PWCN new expansion 11/01/23 (skills translated)

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hokker#1570
hokker#1570 Posts: 396 Arc User
edited October 2023 in General Discussion
It was announced a new expansion to the chinese server, when they release more info I will update this thread

Main content:
East continent opens and brings new content and rewards
New System to get more attributes (Pangu's Heart)
Skill update

https://youtu.be/-pHzmdR4K2c
Post edited by hokker#1570 on
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Comments

  • whoknows#5293
    whoknows#5293 Posts: 24 Arc User
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    Thanks for the information, but it's pointless to post here. We would be happy if the developers noticed that people are upset about how they do nothing.
  • zafra2010#4866
    zafra2010#4866 Posts: 9 Arc User
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    More skill updates?! Yes, please! I'm so excited for the other flourishing servers!
  • hokker#1570
    hokker#1570 Posts: 396 Arc User
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    I usually post this stuff here to update people, but if you don't like it I can stop doing this, no problem
  • zafra2010#4866
    zafra2010#4866 Posts: 9 Arc User
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    I disagree to the first post, Hokker. You're the only reliable source we have on this page. It's never pointless. You've done more than the so-called team/devs we have, what you do is essential to us (speaking for every PWI player that appreciate what you do!). Please, keep us updated.
  • hayeas
    hayeas Posts: 8 Arc User
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    The pwi Devs are so lazy that they haven't even made the first skill changes in the pwi, the game is simply dead and full of zombies spending money on promos and fash
  • hokker#1570
    hokker#1570 Posts: 396 Arc User
    edited October 2023
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    Well, all skill texts were released already, I would translate them but since some people don't wanna know what comes to the chinese servers maybe I will stop bringing this content to this forum, however I will finish this thread I started.

    Skill texts in chinese are here for those interested https://w2i.wanmei.com/news/gamenews/20231020/86482.shtml

    "Relic system"
    A new kind of farming, we get them doing the new dailies in the new continent, they have levels, highest is 5. This new system gives more attributes and the bonus when we reach a number of pieces is unlock the Pangu Divine Skill. These relics can be sold/traded and don't bind to the character when equipped, it has an exclusive consignment shop

    Pangu Divine Skill
    All classes have access to one Pangu Divine Skill through the relic system, these skills are significantly more powerful, in this update all skills are initial skills(or upgrade of initial skills) with a lot of damage, an example is archer, Quickshot now causes 2 hits with any glyphs and deal up to 170% base physical damage, or can use a glyph that make the skill usable every 0.6 seconds

    image.png?ex=65488086&is=65360b86&hm=4574e61e1d8ed4200a9169c8f3fb452db1e9961fdfff5506ff4c451423dbece4&

    image.png?ex=654880b2&is=65360bb2&hm=65d4d1515020eeae50779934995aa6f4c8609e6df978a1730d0f2b5b8e0cf3c5&

    image.png?ex=654880c6&is=65360bc6&hm=9a94c6fa3a361dae09a9bedb3662c01b773ede9523ac196871138700f8b46c34&

    Post edited by hokker#1570 on
  • fendi#4465
    fendi#4465 Posts: 5 Arc User
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    please don't stop posting about new information from chinese server, i don't know about some ppl think about it, but i believe for many ppl that still love this game always looking for a new information so we can prepared for what will come
  • aceabc
    aceabc Posts: 4 Arc User
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    Can you please translate the wiz skill updates? I really appreciate all the info you bring to the forums, please keep doing it :D
  • leeroy#5509
    leeroy#5509 Posts: 4 Arc User
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    Dont stop posting , you doing great, can you translate bm skills? that would be awesome, thanks in advance
  • kathiawellina
    kathiawellina Posts: 65 Arc User
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    Even if there is little resonance, keep us updated. Like this major problems, like the one, that will occur with the new class update, that will reset 2 passives for example as the result of one bug. So people can prepare, cause prepare for the worst case is always better than ending up with nothing.
    Venomancer "Nalaira" from Dawnglory Server 18th August 2015
    Venomancer "Nehilenia" from Twilight Temple Server (Ex-Sanctuary) 12~14th Nov' 2008 - December 2012
    bannergzjd0.png
  • sr1dartness
    sr1dartness Posts: 2 Arc User
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    Well, all skill texts were released already, I would translate them but since some people don't wanna know what comes to the chinese servers maybe I will stop bringing this content to this forum, however I will finish this thread I started.

    Skill texts in chinese are here for those interested https://w2i.wanmei.com/news/gamenews/20231020/86482.shtml

    "Relic system"
    A new kind of farming, we get them doing the new dailies in the new continent, they have levels, highest is 5. This new system gives more attributes and the bonus when we reach a number of pieces is unlock the Pangu Divine Skill. These relics can be sold/traded and don't bind to the character when equipped, it has an exclusive consignment shop

    Pangu Divine Skill
    All classes have access to one Pangu Divine Skill through the relic system, these skills are significantly more powerful, in this update all skills are initial skills(or upgrade of initial skills) with a lot of damage, an example is archer, Quickshot now causes 2 hits with any glyphs and deal up to 170% base physical damage, or can use a glyph that make the skill usable every 0.6 seconds

    image.png?ex=65488086&is=65360b86&hm=4574e61e1d8ed4200a9169c8f3fb452db1e9961fdfff5506ff4c451423dbece4&

    image.png?ex=654880b2&is=65360bb2&hm=65d4d1515020eeae50779934995aa6f4c8609e6df978a1730d0f2b5b8e0cf3c5&

    image.png?ex=654880c6&is=65360bc6&hm=9a94c6fa3a361dae09a9bedb3662c01b773ede9523ac196871138700f8b46c34&

    Plz dont stop ur always op posts, I do like see the bm sin and db skill changes , forget about those ppl who hate themselves, even if we don't have any announcement from our pwi still like see what changed keep the good work as usual plz!
  • plushie666
    plushie666 Posts: 201 Arc User
    edited October 2023
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    Thanks for the information, but it's pointless to post here. We would be happy if the developers noticed that people are upset about how they do nothing.

    In what way is there a "we"?

    The real "we" in this community respect hokker.
    Like adults and grownups we respect eachother.

    Every post got its purpose on this forum, if someone needs help/got info / or just questions.
    This forum is the place to be.


    Thanks for keeping us up to date and do what you do :smile: !
  • hokker#1570
    hokker#1570 Posts: 396 Arc User
    edited October 2023
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    Thanks for the feedback dudes.
    Ok I'll start the translations but it's not final version, when they release final version I'll update the thread

    Blademaster

    Pangu Divine Skill
    Ferocious Leap
    cd: 1.0
    chi: +20
    110% base physical damage
    Axe: Deals 50% of the base physical attack after 3 seconds.
    Polearm: Increases the casting range to 20 meters, dealing an additional 10% of the base attack
    Sword: Deals an additional 30% of the base physical attack
    Glyphs
    Golden: 115/120/125/130% base physical damage
    Verdant: range 0.5/1.0/1.5/2.0m
    Ethereal: chi 25/30/35/40
    Sanguine: Costs 50% of current Chi. Every point of Chi increases Accuracy by 10%
    For every 100 Chi spent, deals 125/150/175/200% of base physical damage
    Argent:
    Axe: 55/70/85/100% base physical damage (probably the extra damage after 3s)
    Polearm: 16/24/32/40% base physical damage
    Sword: 36/44/52/60% base physical damage

    Dragon Bane:
    Removed chi cost

    Blade Hurl:
    Disarm yourself for 1s, enemy disarm duration stays the same


    Vajra:
    Cast: 1.8s > 1.0s

    Blade Tornado:
    Cast: 1.7 > 1.0

    Charge:
    Range: 30 > 35m
  • hokker#1570
    hokker#1570 Posts: 396 Arc User
    edited October 2023
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    Wizard

    Pangu Divine Skill
    Pyrogram
    Deal a total of 120% base magic damage (40% water, 40% fire, 40% earth)
    Cooldown: 1.0
    Chi: +20
    Glyphs:
    Golden: 125/140/155/170% base magic damage(3 elements)
    Verdant: chi: 25/30/35/40
    Ethereal: 125/140/155/170% base magic damage as water damage
    Sanguine: 125/140/155/170% base magic damage as fire damage
    Argent: 125/140/155/170% base magic damage as earth damage

    Essential Sutra:
    All versions: Remove all negative status as paralyze and disarm and make yoursel immune to negative status for 6 seconds.
    Verdant: Mana recovery: 40/60/80/100%

    Mortal Reversion:
    Argent: Resist a fatal blow, lasts for 6/8/10/12s

    Will of the Phoenix:
    Verdant: Invulnerability when casting

    Morning Dew:
    Channeling: 3.5 > 2.5s

    Post edited by hokker#1570 on
  • hokker#1570
    hokker#1570 Posts: 396 Arc User
    edited October 2023
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    Technician

    Pangu Divine Skill
    Flame: Deadly Shriek
    110% base physical damage.
    The cooldown time of ΨMurderous Indulgence is reduced by 0.5 seconds per use of this skill. The cooldown time will not be reduced for Argent Glyph Effect of ΨMurderous Indulgence.
    Cooldown: 1.0
    Chi: +15
    Glyphs:
    Golden: 120/125/130/135% base physical attack
    Verdant:If a ΨBurning Flutter is used before, you will gain a Life Straggler effect that increases your Damage and Crit Damage. 120/125/130/135% base physical attack
    Ethereal: chi 20/25/30/35
    Sanguine: 120/125/130/135% base physical attack as fire damage
    Argent:
    Channeling: 0.1s
    Cast: 0.5s
    Cooldown: 0.6s
    Deals 108/112/116/120% base physical attack.
    The cooldown time will not be reduced for Argent Glyph Effect of ΨMurderous Indulgence.

    Burning Flutter:
    Verdant and Ethereal: You have 10 > 15 seconds to return to the illusion location

    Realm Buster:
    Verdant: Ally immune to negative effects for 1/2/3/4s and to yourself for 0.5/1/1.5/2s
    Ethereal: Ally defense level +20 and +10 to yourself
    Sanguine: Ally attack level +20 and +10 to yourself

    Lethal Technique: Trap:
    Additional effect: Paralyze enemies for 2s

    Prey of Blood:
    Invulnerability when casting

  • hokker#1570
    hokker#1570 Posts: 396 Arc User
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    Archer

    Pangu Divine Skill
    Quickshot
    Deals 2 attacks causing 110% base physycal damage.
    Increases critical rate by 20% for 10s
    Doesn't consume ammunition
    Cooldown: 1.0s
    Chi: +20
    Glyphs:
    Golden: 116/124/132/140% base physical damage
    Verdant: When at maximum distance 130/140/150/160% base physical damage
    Ethereal:
    Channeling: 0.4/0.3/0.2/0.1s
    Cast: 0.5s
    Cooldown:0.6s
    Deals 120% base physical damage
    Sanguine: Critical rate 25/30/35/40%
    Argent: 130/140/150/160% base physical damage against monsters

    Elven Alacrity:
    Chi cost: 100 > 50

    Blessing of the Condor:
    Dodge damage and negative status for 8 > 10s

    Galvanic Charge:
    Verdant: doesn't increases critical rate but duration increases to 300s and range increases to 0/2/4/6m

    Feather Armageddon:
    Range: 5 > 8m


  • hokker#1570
    hokker#1570 Posts: 396 Arc User
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    Cleric

    Pangu Divine Skill
    Great Cyclone
    120% base magic attack as metal damage
    Slows the target by 50% for 10s
    Cooldown: 1.0
    Chi: +10
    Glyphs:
    Golden: 126/134/142/150% base magic attack
    Verdant: Channeling: 0.8/0.7/0.6/0.5s
    Ethereal: Slows by 62/68/74/80%
    Sanguine: Chi 15/20/25/30
    Argent: 125/140/155/170% base magic attack in Violet Dance mode

    Pious Blessing:
    Can be used out of the Violet Dance mode

    Purify:
    Sanguine: Cooldown 5s. Remove all negative effects including paralyze. Chi recovery 20/30/40/50

    Ultraviolet Dance:
    All versions change: channeling 0.5, cast 0.5, cooldown 3.0
    Sanguine: channeling 0.4/0.3/0.2/0.1s
    Ethereal: cast 0.4/0.3/0.2/0.1s
    Argent: Movement speed 20/30/40/50%

    Plume Shell:
    Ethereal: The protective barrier is removed
    Create a new absorption shield that lasts for 20s, while this shield is active becomes immune to all negative effects. Shiled can absorb damage equal to 20/30/40/50% of maximum HP.

  • hokker#1570
    hokker#1570 Posts: 396 Arc User
    edited October 2023
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    Edgerunner

    Pangu Divine Skill
    Earth Punishment
    110% base physical damage to all enemies withing 8 meters.
    Cooldown: 0.8
    Chi: +10
    Glyphs:
    Golden: 116/124/132/140% base physical damage
    Verdant: Range 9/10/11/12m
    Ethereal: Chi 15/20/25/30
    Sanguine: When deal a critical hit slows target by 20/30/40/50%
    Argent: 120/130/140/150% base physical damage in Shattered Dream status

    Darkverse: Rock Barrie:
    Stun removed, increases the range by 2m in each attack (the translation makes me believe this effect accumulates, but needs verification)

    Howling Collapse:
    Stun duration adjustment
    Lv 10: 1 > 3s
    Demon: 2 > 4s
    Celestial Saint: 2 > 4s
    Verdant: 3/4/5/6 > 4.5/5/5.5/6s

    Shield of Rejection:
    Golden/ Verdant/ Ethereal/ Sanguine: Stun 5 > 7s

    Focused Dive:
    Chi cost: 120 > 100


    Post edited by hokker#1570 on
  • nova#6535
    nova#6535 Posts: 2 Arc User
    edited October 2023
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    Mystic

    ⭐️Nature's Vengeance⭐️
    Either a new effect to now deal 120% of wood damage OR increased weapon damage from 100% to 120%.

    Gold Glyph: buffed
    Reduces enemies movement speed by 30% (unchanged)
    Deals an additional base magic damage from 40/60/80/100% TO 135/150/165/180%. (buffed)

    Green Glyph: buffed
    No longer reduces enemies movement speed (unchanged)
    Deals an additional base magic damage from 60/90/120/150% TO 140/160/180/200%. (buffed)

    Blue Glyph: unchanged
    Reduces enemies movement speed by 50/60/70/80% for 6 seconds.

    Red Glyph: unchanged
    Generates 20/25/30/35 chi.

    White Glyph: unchanged
    Shield stacks up to 20/30/40/50% of allies max health.


    ⭐️Nature's Barrier⭐️
    Green Glyph: buffed
    immunity increased from 3/4/5/6 seconds TO 5/6/7/8 seconds.

    Red Glyph: buffed
    immunity on friendly targets increased from 1/2/3/4 seconds TO 3/4/5/6 seconds.


    ⭐️Healing Herb: new⭐️
    Has a 50% chance to evade damage, can last up to 1 minute.

    Every 2 seconds, restores 100 health plus...
    "Life recovery effect obtained by Healing Herb is increased by 25% and the life recovery effect obtained by "medicine" is increased by 40%."
    (Roughly I think this means: increases healing by 25% of skill damage plus 40% of health?)

    Healing Herb is unaffected by Lysing.


    ⭐️Listless Blossom: new⭐️
    Recovers 30 chi when using Lysing within 3 seconds of planting Listless Blossom.


    ⭐️Thicket: buffed⭐️
    Casting time reduced from 1.5 seconds TO 1 second.







  • hokker#1570
    hokker#1570 Posts: 396 Arc User
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    Venomancer

    Pangu Divine Skill
    Venomous Scarab
    120% base magic attack as wood damage
    +20% additional damage if a pet is summoned
    Reduces elemental resistances by 60%
    Cooldown: 1.0
    Chi: +15
    Glyphs:
    Golden: 130/140/150/160% base magic attack
    Verdant: additional damage when a pet is summoned 25/30/35/40%
    Ethereal: Channeling 1.3/1.2/1.1/1.0s
    Sanguine: Chi 20/25/30/35
    Argent: Deals 120% base magic damage over 15s
    Cannot be a critical hit, but has a chance equal to twice your Critical Rate to deal 1.5 times as much damage. Deals an additional 20% damage if you have a pet summoned. Weakens the target for 6 seconds, reducing Wood Resistance by 60%. Stacks up to 10 times with other damage-over-time effects and can be detonated by certain skills
    Deals an additional 20/30/40/50% of base magic damage

    Frost Scarab:
    Chi cost: 100 > 50

    Arcane Antinomy:
    Verdant: doesn't decrease speed and channeling but reduces physical attack of the target

    Bewitch:
    Cast: 1.3 > 1.0

    Soul Degeneration:
    Cast: 1.2 > 1.0


    Amplify Damage:
    Cast: 1.2 > 1.0

    Crush Vigor:
    Cast: 1.2 > 1.0
  • hokker#1570
    hokker#1570 Posts: 396 Arc User
    edited October 2023
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    nova#6535 wrote: »
    Mystic

    ⭐️Nature's Vengeance⭐️
    Either a new effect to now deal 120% of wood damage OR increased weapon damage from 100% to 120%.

    Gold Glyph: buffed
    Reduces enemies movement speed by 30% (unchanged)
    Deals an additional base magic damage from 40/60/80/100% TO 135/150/165/180%. (buffed)

    Green Glyph: buffed
    No longer reduces enemies movement speed (unchanged)
    Deals an additional base magic damage from 60/90/120/150% TO 140/160/180/200%. (buffed)

    Blue Glyph: unchanged
    Reduces enemies movement speed by 50/60/70/80% for 6 seconds.

    Red Glyph: unchanged
    Generates 20/25/30/35 chi.

    White Glyph: unchanged
    Shield stacks up to 20/30/40/50% of allies max health.


    ⭐️Nature's Barrier⭐️
    Green Glyph: buffed
    immunity increased from 3/4/5/6 seconds TO 5/6/7/8 seconds.

    Red Glyph: buffed
    immunity on friendly targets increased from 1/2/3/4 seconds TO 3/4/5/6 seconds.


    ⭐️Healing Herb: new⭐️
    Has a 50% chance to evade damage, can last up to 1 minute.

    Every 2 seconds, restores 100 health plus...
    "Life recovery effect obtained by Healing Herb is increased by 25% and the life recovery effect obtained by "medicine" is increased by 40%."
    (Roughly I think this means: increases healing by 25% of skill damage plus 40% of health?)

    Healing Herb is unaffected by Lysing.


    ⭐️Listless Blossom: new⭐️
    Recovers 30 chi when using Lysing within 3 seconds of planting Listless Blossom.


    ⭐️Thicket: buffed⭐️
    Casting time reduced from 1.5 seconds TO 1 second.








    About healing herb I translated it as:
    When we are healed by the herb the effect of life recovery obtained by skills increases by 25% and life recovery obtained by items increases by 40%
  • hokker#1570
    hokker#1570 Posts: 396 Arc User
    edited October 2023
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    Barbarian

    Pangu Divine Skill
    Garrotte + Swell fusion (forgot the name of that skill)
    110% base physical damage to a single target
    Instant kill a player if he has less than 15% HP.
    Cooldown: 1.0
    Chi: +10
    Glyphs:
    Golden: 115/120/125/130% base physical damage
    Verdant: range 0.5/1.0/1.5/2.0
    Ethereal: chi 15/20/25/30
    Sanguine: kill a player if he has less than 15.5/16/16.5/17% HP
    Argent: fan-shaped attack, 114/116/118/120% base physical damage

    Frighten:
    Argent: additional effect: removes 15 chi from target

    Raging Slap:
    Argent: Only affects players, shield lasts for 5/6/7/8s

    Bestial Rage:
    All versions: Shield appears when HP is below 50 > 70% Max HP
    Argent: Shield appears when HP is below 85/90/95/100% Max HP

    Firestorm:
    Chi cost removed

  • hokker#1570
    hokker#1570 Posts: 396 Arc User
    edited October 2023
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    Wildwalker

    Pangu Divine Skill:
    Right Punch
    150% base physical damage within 10m
    Reduces channeling and attack speed by 35% for 3s.
    Gets an yin mark for 15s.
    Immune to negative effects when using the skill.
    Cooldown: 2.0
    Chi: +30
    Glyphs:
    Golden: 160/170/180/190% base physical damage
    Verdant: attack rate debuff 40/45/50/55%
    Ethereal: channeling debuff 40/45/50/55%
    Sanguine: 35/40/45/50 chi
    Argent: doesn't get the mark. 155/170/185/200% base physical damage

    Iron Stallion:
    Verdant: cooldown 114/106/98/90s

    Hurling Rock:
    Verdant: Range: 4/6/8/10m

    Heavenly Chasm:
    Sanguine: Range 4/6/8/10m

    Flame of War:
    Verdant: Dodge 2 negative effects or damage, lasts for 2/3/4/5s

  • hokker#1570
    hokker#1570 Posts: 396 Arc User
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    Seeker

    Pangu Divine Skill
    Wind Blade
    120% base physical damage
    100% to reduce defense level by 20 points for 8s.
    100% chance to activate Bloodletting status that lasts for 5s
    100% chance to activate Disarmed status that lasts for 6s
    Cooldown: 1.0
    Chi: +10
    Glyphs:
    Golden: 135/140/145/150% base physical damage
    Verdant: gets 20 chi, 125/130/135/140% base psysical damage
    Ethereal: range 2/4/6/8m
    Sanguine: 125/130/135/140% base physical attack as metal damage
    Argent: reduce defense level by 25/30/35/40 points

    Voidstep:
    All versions: Cooldown 60s
    Verdant: immune to movement-impairing effects for 12/13/14/15s

    Arme Nier:
    Sanguine: Disarm directly the target for 1/2/3/4s

    Stalagstrike:
    Sanguine: range 28m, stun directly the target for 1.5/2/2.5/3s

    Transposition:
    Cooldown: 60 > 45s
  • hokker#1570
    hokker#1570 Posts: 396 Arc User
    Options
    Assassin

    Pangu Divine Skill
    Life Hunter
    Attack 2 times dealing 150% base physical damage
    Reduce physical defense by 60%, doesn't affect a monster with a better debuff
    Gets 1 combo point
    Cooldown: 1.4
    Chi: +10
    Glyphs:
    Golden: 190/210/230/250% base physical damage
    Verdant: Cast 0.6, Cooldown 0.6, attack 1 time dealing 120% base physical damage, reduces physical defense by 72/78/84/90%
    Ethereal: Chi 15/20/25/30
    Sanguine: Cast 1.0, Cooldown 1.0, 135/150/165/180% base physical damage, reduces physical defense by 60%. Gets 1 combo point(in the texts only this glyph version mentions combo points but can be a mistake from the chinese)
    Argent: 150/180/210/240% base physical damage. Each combo point consumed deal additional damage 2/3/4/5% base physical damage

    Tackling Slash:
    Verdant: Doesn't freezes the target. For each combo point consumed silenses the target for 0.7s

    Inner Harmony:
    Golden: Generates chi 240/240/250/250 > 240/260/280/300;
    Heal 10/15/15/20% > 10/15/20/25%
    Verdant: Gets 5 combo points and reduces cooldown to 56/54/52/50s

    Rising Dragon Strike:
    Ethereal: drains 16 > 30 chi

    Spell Cutter:
    Argent: Each combo point consumed increases the duration of channeling reduction by 0.4/0.6/0.8/1.0s


  • hokker#1570
    hokker#1570 Posts: 396 Arc User
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    Psychic

    Pangu Divine Skill
    Spirit Blast
    120% base magic attack as water and earth damage
    Cooldown: 1.0
    Chi: +15
    Glyphs:
    Golden: 125/140/155/170% base magic attack as water and earth damage
    Verdant: 135/150/165/180% base magic attack as water damage against monsters
    Ethereal: 125/140/155/170% base magic attack as water damage
    Sanguine: chi 20/25/30/35
    Argent: 125/140/155/170% base magic attack as earth damage

    Shroud of Shadow:
    Cooldown: 300 > 180s

    Soulburn:
    General change: damage of this skills will be influenced by attack level of caster, defense level of target and other effects.
    Golden: reflected damage 200/400/600/800% soulforce of the caster, lasts for 5s

    Stone Smasher:
    Sanguine: cast 1.8 > 1.0s

    Tide Spirit:
    General change to all versions: Instantly remove all negative effects and become immune to negative effects for 6s. Can be used under control effects.
    Golden: 100% weapon attack, lasts 17/19/21/23s
    Argent: Increases critical rate(it was removed previously) lasts 17/19/21/23s



  • hokker#1570
    hokker#1570 Posts: 396 Arc User
    Options
    Duskblade

    Pangu Divine skill
    Motionless Move
    120% base physical damage, critical hit guaranteed
    Cooldown: 0.8
    Chi: +15
    Glyphs:
    Golden: 130/140/150/160% base physical damage
    Verdant: range 0.5/1.0/1.5/2.0
    Ethereal: 50% of chance of dealing addition damage 20/30/40/50% base physical damage
    Sanguine: chi 20/25/30/35
    Argent: 140/150/160/170% base physical damage in reaper form

    Galemark:
    All versions: reduce physical defense by 60%
    Sanguine: reduces physical defense by 72/78/84/90%

    Blinking Moment:
    All versions: immunity to 1 damage or negative effect, lasts 5s

    Eternity:
    All versions: cast 1.4 > 1.0s
    Verdant: doesn't dodge damage, dodge negative effects chance 40/60/80/100% for 3s
    Ethereal: doesn't dodge negative effects, dodge damage chance 35/40/45/50% for 3s

    Distant Cloud:
    Range: 12 > 28m
    Cast: 1.8 > 1.2

  • hokker#1570
    hokker#1570 Posts: 396 Arc User
    Options
    Stormbringer

    Pangu Divine Skill
    Sonic Boom
    120% base magic attack as metal damage, always critical hit.
    In reaper form damage increases by 33%
    Gets a thunder charge
    Can be used in movement
    Cooldown: 1.0
    Chi: +15
    Glyphs:
    Golden: With 3 thunder charges 126/134/142/150% base magic damage
    Verdant: With 3 thunder charges 140/150/160/170% base magic damage against monsters
    Ethereal: With 3 thunder charges targets loses 4/6/8/10 chi
    Sanguine: With 3 thunder charges gets 35/40/45/50 chi
    Argent: With 3 thunder charges increases damage in reaper form 45/50/55/60%

    Perilunar Call:
    New upgraded version:
    Instantly gets 200 chi, recover 400 chi during 20s

    Climate Shift:
    Sanguine: In the next 3s all skills are critical hits
    Argent: In the next 3s channeling time reduced by 50%

    Lunar Blessing:
    All versions: Cooldown: 180 > 120s
    Sanguine: Area of effect 12/13/14/15m

    Lunar Surge:
    Verdant: additional effect: invulnerability when casting



  • hokker#1570
    hokker#1570 Posts: 396 Arc User
    Options
    New Class (Bard)
    There's no pwi names to the skills so I'll try to explain what the skills do


    Pangu Divine Skill
    Initial skill
    Attack 3 times dealing 120% base magic attack as water damage
    Each attack generates a musical note
    Cooldown: 1.0
    Chi: +10
    Glyphs:
    Golden: 125/140/155/170% base magic damage
    Verdant: 135/150/165/180% base magic damage against monsters
    Ethereal: 15/20/25/30 chi
    Sanguine: target loses 2/3/4/5 chi by attack
    Argent: 135/150/165/180% base magic damage in Crazy Madness state

    Passive:
    When getting 9 musical notes enters Crazy Madness state for 5s, in this state all attacks will be critical hits and critical damage is increased based in your critical rate (5% critical rate = 1% critical damage up to 20%) out of this state the bard can't deal a critical hit.
    If you gets a new musical note the duration time is renewed.
    [Here the change] after 5s without getting a new musical note you'll lose all your notes changed to after 5s without getting a new musical note you'll lose one musical note by second

    "Yataghan Vortex" style:
    This is a skill where you deal damage but can't move, can be canceled pressing ESC.
    Now we get one musical note by attack

    Ultimate skill:
    During the transformation becomes immune to all negative effects changed to dodge all negative effects.
    Can be used unarmed

    Charge Skill during ultimate:
    During Ultimate transformation we can use a skill that makes us teleport to the target if he is up to 15m, otherway we charge 15m forward.
    Now this skill generates 3 musical notes like all skills that are usable during the Ultimate transformation

    Ultimate Attacks:
    All attacks during the transformation (the sword skills) changed from water damage to physical damage, and the skill that reduced magic resistance now reduces physical defense by 90%
  • heerohex#3018
    heerohex#3018 Posts: 4,807 Community Moderator
    Options
    Thanks for the information, but it's pointless to post here. We would be happy if the developers noticed that people are upset about how they do nothing.

    I dont think its pointless. A lot of the forum info is shared around Discord servers, Forums, faction websites and whatsapps so a one point stop if you will. Its a shame its not as active as it once was and really could use some work to bring it up to date, but it works.

    @hokker#1570 please dont stop, your info and posts are very important and always worth a read!

    Thanks.