How to:Elysian Arena

testxvi
testxvi Posts: 309 Arc User
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Comments

  • rebecca1973
    rebecca1973 Posts: 48 Arc User
    Thanks for the video!
  • nopers
    nopers Posts: 12 Arc User
    lmao that long-suffering-pwi-player attitude. Thanks, was helpful
  • dingo488
    dingo488 Posts: 936 Arc User
    I uploaded a second video to explain a very effective strategy to get good rewards without actually spending any money on it \ó I hope its helpful to you, enjoy!

    https://www.youtube.com/watch?v=bo0fTwa9ZQY
  • eirghan
    eirghan Posts: 1,912 Arc User
    Is there a correlation between the amount of points you currently have and the strength of the mobs you battle?

    I haven't seen anything yet that shows I have an easier time winning at 500 points vs 1200 points.
    ​​
  • asterelle
    asterelle Posts: 861 Arc User
    Some minion math..
    So a lot of the minion stuff is on PWDB - CN. http://www.pwdatabase.com/cn/quest/36315
    There are 15 blue rank minions, 10 yellow rank, and 5 red rank.
    Rare A pouch = 25 blue rank (30%), 2 yellow rank (60%), 1 red rank (10%)
    Rare B pouch = 5 blue rank (60%), 1 yellow rank (40%)
    Rare C pouch = 1 blue rank (90%), 1 yellow rank (10%)

    The actual pack award chances: http://www.pwdatabase.com/cn/quest/36318
    Battle win = Rank A (20%), Rank B (30%), Rank C (50%)

    The level up curve is given on the descriptions of each minion, blue maxes out at lvl 9, yellow lvl 8, red lvl 7

    Level- needed - cumulative
    Level 1 - 1 - 1
    Level 2 - 2 - 3
    Level 3 - 4 - 7
    Level 4 - 10 - 17
    Level 5 - 20 - 37
    Level 6 - 50 - 87
    Level 7 - 100 - 187 (Max of red minion)
    Level 8 - 200 - 387 (Max of yellow minion)
    Level 9 - 400 - 787 (Max of blue minion)

    So how many battle wins does it take to have 787 of any blue, 387 of any yellow, 187 of any red?

    Average number of a specific blue per pack = (25*.3*.2 + 5*.6*.3 + .5*.9) / 15 = .19
    Average number of a specific yellow per pack = (2*.6*.2 + .4*.3 + .5*.1) / 10 = .041
    Average number of a specific yellow per pack = (.1*.2) / 5 = .004

    787/.19 = 4142 wins to max out your blues
    387/.041 = 9439 wins to max out yellows
    187/.004 = 46750 wins to max out reds

    Currently nothing stopping you from buying as many wins as you can, you can play 20 times for 2 gold each. Lets say you get 15 wins out of those 20 on average.

    4142 wins = 552 gold spent
    9439 wins = 1258 gold spent
    46750 wins = 6233 gold spent

    Maybe if there was a 50% sale you could max out all of your minions for 3000 gold, either that or keep playing 200 battles per month for the next 26 years.
    ​​
  • eirghan
    eirghan Posts: 1,912 Arc User
    asterelle wrote: »
    Some minion math..
    So a lot of the minion stuff is on PWDB - CN. http://www.pwdatabase.com/cn/quest/36315
    There are 15 blue rank minions, 10 yellow rank, and 5 red rank.
    Rare A pouch = 25 blue rank (30%), 2 yellow rank (60%), 1 red rank (10%)
    Rare B pouch = 5 blue rank (60%), 1 yellow rank (40%)
    Rare C pouch = 1 blue rank (90%), 1 yellow rank (10%)

    The actual pack award chances: http://www.pwdatabase.com/cn/quest/36318
    Battle win = Rank A (20%), Rank B (30%), Rank C (50%)

    The level up curve is given on the descriptions of each minion, blue maxes out at lvl 9, yellow lvl 8, red lvl 7

    Level- needed - cumulative
    Level 1 - 1 - 1
    Level 2 - 2 - 3
    Level 3 - 4 - 7
    Level 4 - 10 - 17
    Level 5 - 20 - 37
    Level 6 - 50 - 87
    Level 7 - 100 - 187 (Max of red minion)
    Level 8 - 200 - 387 (Max of yellow minion)
    Level 9 - 400 - 787 (Max of blue minion)

    So how many battle wins does it take to have 787 of any blue, 387 of any yellow, 187 of any red?

    Average number of a specific blue per pack = (25*.3*.2 + 5*.6*.3 + .5*.9) / 15 = .19
    Average number of a specific yellow per pack = (2*.6*.2 + .4*.3 + .5*.1) / 10 = .041
    Average number of a specific yellow per pack = (.1*.2) / 5 = .004

    787/.19 = 4142 wins to max out your blues
    387/.041 = 9439 wins to max out yellows
    187/.004 = 46750 wins to max out reds

    Currently nothing stopping you from buying as many wins as you can, you can play 20 times for 2 gold each. Lets say you get 15 wins out of those 20 on average.

    4142 wins = 552 gold spent
    9439 wins = 1258 gold spent
    46750 wins = 6233 gold spent

    Maybe if there was a 50% sale you could max out all of your minions for 3000 gold, either that or keep playing 200 battles per month for the next 26 years.

    But then, what use is maxed minions beyond getting star chart items? It's just a convoluted way to get you to spend money so you can save money elsewhere. AKA starchart/cards. I see they help productivity of homestead, but again, just making you spend money so you can save elsewhere. IDK I'm still figuring this out but it's not making sense to menormal-28.gif

    Very good info to all of you though. Thank you.
    ​​
  • shaiyrdren
    shaiyrdren Posts: 25 Arc User
    edited October 2016
    @eirghan - I think it's a great no-cost (except time of course) way to get starchart mats/war avatar cards/etc. You get free minions, it doesn't cost a dime to battle, and you get to power up your minions for free when you win. I'm taking my free 200 battles and getting what I can from it. I guess over time though, those that buy more battles will get stronger minions on average and make scoring high more difficult (assuming they leave their strong minions to defend).

    In terms of score, if you watched Qontrol's 2nd video, you can conclude that the strength of the minions you fight against has no correlation to someone's score as they can simply change their defense to really weak minions after they win a bunch of fights to gain a high score. In a perfect world though (ha) where you can't do this, yes there would be a correlation to some degree between score and battle difficulty.

    @dingo488 - Thanks for the content btw, hopefully more of this kind of stuff from you in the future.
    Celestris - Twilight Temple
  • freygin
    freygin Posts: 737 Arc User
    So if we are already satisfied with our starchart / avatar, there's no need to level minions or can totally skip this minion things ?
  • capnk
    capnk Posts: 486 Arc User
    They also help with homestead production, but yeah overall minions is not a terribly important thing.
  • chary
    chary Posts: 850 Arc User
    It's less mind-numbing than tower so I'm cool w/ it.​​
  • eirghan
    eirghan Posts: 1,912 Arc User
    I understand that theres no correlation to someone elses score. What i wonder is if you have a lesser chance of winning the higher your score gets (or in other words do you fight stronger monsters the higher your score gets) for me i seem to lose and win about the same amount when i have low and higher score. If there is no correlation theres no point in tanking your points by using low minions because having lower points wouldn't necessarily mean your win ratio would increase.

    Im not saying its not that way or qontrol is wrong, im just looking for more info about it.

    And yeah my comment about the money wasnt that people will spend (i hope) but its weird that they try to get u to spend for a lesser chance at a reward you can just buy for cheaper. But well. What am i saying. People love packs.

    Btw just for the record i kept my regular minions and came home to 600 score. Im tanking my points without trying B)
  • wesker
    wesker Posts: 84 Arc User
    does rewards list reset each month? are the rewards and points for it always same? i assume the points do reset ofc
    yea i know, in 3 days i will find out but... im not a patient person :P
  • greenfire312
    greenfire312 Posts: 269 Arc User
    I've had somewhat of a frustrating experience with this system, actually. I have two characters who I've actually been doing the battles on so far. Both my archer and barb have scores around 700-800, but the barb achieved this with only 30 battles while archer has done 60 so far.

    I really hit a wall on archer last night, and I'm starting to call the matchmaking system into question. I'm aware that you're supposed to choose your elements and species types to get bonuses against your opponent, but this is not always a luxury you have if, for example, your only minion of the species you'd need is Lv1 Ancient. And when you consistently get opponents which start off 500-700 points above you, something like fifteen times in a row as I did last night, even the term "uphill battle" ceases to be appropriate. It was getting to the point where I took one look at the enemy and just threw my top three in without any thought because I was going to lose anyway.

    This was, of course, before I realized I could just let the 3min timer run out and not lose any points that way. But this is so ridiculously flow-breaking. Would it kill them to give us a "forfeit" button?

    I have something like four Archaics (all lv1) and a fair selection of Lv3 Ancients with one Lv4. Most of mine are around 1500-1600, and towards the end of last night I couldn't get a single opponent which didn't start off in the 1800-2200 range even before the fact that most of them were Archaics if not Primal.

    All of this makes me wonder if I'm some kind of outlier - did I get more points than I can support keeping? Is the idea to take the hits in points first, so you can go down in the matchmaking system until you get more free minion packs and build a team that can actually sustain a higher score? Maybe waiting out the timer is, in the long run, working against me here.

    What are others' experiences?
    Mains: Miugre / LigerKing
    Etherblade server
  • testxvi
    testxvi Posts: 309 Arc User
    @greenfire312
    I would say its very luck based as well. Because if you dont get lucky with pets.. too bad i guess?
    On my main, venomancer, i were using my last 120ish fights hoping to get from 800 to 1000 score. It never happened. I have not received a single primal pet on her during all the battles, my best were an ancient lv3 i think.
    After spending the 200 battles i went on my cleric. In 80 fights, she already had 1.300 score and 3 primals to letting me always choose full primals to go in battle. Shes now sitting with 5 different primal pets and 1.5k score.

    Today i received my first primal on my main after harvesting. Shes still sitting on 850 score though.
  • dingo488
    dingo488 Posts: 936 Arc User
    edited October 2016
    Its important to note that getting a higher score basically comes down to climbing the ladder. A lot of people that did their 200 battles early yesterday didnt make it very high up this ladder, because there was nothing and no one above them to grab onto to climb higher, as a result they'd be matched up against people with less points than them n received very little points per win and losing more per loss, because at that time 1000 or 1200 was the top of the ladder.

    Instead its better to wait a while for the ladder to be a lil more expanded, like right now the top of the ladder is 1500~1600 with a few outliers, meaning that when you are fighting people with 1200 people they'll still be pretty average in power, whereas for the people that did it the first day those 1200 people wud be the strongest on the ladder at the time, so its way more likely you'll have negative results.
  • eirghan
    eirghan Posts: 1,912 Arc User
    edited October 2016
    One thing that might help @greenfire312 is to look at what your opponents are strong against if you dont have any minions that are strong against theirs. Then just choose your strongest minions that have neither advantage or disadvantage. This ofc is still affected by the luck thing like @testxvi says. But i found some success just using my highest level minions as long as they werent weak against my opponent. Actually idk how much people look at this but its good to consider even for your advantageous minions since lots are weak and strong against certain minions.
  • booker27
    booker27 Posts: 167 Arc User
    Thanks for the guide more of these and less trolling pls
  • greenfire312
    greenfire312 Posts: 269 Arc User
    eirghan wrote: »
    One thing that might help @greenfire312 is to look at what your opponents are strong against if you dont have any minions that are strong against theirs. Then just choose your strongest minions that have neither advantage or disadvantage. This ofc is still affected by the luck thing like @testxvi says. But i found some success just using my highest level minions as long as they werent weak against my opponent. Actually idk how much people look at this but its good to consider even for your advantageous minions since lots are weak and strong against certain minions.
    Yeah, this is the primary problem with the system. Sometimes you'll get a matchup where the only necessary strategy is "bulldoze them with your highest." Other times, it literally doesn't matter what you send in because those inherent combat power disadvantages will render it all pointless.

    I make no claim to being some tactical genius, but it's frustrating as hell to spend the bulk of your three minutes painstakingly checking the (poorly formatted) strengths and weaknesses of each enemy only to realize you may as well have sent your top three on that particular suicide mission because it never really mattered. Even if the RNG is above-average to you and you manage to beat the spread on two of the three minions, the third usually gets a bonus and handily negates all the careful planning you may have done (especially if it's the commander).

    In essence, I don't think it's fair to need to choose everything perfectly, have minions that fit the requirements, and have the RNG be super extra special nice to you to squeak by with a win. Any way you slice it, that's bad matchmaking.

    What's funny is that usually this where I'd break out the "well, it's pay to win, what do you expect" mantra - except it really isn't (which is unusual for PWI, to be sure). All cash would get you here is more battles, and while these would certainly have a non-zero impact, it's not like buying gear that guarantees you a win against anyone who didn't buy the same. This, best I can tell, is purely the fault of the matchmaking system.
    dingo488 wrote: »
    Its important to note that getting a higher score basically comes down to climbing the ladder. A lot of people that did their 200 battles early yesterday didnt make it very high up this ladder, because there was nothing and no one above them to grab onto to climb higher, as a result they'd be matched up against people with less points than them n received very little points per win and losing more per loss, because at that time 1000 or 1200 was the top of the ladder.

    Instead its better to wait a while for the ladder to be a lil more expanded, like right now the top of the ladder is 1500~1600 with a few outliers, meaning that when you are fighting people with 1200 people they'll still be pretty average in power, whereas for the people that did it the first day those 1200 people wud be the strongest on the ladder at the time, so its way more likely you'll have negative results.
    This is an interesting theory, but I wonder how it will hold up after the reset in a few days - or indeed, every coming month when the scores are reset. I could see it being a total free-for-all when everyone is at < 100 points and you get pitted against someone with twice your power.

    I can't help but thinking the matchmaking would be better if it worked off of opponent's combat power rather than points? That way you'd be more likely to guarantee even match-ups where your choices of element/species would determine the outcome.
    testxvi wrote: »
    Today i received my first primal on my main after harvesting. Shes still sitting on 850 score though.
    That would require you to get A packs from harvesting, wouldn't it? May I ask what items you're harvesting to get that? I'm using standard pumpkins/goats and getting B packs each time.
    Mains: Miugre / LigerKing
    Etherblade server
  • catgirldesu
    catgirldesu Posts: 993 Arc User
    edited October 2016
    @greenfire312 I got A pouches while harvesting Piglets. I'd assume the higher level animals/seeds have a better chance to give you A pouches.
    ​​
  • testxvi
    testxvi Posts: 309 Arc User
    I used the 12 hour seeds and animals from UP.
  • chary
    chary Posts: 850 Arc User
    literally says on the items now which packs you get from harvesting them.​​
  • eirghan
    eirghan Posts: 1,912 Arc User
    idc i love my goats :(​​
  • catgirldesu
    catgirldesu Posts: 993 Arc User
    Piglets is where it's at yo.​​
  • asterelle
    asterelle Posts: 861 Arc User
    edited October 2016
    I really should have accounted for farming in those calculations, didn't notice those at the time. You can get 4 rare A pouches a day from farming with 12 or 24 hr UP seeds and that's 120 a month. Even if you had a 100% win rate in your battles you'd only get 60 A pouches from the 200 battles. Realistically you'd get like 45 A pouches. Farming is around 3 times more effective than actual battles at getting the rare A pouches. That should cut down the farm times considerably.​​
  • kkemz
    kkemz Posts: 73 Arc User
    I have harvested twice now and both times it has said I've obtain pack c or whatever but they are no where to be found (
  • catgirldesu
    catgirldesu Posts: 993 Arc User
    Open your Garden/Paradise and click the Storage button. Pouches seem to go in there.​​
  • greenfire312
    greenfire312 Posts: 269 Arc User
    ...well damn it. I've been putting off upgrading my gardens from Lv5 to Lv6. There goes 17mil. I don't think I'll ever upgrade the paradise from Lv1 though, it just doesn't seem worth it even for the arena stuff.
    Mains: Miugre / LigerKing
    Etherblade server
  • eirghan
    eirghan Posts: 1,912 Arc User
    edited October 2016
    stop encouraging variety in herds @asterelle monkey-13.gif

    Pretty sure my gardens are both at like level 2. If not level 1 tiger-37.gif​​
  • wizzmonger
    wizzmonger Posts: 7 Arc User
    This new system actually makes PWI a full fledged casino. Y'know, up till now we only had the big spenders, like gear (you gotta dress up to sit at a fin table!), star chart and cards which are basically variations of roulette on big amounts for high rollers.

    But dang, a real casino also needs something for the low spenders, because without the many small spenders, everything looks deserted. So why not make something that asks small increments of cost for a decent amount of time spent in casino. Let 'em keep pulling the lever for several bucks.

    It's a decent system to use when you're totally borred. Only if your chart is not good enough and you cannot afford to make one. Same for cards.
  • rawynn
    rawynn Posts: 46 Arc User
    nice info here, was wondering if someone could do an elemental chart showing what element beats which and to what degree. i noticed that while one element beats another, there are other elements that will beat that one but to a lesser degree.
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