PWCN New Expansion Details Apparently Coming 10/19
Comments
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New skins for pet? That would be cool, but with those that showed they get even smaller than they already are...
I always wanted to see a giant Hercules, because evolution is called "Celestial Giant". And also because I like big pets like Mother of the Pack.
But the china guys make him become a dwarf...0 -
Pets get all the clerics attack and def lvl!? That’s concerning for venos with 80’def lvl weps.....105/105/105 Seeking ScallyMode
http://mypers.pw/5/#2589580 -
We already have pets that inherit 100% of the owner’s attack levels yet their attack in PvP is laughable. Inheriting 100% of defence levels isn’t really a cause for panic. We’ll have to see how the rest of the values (HP, defence) have been improved. Keep in mind that pets don’t have any Spirit and there’s no mention of it yet either. The coldown increase to heal pet also serves to avoid making pets unkillable since it won’t be spamable anymore.
All I’m saying is; don’t jump to conclusions until we see exact numbers or video demonstrations.0 -
Psychic:
Tide Spirit:
Cast time reduced from 1.6 to 1.0 sec.
Glacial Shards:
Channel time increased from 1.0 to 1.5 sec;
Cast time reduced from 2.0 to 1.0 sec;
Sandburst Blast:
Channel time increased from 0.8 to 1.2 sec;
Cast time reduced from 2.2 to 1.0 sec;
Red Tide:
Channel time reduced from 1.8 to 1.5 sec;
Cast time reduced from 1.2 to 1.0 sec;
Sandball Clash:
Channel time reduced from 3.0 to 2.0 sec;
Crystal Light:
Cast time reduced from 1.5 to 1.0;
Sand Flood:
Cast time reduced from 1.5 to 1.0;
Tradewinds:
Channel time is now instant, generates no chi and lasts 5 sec;
Golden Glyph - Cooldown reduced by 10/20/30/40 sec;
Verdant Glyph - Increases buff duration to 12/14/16/18 sec. (not sure)
Stone Smasher (Red Glyph only):
Range increased from 28.5 to 35m;
Now hits 5 times in a row, dealing a total damage of 200% base damage + 400% weapon damage + 12000 as earth damage;
Channel time increased from 2.0 to 4.0 sec;
Cast time increased from 1.0 to 1.8 sec;
Cooldown increased from 60 to 120 sec;
Rune effect - Deals extra 40%/60%/80%/100% weapon damage.
Black Voodoo:
Channel time is now instant and generates no chi;
Cooldown reduced from 8.0 to 5.0 sec.
White Voodoo:
Channel time is now instant and generates no chi;
Cooldown reduced from 8.0 to 5.0 sec.0 -
Can someone translate for wizard please and thank you?The only GOP0
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Stone smasher finally getting a buff it deserves. A bit like a magical Armageddon. Plus, it has one of if not the coolest graphics in the game.
Can someone translate barbarian pls?
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Mystic
Summons General Upgrade
Summons Hp, Attack, Defense and other attributes are 100% inherited from master
Summons skills do not use mana
Summons interface is removed and will be AI controlled
Summons will use skills according to the targets status. largely decreasing the difficulty
Heal Summon (Buff/Nerf)
Restores Summon to full HP
Casting interval 180 sec???
Transference (Change)
Change to passive ability
Duration of Summon Increased by 10 sec
Devil Chihyu (Buff/Nerf)
All attribute increase
Duration None ---> 20 sec
Cooldown 8 sec ---> 120 sec
Move Priority: Skull Slap - (Folding Strike - Boost)?
- Skull Slap: Used when target is not stunned or immune
Storm Mistress (Buff/Nerf)
All attribute increase
Duration None ---> 20 sec
Cooldown 8 sec ---> 120 sec
Move Priority: Moonshade - (Luna Blade - Hush)?
- Moonshade: Used when target is not silenced or immune
Salvation (Buff/Nerf/Change)
All attribute increase
Duration None ---> 20 sec
Cooldown 8 sec ---> 120 sec
Move Priority: Aegis Shield - Martydom - Warp Shield
- Martydom: Heal all allies within 12 meters, cooldown 3 sec
- Warp Shield: Can only be used on master, increases masters evasion to negative effects, used with master's HP is lower then 50%
Does not start by using an ability?
Always follow master
Cragglord (Buff/Nerf/Change)
All attribute increase
Cooldown 60 sec ---> 120 sec
Move Priority: Cometfall - Eruption
- Cometfall: Additional effect of lowering enemy's physical and magical defenses by 50%
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We already have pets that inherit 100% of the owner’s attack levels yet their attack in PvP is laughable. Inheriting 100% of defence levels isn’t really a cause for panic. We’ll have to see how the rest of the values (HP, defence) have been improved. Keep in mind that pets don’t have any Spirit and there’s no mention of it yet either. The coldown increase to heal pet also serves to avoid making pets unkillable since it won’t be spamable anymore.
All I’m saying is; don’t jump to conclusions until we see exact numbers or video demonstrations.
Considering they are increasing stats I’m sure it should be quite the amount to make logic out of increasing a cd, but fair arguement105/105/105 Seeking ScallyMode
http://mypers.pw/5/#2589580 -
Glacial Spike (Buff/Nerf/Change)
Range 10m ---> 20m
Removed chance to make all attacks Crits
If your target is within 10 meters of you, target will have their physical and magical defense reduced
If your target is more than 10 meters away from you, target will be frozen for 3 sec
Star Smite (Change)
All damage from weapons are changed to physical damage, will always hit
Polearm, Pikes, Clubs: No change
Blade, Sword: Range 20m ---> Melee, deals additional 100% weapon damage
Spirit Chaser (Change)
Changed to melee physical damage that will always land?
If you do not normal attack after casting the skill, the channel and cast will be reduced by 0.5 sec?
Gain 15 chi ---> 50 chi
Myriad Sword Stance (Change)
Range 10 meter ---> Melee
Skill will strike 5 times, deal a total of 400% of your base dmg, will always hit
Flame Tsunami
Range 10 meter ---> Melee
Skill will never miss
- Axe: Stun for 3 sec
- Polearm/Pike/Club: Range increase to 20 meter, damages enemies in a 22 meter line
- Blade/Sword: Additional 200% weapon damage
Green Glyph: When using Axes, stun duration increases to 3.5/4.0/4.5/5.0 sec
Blue Glyph: When using Polearm/Pike/Club, its will also stun for 1.5/2.0/2.5/3.0 sec
Silver Glyph: When using Blade/Sword, additional 110%/140%/170%/200% weapon damage
Dragon Rising (Nerf/Buff)
Removed stun effect
Will never miss
- Axe: Stun for 7 sec
- Polearm/Pike/Club: Range increased to 20 meters, stuns for 5 sec
- Blade/Sword: Range is changed to melee, channel 0.4 sec ---> 0.1 sec, cast 1.5 sec ---> 1.3 sec, additional 500% weapon damage
Gold Glyph: Using only Axes changed to using any weapon
Roar of the Pride
Axes: No change
Polearm/Pike/Club: Range 5m ---> 20m, single target, stun and disarm reduced to 4 sec
Blade/Sword: No stun or disarm effect, channel 0.6 sec ---> 0.1 sec, cast 1.8 sec ---> 1.5 sec, deals 200% base physical damage
Smack
Range 18m ---> Melee
Removed silence effect
- Axe: Silence target for 5 sec
- Polearm/Pike/Club: Range increased to 20 meters, silence for 3 sec
- Blade/Sword: channel 0.2 sec ---> 0.1 sec, cast 1.7 sec ---> 1.0 sec, deals additional 200% weapon damage
Flash + Bolt of Tyreseus
- Sword/Blade: Range 20m ---> Melee, change back to physical damage, will always hit, deals additional 40% base damage
- Fist: No Change
Ferocious Leap
Removed Bleed damage
- Axe: Bleed damage for 3 sec
- Polearm/Pike/Club: Range increased to 20 meters
- Blade/Sword: additional 100% weapon damage plus 1839
Silver Glyph: When using Blade/Sword, additional 40%/60%/80%/100% weapon damage
Ocean's Edge
Removed slow and freeze effects
- Axe: Slow targets by 60% for 10 sec, has 20% chance to freeze the target for 3 sec
- Polearm/Pike/Club: Range increased to 20 meters
- Blade/Sword: additional 150% weapon damage plus 1864
Green Glyph: Freeze effect when using Axes
Silver Glyph: When using Blade/Sword, additional 110%/140%/170%/200% weapon damage
River Avalanche
Removed chance of stunning target
- Axes: 55% chance to stun targets for 3 sec
- Polearm/Pike/Club: Range increased to 20 meters
- Blade/Sword: additional 30% weapon damage, cast 1.8 sec ---> 1 sec
Silver Glyph: When using Sword/Blade, deal additional 110%/140%/170%/200% weapon damage
Leap Back
Increase speed of leap
Tiger Leap
Increase speed of leap
Buddha Guard + Diamond Sutra
Increase skill effect?
Within 60 sec, if you take lethal damage, you will be instead restored to full health?0 -
One day after the announcement of the changes and today PWRU announced the first spoiler of the new expansion (the changes of coin, bh, fsp, first chages in the skills + the battle royal thing and all that stuff i guess)
Hope PWI is going to bring it fast to us, and bring some spoilers too!
https://pw.mail.ru/news.php?article=74440 -
Barb
Roar
area increased to 20m and targets affected will be forced to atack the barb for 8s
ΨRaging Slap
melee>20m
golden glyph will not increase damage, it will reduce cooldown which will be increased
28s/26s/24s/22s
ΨViolent Triumph
golden gyph changed, movement effects immunity 7s/8s/9s/10s
If you cast it on an ally he won't take damage or be affected by negative effects for 10s(?)
ΨArmageddon
Doesn't consume HP but the skill damage doesn't change(all variants)
Argent Glyph: effect changed, range increased 14m/16m/18m/20m
ΨDevour
Argent: HP cost and damage bonus removed, recovers chi 25/30/35/40
Verdant: HP cost removed
ΨFlesh Ream
Sanguine: HP cost removed
ΨStomp of the Beast King
Argent: HP cost removed
ΨMighty Swing
Ethereal: HP cost removed
ΨBerserker's Wrath
ethereal: HP cost removed
Penetrate Armor
Argent: HP cost removed(in the previous change it got glyphs)0 -
can someone translate Seekers please0
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Seeker
ΨGravel Blade
stun 3>5
Sanguine: Damage changed to metal
ΨGlowing Blade
Sanguine: Damage changed to Physical
Verdant: Weapon removal duration>6 seconds
ΨWind Blade
Sanguine: Damage changed to metal
ΨGemini Slash
cast 2s>1s Now any level of the skill works with Spirit Bore Status
ΨArme Nier
cast 1.5s>1s Now any level of the skill works with Disarmed status
Archangels of Justice
Inherit 100% of owner's HP, Def and Attack
New system of battle(equal SB, Mistic and Veno)
When the target has immunity to cc the Archangels will not use cc skills0 -
so... changing all bm gameplay? its just killing the class if they dont make easier acess to endgame weaps otherwise have to farm/pay x4 times more than all others xP0
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Kinda mixed feelings about new violent triumph for barbs. It’s extremely good but, as a barb I’ve kinda gotten used to the lone wolf mentality. But, making a teammate basically invincible for 10 seconds has much more potential . Yes, we can all stop worrying about broken Armageddon. But, my friend bob on the other hand I can give god mode so ye. This should force me to play better as a barb.
The real game changers are the new Agro skill changes. Roar 20m agro everyone for 8 sec 60 sec cd. Ha talking about getting on peoples nerves. I never liked how barb pulling agro can make you feel so useless.
I’m not really worried about damage. Once +12 tomes become a thing +80 def levels won’t seem so bad. Guess gotta rely on 80%penetrate armor, mire, and ultimate, ancestors rage cancel combo to kill for now.0 -
Wizard
Undine Strike
range 27m>30m
Will of the Phoenix
Verdant: change in the effect, knock back PLAYERS 10m/11m/12m/13m
Arcane Defense
triggers every 25s> every 15s
Ice Prison + Elemental Shell (they were fused in march this year)
Now it's instant cast skill, chi cost now is 0, during the 5 seconds of the shield the wizard recovers his Hp to the max(?)
Essential Sutra(in march got changes and glyph)
Channeling bug fixed
Immunity to negative effects for 6s(all variants)
Argent: movement effect immunity duration changed to 8s/10s/12s/14s0 -
Seems like we will have more dailies in the new cross server(full pk), more boundary level and a new system/equip(like starchart maybe?), a friend from the PWBR just posted a video, I'm sorry there's no subtitles
youtube.com/watch?v=k44VdNvqMQg0 -
Can someone translate the Edgerunner one?0
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I would like to see the RAW archive. Someone has it?
Loved the BM's skils.My BLADEMASTER:
YOUTUBE CHANNEL: https://www.youtube.com/channel/UCNJZOVX45Al6JrOBqdbu6uQ
GEAR: https://mypers.pw/14/#8767560 -
@red I don't think the patch is live yet but I can make a diff when it's available.0
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Here they talk about some new stuff they call "camp system", I think will have some thing like ''morai factions'' in this cross server map
http://w2i.wanmei.com/news/gamenews/20191021/82004.shtml
Here they talk about the new item(seems like a ''new meridian'' like, you can increase success chance in 5% of choose the way you want to go with some items, but you can fail and have to start again
http://w2i.wanmei.com/news/gamenews/20191021/82003.shtml
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@red I don't think the patch is live yet but I can make a diff when it's available.
Thanks Asterelle
I'll waitMy BLADEMASTER:
YOUTUBE CHANNEL: https://www.youtube.com/channel/UCNJZOVX45Al6JrOBqdbu6uQ
GEAR: https://mypers.pw/14/#8767560 -
Glacial Spike (Buff/Nerf/Change)
Range 10m ---> 20m
Removed chance to make all attacks Crits
If your target is within 10 meters of you, target will have their physical and magical defense reduced
If your target is more than 10 meters away from you, target will be frozen for 3 sec
Star Smite (Change)
All damage from weapons are changed to physical damage, will always hit
Polearm, Pikes, Clubs: No change
Blade, Sword: Range 20m ---> Melee, deals additional 100% weapon damage
Spirit Chaser (Change)
Changed to melee physical damage that will always land?
If you do not normal attack after casting the skill, the channel and cast will be reduced by 0.5 sec?
Gain 15 chi ---> 50 chi
Myriad Sword Stance (Change)
Range 10 meter ---> Melee
Skill will strike 5 times, deal a total of 400% of your base dmg, will always hit
Flame Tsunami
Range 10 meter ---> Melee
Skill will never miss
- Axe: Stun for 3 sec
- Polearm/Pike/Club: Range increase to 20 meter, damages enemies in a 22 meter line
- Blade/Sword: Additional 200% weapon damage
Green Glyph: When using Axes, stun duration increases to 3.5/4.0/4.5/5.0 sec
Blue Glyph: When using Polearm/Pike/Club, its will also stun for 1.5/2.0/2.5/3.0 sec
Silver Glyph: When using Blade/Sword, additional 110%/140%/170%/200% weapon damage
Dragon Rising (Nerf/Buff)
Removed stun effect
Will never miss
- Axe: Stun for 7 sec
- Polearm/Pike/Club: Range increased to 20 meters, stuns for 5 sec
- Blade/Sword: Range is changed to melee, channel 0.4 sec ---> 0.1 sec, cast 1.5 sec ---> 1.3 sec, additional 500% weapon damage
Gold Glyph: Using only Axes changed to using any weapon
Roar of the Pride
Axes: No change
Polearm/Pike/Club: Range 5m ---> 20m, single target, stun and disarm reduced to 4 sec
Blade/Sword: No stun or disarm effect, channel 0.6 sec ---> 0.1 sec, cast 1.8 sec ---> 1.5 sec, deals 200% base physical damage
Smack
Range 18m ---> Melee
Removed silence effect
- Axe: Silence target for 5 sec
- Polearm/Pike/Club: Range increased to 20 meters, silence for 3 sec
- Blade/Sword: channel 0.2 sec ---> 0.1 sec, cast 1.7 sec ---> 1.0 sec, deals additional 200% weapon damage
Flash + Bolt of Tyreseus
- Sword/Blade: Range 20m ---> Melee, change back to physical damage, will always hit, deals additional 40% base damage
- Fist: No Change
Ferocious Leap
Removed Bleed damage
- Axe: Bleed damage for 3 sec
- Polearm/Pike/Club: Range increased to 20 meters
- Blade/Sword: additional 100% weapon damage plus 1839
Silver Glyph: When using Blade/Sword, additional 40%/60%/80%/100% weapon damage
Ocean's Edge
Removed slow and freeze effects
- Axe: Slow targets by 60% for 10 sec, has 20% chance to freeze the target for 3 sec
- Polearm/Pike/Club: Range increased to 20 meters
- Blade/Sword: additional 150% weapon damage plus 1864
Green Glyph: Freeze effect when using Axes
Silver Glyph: When using Blade/Sword, additional 110%/140%/170%/200% weapon damage
River Avalanche
Removed chance of stunning target
- Axes: 55% chance to stun targets for 3 sec
- Polearm/Pike/Club: Range increased to 20 meters
- Blade/Sword: additional 30% weapon damage, cast 1.8 sec ---> 1 sec
Silver Glyph: When using Sword/Blade, deal additional 110%/140%/170%/200% weapon damage
Leap Back
Increase speed of leap
Tiger Leap
Increase speed of leap
Buddha Guard + Diamond Sutra
Increase skill effect?
Within 60 sec, if you take lethal damage, you will be instead restored to full health?
Seems all the skills evolve around a sword... Would the BM have acess to getting r9 sword along with this update?0 -
The buff for archer is really good but why they made sin even more deadly and nerf even more sb/db ? How weak is cn pw sin are? x.x0
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randomboredguy#7988 wrote: »The buff for archer is really good but why they made sin even more deadly and nerf even more sb/db ? How weak is cn pw sin are? x.x
Sb didn’t really see a nerf there tbh. Trading a 30% chance for damage reduction for only 5 sec for a guaranteed crit is a nobrainer. The channel debuff was okay but let’s face it early nobody used deafening now there’s incentive I think it’s fine.105/105/105 Seeking ScallyMode
http://mypers.pw/5/#2589580 -
Edgerunner
Heavenly Arbitration - Green Glyph
Deals damage to a single target within 20 meters
Your next attack within 5 sec will have the Shattered Scream effect (will not take effect if you are in 锋啸? status)
Cooldown decreased to 35/30/25/20 secs
Shield of Monstrosity (New NF Skill)
Within the next 10 sec, reflects all negative effects from 4 skills that enemies cast at you
Gold Glyph: Number of skills reflected increase to 5/6/7/8
Green Glyph: Effect changed to immune to movement impairment effect for 4/6/8/10 sec?
Blue Glyph: Cooldown decreased by 15/20/25/30 sec
Red Glyph: Shield energy usage decreased by 10/15/20/25 points
Silver Glyph: Duration increased to 11/12/13/14 sec
Howling Collapse - Green Glyph
Stun duration increased by 3/4/5/6 sec
Shield of Cataclysm
Damage negated 40% ---> 80%
Gold Glyph: Damage negated increased to 90%/100%/110%/120%
Silver Glyph: Duration increased to 12/13/14/15 sec
New Buff Skill
Gives your self and your allies 5% crit rate and 100% hit rate for 30 mins, gain 20 chi, cooldown 3 sec
Sage: 25% chance to recover a little mana
Demon: increases Attack Level by 15 for 15 sec0 -
New Buff Skill
Gives your self and your allies 5% crit rate and 100% hit rate for 30 mins, gain 20 chi, cooldown 3 sec
Sage: 25% chance to recover a little mana
Demon: increases Attack Level by 15 for 15 sec
Wait.... so if a have a edgerunner in my squad my BM would have 300% critical rate? 200% default + 100% of the new buff ?My BLADEMASTER:
YOUTUBE CHANNEL: https://www.youtube.com/channel/UCNJZOVX45Al6JrOBqdbu6uQ
GEAR: https://mypers.pw/14/#8767560 -
Edgerunner
Heavenly Arbitration - Green Glyph
Deals damage to a single target within 20 meters
Your next attack within 5 sec will have the Shattered Scream effect (will not take effect if you are in 锋啸? status)
Cooldown decreased to 35/30/25/20 secs
Shield of Monstrosity (New NF Skill)
Within the next 10 sec, reflects all negative effects from 4 skills that enemies cast at you
Gold Glyph: Number of skills reflected increase to 5/6/7/8
Green Glyph: Effect changed to immune to movement impairment effect for 4/6/8/10 sec?
Blue Glyph: Cooldown decreased by 15/20/25/30 sec
Red Glyph: Shield energy usage decreased by 10/15/20/25 points
Silver Glyph: Duration increased to 11/12/13/14 sec
Howling Collapse - Green Glyph
Stun duration increased by 3/4/5/6 sec
Shield of Cataclysm
Damage negated 40% ---> 80%
Gold Glyph: Damage negated increased to 90%/100%/110%/120%
Silver Glyph: Duration increased to 12/13/14/15 sec
New Buff Skill
Gives your self and your allies 5% crit rate and 100% hit rate for 30 mins, gain 20 chi, cooldown 3 sec
Sage: 25% chance to recover a little mana
Demon: increases Attack Level by 15 for 15 sec
Isn’t heavenly arbitration 6 sec cd now? Am I missing something? Or is that specific to green? O.o
105/105/105 Seeking ScallyMode
http://mypers.pw/5/#2589580 -
Changes in the Summon/Pet skill bar, the "new battle system stuff added"
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