    edited June 2009
    Thank you so much! This is a big help to me!
  • Sylvana_gw - Sanctuary
    Sylvana_gw - Sanctuary Posts: 51 Arc User
    edited June 2009
    Wellspring Surge is so underrated. Yes, Ironheart will be your main heal, but nothing shines in emergencies like wellspring does.

    Oh, and after 60, don't forget purify and razor feathers. . . they will give you tons of money and xp.

    As for builds, I recommend a hybrid, 6 mag, 1 str every two levels, the other three varies. While I don't recommend you go around trying to solo magic bosses, this build will allow you to solo magic bosses many levels higher than yours.
  • MystiMonk - Sanctuary
    MystiMonk - Sanctuary Posts: 4,286 Arc User
    edited June 2009
    Wellspring Surge is so underrated. Yes, Ironheart will be your main heal, but nothing shines in emergencies like wellspring does.

    Oh, and after 60, don't forget purify and razor feathers. . . they will give you tons of money and xp.

    As for builds, I recommend a hybrid, 6 mag, 1 str every two levels, the other three varies. Although not recommended, this build will allow you to solo magic bosses many levels higher than yours.

    That is full mag not hybrid.
    Looking for a decent casual understanding Faction.
  • Forp - Heavens Tear
    Forp - Heavens Tear Posts: 1,445 Arc User
    edited June 2009
    mysti: 6 int and 1 str per 2 levels is the minimum requirement to wield weaponry and armour to your level as a robed class. that's anything but full int. and i never, ever want to see another pure int cleric in my life.

    and, unlike sylvana, i reccommend 6 int, 3 vit, and 1 str per 2 levels.
  • Alyyy - Sanctuary
    Alyyy - Sanctuary Posts: 3,165 Arc User
    edited June 2009
    mysti: 6 int and 1 str per 2 levels is the minimum requirement to wield weaponry and armour to your level as a robed class. that's anything but full int. and i never, ever want to see another pure int cleric in my life.

    and, unlike sylvana, i reccommend 6 int, 3 vit, and 1 str per 2 levels.

    my info? dont listen to forp


    oh and btw u get 10 points in 2 lvls b:embarrass

    the best thing is 9 mag 1 str (stop ading str when u have enough to equip ur wep and armour...)
    Clerics are like cops...they always seem to be around.....until you actually need one b:surrender - DeadRaven
    [SIGPIC][/SIGPIC]
  • Taniquetil - Harshlands
    Taniquetil - Harshlands Posts: 8 Arc User
    edited June 2009
    my info? dont listen to forp


    oh and btw u get 10 points in 2 lvls b:embarrass

    As I read, he means that every two levels, you add 6 MAG and 1 STR minimum, and those 3 points you have extra you keep for other stats.


    And don't go nagging on eachother, I just needed a good build to start with, on which I can add stats to my liking and own experience.

    Still thanks everyone for info. Seems that everyone thinks his build is best ... b:chuckle
  • Forp - Heavens Tear
    Forp - Heavens Tear Posts: 1,445 Arc User
    edited June 2009
    i don't think my build is best, but i know it's superior to pure int.

    my original build is 7 int, 2 vit and 1 str per 2 levels. i chose only 2 vit because i can make up the slight loss in hp with gears.

    besides, you're in a pvp server, pure int cleric is a 1 shot to everything that can use physical attacks(ie: every class in the game). alyyy is in a pve server where, quite literally, pvp does not exist.
  • Sylvana_gw - Sanctuary
    Sylvana_gw - Sanctuary Posts: 51 Arc User
    edited June 2009
    mysti: 6 int and 1 str per 2 levels is the minimum requirement to wield weaponry and armour to your level as a robed class. that's anything but full int. and i never, ever want to see another pure int cleric in my life.

    and, unlike sylvana, i reccommend 6 int, 3 vit, and 1 str per 2 levels.

    sorry, English is not my main language. I do recommend the vit build (what I use), what I did not recommend was soloing magic bosses--waste of charms/time.
  • MystiMonk - Sanctuary
    MystiMonk - Sanctuary Posts: 4,286 Arc User
    edited June 2009
    mysti: 6 int and 1 str per 2 levels is the minimum requirement to wield weaponry and armour to your level as a robed class. that's anything but full int. and i never, ever want to see another pure int cleric in my life.

    and, unlike sylvana, i reccommend 6 int, 3 vit, and 1 str per 2 levels.

    That is what most recommend around here though although if you ask me.I would go this way 1vit,1str,1dex 7 in mag every 2 lvl.I use to have lot in dex and was getting good criticals hits and high damage.
    Looking for a decent casual understanding Faction.
  • Taniquetil - Harshlands
    Taniquetil - Harshlands Posts: 8 Arc User
    edited June 2009
    Oh, about dex... Does it affect only normal attack critical damage, or also magic attack (your spells) critical damage? Then it should be no question to make it higher, of course
  • Sylvana_gw - Sanctuary
    Sylvana_gw - Sanctuary Posts: 51 Arc User
    edited June 2009
    That is what most recommend around here though although if you ask me.I would go this way 1vit,1str,1dex 7 in mag every 2 lvl.I use to have lot in dex and was getting good criticals hits and high damage.

    Dex is just a waste unless you go full LA, in which case, you add 1 each lvl, and no vit.

    Yes, critical also affects spells.
  • MystiMonk - Sanctuary
    MystiMonk - Sanctuary Posts: 4,286 Arc User
    edited June 2009
    You said it as it does.
    Yes, critical also affects spells.
    Looking for a decent casual understanding Faction.
  • GodlyHealz - Dreamweaver
    GodlyHealz - Dreamweaver Posts: 114 Arc User
    edited June 2009
    Oh, about dex... Does it affect only normal attack critical damage, or also magic attack (your spells) critical damage? Then it should be no question to make it higher, of course

    Like i said on ChilledPanda, go with LA or Vit please. Ive been LA since lvl 1 and even tho you have less HP, the increase in phy def will keep you alive quite easily. You will have a little over half health after each mob, but the thing is, LA is very heavy on MP because you have to literally heal yourself after EVERY mob.

    I dont understand why people keep telling me anything but full mag is a waste. In TW for instance, you will deal a very good amount of dmg, yay go u! But every archer that see's you will 1-2 shot you. I think that Vit and LA are around the same survivability, because the increase in health will make up for the loss in def, as well vit will have superior mag def. LA has less health but, it makes up for it. It gives u enuf armor to take 3-5 hits which in turn you can throw up plume shell and then ironheart spam until your back up.

    I dueled cleric vs cleric yesterday, and the guy was like, you sux, ONLY way to go with cleric is full mag. So i said then prove it, anyways the duel went very easy for me. LA can deal good enuf damage as it is, you dont really need an extra 400dmg per shot to be honest, not at the cost of having absolutely no defense and dying in 1-2 shots. LA or Vit > Full mag period
  • Axemanek - Heavens Tear
    Axemanek - Heavens Tear Posts: 588 Arc User
    edited June 2009
    Like i said on ChilledPanda, go with LA or Vit please. Ive been LA since lvl 1 and even tho you have less HP, the increase in phy def will keep you alive quite easily. You will have a little over half health after each mob, but the thing is, LA is very heavy on MP because you have to literally heal yourself after EVERY mob.

    I dont understand why people keep telling me anything but full mag is a waste. In TW for instance, you will deal a very good amount of dmg, yay go u! But every archer that see's you will 1-2 shot you. I think that Vit and LA are around the same survivability, because the increase in health will make up for the loss in def, as well vit will have superior mag def. LA has less health but, it makes up for it. It gives u enuf armor to take 3-5 hits which in turn you can throw up plume shell and then ironheart spam until your back up.

    I dueled cleric vs cleric yesterday, and the guy was like, you sux, ONLY way to go with cleric is full mag. So i said then prove it, anyways the duel went very easy for me. LA can deal good enuf damage as it is, you dont really need an extra 400dmg per shot to be honest, not at the cost of having absolutely no defense and dying in 1-2 shots. LA or Vit > Full mag period

    i have just made a new cleric, and i have got to level 16 after 3 hours ^^
    i have been following the build of 6 mag, 3 vit, 1 str every 2 levels.
    is this a good build to be following?
    I Want To Eat Estasi & Send Her Into Extasy!! b:victory

    May The Force Not Be With You!
  • GodlyHealz - Dreamweaver
    GodlyHealz - Dreamweaver Posts: 114 Arc User
    edited June 2009
    i have just made a new cleric, and i have got to level 16 after 3 hours ^^
    i have been following the build of 6 mag, 3 vit, 1 str every 2 levels.
    is this a good build to be following?

    Yes that build is Vit build, and its wonderful. You will have a tad bit more trouble with the physical mobs becuz u wont have LA, but the increase in health and superior mag def on robes will make up for it. Stick with that Vit build, i suggest dont restat unless u feel LA is better. Vit or LA is about the same survivability, just LA will give you higher max dmg becuz of crits
  • Nelae - Heavens Tear
    Nelae - Heavens Tear Posts: 1,490 Arc User
    edited June 2009
    I fail to see how can 10% crit be better ?
    Can some one please explain this nonsense?
    b:dirty
  • GodlyHealz - Dreamweaver
    GodlyHealz - Dreamweaver Posts: 114 Arc User
    edited June 2009
    I fail to see how can 10% crit be better ?
    Can some one please explain this nonsense?

    Thats not the point to my explanation. Nobody chooses LA becuz of the crits, thats just one of the + sides of it. 10% crit will give you higher max dmg regardless (thats not why i chose LA, im just stating a fact)
  • Nelae - Heavens Tear
    Nelae - Heavens Tear Posts: 1,490 Arc User
    edited June 2009
    If you were on a PvP server and said go LA i would understand that, obviously the benefit of psy def, but even then its debatable.
    But on a PvE, that is gimping, nothing more.
    With vit builds you are more free to adapt to what ever you want.
    b:dirty
  • Forp - Heavens Tear
    Forp - Heavens Tear Posts: 1,445 Arc User
    edited June 2009
    people don't go light for the crit? are you clueless or just ignorant? that's the only up side to being light armoured, everything else about the build is inferior to a vit build.
  • GodlyHealz - Dreamweaver
    GodlyHealz - Dreamweaver Posts: 114 Arc User
    edited June 2009
    people don't go light for the crit? are you clueless or just ignorant? that's the only up side to being light armoured, everything else about the build is inferior to a vit build.

    Explain how its inferior, i mean, in the end with shards on both people, they will have near teh same stats, i.e. hp, matk. I dont understand why its inferior other than the fact that LA will have less mdef

    Nelae - Im plannin on doing pvp/TW only when i am high enuf for it, i just joined a PvE when i started this game -_-
  • Ursa - Dreamweaver
    Ursa - Dreamweaver Posts: 2,634 Arc User
    edited June 2009
    I'm with Forp on this one.
    Just for a little pdef more is not worth it to go LA.
    You can heal yourself, go vit to have the HP that allows to get off a heal. Stay robe to maximize damage.
    If you go LA, then u need to take advantage of what LA offers, cause now your advantages on robe (wizards) just vanished. Your plume does less damage and you're much lower in mdef - SS/SR/DP will hit you like a freight train. How can u overcome this? Do what archers do: Crit like a ****. Getting some crit ornaments it's a must. At least 3% crit from rings, 1% from wpn, you got another 3-4 from dex, I think I've seen necklace and belt with crit ( not sure)!?. When you get to about 10% crit, you can say it's the starting point to a good LA build.
    ____________
    I have as much authority as the Pope, I just don't have as many people who believe it.
    George Carlin

    ~I listen to hardcore FIGHT songs when I visit the forum, just to get into the proper mood~

    [SIGPIC][/SIGPIC]
  • GodlyHealz - Dreamweaver
    GodlyHealz - Dreamweaver Posts: 114 Arc User
    edited June 2009
    Great. Now it seems all my LA work up to now is epic FAIL. Im now rethinking whether i should restat or not

    upsides of restating is that i would be able to use rank armor on my cleric which is good.

    downside: i solo quests and grind 99% of the time and when im fighting there is alot of phys opponents, im afraid ill have too much trouble with them wid such low phys def -_- help?

    another downside is robes look horrid on males -.- guess ill just wear clothing most of the time
  • Ursa - Dreamweaver
    Ursa - Dreamweaver Posts: 2,634 Arc User
    edited June 2009
    just bear a few more lvls, after 60 all mobs are magic. Those will hit you quite good on LA. You have the heals, but those heals cost too. So you're just gonna waste a lot of MP on heals/kills when grinding and in TT/FB runs your heal will not be as strong as a vitality build. Cleric isn't a cheap class to play, it's more expensive than a wizz no matter how you look at it. I can do a TT run with potions and a few MP restore pots (6k or 9k restore) without having problems. I'm HP/MP charmed at all times, but I have a RL friend thas has a cleric and his MP/HP charm usage after a run is much bigger.
    For PvP though, It makes some sense to go LA. But you're on Dreamweaver, and PvP at 46 is mostly non existent.
    Every high lvl Cleric I fight is Vitality built, and believe me is hard enough to take them down like that. At higher lvls you will have more pdef from shards and more HP from refines, and that works to your advantage.
    I hit 1.8-2.2k SS on about same lvl archer, but I hit about 1.2-1.4 on a same lvl Cleric. Vit build on clerics will give you almost the same HP as a LA Archer, with the magic resistance of a robe ( slightly less). You don't have to worry much about any class as Cleric: you have buffs and seals/sleep. Use them wisely on pattk classes, and hit them with magic, make your stand on wizzards with your mdef and hit them with phys attk.

    LE:
    another downside is robes look horrid on males -.- guess ill just wear clothing most of the time
    when you're right, you're right :)
    Male clerics look horrid in robes. So do male wizz. One of the reason I made a female char.
    Look at my beauty: http://img31.imageshack.us/img31/9102/30583580.jpg , can't beat that as a male char.
    ____________
    I have as much authority as the Pope, I just don't have as many people who believe it.
    George Carlin

    ~I listen to hardcore FIGHT songs when I visit the forum, just to get into the proper mood~

    [SIGPIC][/SIGPIC]
  • GodlyHealz - Dreamweaver
    GodlyHealz - Dreamweaver Posts: 114 Arc User
    edited June 2009
    Heres another idea. Since im planning on doing 90% TW when im high enuf, shouldnt i be in the air as a cleric in TW? And if so, wont having robes put me at a disadvantage against archers, i dont think it matters how much hp u got, archers hittin u in the air would do alot more dmg than if i had LA. Considering i wont refine my armor at lvl 70 -_-

    ideas?

    EDIT: Thats alot of moolah to spend on my 70's, i was planning on not getting into super refining my armor and equip for phys def till my 80's. When the time comes, i guess i will most likely refine it anyways, just a thought about IF i wanted to save my coins
  • Forp - Heavens Tear
    Forp - Heavens Tear Posts: 1,445 Arc User
    edited June 2009