There Should Be A Prize For The Player Who Worked Hard During Cb For High Lvl Gm Read
Comments
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uhm well lets see.. you cant enter the lvl39 dungeon if ur not lvl31+..
your armor is restrcited to your lvl
Crafting -restricted to lvl
reaching certains cities is impossible for low lvls.
flight quests start at lvl30
if you click every option on every npc and sniffing around at every mob/plant/tree you see all day long and end up on lvl 25 by the time OB starts you've only "tested" 5% of the game content. How does that benefit the comunity?
The towns you go and npc you talk to from lvl 1-20 you're almost NEVER going to interact with again.[SIGPIC][/SIGPIC]
Higurashi no Naku Koro ni - Go watch it alone0 -
karmelia, i agree with wut ur saying and ur effort to rewarding those that find bugs...
However, u cant expect every1 to find a bug when playing the game, so the GM's will probably award people for lvling n participating.
Also, in the MY EN version, if u report an unknown bug, u get a prize whether it was cb or ob. This can apply too... i dont c wuts the problem.
The lvling n reporting bug part r closely related. Why do so many games have rewards in CB for reaching a decent lvl? that is because they know when people lvl, they explore the game more, they have a "HIGHER" chance of discovering a bug and a "HIGHER" chance of reporting a bug than a lvl 10 MG who cannot leave ethersword areas.
Also, u have state some bugs in events before, right? those events require a certain lvl to participate and ... yeh i think u get the idea... maybe.0 -
ok see ya am out going to play maylasia pw
Too bad we are not trying to find bug in THAT version. With all those engrish texts... everyone would be able to find a hundred bugs in one hour of playing.Frankieraye said : "we can promise that we will work to improve all facets of community, engineering, and customer service to ensure that something like this doesn't happen again."
(We are still waiting to see any improvements or changes beign implemented. More empty promises from PWI?)0 -
Besides everyone is missing the point here, WE WANT FREE SHIZZ!!!!
We're just asking for it in a semi-legit nice way.[SIGPIC][/SIGPIC]
Higurashi no Naku Koro ni - Go watch it alone0 -
.Also, u have state some bugs in events before, right? those events require a certain lvl to participate and ... yeh i think u get the idea... maybe.
Yes I understand your point.
What I find silly is that going that way , you'll reward players who'll never bother to report anything and will just think about levelling and levelling.
Levelling high would be relevant in a true closed beta were you need to test everything. (in a real closed beta, the'll also pump you up to the level needed if they need people to test higher levels stuff anyway...)
Here, the only thing that need be tested are the server's performance (which have nothing to do with your level), and translation mistakes or badly attributed text.
I'm totally agreeing with you ; a higher level have more chance to find them since he'll meet more NPC.
it does not meen a higher level will do his job and report it....
So you may still have a lower level who'll report everything he saw that won't be rewarded, and a high level who only thought about levelling and reported nothing.
If it's in your mind to potentially rewards players who show off instead of players who truly help the game's community, fine. But it's not in my way of thinking.
It does not mean a high level should not be rewarded. But only if he did his job and reported stuff he saw. As well as a low level should be if he did too.
(anyway, I'm off for a few hours)Frankieraye said : "we can promise that we will work to improve all facets of community, engineering, and customer service to ensure that something like this doesn't happen again."
(We are still waiting to see any improvements or changes beign implemented. More empty promises from PWI?)0 -
Karm must be worried about not reaching the required level...As a Guild,
Live as One, fight as One, win as One.
Strength in Unity,
Order through Chaos,
Victory united.0 -
uhm yes sure but u forgot 2 things
1. All chars will be wiped so if the lvl req for a "prize" is 49.. NO ONE(90%) will bother power leveling much after that
2. More ppl = more chances. Even if ltos of players power level thru bugs and everything else without stopping to report, the sheer volume of other ppl also trying to at least reach some lvl should even out the lazy ones that wont report.
3(no i cant count) If there is a serious bug that stop char growth, for exmaple a broken culti quest everyone that encouter it WILL report. So only the minor useless bugs will be skipped[SIGPIC][/SIGPIC]
Higurashi no Naku Koro ni - Go watch it alone0 -
uhm yes sure but u forgot 2 things
1. All chars will be wiped so if the lvl req for a "prize" is 49.. NO ONE(90%) will bother power leveling much after that
That's why you offer an even bigger prize the the highest-levelled guy per class in the serverAs a Guild,
Live as One, fight as One, win as One.
Strength in Unity,
Order through Chaos,
Victory united.0 -
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WUT then everyone will make EA/MG's and zhen party 24/7 LOL too bad those skills only gets unlocked at lvl60 =P
Well, seeing as how I want to be a Wizard anyways, that's good for me!As a Guild,
Live as One, fight as One, win as One.
Strength in Unity,
Order through Chaos,
Victory united.0 -
Probably late for the bulk of the debate, but I'm against any level-based or bug report-based rewards. Firstly, there are hardly any bugs to report that aren't already public knowdelege, or that won't get fixed anyway because they're fundamental flaws in the game mechanics. Secondly, rewards for getting to a certain level would only favor powergamers and take the fun out of the pressure-free environment that CB usually is. It would also be disadvantageous seeing as the community is split between My-en (or other versions) veterans and newbies; said veterans would get an even greater head-start in OB, past their game experience, with newbies being busy trying out different chars/builds.
You could have a really low level cap for the reward (30?), but that could be exploited by people making multiple accounts to hoard whatever the reward is and mail it to their main in OB. Unless it's somehow account-bound, but that would probably need tweaking game code or lots of GM monitoring.
What I propose is a reward with a low-ish level cap, or needing a certain number of active days on said account. Reward should be something that isn't tradeable. Maybe a unique fashion item.0 -
Well I agree that making it a monetary reward would be kinda bad, cos lots of ppl will abuse it like you described.
But a silly little fashion item like a (pink)cotton shirt(with a heart) and some baggy pants for my WF would be much appreciated[SIGPIC][/SIGPIC]
Higurashi no Naku Koro ni - Go watch it alone0 -
Dumb ideea time:
At the end of CB the sky turns black and everything is covered by fog. Towns are no longer secure zones. PvP is enabled on both servers. Every player gets mobs appropriate to his level spawning around him at faster and faster rates. There are random events like lava vents opening under people, that need to be dodged in time or they instagib anyone in their radius. Or falling meteors, well, you get the picture.
This will be either timer-based or will last until there's only 1% of the population of the server still alive. Those not loged at the time will be considered dead.
Survivors get to keep their chars and a cool tag under their name, like 'Apocalypse Survivor'.
I know it won't happen and there's 9001 reasons why it's not balanced, but it would be damn cool.0 -
3(no i cant count) If there is a serious bug that stop char growth, for exmaple a broken culti quest everyone that encouter it WILL report. So only the minor useless bugs will be skipped
You'll never encounter such a bug here.
Repeat : this game have been tested a few millions times before by other players on other servers. We are getting the same game they played, the chance someone will find an unfound major bug is... nil zero none aucune.
The only "bugs" we will find will be related to the translation. Either a mistranslated text or a text given to the wrong npc. Other bugs would be server side related so we don't have much to do there except playing on the server to test it's capacity.Frankieraye said : "we can promise that we will work to improve all facets of community, engineering, and customer service to ensure that something like this doesn't happen again."
(We are still waiting to see any improvements or changes beign implemented. More empty promises from PWI?)0 -
i don't think any level based rewards are good. nor do i think giving gold/zen is a good idea.
what they could make is giving all CB testers a useless, unique, undroppable/untradable item, something like a badge "CB Tester" etc.PW has been endless frustration for me #2
[SIGPIC][/SIGPIC]0 -
But a silly little fashion item <snip> would be much appreciated
Yes, that would be fun.
Anyway, the devs still have to answer this thread I think.Frankieraye said : "we can promise that we will work to improve all facets of community, engineering, and customer service to ensure that something like this doesn't happen again."
(We are still waiting to see any improvements or changes beign implemented. More empty promises from PWI?)0 -
Hi i'm new to this game so i probably won't be lvling up very fast, which means i probably won't be getting rewards if they pick the lvling method of reward (if they reward us at all) but still from a business perspective i have to say that the lvling reward system probably makes more sense. If people lvl up they can explore more of the world and find more bugs, something that has already been stated, but also people who take the time to lvl up will want to play even after the cb and probably want more players to come to the game (if you dont want more players, you probably shouldnt be playing an MMO) and people want a well structured game, so usually less bugs = more people. Finally my final point. It's true that players who powerlevel may not report bugs, but no one can argue that the higher lvl the more opportunity to find bugs, and you just have to take it upon faith the these higher lvl players will take the responsibility of playing a cb seriously and report bugs. I know taking it onto faith probably isn't the most fair way to give rewards but let's face it for the most part life is unfair, so like I said using the lvling reward system probably isn't the most fair, but it is the most logical.
wow that was long lol but it's my opinion.0 -
the point is, this game is already what, 2 years old? (if not more)
there won't be many game mechanic bugs that are not already known.
so the only part we can actually test is the translation. crappy translation = less players.
if they reward the highest levels, then most people will just rush level to get the rewards, probably reading only the higher level quests if at all = lots of translations unchecked.
ok, you could say, the ones who won't level 24/7 will probably check the lower level quests but then, they won't be rewarded - less motivation.
in the end it comes down to a couple of people who love the game more than the rewards.
to make it easier, either every CB tester should get something or no one.PW has been endless frustration for me #2
[SIGPIC][/SIGPIC]0 -
Dumb ideea time:
At the end of CB the sky turns black and everything is covered by fog. Towns are no longer secure zones. PvP is enabled on both servers. Every player gets mobs appropriate to his level spawning around him at faster and faster rates. There are random events like lava vents opening under people, that need to be dodged in time or they instagib anyone in their radius. Or falling meteors, well, you get the picture.
This will be either timer-based or will last until there's only 1% of the population of the server still alive. Those not loged at the time will be considered dead.
Survivors get to keep their chars and a cool tag under their name, like 'Apocalypse Survivor'.
I know it won't happen and there's 9001 reasons why it's not balanced, but it would be damn cool.
Maybe a 'Dumb' idea, but that would be a very cool way to end closed beta.... even without any reward. A lot of people that are questioning whether they should come over from MY and leave their leveled toon and start over would hear about the new and inventive things PWI are doing and head right over.
back on topic.....
I think it should be something like amount of time spend on server playing. Maybe 120 hours(??) over the cb testing. Yea you'll get those that log on then go AFK, but nothing is perfect. And for those that do something like that probably won't play much any way. And bug counting and reporting (which is very important) may get a ugly when you get 12000 players reporting the same thing.
Just my 2 cents.Never argue with an idiot, they bring you down to their level and beat you with experience.0 -
the point is, this game is already what, 2 years old? (if not more)
there won't be many game mechanic bugs that are not already known.
so the only part we can actually test is the translation. crappy translation = less players.
if they reward the highest levels, then most people will just rush level to get the rewards, probably reading only the higher level quests if at all = lots of translations unchecked.
ok, you could say, the ones who won't level 24/7 will probably check the lower level quests but then, they won't be rewarded - less motivation.
in the end it comes down to a couple of people who love the game more than the rewards.
to make it easier, either every CB tester should get something or no one.
i completely agree with you that most people will probably just want the reward, and true this isnt fair, but if the only bugs are gonna be bad translations, it will only take a couple of people who want to experience the game to it's fullest (like me) to find these spelling errors, and if even 5% of players actually look out for bugs most of them will be found since they are just spelling errors. And out of those few players, some of them will get to a higher level and they will probably continue to report bugs, so that way people who powerlevel and pay no attention to bugs will get rewarded and true that sucks, but the people who worked hard and leveled up while fulfilling their bug searching duties will also get rewarded. As for me i know i'm probably not gonna get a reward with this system because i never even played the MY EN version of the game so i'll come into this game a pure newbie lol, but I'm still going to do my best with the bugs, but i think that rewarding the few people who worked hard for the game is more important than punishing the people who just don't give a ****.0 -
Dumb ideea time:
At the end of CB the sky turns black and everything is covered by fog. Towns are no longer secure zones. PvP is enabled on both servers. Every player gets mobs appropriate to his level spawning around him at faster and faster rates. There are random events like lava vents opening under people, that need to be dodged in time or they instagib anyone in their radius. Or falling meteors, well, you get the picture.
This will be either timer-based or will last until there's only 1% of the population of the server still alive. Those not loged at the time will be considered dead.
Survivors get to keep their chars and a cool tag under their name, like 'Apocalypse Survivor'.
I know it won't happen and there's 9001 reasons why it's not balanced, but it would be damn cool.
That is frickin cool.0 -
Dumb ideea time:
At the end of CB the sky turns black and everything is covered by fog. Towns are no longer secure zones. PvP is enabled on both servers. Every player gets mobs appropriate to his level spawning around him at faster and faster rates. There are random events like lava vents opening under people, that need to be dodged in time or they instagib anyone in their radius. Or falling meteors, well, you get the picture.
This will be either timer-based or will last until there's only 1% of the population of the server still alive. Those not loged at the time will be considered dead.
Survivors get to keep their chars and a cool tag under their name, like 'Apocalypse Survivor'.
I know it won't happen and there's 9001 reasons why it's not balanced, but it would be damn cool.
By the way i completely agree with Junk, this idea sounds B.A. and it would be a kickin' way to end the cb0 -
True. (I think I edited my post while you were replying sorry about that). Anyway, giving prizes to the no-life kids who can play 20 hours a day is not very good for the community as a whole.
I really agree with this. School is starting soon, and contrary to popular belief, I have a life. /joke
I think anyone who played CB should get something.~[SIGPIC][/SIGPIC]0 -
i completely agree with you that most people will probably just want the reward, and true this isnt fair, but if the only bugs are gonna be bad translations, it will only take a couple of people who want to experience the game to it's fullest (like me) to find these spelling errors, and if even 5% of players actually look out for bugs most of them will be found since they are just spelling errors. And out of those few players, some of them will get to a higher level and they will probably continue to report bugs, so that way people who powerlevel and pay no attention to bugs will get rewarded and true that sucks, but the people who worked hard and leveled up while fulfilling their bug searching duties will also get rewarded. As for me i know i'm probably not gonna get a reward with this system because i never even played the MY EN version of the game so i'll come into this game a pure newbie lol, but I'm still going to do my best with the bugs, but i think that rewarding the few people who worked hard for the game is more important than punishing the people who just don't give a ****.
I'm gonna look for bugs. I guess I'm 5%.[SIGPIC][/SIGPIC]0 -
I think my-en gave a cash reward to all the players that made a certain lvl or more, was it 50? Anyways something like that.
A nice reward would be 1 or 2 bank & invetory extension stones. The biggest issue with the game early on is the small inventory.
Ugh... I just realized that CB won't have inventory stones... I vomited a little in my mouth.
You basically can't craft after FB19 without them, as there are way too many types of materials and FB items.[SIGPIC][/SIGPIC]0 -
I'm goingto look for those also and tell about them, we do want this game to run without bugs before live right?
(If we find any )[SIGPIC][/SIGPIC]
Harvest of Chaos Marshal
Nalle - 6X Wizard
-Lost City-0 -
everyone who played CB gets milk and cookies OK?
I'll settle for a box of chocolate chip cookies (delivered to my door step)Sever: Lost City
Making players RageQuit since 2004
[SIGPIC][/SIGPIC]
Hello, You have reached Severan on The RQ carebear's automated phone system
To tell me I've got no life and I live in my mom's basement, press 1. To tell me that you are logging on your level 90 character to kick the **** out of me, press 2. To tell me that your friend is a GM and you're getting me banned, press 3. To tell me RQ is going to fail and talk more **** about RunQuick press 4. If none of these options fit your need please hold the line for idiot assistance, they will be with you shortly...0 -
Yes I understand your point.
What I find silly is that going that way , you'll reward players who'll never bother to report anything and will just think about levelling and levelling.
Levelling high would be relevant in a true closed beta were you need to test everything. (in a real closed beta, the'll also pump you up to the level needed if they need people to test higher levels stuff anyway...)
Here, the only thing that need be tested are the server's performance (which have nothing to do with your level), and translation mistakes or badly attributed text.
I'm totally agreeing with you ; a higher level have more chance to find them since he'll meet more NPC.
it does not meen a higher level will do his job and report it....
So you may still have a lower level who'll report everything he saw that won't be rewarded, and a high level who only thought about levelling and reported nothing.
If it's in your mind to potentially rewards players who show off instead of players who truly help the game's community, fine. But it's not in my way of thinking.
It does not mean a high level should not be rewarded. But only if he did his job and reported stuff he saw. As well as a low level should be if he did too.
(anyway, I'm off for a few hours)
no thats not my idea i was thinking the player in each server that gets the higher lvl and reports the most bugs. the higher lvl the players are the more bugs they will probably find0
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