PWCN New Expansion Details Apparently Coming 10/19

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Comments

  • kenshin151
    kenshin151 Posts: 82 Arc User
    New skins for pet? That would be cool, but with those that showed they get even smaller than they already are...

    I always wanted to see a giant Hercules, because evolution is called "Celestial Giant". And also because I like big pets like Mother of the Pack.

    But the china guys make him become a dwarf...
  • blazerboy
    blazerboy Posts: 1,673 Arc User
    Pets get all the clerics attack and def lvl!? That’s concerning for venos with 80’def lvl weps.....
    105/105/105 Seeking ScallyMode
    http://mypers.pw/5/#258958
  • eelion
    eelion Posts: 17 Arc User
    We already have pets that inherit 100% of the owner’s attack levels yet their attack in PvP is laughable. Inheriting 100% of defence levels isn’t really a cause for panic. We’ll have to see how the rest of the values (HP, defence) have been improved. Keep in mind that pets don’t have any Spirit and there’s no mention of it yet either. The coldown increase to heal pet also serves to avoid making pets unkillable since it won’t be spamable anymore.

    All I’m saying is; don’t jump to conclusions until we see exact numbers or video demonstrations.
  • ranzon22
    ranzon22 Posts: 4 Arc User
    Psychic:

    Tide Spirit:
    Cast time reduced from 1.6 to 1.0 sec.

    Glacial Shards:
    Channel time increased from 1.0 to 1.5 sec;
    Cast time reduced from 2.0 to 1.0 sec;

    Sandburst Blast:
    Channel time increased from 0.8 to 1.2 sec;
    Cast time reduced from 2.2 to 1.0 sec;

    Red Tide:
    Channel time reduced from 1.8 to 1.5 sec;
    Cast time reduced from 1.2 to 1.0 sec;

    Sandball Clash:
    Channel time reduced from 3.0 to 2.0 sec;

    Crystal Light:
    Cast time reduced from 1.5 to 1.0;

    Sand Flood:
    Cast time reduced from 1.5 to 1.0;

    Tradewinds:
    Channel time is now instant, generates no chi and lasts 5 sec;
    Golden Glyph - Cooldown reduced by 10/20/30/40 sec;
    Verdant Glyph - Increases buff duration to 12/14/16/18 sec. (not sure)

    Stone Smasher (Red Glyph only):
    Range increased from 28.5 to 35m;
    Now hits 5 times in a row, dealing a total damage of 200% base damage + 400% weapon damage + 12000 as earth damage;
    Channel time increased from 2.0 to 4.0 sec;
    Cast time increased from 1.0 to 1.8 sec;
    Cooldown increased from 60 to 120 sec;
    Rune effect - Deals extra 40%/60%/80%/100% weapon damage.

    Black Voodoo:
    Channel time is now instant and generates no chi;
    Cooldown reduced from 8.0 to 5.0 sec.

    White Voodoo:
    Channel time is now instant and generates no chi;
    Cooldown reduced from 8.0 to 5.0 sec.
  • whipmaihurr
    whipmaihurr Posts: 133 Arc User
    Can someone translate for wizard please and thank you?
    The only GOP
  • obariyon#7211
    obariyon#7211 Posts: 17 Arc User
    Stone smasher finally getting a buff it deserves. A bit like a magical Armageddon. Plus, it has one of if not the coolest graphics in the game.

    Can someone translate barbarian pls?
  • skarthos
    skarthos Posts: 58 Arc User
    Mystic

    Summons General Upgrade
    Summons Hp, Attack, Defense and other attributes are 100% inherited from master
    Summons skills do not use mana
    Summons interface is removed and will be AI controlled
    Summons will use skills according to the targets status. largely decreasing the difficulty

    Heal Summon (Buff/Nerf)
    Restores Summon to full HP
    Casting interval 180 sec???

    Transference (Change)
    Change to passive ability
    Duration of Summon Increased by 10 sec

    Devil Chihyu (Buff/Nerf)
    All attribute increase
    Duration None ---> 20 sec
    Cooldown 8 sec ---> 120 sec
    Move Priority: Skull Slap - (Folding Strike - Boost)?
    - Skull Slap: Used when target is not stunned or immune

    Storm Mistress (Buff/Nerf)
    All attribute increase
    Duration None ---> 20 sec
    Cooldown 8 sec ---> 120 sec
    Move Priority: Moonshade - (Luna Blade - Hush)?
    - Moonshade: Used when target is not silenced or immune

    Salvation (Buff/Nerf/Change)
    All attribute increase
    Duration None ---> 20 sec
    Cooldown 8 sec ---> 120 sec
    Move Priority: Aegis Shield - Martydom - Warp Shield
    - Martydom: Heal all allies within 12 meters, cooldown 3 sec
    - Warp Shield: Can only be used on master, increases masters evasion to negative effects, used with master's HP is lower then 50%
    Does not start by using an ability?
    Always follow master

    Cragglord (Buff/Nerf/Change)
    All attribute increase
    Cooldown 60 sec ---> 120 sec
    Move Priority: Cometfall - Eruption
    - Cometfall: Additional effect of lowering enemy's physical and magical defenses by 50%
  • blazerboy
    blazerboy Posts: 1,673 Arc User
    edited October 2019
    eelion wrote: »
    We already have pets that inherit 100% of the owner’s attack levels yet their attack in PvP is laughable. Inheriting 100% of defence levels isn’t really a cause for panic. We’ll have to see how the rest of the values (HP, defence) have been improved. Keep in mind that pets don’t have any Spirit and there’s no mention of it yet either. The coldown increase to heal pet also serves to avoid making pets unkillable since it won’t be spamable anymore.

    All I’m saying is; don’t jump to conclusions until we see exact numbers or video demonstrations.

    Considering they are increasing stats I’m sure it should be quite the amount to make logic out of increasing a cd, but fair arguement
    105/105/105 Seeking ScallyMode
    http://mypers.pw/5/#258958
  • skarthos
    skarthos Posts: 58 Arc User
    Glacial Spike (Buff/Nerf/Change)
    Range 10m ---> 20m
    Removed chance to make all attacks Crits
    If your target is within 10 meters of you, target will have their physical and magical defense reduced
    If your target is more than 10 meters away from you, target will be frozen for 3 sec

    Star Smite (Change)
    All damage from weapons are changed to physical damage, will always hit
    Polearm, Pikes, Clubs: No change
    Blade, Sword: Range 20m ---> Melee, deals additional 100% weapon damage

    Spirit Chaser (Change)
    Changed to melee physical damage that will always land?
    If you do not normal attack after casting the skill, the channel and cast will be reduced by 0.5 sec?
    Gain 15 chi ---> 50 chi

    Myriad Sword Stance (Change)
    Range 10 meter ---> Melee
    Skill will strike 5 times, deal a total of 400% of your base dmg, will always hit

    Flame Tsunami
    Range 10 meter ---> Melee
    Skill will never miss
    - Axe: Stun for 3 sec
    - Polearm/Pike/Club: Range increase to 20 meter, damages enemies in a 22 meter line
    - Blade/Sword: Additional 200% weapon damage
    Green Glyph: When using Axes, stun duration increases to 3.5/4.0/4.5/5.0 sec
    Blue Glyph: When using Polearm/Pike/Club, its will also stun for 1.5/2.0/2.5/3.0 sec
    Silver Glyph: When using Blade/Sword, additional 110%/140%/170%/200% weapon damage

    Dragon Rising (Nerf/Buff)
    Removed stun effect
    Will never miss
    - Axe: Stun for 7 sec
    - Polearm/Pike/Club: Range increased to 20 meters, stuns for 5 sec
    - Blade/Sword: Range is changed to melee, channel 0.4 sec ---> 0.1 sec, cast 1.5 sec ---> 1.3 sec, additional 500% weapon damage
    Gold Glyph: Using only Axes changed to using any weapon

    Roar of the Pride
    Axes: No change
    Polearm/Pike/Club: Range 5m ---> 20m, single target, stun and disarm reduced to 4 sec
    Blade/Sword: No stun or disarm effect, channel 0.6 sec ---> 0.1 sec, cast 1.8 sec ---> 1.5 sec, deals 200% base physical damage

    Smack
    Range 18m ---> Melee
    Removed silence effect
    - Axe: Silence target for 5 sec
    - Polearm/Pike/Club: Range increased to 20 meters, silence for 3 sec
    - Blade/Sword: channel 0.2 sec ---> 0.1 sec, cast 1.7 sec ---> 1.0 sec, deals additional 200% weapon damage

    Flash + Bolt of Tyreseus
    - Sword/Blade: Range 20m ---> Melee, change back to physical damage, will always hit, deals additional 40% base damage
    - Fist: No Change

    Ferocious Leap
    Removed Bleed damage
    - Axe: Bleed damage for 3 sec
    - Polearm/Pike/Club: Range increased to 20 meters
    - Blade/Sword: additional 100% weapon damage plus 1839
    Silver Glyph: When using Blade/Sword, additional 40%/60%/80%/100% weapon damage

    Ocean's Edge
    Removed slow and freeze effects
    - Axe: Slow targets by 60% for 10 sec, has 20% chance to freeze the target for 3 sec
    - Polearm/Pike/Club: Range increased to 20 meters
    - Blade/Sword: additional 150% weapon damage plus 1864
    Green Glyph: Freeze effect when using Axes
    Silver Glyph: When using Blade/Sword, additional 110%/140%/170%/200% weapon damage

    River Avalanche
    Removed chance of stunning target
    - Axes: 55% chance to stun targets for 3 sec
    - Polearm/Pike/Club: Range increased to 20 meters
    - Blade/Sword: additional 30% weapon damage, cast 1.8 sec ---> 1 sec
    Silver Glyph: When using Sword/Blade, deal additional 110%/140%/170%/200% weapon damage

    Leap Back
    Increase speed of leap

    Tiger Leap
    Increase speed of leap

    Buddha Guard + Diamond Sutra
    Increase skill effect?
    Within 60 sec, if you take lethal damage, you will be instead restored to full health?
  • hokker#1570
    hokker#1570 Posts: 447 Arc User
    edited October 2019
    One day after the announcement of the changes and today PWRU announced the first spoiler of the new expansion (the changes of coin, bh, fsp, first chages in the skills + the battle royal thing and all that stuff i guess)
    Hope PWI is going to bring it fast to us, and bring some spoilers too!
    https://pw.mail.ru/news.php?article=7444
  • hokker#1570
    hokker#1570 Posts: 447 Arc User
    edited October 2019
    Barb
    Roar
    area increased to 20m and targets affected will be forced to atack the barb for 8s

    ΨRaging Slap
    melee>20m
    golden glyph will not increase damage, it will reduce cooldown which will be increased
    28s/26s/24s/22s

    ΨViolent Triumph
    golden gyph changed, movement effects immunity 7s/8s/9s/10s
    If you cast it on an ally he won't take damage or be affected by negative effects for 10s(?)

    ΨArmageddon
    Doesn't consume HP but the skill damage doesn't change(all variants)
    Argent Glyph: effect changed, range increased 14m/16m/18m/20m

    ΨDevour
    Argent: HP cost and damage bonus removed, recovers chi 25/30/35/40
    Verdant: HP cost removed

    ΨFlesh Ream
    Sanguine: HP cost removed

    ΨStomp of the Beast King
    Argent: HP cost removed

    ΨMighty Swing
    Ethereal: HP cost removed

    ΨBerserker's Wrath
    ethereal: HP cost removed

    Penetrate Armor
    Argent: HP cost removed(in the previous change it got glyphs)
  • fuzzy#3134
    fuzzy#3134 Posts: 2 Arc User
    can someone translate Seekers please
  • hokker#1570
    hokker#1570 Posts: 447 Arc User
    Seeker

    ΨGravel Blade
    stun 3>5
    Sanguine: Damage changed to metal

    ΨGlowing Blade
    Sanguine: Damage changed to Physical
    Verdant: Weapon removal duration>6 seconds

    ΨWind Blade
    Sanguine: Damage changed to metal

    ΨGemini Slash
    cast 2s>1s Now any level of the skill works with Spirit Bore Status

    ΨArme Nier
    cast 1.5s>1s Now any level of the skill works with Disarmed status

    Archangels of Justice
    Inherit 100% of owner's HP, Def and Attack
    New system of battle(equal SB, Mistic and Veno)
    When the target has immunity to cc the Archangels will not use cc skills
  • franciscorn94
    franciscorn94 Posts: 14 Arc User
    so... changing all bm gameplay? its just killing the class if they dont make easier acess to endgame weaps otherwise have to farm/pay x4 times more than all others xP
  • obariyon#7211
    obariyon#7211 Posts: 17 Arc User
    Kinda mixed feelings about new violent triumph for barbs. It’s extremely good but, as a barb I’ve kinda gotten used to the lone wolf mentality. But, making a teammate basically invincible for 10 seconds has much more potential . Yes, we can all stop worrying about broken Armageddon. But, my friend bob on the other hand I can give god mode so ye. This should force me to play better as a barb.

    The real game changers are the new Agro skill changes. Roar 20m agro everyone for 8 sec 60 sec cd. Ha talking about getting on peoples nerves. I never liked how barb pulling agro can make you feel so useless.

    I’m not really worried about damage. Once +12 tomes become a thing +80 def levels won’t seem so bad. Guess gotta rely on 80%penetrate armor, mire, and ultimate, ancestors rage cancel combo to kill for now.
  • hokker#1570
    hokker#1570 Posts: 447 Arc User
    Wizard

    Undine Strike
    range 27m>30m

    Will of the Phoenix
    Verdant: change in the effect, knock back PLAYERS 10m/11m/12m/13m

    Arcane Defense
    triggers every 25s> every 15s

    Ice Prison + Elemental Shell (they were fused in march this year)
    Now it's instant cast skill, chi cost now is 0, during the 5 seconds of the shield the wizard recovers his Hp to the max(?)

    Essential Sutra(in march got changes and glyph)
    Channeling bug fixed
    Immunity to negative effects for 6s(all variants)
    Argent: movement effect immunity duration changed to 8s/10s/12s/14s
  • hokker#1570
    hokker#1570 Posts: 447 Arc User
    edited October 2019
    Seems like we will have more dailies in the new cross server(full pk), more boundary level and a new system/equip(like starchart maybe?), a friend from the PWBR just posted a video, I'm sorry there's no subtitles
    youtube.com/watch?v=k44VdNvqMQg
  • snoopi88
    snoopi88 Posts: 1 Arc User
    Can someone translate the Edgerunner one?
  • red#4565
    red#4565 Posts: 66 Arc User
    I would like to see the RAW archive. Someone has it?
    Loved the BM's skils.
  • asterelle
    asterelle Posts: 861 Arc User
    @red I don't think the patch is live yet but I can make a diff when it's available.​​
  • hokker#1570
    hokker#1570 Posts: 447 Arc User

    Here they talk about some new stuff they call "camp system", I think will have some thing like ''morai factions'' in this cross server map
    http://w2i.wanmei.com/news/gamenews/20191021/82004.shtml


    Here they talk about the new item(seems like a ''new meridian'' like, you can increase success chance in 5% of choose the way you want to go with some items, but you can fail and have to start again
    http://w2i.wanmei.com/news/gamenews/20191021/82003.shtml
    VjJkGgC.png
    45IbJs9.png
    P7ko44A.png



  • red#4565
    red#4565 Posts: 66 Arc User
    asterelle wrote: »
    @red I don't think the patch is live yet but I can make a diff when it's available.​​

    Thanks Asterelle =)
    I'll wait
  • shadydawg
    shadydawg Posts: 95 Arc User
    skarthos wrote: »
    Glacial Spike (Buff/Nerf/Change)
    Range 10m ---> 20m
    Removed chance to make all attacks Crits
    If your target is within 10 meters of you, target will have their physical and magical defense reduced
    If your target is more than 10 meters away from you, target will be frozen for 3 sec

    Star Smite (Change)
    All damage from weapons are changed to physical damage, will always hit
    Polearm, Pikes, Clubs: No change
    Blade, Sword: Range 20m ---> Melee, deals additional 100% weapon damage

    Spirit Chaser (Change)
    Changed to melee physical damage that will always land?
    If you do not normal attack after casting the skill, the channel and cast will be reduced by 0.5 sec?
    Gain 15 chi ---> 50 chi

    Myriad Sword Stance (Change)
    Range 10 meter ---> Melee
    Skill will strike 5 times, deal a total of 400% of your base dmg, will always hit

    Flame Tsunami
    Range 10 meter ---> Melee
    Skill will never miss
    - Axe: Stun for 3 sec
    - Polearm/Pike/Club: Range increase to 20 meter, damages enemies in a 22 meter line
    - Blade/Sword: Additional 200% weapon damage
    Green Glyph: When using Axes, stun duration increases to 3.5/4.0/4.5/5.0 sec
    Blue Glyph: When using Polearm/Pike/Club, its will also stun for 1.5/2.0/2.5/3.0 sec
    Silver Glyph: When using Blade/Sword, additional 110%/140%/170%/200% weapon damage

    Dragon Rising (Nerf/Buff)
    Removed stun effect
    Will never miss
    - Axe: Stun for 7 sec
    - Polearm/Pike/Club: Range increased to 20 meters, stuns for 5 sec
    - Blade/Sword: Range is changed to melee, channel 0.4 sec ---> 0.1 sec, cast 1.5 sec ---> 1.3 sec, additional 500% weapon damage
    Gold Glyph: Using only Axes changed to using any weapon

    Roar of the Pride
    Axes: No change
    Polearm/Pike/Club: Range 5m ---> 20m, single target, stun and disarm reduced to 4 sec
    Blade/Sword: No stun or disarm effect, channel 0.6 sec ---> 0.1 sec, cast 1.8 sec ---> 1.5 sec, deals 200% base physical damage

    Smack
    Range 18m ---> Melee
    Removed silence effect
    - Axe: Silence target for 5 sec
    - Polearm/Pike/Club: Range increased to 20 meters, silence for 3 sec
    - Blade/Sword: channel 0.2 sec ---> 0.1 sec, cast 1.7 sec ---> 1.0 sec, deals additional 200% weapon damage

    Flash + Bolt of Tyreseus
    - Sword/Blade: Range 20m ---> Melee, change back to physical damage, will always hit, deals additional 40% base damage
    - Fist: No Change

    Ferocious Leap
    Removed Bleed damage
    - Axe: Bleed damage for 3 sec
    - Polearm/Pike/Club: Range increased to 20 meters
    - Blade/Sword: additional 100% weapon damage plus 1839
    Silver Glyph: When using Blade/Sword, additional 40%/60%/80%/100% weapon damage

    Ocean's Edge
    Removed slow and freeze effects
    - Axe: Slow targets by 60% for 10 sec, has 20% chance to freeze the target for 3 sec
    - Polearm/Pike/Club: Range increased to 20 meters
    - Blade/Sword: additional 150% weapon damage plus 1864
    Green Glyph: Freeze effect when using Axes
    Silver Glyph: When using Blade/Sword, additional 110%/140%/170%/200% weapon damage

    River Avalanche
    Removed chance of stunning target
    - Axes: 55% chance to stun targets for 3 sec
    - Polearm/Pike/Club: Range increased to 20 meters
    - Blade/Sword: additional 30% weapon damage, cast 1.8 sec ---> 1 sec
    Silver Glyph: When using Sword/Blade, deal additional 110%/140%/170%/200% weapon damage

    Leap Back
    Increase speed of leap

    Tiger Leap
    Increase speed of leap

    Buddha Guard + Diamond Sutra
    Increase skill effect?
    Within 60 sec, if you take lethal damage, you will be instead restored to full health?

    Seems all the skills evolve around a sword... Would the BM have acess to getting r9 sword along with this update?
  • randomboredguy#7988
    randomboredguy#7988 Posts: 7 Arc User
    The buff for archer is really good but why they made sin even more deadly and nerf even more sb/db ? How weak is cn pw sin are? x.x
  • blazerboy
    blazerboy Posts: 1,673 Arc User
    edited October 2019
    The buff for archer is really good but why they made sin even more deadly and nerf even more sb/db ? How weak is cn pw sin are? x.x

    Sb didn’t really see a nerf there tbh. Trading a 30% chance for damage reduction for only 5 sec for a guaranteed crit is a nobrainer. The channel debuff was okay but let’s face it early nobody used deafening now there’s incentive I think it’s fine.
    105/105/105 Seeking ScallyMode
    http://mypers.pw/5/#258958
  • skarthos
    skarthos Posts: 58 Arc User
    Edgerunner

    Heavenly Arbitration - Green Glyph
    Deals damage to a single target within 20 meters
    Your next attack within 5 sec will have the Shattered Scream effect (will not take effect if you are in 锋啸? status)
    Cooldown decreased to 35/30/25/20 secs

    Shield of Monstrosity (New NF Skill)
    Within the next 10 sec, reflects all negative effects from 4 skills that enemies cast at you
    Gold Glyph: Number of skills reflected increase to 5/6/7/8
    Green Glyph: Effect changed to immune to movement impairment effect for 4/6/8/10 sec?
    Blue Glyph: Cooldown decreased by 15/20/25/30 sec
    Red Glyph: Shield energy usage decreased by 10/15/20/25 points
    Silver Glyph: Duration increased to 11/12/13/14 sec

    Howling Collapse - Green Glyph
    Stun duration increased by 3/4/5/6 sec

    Shield of Cataclysm
    Damage negated 40% ---> 80%
    Gold Glyph: Damage negated increased to 90%/100%/110%/120%
    Silver Glyph: Duration increased to 12/13/14/15 sec

    New Buff Skill
    Gives your self and your allies 5% crit rate and 100% hit rate for 30 mins, gain 20 chi, cooldown 3 sec
    Sage: 25% chance to recover a little mana
    Demon: increases Attack Level by 15 for 15 sec
  • red#4565
    red#4565 Posts: 66 Arc User
    skarthos wrote: »
    New Buff Skill
    Gives your self and your allies 5% crit rate and 100% hit rate for 30 mins, gain 20 chi, cooldown 3 sec
    Sage: 25% chance to recover a little mana
    Demon: increases Attack Level by 15 for 15 sec

    Wait.... so if a have a edgerunner in my squad my BM would have 300% critical rate? 200% default + 100% of the new buff ?
  • kakadiyas
    kakadiyas Posts: 17 Arc User
    red#4565 wrote: »
    Wait.... so if a have a edgerunner in my squad my BM would have 300% critical rate? 200% default + 100% of the new buff ?
    100% hitrate means 100% accuracy i suppose , crit chance is extra 5% ..
  • blazerboy
    blazerboy Posts: 1,673 Arc User
    skarthos wrote: »
    Edgerunner

    Heavenly Arbitration - Green Glyph
    Deals damage to a single target within 20 meters
    Your next attack within 5 sec will have the Shattered Scream effect (will not take effect if you are in 锋啸? status)
    Cooldown decreased to 35/30/25/20 secs

    Shield of Monstrosity (New NF Skill)
    Within the next 10 sec, reflects all negative effects from 4 skills that enemies cast at you
    Gold Glyph: Number of skills reflected increase to 5/6/7/8
    Green Glyph: Effect changed to immune to movement impairment effect for 4/6/8/10 sec?
    Blue Glyph: Cooldown decreased by 15/20/25/30 sec
    Red Glyph: Shield energy usage decreased by 10/15/20/25 points
    Silver Glyph: Duration increased to 11/12/13/14 sec

    Howling Collapse - Green Glyph
    Stun duration increased by 3/4/5/6 sec

    Shield of Cataclysm
    Damage negated 40% ---> 80%
    Gold Glyph: Damage negated increased to 90%/100%/110%/120%
    Silver Glyph: Duration increased to 12/13/14/15 sec

    New Buff Skill
    Gives your self and your allies 5% crit rate and 100% hit rate for 30 mins, gain 20 chi, cooldown 3 sec
    Sage: 25% chance to recover a little mana
    Demon: increases Attack Level by 15 for 15 sec


    Isn’t heavenly arbitration 6 sec cd now? Am I missing something? Or is that specific to green? O.o
    105/105/105 Seeking ScallyMode
    http://mypers.pw/5/#258958
  • hokker#1570
    hokker#1570 Posts: 447 Arc User
    Changes in the Summon/Pet skill bar, the "new battle system stuff added"
    0REbhpq.png