Cleric pvp build

KarmaXIce - Sanctuary
KarmaXIce - Sanctuary Posts: 66 Arc User
edited October 2012 in Cleric
Which cleric builds are acceptable for pvp, im rolling to harshlands (well have rolled) and im a cleric since it will be easier to handle the healing and buffing without needing to recruit moar clerks. Anyway im trying to find a good build for a cleric, i was full mag on lost city and even at lvl 51 i had so low hp (i didnt bother buying good gear either) i had so little hp a lvl 36 fist bm could slay meh. So I need the clerics who pk a lot to shed some light on their builds and what keeps them from being an archer/barb/BM/cleric/Veno snack for a little while longer. since theres only like one way to lose to a wizard anyway <_< BOOMb:angryb:shockedb:cry
AndromedaB :"i was just wondering why the will of the phoenix doesn't work in duels"b:bye
Post edited by KarmaXIce - Sanctuary on
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Comments

  • Slake - Lost City
    Slake - Lost City Posts: 348 Arc User
    edited March 2009
    Personally Im a LA cleric convert. Plenty of ppl on here say that When you play as a LA cleric that you lose magic dmg which is true, but only against a full mag cleric which are not useful for pvp unless you can somehow stay unhit in battle. I only changed to LA cleric at lv70 though, and there are some really good hp adding LA eq around that lvl.
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  • KarmaXIce - Sanctuary
    KarmaXIce - Sanctuary Posts: 66 Arc User
    edited March 2009
    Personally Im a LA cleric convert. Plenty of ppl on here say that When you play as a LA cleric that you lose magic dmg which is true, but only against a full mag cleric which are not useful for pvp unless you can somehow stay unhit in battle. I only changed to LA cleric at lv70 though, and there are some really good hp adding LA eq around that lvl.

    As a light armor wizard im well aware of thatb:victory. so i should remain pure till i can use the dark shinguards of hedes?
    AndromedaB :"i was just wondering why the will of the phoenix doesn't work in duels"b:bye
  • Forp - Heavens Tear
    Forp - Heavens Tear Posts: 1,445 Arc User
    edited March 2009
    Hybrid is seemingly the most solid build out of the acceptable 3. Decent hp, decent magic damage, ungodly magic defense, plume shell for and even more ungoly physical defense. Sounds good to me.
  • KarmaXIce - Sanctuary
    KarmaXIce - Sanctuary Posts: 66 Arc User
    edited March 2009
    Hybrid is seemingly the most solid build out of the acceptable 3. Decent hp, decent magic damage, ungodly magic defense, plume shell for and even more ungoly physical defense. Sounds good to me.

    about how much vit should be added? per level and what not, on harshlands ima be involved in a lot of pvp (mostly squad based) but still dont want to totally get killed before being able to cast a spell.
    AndromedaB :"i was just wondering why the will of the phoenix doesn't work in duels"b:bye
  • MystiMonk - Sanctuary
    MystiMonk - Sanctuary Posts: 4,286 Arc User
    edited March 2009
    I would changed maybe to light or heavy armour and get reset scroll to put more into health and marginal into magic so you wont have to let it regen so much.You will be the mumber one target so more health the harder to kill.
    Looking for a decent casual understanding Faction.
  • Slake - Lost City
    Slake - Lost City Posts: 348 Arc User
    edited March 2009
    karmaXIce if you wanted to go LA i would definately wait until you can get shinguards or hedes, then at 78 u can get armor of grieving sorrow and bracers of fang (i think they are called that) all those eqs add alot of hp, especially when refined and hp gems socketed. Fortunately they are rather cheap too :)
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  • SylenThunder - Twilight Temple
    edited March 2009
    For a PVP cleric, simply read Cayeon's guide to FAC clericing. That should answer all your questions. It is the most detailed guide I have seen. For all other clerics, read Forp's new post. That's an exellent guide.

    On another note, Hybrid LA clerics are nearly useless. you can't do as much damage, and as a result, can't heal worth ****, because you've been putting all your points in str and dex. Every LA I have met, reset stats and went full arcane by lvl 70
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  • Slake - Lost City
    Slake - Lost City Posts: 348 Arc User
    edited March 2009
    I have noticed that many clerics that say that LA isn't good for pvp, don't actually play in a pvp server......
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  • Forp - Heavens Tear
    Forp - Heavens Tear Posts: 1,445 Arc User
    edited March 2009
    Nobody said light armor isn't good for pvp, but clerics gain nothing from it. Slightly more physical defense for dminishing so much attack and magic defense? Everytime I see a light-armored foe that use to be robed, the only thing I can see is that they can now be a 1-hit for my tempest.

    Robes have an ungodly amount of magic defense, little physical. With the right gears, however, you can have all the physical resistance of light armor while wearing robes. Also, when compared to a vit-build cleric, the light armored dies more often. The vit cleric still has their ungodly magic defense, a bit more mana and magic damage because they don't have to spend all their points on vit or magic, but can add how they please. If they truely feel like they're lacking physical defense, all they have to do is refine their physical defense jewelery.

    In the end, robes have the physical resistance of light armor(when geared properly), but deal full damage. Vit build isn't killing all of your mag and forcing you to be a gimp.
  • Slake - Lost City
    Slake - Lost City Posts: 348 Arc User
    edited March 2009
    forp do you ever look at the percentages of the damage resistance?

    After changing to LA, yes i lost ~1k in magical resist but that only translates to about 4% less magical resist, which isn't much. But my phys resist gained about 11-12% and thats a good trade off imo. You say robes can have the same phys resist as LA? As an example atm i have two 3 star lvl 70 armours, the arcane one has 124 resist aand the LA has 477. How are u going to make up 353 phys resist on if you have the arcane armour? I don't know how much u spend on gems or refining to make up that phys def but it must be alot.

    Also, are u talking about full vit build? because if thats the case then LA build and vit build have the same magic dmg because u put min points into magic and str and the rest into vit.
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  • biscoalize
    biscoalize Posts: 1 Arc User
    edited March 2009
    LA cleric is Bull. Go robes with 4 mag 1 vit per lvl and str to use robes and weapons. A cleric is the most versatile class if used correctly. Totally agree with Forp on the bangin robe defense.
  • Shano - Lost City
    Shano - Lost City Posts: 289 Arc User
    edited March 2009
    biscoalize wrote: »
    LA cleric is Bull. Go robes with 4 mag 1 vit per lvl and str to use robes and weapons. A cleric is the most versatile class if used correctly. Totally agree with Forp on the bangin robe defense.
    again with forp zzz guides in forum are just bull b:shutup
  • Prof - Harshlands
    Prof - Harshlands Posts: 55 Arc User
    edited March 2009
    1,000 resistance is 4%? And correct me if I'm wrong, but:


    Light Armor
    Grade 9
    Physical Defence +525
    Metal defence +815
    Wood defence +815
    Water defence +815
    Fire defence +815
    Earch defence +815

    vs.

    Arcane Robe
    Grade 9
    Physical Defence +136
    Metal defence +1225
    Wood defence +1225
    Water defence +1225
    Fire defence +1225
    Earch defence +1225


    Would be a helluva lot more than 1k lost. Don't lie to me and say 4% either. It's closer to 20%.
  • KarmaXIce - Sanctuary
    KarmaXIce - Sanctuary Posts: 66 Arc User
    edited March 2009
    we are sliding away from the topic here, and cayeons guide is cute and all but hes talking about dueling or something, i have no interest in a dueling cleric. ive pvped as a full mag cleric with crappy gear before but i would like to hear of YOUR clerical pk/pvp experiences, duels are nothing compared to actual pk. unless the opponent isnt wearing a charm.b:beatenup
    AndromedaB :"i was just wondering why the will of the phoenix doesn't work in duels"b:bye
  • Slake - Lost City
    Slake - Lost City Posts: 348 Arc User
    edited March 2009
    prof lvl up a bit first then tell me its 20%....

    ever heard of the law of diminishing returns???

    and you just proved that its LESS than 1k for that particular torso armour

    1225 - 815 = 410 ... even with 60% buff = 656

    on another note...

    karma as a cleric ppl will try and pk u a fair bit, especially when they can take u by surprise. But when pking if u can sleep them first (then debuff/heal/spark) u have a pretty good chance of taking them out. just don't forget how awesome plume shell is...
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  • KarmaXIce - Sanctuary
    KarmaXIce - Sanctuary Posts: 66 Arc User
    edited March 2009
    prof lvl up a bit first then tell me its 20%....

    ever heard of the law of diminishing returns???

    and you just proved that its LESS than 1k for that particular torso armour

    1225 - 815 = 410 ... even with 60% buff = 656

    on another note...

    karma as a cleric ppl will try and pk u a fair bit, especially when they can take u by surprise. But when pking if u can sleep them first (then debuff/heal/spark) u have a pretty good chance of taking them out. just don't forget how awesome plume shell is...

    i know quite a bit about pvp but what im wondering is how much vit are you supposed to add in a vit build, and if its worth it to restat to light later or stay robe, ive seen a lvl 90 cleric own a lvl 90 archer, only in a duel but as a light armor wizard i only had a chance of beating a "good" archer outside of duels, but of course they was like 7-10 levels above me anyway. Which is another reason why I left sanctuary, NO NEW PKERS AT ALL. ALL PK IS CONDUCTED IN SECRET PASSAGE AND DRAGON TEMPLE, boring. ive seen how powerful clerics can be if not outnumbered. b:nosebleed
    AndromedaB :"i was just wondering why the will of the phoenix doesn't work in duels"b:bye
  • Sorbik - Lost City
    Sorbik - Lost City Posts: 202 Arc User
    edited March 2009
    Nobody said light armor isn't good for pvp, but clerics gain nothing from it. Slightly more physical defense for dminishing so much attack and magic defense? Everytime I see a light-armored foe that use to be robed, the only thing I can see is that they can now be a 1-hit for my tempest.

    Robes have an ungodly amount of magic defense, little physical. With the right gears, however, you can have all the physical resistance of light armor while wearing robes. Also, when compared to a vit-build cleric, the light armored dies more often. The vit cleric still has their ungodly magic defense, a bit more mana and magic damage because they don't have to spend all their points on vit or magic, but can add how they please. If they truely feel like they're lacking physical defense, all they have to do is refine their physical defense jewelery.

    In the end, robes have the physical resistance of light armor(when geared properly), but deal full damage. Vit build isn't killing all of your mag and forcing you to be a gimp.

    Seriously stop giving advice. Everything you say is utterly wrong. You can't one shot a LA EP with tempest.
    As LA you lose about 10% mdef and gain about 25-30% pdef. Assuming you're not bad and use mdef accessories. Diminishing returns, people. I am not talking about raw mdef/pdef values, but rather the percentage defence which they yield.

    PLEASE explain how you can get the same amount of pdef with robes as LA. Refines and pdef shards? Guess what, LA can do that too =) except you don't have to add pdef shards, now you can add HP shards.

    One of the cool things about being LA is other EPs hitting you with plume shot thinking you're robe (your fashion disguises the armor), and then seeing a return of 500~.
  • KarmaXIce - Sanctuary
    KarmaXIce - Sanctuary Posts: 66 Arc User
    edited March 2009
    can anyone offer build info as according to killing experience....or do clerics avoid attacking or defending themselves...
    AndromedaB :"i was just wondering why the will of the phoenix doesn't work in duels"b:bye
  • Forp - Heavens Tear
    Forp - Heavens Tear Posts: 1,445 Arc User
    edited March 2009
    Seriously stop giving advice. Everything you say is utterly wrong. You can't one shot a LA EP with tempest.
    As LA you lose about 10% mdef and gain about 25-30% pdef. Assuming you're not bad and use mdef accessories. Diminishing returns, people. I am not talking about raw mdef/pdef values, but rather the percentage defence which they yield.

    PLEASE explain how you can get the same amount of pdef with robes as LA. Refines and pdef shards? Guess what, LA can do that too =) except you don't have to add pdef shards, now you can add HP shards.

    Seriously stop giving advice. Everything you say is utterly wrong. You can one shot a LA EP with tempest. As LA you lose about 20% mdef and gain about 20% pdef. Assuming you're not bad and use pdef accessories. Diminishing returns, people. I am not talking about raw mdef/pdef values, but rather the percentage of defense which they yield.

    PLEASE explain how you can get the same amount of mdef with LA as robes. Refines and mdef shards? Guess what, robes can do that too =) except you don't have to add mdef shards, now you can add HP shards.
  • Sorbik - Lost City
    Sorbik - Lost City Posts: 202 Arc User
    edited March 2009
    Seriously stop giving advice. Everything you say is utterly wrong. You can one shot a LA EP with tempest. As LA you lose about 20% mdef and gain about 20% pdef. Assuming you're not bad and use pdef accessories. Diminishing returns, people. I am not talking about raw mdef/pdef values, but rather the percentage of defense which they yield.

    PLEASE explain how you can get the same amount of mdef with LA as robes. Refines and mdef shards? Guess what, robes can do that too =) except you don't have to add mdef shards, now you can add HP shards.

    http://pwcalc.ru/pwi/?char=9fbadfdf71499e1b

    http://pwcalc.ru/pwi/?char=5f1213eab566e1b5

    Both are taken with minimum stats required to equip weapons, rest into mag. Both have full HH70 sets for simplicity. None have shards or refines, this is just to determine the percentage differences in resistance.

    Now, Light armour has 2553 Pdef while Robe has 1240.
    Light armour has 5-5.5k mdef while robe has 7-7.5k.
    Apply the law of diminishing returns, and now argue with facts.

    You lose 1k~ mdef and gain 1.5k pdef. Because pdef is significantly lower, you gain much more pdef resistance than lose mdef. So your statement of "LA loses 20% mdef and gains 20% pdef" is incorrect.

    Btw, i never said you can get the same mdef as robes with LA. I just said the difference is less than the pdef you gain.

    It is quite evident you haven't played around with actual values, you're just speaking out of your ****. Where the hell did you get that +/- 20% value for LA? Please play around with this calculator, do some more research, and gain some more levels (just because you can enter frostland doesn't mean you know how to complete it) before coming back.

    Edit: Oops made one mistake with wristguards, info is correct now.
  • Forp - Heavens Tear
    Forp - Heavens Tear Posts: 1,445 Arc User
    edited March 2009
    To fix it, then end stats are actually(with just the armors):
    LA w/ armor:             Robe w/ armor:
    2553             665
    
    4465             7112
    4465             7112
    4864             7624
    4465             7221
    4864             7624
    

    -2647 off the average defense.
    LA w/mdef jewelery:             Robes w/ pdef jewelery:
    2553             1468
    
    5215             7112
    5215             7112
    5614             7624
    5215             7112
    5614             7624
    

    -1897 off the average defense.


    Where in the hell do you get such little losses?
  • Sorbik - Lost City
    Sorbik - Lost City Posts: 202 Arc User
    edited March 2009
    Regardless, +/- 20% is STILL incorrect.
  • Forp - Heavens Tear
    Forp - Heavens Tear Posts: 1,445 Arc User
    edited March 2009
    Same things you had, but you had a level 1 sleeve on the robe user. I simply switched that. I also used more realisticly used gear at this level, ie: 3* belt and necklace for both. You can change it if you want, I don't feel like it.
  • Sorbik - Lost City
    Sorbik - Lost City Posts: 202 Arc User
    edited March 2009
    http://i39.tinypic.com/fa7gcz.png

    And there you have it folks. 5k-7k resistance is a 7% decrease. while 1k -2.5k yields double that.
  • Forp - Heavens Tear
    Forp - Heavens Tear Posts: 1,445 Arc User
    edited March 2009
    So where is that 7,112 magic res that you gain with these level 70 armors(which is over 70% reduction, I assure you). And we're comparing these sets, not your level 80 armors and 7x molds.
  • Sorbik - Lost City
    Sorbik - Lost City Posts: 202 Arc User
    edited March 2009
    It doesnt matter which armour you use as long as the resistance is the same, wtf?

    I thought it was self-explanatory, but maybe i need to elaborate.

    The first box; i have 1.2k~ pdef, the second i have 2.4k~ pdef. This yields an increase of 15% in pdef.

    The fourth box; i have 5k~ mdef, the third i have 7k~ mdef. This yields an increase of 7% in mdef.

    These are the raw values of arcane vs light. Therefore, the mdef reduction you get from light armour is only 7%, but you gain 15% in pdef.

    Once again, "you gain 20% pdef and lose 20% mdef" is blatantly wrong.

    Granted, this is at level 76. As you get higher the returns get worse and worse. This is why at 90+ Full VIT robe is the obvious choice. HP is the only thing that will help you survive, you simply cannot muster up enough resistance.
  • Forp - Heavens Tear
    Forp - Heavens Tear Posts: 1,445 Arc User
    edited March 2009
    So by lost city players logic: Everybody in robes fails at the game, uninstall, light armor is the only way to go. You sound like Pandora.
  • Sorbik - Lost City
    Sorbik - Lost City Posts: 202 Arc User
    edited March 2009
    No, read my last paragraph. Clerics change significantly every few levels. I didn't say that LA is the way to go. LA renders less HP (i'm not including pure mag f@ggotry into this, im saying as full vit robe) than robe.

    I didn't set out to prove that LA is better than robe. IMO it isn't. I just wanted to explain how naive you are when it comes to facts. You say things first then test them later.
  • Forp - Heavens Tear
    Forp - Heavens Tear Posts: 1,445 Arc User
    edited March 2009
    So because I know losing 2647 magic resistance is not a -7% reduction in magic defense, I'm niave?
  • Sorbik - Lost City
    Sorbik - Lost City Posts: 202 Arc User
    edited March 2009
    So because I know losing 2647 magic resistance is not a -7% reduction in magic defense, I'm niave?

    Again, naivety. You have to provide a context. -2647 at 10k res is negigible compared to -2647 at 5k resist. Also, -2647 is a value WITHOUT jewelery =p.

    Also, if you really want to be "fair" capes are easily found with +255 mdefx2. Mine has 510 metal resist, but i have a water one for fish/undine grinding as well. The thing is, capes can't have pdef, only mdef. I didn't even factor that in.

    You're being arrogant. Admit you're wrong, you just look stupid. I have provided facts from the start. You have provided assumptions, and upon further examination, every one of them is proven wrong.


    One shot me with tempest please. I have -20% mdef than you.