Gold 6 mil on Etherblade server.
Comments
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Auto-Cultivation was introduced in PW-CN and then came to PWE. Why they legalized botting is beyond my comprehension, because botting was the main reason for the price nerfs on DQ items and mob drops. The issue here is we are asking PWE about removing it, and it's PW-CN/Wanmei that develops the game. Also, DQ prices were nerfed long before we had Auto-Culitvation.sylenthunder said:
come on @thenamesdomino you guys try not to mess with the in game economy ? then why they got us auto cultivation?arcangel786 wrote: »thenamesdomino wrote: »I've been checking things out and you guys are right, inflation has become a huge issue. As a company we try not to mess with the in game economy too much. Doing so leads to some pretty disastrous results. However, I have been looking around for more opportunities to create some relief to the pressure that the gold economies are creating. In addition the players I meet in game have also lended some pretty interesting ideas as to what we can do.
Stay tuned Because I think I am formulating a plan.
and since day one players asked pwi to remove it and pwi ignore them and then after 1 year when the mission accomplished pwi nerf the DQ price
well the only way to fix this issue is to bring a gear or a weapon engrave or new gears upgrade with a good fees AND not items from boutique or PACKS.
update the pwi boutique Agent since its outdated with new items that old players need, that it will cost money not items from packs
when players can afford to pay 12 bil coins for an item and your BH reward is 5 mil if you lucky then u need to know that there is something wrong in your game.
The next gear upgrade in PW-CN comes from the housing system, and is not available in the boutique with gold at all. It's entirely farmed. Time will only tell if we will ever see it though. The housing system will require a considerable expense of new hardware to support the maps, and we were always told we wouldn't see it in our version. They said they'd never merge the servers, and that housing would never appear in the F2P version of the game also though.
1. legalizing botting with auto culti time was easier than policing the server, making a level playing field while trying to hurt illegal botters is not a horrible idea
they attempted to stop botters before with the auto popup thing, which failed0 -
tiageros said:thenamesdomino wrote: »I've been checking things out and you guys are right, inflation has become a huge issue. As a company we try not to mess with the in game economy too much. Doing so leads to some pretty disastrous results. However, I have been looking around for more opportunities to create some relief to the pressure that the gold economies are creating. In addition the players I meet in game have also lended some pretty interesting ideas as to what we can do.
Stay tuned Because I think I am formulating a plan.
I do hope you take this inflation seriously. As @sylenthunder said, the core f2p are becoming disillusioned and leaving. I have not merchanted anything for the past year since gold could not be bought in ah. I do not do daily stuff. I only take part in trials because that is only fun thing left for me to do with faction. I have always told people to merchant or farm gear because it can be done easily. After the gold price hike, i keep my mouth shut.
If crown of madness could be bought from a npc for 10billion coins and gold was available from the auction house. I would buy that crown. If the crown sells for 6 billion coins, but there is no gold to be bought in the ah, i can not buy the crown, since i have no incentive to earn the coins to gain the spend rewards that will help me improve my gear.
Just go give you an idea, there is a reward system in game that players who are not online for 20 days, you get a reward by sending them a mail. I have enough people on my list, that there is only 1 day when i do not have 5 people to send out the reward to. Before when gold was available in the ah, all those players used to log on at least to do tw if nothing else.
Not to sound rude, but let's hope your plan works when you think of it, otherwise the core players will be basically cash shoppers.
And when all that's left is the CS'ers, then the game is basically dead. Because when the people with all the money have everything they need, what is left?
Yep. One big fat empty nothing.
I heard someone doing the math on it the other day, and they basically found that based on averages, and boutique prices, Gold should be sitting around 600k each. This doesn't count player-induced inflation of course.
600k each? I will be happy when and if gold will be back to 3 milions. Btw you let to much of a empty space trying to prove your point. Edit it pls.0 -
wtf? that persons math is beyond bad, with the low price of packs just the npcable stuff is worth more than thatbloodedone87 said:ig fat empty nothing.
I heard someone doing the math on it the other day, and they basically found that based on averages, and boutique prices, Gold should be sitting around 600k each. This doesn't count player-induced inflation of course.
600k each? I will be happy when and if gold will be back to 3 milions. Btw you let to much of a empty space trying to prove your point. Edit it pls.
id place an estmiate that npcables make packs worth
just the token/best luck make a single pack worth ~250k, and if you get 4 for 1 gold +spend reward bonuses...not to mention packs contain more than just those 2 items..0 -
Auto-Cultivation was introduced in PW-CN and then came to PWE. Why they legalized botting is beyond my comprehension, because botting was the main reason for the price nerfs on DQ items and mob drops. The issue here is we are asking PWE about removing it, and it's PW-CN/Wanmei that develops the game. Also, DQ prices were nerfed long before we had Auto-Culitvation.mosz said:sylenthunder said:
come on @thenamesdomino you guys try not to mess with the in game economy ? then why they got us auto cultivation?arcangel786 wrote: »thenamesdomino wrote: »I've been checking things out and you guys are right, inflation has become a huge issue. As a company we try not to mess with the in game economy too much. Doing so leads to some pretty disastrous results. However, I have been looking around for more opportunities to create some relief to the pressure that the gold economies are creating. In addition the players I meet in game have also lended some pretty interesting ideas as to what we can do.
Stay tuned Because I think I am formulating a plan.
and since day one players asked pwi to remove it and pwi ignore them and then after 1 year when the mission accomplished pwi nerf the DQ price
well the only way to fix this issue is to bring a gear or a weapon engrave or new gears upgrade with a good fees AND not items from boutique or PACKS.
update the pwi boutique Agent since its outdated with new items that old players need, that it will cost money not items from packs
when players can afford to pay 12 bil coins for an item and your BH reward is 5 mil if you lucky then u need to know that there is something wrong in your game.
The next gear upgrade in PW-CN comes from the housing system, and is not available in the boutique with gold at all. It's entirely farmed. Time will only tell if we will ever see it though. The housing system will require a considerable expense of new hardware to support the maps, and we were always told we wouldn't see it in our version. They said they'd never merge the servers, and that housing would never appear in the F2P version of the game also though.
1. legalizing botting with auto culti time was easier than policing the server, making a level playing field while trying to hurt illegal botters is not a horrible idea
they attempted to stop botters before with the auto popup thing, which failed
" we were always told we wouldn't see it in our version"
When did they tell you about that? recently or in the past ?
The original housing system was in other pwcn version (P2P) many years ago. Many players asked about that but they pending it for long time cuz some reason.
If they told you we won't have this system version within past 2 months , they means this current housing system
If they told you these b4 past 2 months, they may actually mean the old housing system, not current expansion.
Main Chars in tidewell:
Attacker_V: archer
Seraphim_V: Veno
xNightshadowx: db0 -
" we were always told we wouldn't see it in our version"
When did they tell you about that? recently or in the past ?
The original housing system was in other pwcn version (P2P) many years ago. Many players asked about that but they pending it for long time cuz some reason.
If they told you we won't have this system version within past 2 months , they means this current housing system
If they told you these b4 past 2 months, they may actually mean the old housing system, not current expansion.
Main Chars in tidewell:
Attacker_V: archer
Seraphim_V: Veno
xNightshadowx: db0 -
" we were always told we wouldn't see it in our version"
When did they tell you about that? recently or in the past ?
The original housing system was in other pwcn version (P2P) many years ago. Many players asked about that but they pending it for long time cuz some reason.
If they told you we won't have this system version within past 2 months , they means this current housing system
If they told you these b4 past 2 months, they may actually mean the old housing system, not current expansion.
Yes, many players asked about it, and we were told that because of the large overhead cost of running the housing system, we would never see it in the F2P version. Running those maps will require a lot more hardware.
There is no real difference between the PW1 housing system and the PW2 housing system; aside from the new G17 gear and associated quests. So it doesn't matter when they told us, the overhead cost would still be the same, if not more.0 -
bloodedone87 wrote: »2 Can someone give me a reasonable explanation why the gold is 6mil ? Am I crazy if I simply call it greed? Or is it something else?
Here's a quick bit.
The demand for packs/gold is really high, so first go to the highest point on the Demand curve.
Now look how much gold is available, which in this economy is low for the F2P players.
Then you see how price can be so high, there are no caps because technically ingame gold is a monopoly which has no competition. The only cap would be how much people can afford.
The one way I can see this game economy going down a bit would be lack of sales or need of gold.
When the need of gold decreases, then those dependent on selling gold for coin will resort to sell for less and less.
PWE would most likely continue to give sales as it most likely shows more gold purchases/usage than nonsales; as a business, they would want to continue making money rather than lose.
So my idea would be around a month of none or **** sales/promos would bring gold back down under 4m at least and back in the Auction Hall.
This kind of sale/promo may be done during the next 3 months Jan-Mar as most business see a slowdown in first quarters compared to holiday seasons... that and most people spent their money on gifts from quarter 4.
Well that's my opinion/view/etc.0 -
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This kind of sale/promo may be done during the next 3 months Jan-Mar as most business see a slowdown in first quarters compared to holiday seasons... that and most people spent their money on gifts from quarter 4.
Well that's my opinion/view/etc.
That is what i am hoping for, that there are atleast 3~5 month window where as a f2p merchant can buy gold in ah. If that does not happen, game loses quite a bit of its charm for me.
Gold supply once broken through the ceiling is basically what ever price the seller asks for, no curves involved there. One person in ah might sell gold for 4.5m, next person thinks, i'll sell mine at 5.5m. Buyer has no way of driving the price down other than waiting for another seller to sell in at 4.5m. While a kind soul might go to the ah and sell 400 gold there at 4m, while you are world chatting to buy the gold at 5m. The problem is that there is a massive mismatch with buyers and sellers. AH was a way to reduce that. Let's just hope domino is able to implement a workable solution.0 -
That is what i am hoping for, that there are atleast 3~5 month window where as a f2p merchant can buy gold in ah. If that does not happen, game loses quite a bit of its charm for me.
Gold supply once broken through the ceiling is basically what ever price the seller asks for, no curves involved there. One person in ah might sell gold for 4.5m, next person thinks, i'll sell mine at 5.5m. Buyer has no way of driving the price down other than waiting for another seller to sell in at 4.5m. While a kind soul might go to the ah and sell 400 gold there at 4m, while you are world chatting to buy the gold at 5m. The problem is that there is a massive mismatch with buyers and sellers. AH was a way to reduce that. Let's just hope domino is able to implement a workable solution.
I've actually been nice to fac mates if they need some fash/bell/autopot or something other than packs, I sell them gold for 4m usually if not 4.5 depending on current gold prices, usually not higher.
But yeah, bring some awesome charge/spend rewards and kill the boutique sales and we'll have a lower gold cost. 0 -
I also sell gold to fac mates at a discount.
But... I work for my gold. If I need something, and it's only available with ingame coins, and gold exchange price is low, I won't bother. When gold was normally around 1 mil many years ago, and it would temporarily drop to 800k, I never bothered to sell any gold at all. It would jump up to 1.2m, and I'd start sellilng.
Selling gold to players at 6m or even 6.5m a pop was a boon for me. I got vit stones and R9, and it didn't cost me as much as it would have 3 years ago, when gold was around 2m a pop.
Again, it's a supply and demand thing. If gold dropped back down to 600k per, I seriously doubt anyone would be selling ANY gold in the gold exchange. People would be trying to buy, but...
A Vit stone, at 60m, costs 10 gold at 6m/gold.
A Vit stone, at 60m, costs 100 gold at 600k/gold.
A Vit stone, at 60m, costs 240 gold at 250k/gold.
Why would you pay 10 times more for something? That would be like people charging 600m for a Vit stone right now. Emperor sells for 2 billion coins, imagine it if it was 20 billion?
Lets say you get a brand new gear setup, and everything is 3 sockets. At 250k/gold, it would cost $4,320 to buy 18 vit stones for all of your armor sockets. at 6m/gold, it would cost $180. 3 years ago, when gold was between 1.5-2.5m/gold, vit stones really did still sell for 60m/stone. I had the time back then to farm coins, which is how I bought most of my old gear's stones, but... Is it really reasonable to expect someone to spend that much to shard their gear?
Stuff is getting more expensive. Just because people who work to earn money and turn money into gold to get stuff doesn't make them bad people. I don't have the time to play PWI 16 hours a day, I don't have time to farm coins, and I don't have the luck to open packs for gear.
Oh, and finally... The merch market is dead. I used to make 2-6m a day just from tokens in a lighter shop, and sometimes 5-10m a day from dorbs, mirages, etc., but now... If I make 100k a day doing tokens, it's a good day. Farm herbs? GL, nobody buys them anymore. Merch pack drops? That's a heavily saturated market. I can find a shop selling a Vit stone for 60m, the one next to it has the same stone listed for 65m, or 70m... I check commission shop, and I find 2 vit stones for 50m/each. And none of them sell anything for weeks at a time... There's no turnaround in goods, so nobody makes money.0 -
Let me give you some Points to take care of:thenamesdomino said:
Stay tuned Because I think I am formulating a plan.
1. if you get rid of ingame coins or the possibility to generate ingame coins
then you should reduce all npc prices, fees, skill-cost and everything else which cost coins but is necessary for the players to ZERO.
2. if you create coin-sinks, don't create new elite equipment like the Faction-Basequipment. Most of that eupiment is not worth the amount of coins the Base is asking for and everything else, which is so unique that you would pay the price, is directly in the competition of the in-game-balance. no one else will be able to buy those unique items but the very rich. and while creating those items you also reduce the possibility to generate ingame coins. so you exchange inflation with pvp inbalance.
proposal:
the real world economy uses money as a trade-item.
if those items are getting stored - as a stack-piple - on bank-accounts,
the economy is losing this amount of money in the circle.
the meaning of money is getting lost while it is stored somewhere.
it has to circulate all the time.
while the real economy and politics is very scared of new system changing ideas,
pwi has proven to make regulary changes with big impact.
i have this suggestion for you:
make ingame coins time-limited
the timer reset everytime when it changes the owner.
since pwi has a bank-limit and a inventory-limit on the money, you can just make
all big-bank notese ( 10 million) time limited. and it might be a good idea to make
every other item with a value time limited too (excitement cards, etc.)
i dont know how you calculate the existing money on which bases your decisions.
but If you do that , you might have to change exisiting items too.
or you wont lose the money on old characters who not logged in since over 1 year.
So i summarize:
The maximum amount of un-limited money which on player can have is:
(bank-limit + inventory limit) * amount of characters * amount of accounts.
Big-Bank-Notes, excitement-cards, extasy-cards etc. have a time limit, lets say 7 days.
Result:
storing a bigger amount of money for a long time will be pretty complicated.
old money will vanish.
people who do not log in in 7 days to receive tw payment or somthing might just get nothing.
-> you can stop the log in promos -> how will we get event gold?
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May i add to my comment, that the amount of money is only a problem for those people who dont have money and no way of generating it. so you either make more way possible to generate money, so poor people can work on it or you make money disappear, but then either you will have more inflation or a market where people trade items for items and the money lost it meaning again,....
you took away the value of mirage-celstones.
take away the value of token of luck, token of best luck and everything else.
be consequent.0 -
future-look-out:
everything ingame is none-tradeable but money. -> money worthless or all go in Gold?
only 2 ways of getting new items: boutique or farming yourself -> gold inflation
-> no one stack packs anymore (they are not tradeable then)
-> catshop market vanish
-> people have to farm themself again or buy armor from boutique.
-> money issue solved. game experince changed widly0 -
sarrafeline wrote: »Again, it's a supply and demand thing. If gold dropped back down to 600k per, I seriously doubt anyone would be selling ANY gold in the gold exchange. People would be trying to buy, but...
A Vit stone, at 60m, costs 10 gold at 6m/gold.
A Vit stone, at 60m, costs 100 gold at 600k/gold.
A Vit stone, at 60m, costs 240 gold at 250k/gold.
Why would you pay 10 times more for something?
Hate to break it to you, but you really need to revisit your basic economics class. Why are you keeping the value for an item fixed when the price has dropped ?
@prosaber if you go to the top right of the box of your post, a wheel will appear, click on it to edit your post rather than making 3 posts . Interesting idea, let's see what others say about it.0 -
Expiring money that resets the timer when exchanging hands? I'll just keep trading my coins with my alts then....0
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Take this idea for a spin on coin sink:
1. Add levels to faction base, at very high costs.
2. At the new ultimate level, add a RUNE which is ridiculously expensive (in the hundreds of mills), with the following attribute: "strength in numbers" which would work this way:
2.0 "wearable" on wep.
2.1 new stat only works in PVP events, but not on world map (NW, TW's)
2.2 gives some stat (magic/phys penetration, or spirit, or plain mag/phys attk, what have you) as a base number, which is not big but not small.
2.3 multiplied by the number of squad m8s of same faction, who also have it!
2.4 TIMED effect. Would only work during a TW season. Then you have to renew it.
2.5 EXPIRES on TW season end, OR leaving the faction, whichever comes first.
I think it would cause a lot of spending.Dawnglory - SpellStormer (105 x 3): http://mypers.pw/10/#4359480 -
Gold 4.8m this morning (12/08/2015 7:30am US=CST) on Tideswell0
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hahah yeah do that, get the elite closer together and let them camp the already weak people lol good one, go for it pwi, it will save pwimagiceffect said:Take this idea for a spin on coin sink:
1. Add levels to faction base, at very high costs.
2. At the new ultimate level, add a RUNE which is ridiculously expensive (in the hundreds of mills), with the following attribute: "strength in numbers" which would work this way:
2.0 "wearable" on wep.
2.1 new stat only works in PVP events, but not on world map (NW, TW's)
2.2 gives some stat (magic/phys penetration, or spirit, or plain mag/phys attk, what have you) as a base number, which is not big but not small.
2.3 multiplied by the number of squad m8s of same faction, who also have it!
2.4 TIMED effect. Would only work during a TW season. Then you have to renew it.
2.5 EXPIRES on TW season end, OR leaving the faction, whichever comes first.
I think it would cause a lot of spending.0 -
i noticed that might be an issue. but it would at least make it less attractive to have all the money....hypereccentrik said:Expiring money that resets the timer when exchanging hands? I'll just keep trading my coins with my alts then....
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Honestly a good coin sink would be is to reduce the prices of almost everything that you can buy in the faction base, With the exception of pots and base helmet.
It seems the faction base is designed to be a coin sink but the prices of everything is so outrageous that no one buys anything from it, again with the exception of pots and base helmet.0 -
Ehm, it would be temporary, and imo the ones who have those outrageous coins to spare are exactly part of the elite, and are kind of already playing together. Let them pay more for bragging rights, until the coffers get lower. And remember..you already have a PVE switch, and you already have only the strongets factions on TW maps... Its a way for the strong to fight more versus each other for bragging rights, no? Incentivize and tax that.prosaber said:
hahah yeah do that, get the elite closer together and let them camp the already weak people lol good one, go for it pwi, it will save pwiDawnglory - SpellStormer (105 x 3): http://mypers.pw/10/#4359480 -
So you suggest that they should bring a +100 attack level ring wich cost 100 billion coins.magiceffect said:
Ehm, it would be temporary, and imo the ones who have those outrageous coins to spare are exactly part of the elite, and are kind of already playing together. Let them pay more for bragging rights, until the coffers get lower. And remember..you already have a PVE switch, and you already have only the strongets factions on TW maps... Its a way for the strong to fight more versus each other for bragging rights, no? Incentivize and tax that.
and after a couple month, when all money is gone, they should make it 10 million?
or maybe just make money disappear by a bug.... oh wait there was one already XD.
i have a different point of view than you but, yeah, there are several answers for the questions.
it just a matter of which has the most priority and the problem of the matrix: the decision
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To make the AH usable again you can always give people 10 times as much gold per zen as now while also making everything in the boutique cost 10 times as much gold. That way charging retains its same value, coin retains its same value, but the AH prices will be lower. You'd need to give people a month or so to spend their gold reserves or you can give them 10 times as much gold as they have in their account.
You should be able to do all this without any involvement from China right? Having to wait on China to do stuff is what adds a year of delay.0 -
so far i think the damage is already done it took 1 PW employee to realize this now?
are you kidding me?
there have been countless players barking at you for so long you choose to turn away ,
any ways one thing is the formulating plan will never happen i guarantee because the damage has been done already.
i just want PW to toll back before sins came .
game was Perfect before that.0 -
To make the AH usable again you can always give people 10 times as much gold per zen as now while also making everything in the boutique cost 10 times as much gold. That way charging retains its same value, coin retains its same value, but the AH prices will be lower. You'd need to give people a month or so to spend their gold reserves or you can give them 10 times as much gold as they have in their account.
You should be able to do all this without any involvement from China right? Having to wait on China to do stuff is what adds a year of delay.
Wouldn't that cause the items obtained by token of luck (like the herbs and crabs) cost to raise 10 times as well? Unless they add those items to an NPC for a fair amount of coins.0 -
Or maybe ... add a way for people to use online shop directly with coins. Tha rate would be let's say 10-20% higher than the gold cap at one given time (4 mils), in order to still support player trades.
So for example, +11 orb shows up with 85G price. And a new option to get it for 85 X 4.8m = 408 mil coins.
So now you really enforce a gold cap, and give a way for people with ridiculous amounts of coins to burn through them.
Consider that there are times when you would want to buy gold with 6m even, but no one has any to offer.Dawnglory - SpellStormer (105 x 3): http://mypers.pw/10/#4359480
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