so what are the rules on this ?
zandhond
Posts: 32 Arc User
Hi, recently i started farming some plebs in pk because they were pking lower geared guildy's of me during primal quests and always gank (its basicly our guild vs the server always).
After pking someone, receiving messages in pm about hopes to death wishes on my family to insults with different illnesses is a common thing. Kinda got used to this over the years and i wont report someone for being salty and rage. However it came to my notice that one of the guilds started a mass reporting action against me and i know of at least 6 people who already reported me for pking at primal or a event. 'Questblocking' or 'Griefing' they call it. Unaware of the fact that the exact same thing has been done to my faction they see me as a bad guy now and want to perma ban me. Knowing the unfair decisions made in tickets before , especially when people mass report a GM tempts to beleave it and throw the ban-hammer, iam afraid i will get perma banned for PK-ing. Note that this is a PVE server so the ones i kill could easely go blue.
Now since tickets didnt provide the right answer i ask the community: Is PKing on a PVE server really bannable ? Or shall i , after all these years of pking not worry about salty people teaming up togethere to mass report ?
Thanks in advance for the answer
After pking someone, receiving messages in pm about hopes to death wishes on my family to insults with different illnesses is a common thing. Kinda got used to this over the years and i wont report someone for being salty and rage. However it came to my notice that one of the guilds started a mass reporting action against me and i know of at least 6 people who already reported me for pking at primal or a event. 'Questblocking' or 'Griefing' they call it. Unaware of the fact that the exact same thing has been done to my faction they see me as a bad guy now and want to perma ban me. Knowing the unfair decisions made in tickets before , especially when people mass report a GM tempts to beleave it and throw the ban-hammer, iam afraid i will get perma banned for PK-ing. Note that this is a PVE server so the ones i kill could easely go blue.
Now since tickets didnt provide the right answer i ask the community: Is PKing on a PVE server really bannable ? Or shall i , after all these years of pking not worry about salty people teaming up togethere to mass report ?
Thanks in advance for the answer
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If you are preventing someone from completing a required quest chain (i.e. cultivation), then you will probably get an infraction.
If you are solely hunting this one person down and killing them so often that it can count as harassment, you may have a small issue. (This is really hard to do though.)
Normally, I wouldn't worry about it much. With the consistency of the support team the past couple of years though, roll a die. Anything 10-20 you get off free and clear. 5-10 you get an infraction. 3-5 you'll get a temporary ban. If you roll a 1 or a 2, you're not going to be playing on that account for a while.
And it's pretty sad that dealing with support has the regularity of rolling a die in D&D. I've covered this before.0 -
For the next few days you can do w/e u wanna , flame them like no 2morrow XD
But once they return to offices pwi santa might drop u a gift of banhammer xD0 -
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Honestly if they started banning people because of that, they have quite a lot of people to ban...I'm pretty sure most PKers have done that at least once in their life and some still do. My opinion is that if they don't wanna get farmed, they can either stop making trouble/apologize to you/your faction or go blue name, it's that simple. I'd like to believe CS team doesn't ban people out of PK drama on a PvE server...But after witnessing all the injustices during the years I've played, nothing surprises me anymore, so I'd be prepared for the worst But I think you'd get at most a temporary ban IF you get any at all.☆ Pixel ♥ Heart ☆ Etherblade ☆0
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I would not worry about it to much. Make sure you have some screenshot on how ppl responce to you. And beside last time I put in a ticket I got the advice to put these kind of people on the blocklist.....so much for support form pwi -staff. I don't have the feeling pwi-staff banned people any more or even are active on the servers. Its even normal to scoll on the GM's in worldchat.0
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Unless you kill them multiple times at the same quest, and they ask you to stop, or that you respond very bad things back to them, i wouldnt be too worried.0
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wouldn't it be cool if you didn't spend so much cash on your toon that you wouldn't give a F?But noooOOOo your to worried about all that cash becoming more vapor than it already is.
Who cares, if they are spending what they can afford, it's their money? There are worse ways to use cash.
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Ooooo customer support roulette. Great way to get your gambling fun for the holidays!
eirghan sage seeker ♥ current gear ♥ youtube ♥ title quest guide
Get the Forums Enhancement Extension!0 -
I think its because they get so many varying degrees of complaints. Mass reporting does cause issues because it false flags some players and other times it's a legitimate case. Inconstancy will happen for a multitude of reasons, but its things like this where having more eyes on the ground would help on our end.
The way I understand PK is - if you're in it, expect to be killed. It is a choice, you can easily turn it off when you no longer want to PK, since all our servers have become PvE. I wouldn't personally be worried if you didn't do or say anything back inflammatory.0 -
@zandhond Sounds like we could be in the same faction... If that's the case, the pk like that goes both ways. The opposition are a salty, salty bunch. I doubt it's anything more then idle threats. I have been getting those for a very long time. Once when the actual pk is over it usually goes to world chat or private messages. The threats just mean you won xD0
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sylenthunder wrote: »If you are preventing someone from completing a required quest chain (i.e. cultivation), then you will probably get an infraction.
If you are solely hunting this one person down and killing them so often that it can count as harassment, you may have a small issue. (This is really hard to do though.)
Normally, I wouldn't worry about it much. With the consistency of the support team the past couple of years though, roll a die. Anything 10-20 you get off free and clear. 5-10 you get an infraction. 3-5 you'll get a temporary ban. If you roll a 1 or a 2, you're not going to be playing on that account for a while.
And it's pretty sad that dealing with support has the regularity of rolling a die in D&D. I've covered this before.
PWI might aswell remove the PK option then if you're not allowed to repeat kill someone. Basically you can get banned for following the basis of the game. Well played GGMoonshine drinker
In a world of 10s, be an 11.0 -
thanks all for the answers it got alot more clear to me: it is a game of roulette.
hope the tickets dont end up at a gm thats in a bad mood then.
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If I remember correctly there were some rules back in the day set in place for the PVP servers about it but, now adays all servers are PVE. Everyone has the choice to be in pk mode if they so desire. In my opinion if your white named you'r free game you clicked that button to be in pk mode you choose to defend yourself every time another white name comes around. For all those people that I know will come out and say it some of us are forced into pk mode for one reason or another be it veno instance to sever tw there are ways to glitch said timer and you are able to revert back to blue name any time you so choose. I myself have been harassed in pk faction rivals and all over the years but I choose to be perma white named and that's my choice. Nothing will ever change though people will still complain, people will still camp primal, people will still kill you multiple times, and people will never stop doing what they want when they want.0
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@teabagg so because he/she chooses to spend their hard earned money as they see fit they deserve to be mocked and farmers decide to spend hours grinding or hours buying/selling stuff waiting etc they are the smartter of the two? Even if you say it's much less work it's still hours of waiting for sales etc get over yourself. This stupidity has been going on for year unnecessarily.
Moreover the fact ppl get banned for using the games mechanics is just wow. PvP servers the harassment rule made sense but PvE not at all imo. Go white it's simple, xtw/veno instance forces you white? Pick quest up and wait later to do so completely possible. Stop acting like a brat because you can't play a multiplayer game specifically how you want it. Many of us don't like even being on a PvE server but we deal with it as well, you shouldn't have it your way just because you complain through spam tickets especially when I know darn well the "victims" never quietly take death often they say or do some drastic things that made the pk harmless but still complain as victims GGWP ._.105/105/105 Seeking ScallyMode
http://mypers.pw/5/#2589580 -
sylenthunder wrote: »If you are preventing someone from completing a required quest chain (i.e. cultivation), then you will probably get an infraction.
If you are solely hunting this one person down and killing them so often that it can count as harassment, you may have a small issue. (This is really hard to do though.)
Normally, I wouldn't worry about it much. With the consistency of the support team the past couple of years though, roll a die. Anything 10-20 you get off free and clear. 5-10 you get an infraction. 3-5 you'll get a temporary ban. If you roll a 1 or a 2, you're not going to be playing on that account for a while.
And it's pretty sad that dealing with support has the regularity of rolling a die in D&D. I've covered this before.
PWI might aswell remove the PK option then if you're not allowed to repeat kill someone. Basically you can get banned for following the basis of the game. Well played GG
On a similar note, it's not like open PK is even that worth it in this game. There is hardly any loss involved with it, and it's stupid easy to avoid. This isn't a game where getting killed in PvP makes you lose a large number of items, experience, and skill levels. Add in the power-creep PWE started introducing into this version, and it's almost a complete waste of time. Skill doesn't play that much of a factor any longer. It will when you are fighting solo against another character that is balanced against yours. Even then though, it is sadly just whoever can stun-lock the other first, or who gets a lucky zerk-crit in.
Which is the main reason I stopped a long time ago. I see no point is wasting resources on being top-tier competitive.0 -
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If you can't handle the extremely rare 5 minutes of world pk that happens like once every 2 months on a pve server, idk what to tell you. Man up or something.
I remember being able to find awesome 1v1 or 2v2/2v1 fights almost everyday if I looked hard enough on pk servers. Now it's really just not worth it, I'll camp a quest spot solo for an hour and find nothing worth fighting with (at that point why bother).
Not worth it to stay in pk mode anymore because the only thing it does now is get me ganked while I'm afk or botting (which happened to me on pk servers as well, but was worth the trouble because you could make pk anywhere and hunt bots back).
Pk just doesn't exist on pve servers, as much as pve players like to think pk is good on their servers, there's just no excitement on the server anymore like on Harshlands. It's just log on, chat, do dailies, and hang out in SP.
How do people get banned for quest block when they literally give you an option to turn off pk at will?
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I started on a PvP server so I have little sympathy for knuckleheads who "choose" to go out whitename. For those that do go whitename, I think Longknife posted an excellent video of what happens. Happy National Day0
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Rule of a pve server is if you're white name, you're free game. Don't wanna die, go blue.
I have never been banned for questblocking nor do I know of anyone that has. The only people I have seen that have ever received pk-related bans are those that took it into harassment territory via literally hunting people across multiple maps and insulting their victims in PM over the course of many days.0 -
I can understand how there would be pressure on CS to listen to the loudest complainers and to try to placate them as much as possible. I'm guessing that's why all the servers were turned into pve, but PWI lost a lot of it's charm because of that.
I guess Lost City and Harshlands simply didn't provide enough revenue/CS'ers compared to pve servers, or too many good customers quit because of pk.0 -
sylenthunder wrote: »If you are preventing someone from completing a required quest chain (i.e. cultivation), then you will probably get an infraction.
If you are solely hunting this one person down and killing them so often that it can count as harassment, you may have a small issue. (This is really hard to do though.)
Normally, I wouldn't worry about it much. With the consistency of the support team the past couple of years though, roll a die. Anything 10-20 you get off free and clear. 5-10 you get an infraction. 3-5 you'll get a temporary ban. If you roll a 1 or a 2, you're not going to be playing on that account for a while.
And it's pretty sad that dealing with support has the regularity of rolling a die in D&D. I've covered this before.
PWI might aswell remove the PK option then if you're not allowed to repeat kill someone. Basically you can get banned for following the basis of the game. Well played GG
It's a shame no one in PK can actually 'fight' another player anymore - it's just been reduced to plinking lower people over and over for the joy of griefing them, as OP seems to enjoy. Shocking that some don't like that. It would be a shame that results in a perma-ban.0 -
sylenthunder wrote: »If you are preventing someone from completing a required quest chain (i.e. cultivation), then you will probably get an infraction.
If you are solely hunting this one person down and killing them so often that it can count as harassment, you may have a small issue. (This is really hard to do though.)
Normally, I wouldn't worry about it much. With the consistency of the support team the past couple of years though, roll a die. Anything 10-20 you get off free and clear. 5-10 you get an infraction. 3-5 you'll get a temporary ban. If you roll a 1 or a 2, you're not going to be playing on that account for a while.
And it's pretty sad that dealing with support has the regularity of rolling a die in D&D. I've covered this before.
PWI might aswell remove the PK option then if you're not allowed to repeat kill someone. Basically you can get banned for following the basis of the game. Well played GG
It's a shame no one in PK can actually 'fight' another player anymore - it's just been reduced to plinking lower people over and over for the joy of griefing them, as OP seems to enjoy. Shocking that some don't like that. It would be a shame that results in a perma-ban.
The point of pk'ing the lower levels is to attract more pk. It's not something pve players would really understand because they're in more of a cooperative, "lets work together" mindset and are completely unused to being pk'ed and how to appropriately react.
I wish you'd had the experience of playing on a pk server. Yes, there were times where lowbies got killed, but there were also plenty of enjoyable 1v1's or small scale battles that were extremely fun and satisfying regardless of the outcome. There are good and bad sides to pk servers but the good far outweighs the bad, imo.0 -
No, id say pk servers dont understand that pking a character who is doing caravan for instance, in no faction with no gear and no friends at rb1 level 70, aren't going to summon mass pk. They are going to keep doing their quest or wait till you log off.
Majority of low levels dont have the ties to create mass pk. Its senseless.0 -
First of all most go to pk mode to escort the wagon in primal and they cant "easily" turn blue for 24 hrs. Go pk somewhere where people arent just trying to get through their boring dailies and quit being a bully.0
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Like I said, people couldn't handle the occasional RPK so PWI was forced to take this route. If you wanted to do dailies without being bothered why not just play a single player game? It's impossible to get pk'ed in skyrim...
The point of an MMO is to interact with players both positively and negatively, but most games are forced to place massive restrictions on player behavior and "theme park" everything because people can't handle non-scripted behavior or being killed in a video game.0 -
I don't see too much quest blocking on the server I play to be honest. Sure there is your random troll killing people on caravan now and then, but is not something that happen every day at every time. This game is really old and things are not like in the past.
That aside, I never saw quest blocking as an excuse to trigger pk, especially if the person being killed is undergeared or low level. Just as @armoftheland said a low level char on a non PK/TW faction doesn't really have any way to trigger mass pk.
Also from my point of view quest blocking would be someone repeatedly killing you and blocking you from doing a quest.Like I said, people couldn't handle the occasional RPK so PWI was forced to take this route. If you wanted to do dailies without being bothered why not just play a single player game? It's impossible to get pk'ed in skyrim...
The point of an MMO is to interact with players both positively and negatively, but most games are forced to place massive restrictions on player behavior and "theme park" everything because people can't handle non-scripted behavior or being killed in a video game.
While I do agree at some point with what you are saying. Couldn't be seen in the opposite way too?
I mean from my point of view: A guy with good gear that just kills low gear/level people is nothing more than a coward who can't kill people same geared as him, therefore he pick on weaklings who can't retaliate. That person clearly can't handle being killed so he will just do that.
Also about the whole playing single player games things. That also is arguable since you actually need a bit of pve content in order to progress in the game.
I have played this game in different servers for about 6 years at least, both official and no official versions and both pvp and pve.
One of the worst experiences I had was on an official PVP server. The reason was that during the time, I was unable to complete my culti on a low level blademaster that I was learning to play. At that time for about a week, there was a group of about 7 people camping the bosses that you need for your 50+ culti (the ones before luminoc). Those people killed me about 90 times in day while I tried to reach the place, they also killed several times the people who was going to help me.
I ended up quiting that server. And no, the reason was not for being killed or pride or anything, in fact I give a flying rat about that. The reason why I never came back to that server was because they didn't left me complete my damn culti and with no culti, how I was supposed to learn my skills and progress on my blade?
Now I know that this is an extreme example and things like that don't happen anymore (or at least not too often)
But still I don't think the problem is about being killed, is more that by killing multiple times someone who is doing a quest, you are blocking that person from doing said thing. Of course on a PVE server this is not a real problem since the victim can just go blue and problem solved.
Still no matter what argument people give to justify that, I see no pleasure on killing lowies or undergeared people.
From my point of view, killing a lowie would be no different than going on my r9 veno to kill lvl 20 mobs.
That would be a waste of gear0 -
I don't see too much quest blocking on the server I play to be honest. Sure there is your random troll killing people on caravan now and then, but is not something that happen every day at every time. This game is really old and things are not like in the past.
That aside, I never saw quest blocking as an excuse to trigger pk, especially if the person being killed is undergeared or low level. Just as @armoftheland said a low level char on a non PK/TW faction doesn't really have any way to trigger mass pk.
Also from my point of view quest blocking would be someone repeatedly killing you and blocking you from doing a quest.Like I said, people couldn't handle the occasional RPK so PWI was forced to take this route. If you wanted to do dailies without being bothered why not just play a single player game? It's impossible to get pk'ed in skyrim...
The point of an MMO is to interact with players both positively and negatively, but most games are forced to place massive restrictions on player behavior and "theme park" everything because people can't handle non-scripted behavior or being killed in a video game.
While I do agree at some point with what you are saying. Couldn't be seen in the opposite way too?
I mean from my point of view: A guy with good gear that just kills low gear/level people is nothing more than a coward who can't kill people same geared as him, therefore he pick on weaklings who can't retaliate. That person clearly can't handle being killed so he will just do that.
Also about the whole playing single player games things. That also is arguable since you actually need a bit of pve content in order to progress in the game.
I have played this game in different servers for about 6 years at least, both official and no official versions and both pvp and pve.
One of the worst experiences I had was on an official PVP server. The reason was that during the time, I was unable to complete my culti on a low level blademaster that I was learning to play. At that time for about a week, there was a group of about 7 people camping the bosses that you need for your 50+ culti (the ones before luminoc). Those people killed me about 90 times in day while I tried to reach the place, they also killed several times the people who was going to help me.
I ended up quiting that server. And no, the reason was not for being killed or pride or anything, in fact I give a flying rat about that. The reason why I never came back to that server was because they didn't left me complete my damn culti and with no culti, how I was supposed to learn my skills and progress on my blade?
Now I know that this is an extreme example and things like that don't happen anymore (or at least not too often)
But still I don't think the problem is about being killed, is more that by killing multiple times someone who is doing a quest, you are blocking that person from doing said thing. Of course on a PVE server this is not a real problem since the victim can just go blue and problem solved.
Still no matter what argument people give to justify that, I see no pleasure on killing lowies or undergeared people.
From my point of view, killing a lowie would be no different than going on my r9 veno to kill lvl 20 mobs.
That would be a waste of gear
The truth is that the majority of pk players also don't like lowbie campers, and that's why its easy to stop the behavior. But pve players don't get that - they don't realize that to solve player-created obstacles, you need to gather actual players to counter them, not cry to a GM or submit tickets.
That's the difference between a pvp mindset and a pve one...pve players will just quit because they're mainly just interested in questing for progress and rewards, while a pk-minded player would get excited and start gathering a pk squad himself, spamming WC for help, resulting in a massive fight over the boss - they may not have progressed on their character that day but it would be worth it for that awesome, chaotic experience.
Some players just want to be peaceful and have everything go as expected, level up once you hit 100% exp, get all your cult bosses the day you expect to, not have to interact with people in a negative way, etc. Other players want something more dynamic and interactive, and that's what pk servers enabled.
Again, that's the reason why restrictive, on-rails gameplay and theme park-mmo's are so popular, it's just saddening to see PWI go this way as well since it did have a very nice setup for a pk server as well as giving the playerbase the ability to choose. That's no longer possible, unfortunately.0 -
The point of pk'ing the lower levels is to attract more pk. It's not something pve players would really understand because they're in more of a cooperative, "lets work together" mindset and are completely unused to being pk'ed and how to appropriately react.
I wish you'd had the experience of playing on a pk server. Yes, there were times where lowbies got killed, but there were also plenty of enjoyable 1v1's or small scale battles that were extremely fun and satisfying regardless of the outcome. There are good and bad sides to pk servers but the good far outweighs the bad, imo.
I'm sorry, that is the stupidest idea I've ever heard.
Intentionally killing people that you *know* have no chance in hell of putting up a proper fight is pointless. It does nothing for them except throw them out of play, it does nothing for you except give you a cheap thrill. There is no skill in stepping on a grasshopper and squashing it flat. I have played on plenty of PvP servers and games, TW'd since 2009 and I don't go after lowbies and children because it's cruel and sad.
The appropriate reaction to being PKd by someone twice your size is pity for them.0
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