no magic+ on genies
Jimmijam - Heavens Tear
Posts: 34 Arc User
any1 else a bit unhappy theres no increased magic attack skills but theres a increased physical attack skill on genies?
Post edited by Jimmijam - Heavens Tear on
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Jimmijam - Heavens Tear wrote: »any1 else a bit unhappy theres no increased magic attack skills but theres a increased physical attack skill on genies?0
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ok, now I was about to create a thread for this, but let's go from here.
What genie would be a good fit for wizzie?
What I got random is a Infliction genie..That's doesn't help a lot from what I see. It has some poisonous thingie..might be better fit for a veno or something.
I'm at work now, but can u guys that are in-game make a screenshot with your genies and post them here? I tried to find the detailed description of the default skill, but could not find any.
Someone told me in game this morning they got a "decrease target magic resist" on their gennie. Now that is something I would kill for____________
I have as much authority as the Pope, I just don't have as many people who believe it.
George Carlin
~I listen to hardcore FIGHT songs when I visit the forum, just to get into the proper mood~
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Ursa - Dreamweaver wrote: »Someone told me in game this morning they got a "decrease target magic resist" on their gennie. Now that is something I would kill for
the dex genie has an initial starting skill which reduces elemental resists by 30% for 4 secs which is pretty nice. havnt tried it out yet though. some of the genie skills at higher lvls say they are inactive. im hoping that 1 of them might be increased magic attack lol0 -
Decrease magic resist by 30% for 4 sec is good enough for me. Do that skill before a nuke like SS and there u go, u will need 1 less shot to kill the mob. That ain't bad in my book____________
I have as much authority as the Pope, I just don't have as many people who believe it.
George Carlin
~I listen to hardcore FIGHT songs when I visit the forum, just to get into the proper mood~
[SIGPIC][/SIGPIC]0 -
I've got the dex genie. I'm low level, but I've used the decrease elemental resist skill and it makes a good difference. The thing is -- your genie has like 105 energy, and the thing costs 100 energy to use.
So it will literally just be useful 4 sec in a single battle until you level your genie. I don't know how useful it will be after leveling. Each vit you put on your genie increases your energy by 1. You get one per level and a random 1-10 every 10 so I hear. So you do the math.
It is nice that your genie can cast seperately from you. It's like controling 1.5 characters in a way.0 -
yeah, I will probably buy one of those genies and do lvl up...
I want that decrease res feature againt Magic res mobs or when I aggro more than 1 mob. I don't like being hit at all, and this genie trick and FoW will make that happen.____________
I have as much authority as the Pope, I just don't have as many people who believe it.
George Carlin
~I listen to hardcore FIGHT songs when I visit the forum, just to get into the proper mood~
[SIGPIC][/SIGPIC]0 -
Genie: Zeal
Elemental alignment(s): Fire/Metal
Stats: Magic/Strength for the moment. May add vit as nescessary
Skills: Some things are best kept secret. Lets just say I am creating a PvE monster.
Sadly, based on how these genies level, I can't afford to have a PvE and PvP version but I'm sure many do and I see some interesting PvP skills in those skill tables.
On a whole none of the wizard specific skills are exciting at all, though 1 or two seem to be useful. There are also some mixed elemental skills that could see some PvP usefulness.
Of course there is another route available to Wizards. Tired of bein beat down I know quite a few wizards are going to go for a lot of the water based skills. However I accept my lot as a hit hard die fast character and instead of using a genie to cover my weaknesses, I build mine (yes I know I said a PvE monster but its going to have some nice PvP uses as well) to help me hit even harder and also to exploit some weaknesses out there.
One happy aspect of my fire/metal build is that it cover 2 weaknesses of wizards though quite honestly I really am all about the damage:
1) Protect vs sleep. Who cares about anti-bleed skills. I am confident I can take down a veno my level without headaching about the bleed skill.
2) Anti stun. BMs and Barb.........booyah!
Really excited to get back home and keep levelling the Zeal.0 -
Hmmm, this is pretty interesting. For PvE i do not care as this will be costly to use since you need chi stones to replenish stamina. And i consider wizzards a house for PvE anyway.
For PvP seems to me the best skills for us would be defensive since offense was never our problem though there are one or two i like. I like the Earth skill Evil wand that allows you to not take damage (Earth 5), Wood skill Fortify which makes you immune to stuns(Wood 5), And the combo Wood/Earth/Fire skill Relentless courage which makes you increase casting speed (2/2/1)
I would probably increase my int to 40 just to get an extra skill, allowing me to have 4. I think 3 is the max to start and please correct me if i am wrong. In that case i would probably get the anti bleed increase your own hp one, Healing i think it is called and it is water based (Water 1).
This will all be trial and error of course, maybe these don't do much good and they seem pretty costly in Exp/SP. Good thing i quit my high level char at 98% exp so i can use that to play around with a few genies, and trade it to this char early next week if i figure some stuff out0 -
Does anyone know if the -30% magic resist skill stacks with undine strike?
edit - I sure hope it does. If it does stack 90% reduction of magic resist!!!! *drools a lil0 -
_makina_ - Sanctuary wrote: »Does anyone know if the -30% magic resist skill stacks with undine strike?
edit - I sure hope it does. If it does stack 90% reduction of magic resist!!!! *drools a lil
Well i doubt it will be -90%. My guess is lets say it's magic res is 100. Undine -60% makes it 40. Then the genie cast -30% of 40 to bring it down to 28. Obviously i don't know for sure but i imagine that is how it works if they stack
On another note. As far as i can tell the only differnece in the genies is the look and starter points. (Not including lucky points) So if you plan on putting attribute points in all str/dex/int/vit or 3 i guess it doesn't matter which one you get. Might as well go for the look. That make sense or am i missing something?0 -
_makina_ - Sanctuary wrote: »Does anyone know if the -30% magic resist skill stacks with undine strike?
edit - I sure hope it does. If it does stack 90% reduction of magic resist!!!! *drools a lil
we're talking about "elemental weakness" right?
first of all lvl 10 reduces mag res by 40% not 30%
well i made some test and here are results:
arcane cleric w/o buffs - base mag resist stats:
metal - 6691
wood - 6691
fire - 6691
earth - 6691
water - 7560
after us+ew:
metal - 5132
wood - 5132
fire - 2344
earth - 2344
water - 2528
after us only:
metal - 6691
wood - 6691
fire - 4202
earth - 4202
water - 4541
so yea it stucks with US
it's nice genie skill but... it requires a lot of mana b:surrender[SIGPIC][/SIGPIC]
scruuuuuuuubs killa b:cute Nation War champion b:cool0 -
I'm using the str genie and uping its mag 2 dex 1 and str 1 every lvl. I'm using a healing spell it's so so on my lvl, but it is almost half my lvl itself still. I plan on getting the wiz ability to increase hp regen and absorb magic damage. My other skill for right now slow's them and speeds me. He wiz's gotta run. So far its a good grinding build I'll let u kno how it works on pvpSpoons you will forever be missed in this community0
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first skill i went for was the 6second freeze..a wizards dream with a good 60% chance it works a treat both in pve and pvp
im working on making for debuffs,freeze..so put all points into mag and got 83 means i can learn 2 extra skills and recovery rate is increased alot..
i think there great so far and aint really got the hang of using them yet0 -
Extreme poison, that is all.0
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it doesnt last 4 seconds.l it only lasts 2. tested with lvl 1 longetivity. does lvl affect this duration? or is it another bug?0
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the lvl 1 earth skill that lowers accuracy stacks with sandstorm! b:chuckle dont worry barb you can hit me as soon as this wears off b:laughSins are Scissors. Psychics are Rocks.
Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
...and Clerics are Mushrooms.
Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze0 -
Barb has too much HP for the -accuracy to even matter. First, you dont have evasion for it to make much of a difference, and once it wears off you'll get stunned and die.0
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