Please explain the mechanics of PVP in this game.
metalsoldier#0920
Posts: 6 Arc User
Answers
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Spirit would be the answer. To put it into perspective, that player in the middle of all those R9 +12s, can choose to take his entire gear set off, and still not die if the Spirit gap between him and each one of his 30 theoretical attackers is still larger than 2000+ by some means.0
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Well each player no matter the class has available to them, a genie skill that gives them invulnerability for a few seconds, and apothecary that gives them invulnerability for 12 seconds. So any class has at least 16 seconds of invulnerability, couple that with spark your up to 18 seconds.
Now each class has some sort of defensive perk, for instance pyschics can go immune to psychical dmg for so many seconds, barbs can get 90% dmg reduction for 20 seconds, plus another 60% dmg reduction on a genie skill for 10 seconds.
So you get the picture. Taking down a target can often be a battle of attrition + teamwork. Harken back to the old days when lunar bow archers, then rank nine would one shot half of your faction.
If someone is trying to obtain an objective when fighting, or don't know they have to be ready to tank, or have skills on cooldown, or caught off guard, they will die much easier.
With a variety of classes targeting one guy, he will not be able to accomplish much in general, and on average die in under 30 seconds.0 -
Well each player no matter the class has available to them, a genie skill that gives them invulnerability for a few seconds, and apothecary that gives them invulnerability for 12 seconds. So any class has at least 16 seconds of invulnerability, couple that with spark your up to 18 seconds.
Now each class has some sort of defensive perk, for instance pyschics can go immune to psychical dmg for so many seconds, barbs can get 90% dmg reduction for 20 seconds, plus another 60% dmg reduction on a genie skill for 10 seconds.
So you get the picture. Taking down a target can often be a battle of attrition + teamwork. Harken back to the old days when lunar bow archers, then rank nine would one shot half of your faction.
If someone is trying to obtain an objective when fighting, or don't know they have to be ready to tank, or have skills on cooldown, or caught off guard, they will die much easier.
With a variety of classes targeting one guy, he will not be able to accomplish much in general, and on average die in under 30 seconds.
Back in 2012 you could have AOE AD too.0 -
the more cash you spend the better at pvp you will be is how this game works now0
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as they have said before this is a pay to win game..
g175th cast r9+12 np rb2 cleric serenity + heartbite rend + dimlight figure + imperial spirit boost you technically can't kill them with just normal r9+12.. same is true with every r9+12 nprb2 who has ruby guardian charm stacks in their inventory...
MORE MONEY = YOU BASICALLY UN-KILLABLE..
no need to pk on this game.. just let them be bored. and quit.
keep raising prices of gold and other basic necessity that free players buy and sell and all they have on their hands are bunch of csers and nothing to kill coz every free player quit the game.. as i have farmed bunch of g175th cast for the past 2 years. i've grown tired of the game.. again... lol that's the problem when money making on the game is getting lower in value while everything you have to get is rising in price... so you know. i might quit for a while. see you again guys.. the great farmer is quitting again.0 -
http://w2i.wanmei.com/news/gamenews/20181210/81079.shtml
free 3v3/6v6 arena soon?0 -
No, this is/was only an event. Think we need to wait for (many) months for PWE to enable this event; maybe end of the year lol.0
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