PWCN new expansion 11/01/23 (skills translated)
hokker#1570
Posts: 448 Arc User
It was announced a new expansion to the chinese server, when they release more info I will update this thread
Main content:
East continent opens and brings new content and rewards
New System to get more attributes (Pangu's Heart)
Skill update
https://youtu.be/-pHzmdR4K2c
Main content:
East continent opens and brings new content and rewards
New System to get more attributes (Pangu's Heart)
Skill update
https://youtu.be/-pHzmdR4K2c
Post edited by hokker#1570 on
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Comments
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Thanks for the information, but it's pointless to post here. We would be happy if the developers noticed that people are upset about how they do nothing.0
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More skill updates?! Yes, please! I'm so excited for the other flourishing servers!0
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I usually post this stuff here to update people, but if you don't like it I can stop doing this, no problem0
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I disagree to the first post, Hokker. You're the only reliable source we have on this page. It's never pointless. You've done more than the so-called team/devs we have, what you do is essential to us (speaking for every PWI player that appreciate what you do!). Please, keep us updated.0
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The pwi Devs are so lazy that they haven't even made the first skill changes in the pwi, the game is simply dead and full of zombies spending money on promos and fash0
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Well, all skill texts were released already, I would translate them but since some people don't wanna know what comes to the chinese servers maybe I will stop bringing this content to this forum, however I will finish this thread I started.
Skill texts in chinese are here for those interested https://w2i.wanmei.com/news/gamenews/20231020/86482.shtml
"Relic system"
A new kind of farming, we get them doing the new dailies in the new continent, they have levels, highest is 5. This new system gives more attributes and the bonus when we reach a number of pieces is unlock the Pangu Divine Skill. These relics can be sold/traded and don't bind to the character when equipped, it has an exclusive consignment shop
Pangu Divine Skill
All classes have access to one Pangu Divine Skill through the relic system, these skills are significantly more powerful, in this update all skills are initial skills(or upgrade of initial skills) with a lot of damage, an example is archer, Quickshot now causes 2 hits with any glyphs and deal up to 170% base physical damage, or can use a glyph that make the skill usable every 0.6 seconds
Post edited by hokker#1570 on0 -
please don't stop posting about new information from chinese server, i don't know about some ppl think about it, but i believe for many ppl that still love this game always looking for a new information so we can prepared for what will come0
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Can you please translate the wiz skill updates? I really appreciate all the info you bring to the forums, please keep doing it0
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Dont stop posting , you doing great, can you translate bm skills? that would be awesome, thanks in advance0
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Even if there is little resonance, keep us updated. Like this major problems, like the one, that will occur with the new class update, that will reset 2 passives for example as the result of one bug. So people can prepare, cause prepare for the worst case is always better than ending up with nothing.Venomancer "Nehilenia" from Twilight Temple Server (Ex-Sanctuary) 12~14th Nov' 2008 - December 20120
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hokker#1570 wrote: »Well, all skill texts were released already, I would translate them but since some people don't wanna know what comes to the chinese servers maybe I will stop bringing this content to this forum, however I will finish this thread I started.
Skill texts in chinese are here for those interested https://w2i.wanmei.com/news/gamenews/20231020/86482.shtml
"Relic system"
A new kind of farming, we get them doing the new dailies in the new continent, they have levels, highest is 5. This new system gives more attributes and the bonus when we reach a number of pieces is unlock the Pangu Divine Skill. These relics can be sold/traded and don't bind to the character when equipped, it has an exclusive consignment shop
Pangu Divine Skill
All classes have access to one Pangu Divine Skill through the relic system, these skills are significantly more powerful, in this update all skills are initial skills(or upgrade of initial skills) with a lot of damage, an example is archer, Quickshot now causes 2 hits with any glyphs and deal up to 170% base physical damage, or can use a glyph that make the skill usable every 0.6 seconds
Plz dont stop ur always op posts, I do like see the bm sin and db skill changes , forget about those ppl who hate themselves, even if we don't have any announcement from our pwi still like see what changed keep the good work as usual plz!0 -
whoknows#5293 wrote: »Thanks for the information, but it's pointless to post here. We would be happy if the developers noticed that people are upset about how they do nothing.
In what way is there a "we"?
The real "we" in this community respect hokker.
Like adults and grownups we respect eachother.
Every post got its purpose on this forum, if someone needs help/got info / or just questions.
This forum is the place to be.
Thanks for keeping us up to date and do what you do !0 -
Thanks for the feedback dudes.
Ok I'll start the translations but it's not final version, when they release final version I'll update the thread
Blademaster
Pangu Divine Skill
Ferocious Leap
cd: 1.0
chi: +20
110% base physical damage
Axe: Deals 50% of the base physical attack after 3 seconds.
Polearm: Increases the casting range to 20 meters, dealing an additional 10% of the base attack
Sword: Deals an additional 30% of the base physical attack
Glyphs
Golden: 115/120/125/130% base physical damage
Verdant: range 0.5/1.0/1.5/2.0m
Ethereal: chi 25/30/35/40
Sanguine: Costs 50% of current Chi. Every point of Chi increases Accuracy by 10%
For every 100 Chi spent, deals 125/150/175/200% of base physical damage
Argent:
Axe: 55/70/85/100% base physical damage (probably the extra damage after 3s)
Polearm: 16/24/32/40% base physical damage
Sword: 36/44/52/60% base physical damage
Dragon Bane:
Removed chi cost
Blade Hurl:
Disarm yourself for 1s, enemy disarm duration stays the same
Vajra:
Cast: 1.8s > 1.0s
Blade Tornado:
Cast: 1.7 > 1.0
Charge:
Range: 30 > 35m0 -
Wizard
Pangu Divine Skill
Pyrogram
Deal a total of 120% base magic damage (40% water, 40% fire, 40% earth)
Cooldown: 1.0
Chi: +20
Glyphs:
Golden: 125/140/155/170% base magic damage(3 elements)
Verdant: chi: 25/30/35/40
Ethereal: 125/140/155/170% base magic damage as water damage
Sanguine: 125/140/155/170% base magic damage as fire damage
Argent: 125/140/155/170% base magic damage as earth damage
Essential Sutra:
All versions: Remove all negative status as paralyze and disarm and make yoursel immune to negative status for 6 seconds.
Verdant: Mana recovery: 40/60/80/100%
Mortal Reversion:
Argent: Resist a fatal blow, lasts for 6/8/10/12s
Will of the Phoenix:
Verdant: Invulnerability when casting
Morning Dew:
Channeling: 3.5 > 2.5s
Post edited by hokker#1570 on0 -
Technician
Pangu Divine Skill
Flame: Deadly Shriek
110% base physical damage.
The cooldown time of ΨMurderous Indulgence is reduced by 0.5 seconds per use of this skill. The cooldown time will not be reduced for Argent Glyph Effect of ΨMurderous Indulgence.
Cooldown: 1.0
Chi: +15
Glyphs:
Golden: 120/125/130/135% base physical attack
Verdant:If a ΨBurning Flutter is used before, you will gain a Life Straggler effect that increases your Damage and Crit Damage. 120/125/130/135% base physical attack
Ethereal: chi 20/25/30/35
Sanguine: 120/125/130/135% base physical attack as fire damage
Argent:
Channeling: 0.1s
Cast: 0.5s
Cooldown: 0.6s
Deals 108/112/116/120% base physical attack.
The cooldown time will not be reduced for Argent Glyph Effect of ΨMurderous Indulgence.
Burning Flutter:
Verdant and Ethereal: You have 10 > 15 seconds to return to the illusion location
Realm Buster:
Verdant: Ally immune to negative effects for 1/2/3/4s and to yourself for 0.5/1/1.5/2s
Ethereal: Ally defense level +20 and +10 to yourself
Sanguine: Ally attack level +20 and +10 to yourself
Lethal Technique: Trap:
Additional effect: Paralyze enemies for 2s
Prey of Blood:
Invulnerability when casting
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Archer
Pangu Divine Skill
Quickshot
Deals 2 attacks causing 110% base physycal damage.
Increases critical rate by 20% for 10s
Doesn't consume ammunition
Cooldown: 1.0s
Chi: +20
Glyphs:
Golden: 116/124/132/140% base physical damage
Verdant: When at maximum distance 130/140/150/160% base physical damage
Ethereal:
Channeling: 0.4/0.3/0.2/0.1s
Cast: 0.5s
Cooldown:0.6s
Deals 120% base physical damage
Sanguine: Critical rate 25/30/35/40%
Argent: 130/140/150/160% base physical damage against monsters
Elven Alacrity:
Chi cost: 100 > 50
Blessing of the Condor:
Dodge damage and negative status for 8 > 10s
Galvanic Charge:
Verdant: doesn't increases critical rate but duration increases to 300s and range increases to 0/2/4/6m
Feather Armageddon:
Range: 5 > 8m
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Cleric
Pangu Divine Skill
Great Cyclone
120% base magic attack as metal damage
Slows the target by 50% for 10s
Cooldown: 1.0
Chi: +10
Glyphs:
Golden: 126/134/142/150% base magic attack
Verdant: Channeling: 0.8/0.7/0.6/0.5s
Ethereal: Slows by 62/68/74/80%
Sanguine: Chi 15/20/25/30
Argent: 125/140/155/170% base magic attack in Violet Dance mode
Pious Blessing:
Can be used out of the Violet Dance mode
Purify:
Sanguine: Cooldown 5s. Remove all negative effects including paralyze. Chi recovery 20/30/40/50
Ultraviolet Dance:
All versions change: channeling 0.5, cast 0.5, cooldown 3.0
Sanguine: channeling 0.4/0.3/0.2/0.1s
Ethereal: cast 0.4/0.3/0.2/0.1s
Argent: Movement speed 20/30/40/50%
Plume Shell:
Ethereal: The protective barrier is removed
Create a new absorption shield that lasts for 20s, while this shield is active becomes immune to all negative effects. Shiled can absorb damage equal to 20/30/40/50% of maximum HP.
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Edgerunner
Pangu Divine Skill
Earth Punishment
110% base physical damage to all enemies withing 8 meters.
Cooldown: 0.8
Chi: +10
Glyphs:
Golden: 116/124/132/140% base physical damage
Verdant: Range 9/10/11/12m
Ethereal: Chi 15/20/25/30
Sanguine: When deal a critical hit slows target by 20/30/40/50%
Argent: 120/130/140/150% base physical damage in Shattered Dream status
Darkverse: Rock Barrie:
Stun removed, increases the range by 2m in each attack (the translation makes me believe this effect accumulates, but needs verification)
Howling Collapse:
Stun duration adjustment
Lv 10: 1 > 3s
Demon: 2 > 4s
Celestial Saint: 2 > 4s
Verdant: 3/4/5/6 > 4.5/5/5.5/6s
Shield of Rejection:
Golden/ Verdant/ Ethereal/ Sanguine: Stun 5 > 7s
Focused Dive:
Chi cost: 120 > 100
Post edited by hokker#1570 on0 -
Mystic
⭐️Nature's Vengeance⭐️
Either a new effect to now deal 120% of wood damage OR increased weapon damage from 100% to 120%.
Gold Glyph: buffed
Reduces enemies movement speed by 30% (unchanged)
Deals an additional base magic damage from 40/60/80/100% TO 135/150/165/180%. (buffed)
Green Glyph: buffed
No longer reduces enemies movement speed (unchanged)
Deals an additional base magic damage from 60/90/120/150% TO 140/160/180/200%. (buffed)
Blue Glyph: unchanged
Reduces enemies movement speed by 50/60/70/80% for 6 seconds.
Red Glyph: unchanged
Generates 20/25/30/35 chi.
White Glyph: unchanged
Shield stacks up to 20/30/40/50% of allies max health.
⭐️Nature's Barrier⭐️
Green Glyph: buffed
immunity increased from 3/4/5/6 seconds TO 5/6/7/8 seconds.
Red Glyph: buffed
immunity on friendly targets increased from 1/2/3/4 seconds TO 3/4/5/6 seconds.
⭐️Healing Herb: new⭐️
Has a 50% chance to evade damage, can last up to 1 minute.
Every 2 seconds, restores 100 health plus...
"Life recovery effect obtained by Healing Herb is increased by 25% and the life recovery effect obtained by "medicine" is increased by 40%."
(Roughly I think this means: increases healing by 25% of skill damage plus 40% of health?)
Healing Herb is unaffected by Lysing.
⭐️Listless Blossom: new⭐️
Recovers 30 chi when using Lysing within 3 seconds of planting Listless Blossom.
⭐️Thicket: buffed⭐️
Casting time reduced from 1.5 seconds TO 1 second.
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Venomancer
Pangu Divine Skill
Venomous Scarab
120% base magic attack as wood damage
+20% additional damage if a pet is summoned
Reduces elemental resistances by 60%
Cooldown: 1.0
Chi: +15
Glyphs:
Golden: 130/140/150/160% base magic attack
Verdant: additional damage when a pet is summoned 25/30/35/40%
Ethereal: Channeling 1.3/1.2/1.1/1.0s
Sanguine: Chi 20/25/30/35
Argent: Deals 120% base magic damage over 15s
Cannot be a critical hit, but has a chance equal to twice your Critical Rate to deal 1.5 times as much damage. Deals an additional 20% damage if you have a pet summoned. Weakens the target for 6 seconds, reducing Wood Resistance by 60%. Stacks up to 10 times with other damage-over-time effects and can be detonated by certain skills
Deals an additional 20/30/40/50% of base magic damage
Frost Scarab:
Chi cost: 100 > 50
Arcane Antinomy:
Verdant: doesn't decrease speed and channeling but reduces physical attack of the target
Bewitch:
Cast: 1.3 > 1.0
Soul Degeneration:
Cast: 1.2 > 1.0
Amplify Damage:
Cast: 1.2 > 1.0
Crush Vigor:
Cast: 1.2 > 1.00 -
Mystic
⭐️Nature's Vengeance⭐️
Either a new effect to now deal 120% of wood damage OR increased weapon damage from 100% to 120%.
Gold Glyph: buffed
Reduces enemies movement speed by 30% (unchanged)
Deals an additional base magic damage from 40/60/80/100% TO 135/150/165/180%. (buffed)
Green Glyph: buffed
No longer reduces enemies movement speed (unchanged)
Deals an additional base magic damage from 60/90/120/150% TO 140/160/180/200%. (buffed)
Blue Glyph: unchanged
Reduces enemies movement speed by 50/60/70/80% for 6 seconds.
Red Glyph: unchanged
Generates 20/25/30/35 chi.
White Glyph: unchanged
Shield stacks up to 20/30/40/50% of allies max health.
⭐️Nature's Barrier⭐️
Green Glyph: buffed
immunity increased from 3/4/5/6 seconds TO 5/6/7/8 seconds.
Red Glyph: buffed
immunity on friendly targets increased from 1/2/3/4 seconds TO 3/4/5/6 seconds.
⭐️Healing Herb: new⭐️
Has a 50% chance to evade damage, can last up to 1 minute.
Every 2 seconds, restores 100 health plus...
"Life recovery effect obtained by Healing Herb is increased by 25% and the life recovery effect obtained by "medicine" is increased by 40%."
(Roughly I think this means: increases healing by 25% of skill damage plus 40% of health?)
Healing Herb is unaffected by Lysing.
⭐️Listless Blossom: new⭐️
Recovers 30 chi when using Lysing within 3 seconds of planting Listless Blossom.
⭐️Thicket: buffed⭐️
Casting time reduced from 1.5 seconds TO 1 second.
About healing herb I translated it as:
When we are healed by the herb the effect of life recovery obtained by skills increases by 25% and life recovery obtained by items increases by 40%0 -
Barbarian
Pangu Divine Skill
Garrotte + Swell fusion (forgot the name of that skill)
110% base physical damage to a single target
Instant kill a player if he has less than 15% HP.
Cooldown: 1.0
Chi: +10
Glyphs:
Golden: 115/120/125/130% base physical damage
Verdant: range 0.5/1.0/1.5/2.0
Ethereal: chi 15/20/25/30
Sanguine: kill a player if he has less than 15.5/16/16.5/17% HP
Argent: fan-shaped attack, 114/116/118/120% base physical damage
Frighten:
Argent: additional effect: removes 15 chi from target
Raging Slap:
Argent: Only affects players, shield lasts for 5/6/7/8s
Bestial Rage:
All versions: Shield appears when HP is below 50 > 70% Max HP
Argent: Shield appears when HP is below 85/90/95/100% Max HP
Firestorm:
Chi cost removed
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Wildwalker
Pangu Divine Skill:
Right Punch
150% base physical damage within 10m
Reduces channeling and attack speed by 35% for 3s.
Gets an yin mark for 15s.
Immune to negative effects when using the skill.
Cooldown: 2.0
Chi: +30
Glyphs:
Golden: 160/170/180/190% base physical damage
Verdant: attack rate debuff 40/45/50/55%
Ethereal: channeling debuff 40/45/50/55%
Sanguine: 35/40/45/50 chi
Argent: doesn't get the mark. 155/170/185/200% base physical damage
Iron Stallion:
Verdant: cooldown 114/106/98/90s
Hurling Rock:
Verdant: Range: 4/6/8/10m
Heavenly Chasm:
Sanguine: Range 4/6/8/10m
Flame of War:
Verdant: Dodge 2 negative effects or damage, lasts for 2/3/4/5s
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Seeker
Pangu Divine Skill
Wind Blade
120% base physical damage
100% to reduce defense level by 20 points for 8s.
100% chance to activate Bloodletting status that lasts for 5s
100% chance to activate Disarmed status that lasts for 6s
Cooldown: 1.0
Chi: +10
Glyphs:
Golden: 135/140/145/150% base physical damage
Verdant: gets 20 chi, 125/130/135/140% base psysical damage
Ethereal: range 2/4/6/8m
Sanguine: 125/130/135/140% base physical attack as metal damage
Argent: reduce defense level by 25/30/35/40 points
Voidstep:
All versions: Cooldown 60s
Verdant: immune to movement-impairing effects for 12/13/14/15s
Arme Nier:
Sanguine: Disarm directly the target for 1/2/3/4s
Stalagstrike:
Sanguine: range 28m, stun directly the target for 1.5/2/2.5/3s
Transposition:
Cooldown: 60 > 45s0 -
Assassin
Pangu Divine Skill
Life Hunter
Attack 2 times dealing 150% base physical damage
Reduce physical defense by 60%, doesn't affect a monster with a better debuff
Gets 1 combo point
Cooldown: 1.4
Chi: +10
Glyphs:
Golden: 190/210/230/250% base physical damage
Verdant: Cast 0.6, Cooldown 0.6, attack 1 time dealing 120% base physical damage, reduces physical defense by 72/78/84/90%
Ethereal: Chi 15/20/25/30
Sanguine: Cast 1.0, Cooldown 1.0, 135/150/165/180% base physical damage, reduces physical defense by 60%. Gets 1 combo point(in the texts only this glyph version mentions combo points but can be a mistake from the chinese)
Argent: 150/180/210/240% base physical damage. Each combo point consumed deal additional damage 2/3/4/5% base physical damage
Tackling Slash:
Verdant: Doesn't freezes the target. For each combo point consumed silenses the target for 0.7s
Inner Harmony:
Golden: Generates chi 240/240/250/250 > 240/260/280/300;
Heal 10/15/15/20% > 10/15/20/25%
Verdant: Gets 5 combo points and reduces cooldown to 56/54/52/50s
Rising Dragon Strike:
Ethereal: drains 16 > 30 chi
Spell Cutter:
Argent: Each combo point consumed increases the duration of channeling reduction by 0.4/0.6/0.8/1.0s
0 -
Psychic
Pangu Divine Skill
Spirit Blast
120% base magic attack as water and earth damage
Cooldown: 1.0
Chi: +15
Glyphs:
Golden: 125/140/155/170% base magic attack as water and earth damage
Verdant: 135/150/165/180% base magic attack as water damage against monsters
Ethereal: 125/140/155/170% base magic attack as water damage
Sanguine: chi 20/25/30/35
Argent: 125/140/155/170% base magic attack as earth damage
Shroud of Shadow:
Cooldown: 300 > 180s
Soulburn:
General change: damage of this skills will be influenced by attack level of caster, defense level of target and other effects.
Golden: reflected damage 200/400/600/800% soulforce of the caster, lasts for 5s
Stone Smasher:
Sanguine: cast 1.8 > 1.0s
Tide Spirit:
General change to all versions: Instantly remove all negative effects and become immune to negative effects for 6s. Can be used under control effects.
Golden: 100% weapon attack, lasts 17/19/21/23s
Argent: Increases critical rate(it was removed previously) lasts 17/19/21/23s
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Duskblade
Pangu Divine skill
Motionless Move
120% base physical damage, critical hit guaranteed
Cooldown: 0.8
Chi: +15
Glyphs:
Golden: 130/140/150/160% base physical damage
Verdant: range 0.5/1.0/1.5/2.0
Ethereal: 50% of chance of dealing addition damage 20/30/40/50% base physical damage
Sanguine: chi 20/25/30/35
Argent: 140/150/160/170% base physical damage in reaper form
Galemark:
All versions: reduce physical defense by 60%
Sanguine: reduces physical defense by 72/78/84/90%
Blinking Moment:
All versions: immunity to 1 damage or negative effect, lasts 5s
Eternity:
All versions: cast 1.4 > 1.0s
Verdant: doesn't dodge damage, dodge negative effects chance 40/60/80/100% for 3s
Ethereal: doesn't dodge negative effects, dodge damage chance 35/40/45/50% for 3s
Distant Cloud:
Range: 12 > 28m
Cast: 1.8 > 1.2
0 -
Stormbringer
Pangu Divine Skill
Sonic Boom
120% base magic attack as metal damage, always critical hit.
In reaper form damage increases by 33%
Gets a thunder charge
Can be used in movement
Cooldown: 1.0
Chi: +15
Glyphs:
Golden: With 3 thunder charges 126/134/142/150% base magic damage
Verdant: With 3 thunder charges 140/150/160/170% base magic damage against monsters
Ethereal: With 3 thunder charges targets loses 4/6/8/10 chi
Sanguine: With 3 thunder charges gets 35/40/45/50 chi
Argent: With 3 thunder charges increases damage in reaper form 45/50/55/60%
Perilunar Call:
New upgraded version:
Instantly gets 200 chi, recover 400 chi during 20s
Climate Shift:
Sanguine: In the next 3s all skills are critical hits
Argent: In the next 3s channeling time reduced by 50%
Lunar Blessing:
All versions: Cooldown: 180 > 120s
Sanguine: Area of effect 12/13/14/15m
Lunar Surge:
Verdant: additional effect: invulnerability when casting
0 -
New Class (Bard)
There's no pwi names to the skills so I'll try to explain what the skills do
Pangu Divine Skill
Initial skill
Attack 3 times dealing 120% base magic attack as water damage
Each attack generates a musical note
Cooldown: 1.0
Chi: +10
Glyphs:
Golden: 125/140/155/170% base magic damage
Verdant: 135/150/165/180% base magic damage against monsters
Ethereal: 15/20/25/30 chi
Sanguine: target loses 2/3/4/5 chi by attack
Argent: 135/150/165/180% base magic damage in Crazy Madness state
Passive:
When getting 9 musical notes enters Crazy Madness state for 5s, in this state all attacks will be critical hits and critical damage is increased based in your critical rate (5% critical rate = 1% critical damage up to 20%) out of this state the bard can't deal a critical hit.
If you gets a new musical note the duration time is renewed.
[Here the change] after 5s without getting a new musical note you'll lose all your notes changed to after 5s without getting a new musical note you'll lose one musical note by second
"Yataghan Vortex" style:
This is a skill where you deal damage but can't move, can be canceled pressing ESC.
Now we get one musical note by attack
Ultimate skill:
During the transformation becomes immune to all negative effects changed to dodge all negative effects.
Can be used unarmed
Charge Skill during ultimate:
During Ultimate transformation we can use a skill that makes us teleport to the target if he is up to 15m, otherway we charge 15m forward.
Now this skill generates 3 musical notes like all skills that are usable during the Ultimate transformation
Ultimate Attacks:
All attacks during the transformation (the sword skills) changed from water damage to physical damage, and the skill that reduced magic resistance now reduces physical defense by 90%0 -
whoknows#5293 wrote: »Thanks for the information, but it's pointless to post here. We would be happy if the developers noticed that people are upset about how they do nothing.
I dont think its pointless. A lot of the forum info is shared around Discord servers, Forums, faction websites and whatsapps so a one point stop if you will. Its a shame its not as active as it once was and really could use some work to bring it up to date, but it works.
@hokker#1570 please dont stop, your info and posts are very important and always worth a read!
Thanks.0
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