Heavenfall Temple Guide

drathorn
drathorn Posts: 7 Arc User
edited November 2015 in Dungeons & Tactics
Hey guys, I'm not done yet, just finished floor 90, but I wrote this up for my faction and thought I'd share it here too.

You can enter the new Heavenfall Temple via the Illusion Stone, or by the glowing door behind the NPC you're directed to via the Heavenfall Temple Quest. Once inside, use the "Select Floor" Button on the left side of your screen to start at floor one. Each floor is somewhat randomized and you will automatically receive your rewards after completing the floor. (Note the EXP rewards are used automatically so you won't see them in your bag)

The dungeon has 108 floors divided into 6 "petals", each are 18 floors long, with a unique boss on floor 9, and 18.



THE FOLLOWING IS A GUIDE TO THE CHALLENGES WHICH OCCUR ON FLOORS 1-8 AND 10-17 OF EACH PETAL AT RANDOM



Challenge of the Believers –
Your goal here is to go into the 3 groups of mobs and kill ¾ mobs. Each group has 1 Monk, 2 Servant of Mara Papman, and 1 Bewitched Follower. The Bewitched Follower has only 1 HP and must stay alive. Feel free to spark, but stick to single-target skills and auto-attacks because an AOE will kill the Bewitched Follower and instantly fail your attempt. At high levels be sure to target the Monks of each groups first (their names are Vile, Vicious, and Malicious Monk) as they do the most damage, and are empowered further as you kill their counterparts. Kill the Servents of Mara Papman next. If you’ve killed all 3 monks and all 6 servants, without killing a Follower, you win this room.

Challenge of the Portal –
This is one of the most straight-forward rooms, but is one of the most difficult at the higher levels. Around the room you’ll find glowing lights that change colour. These are ‘stardust’ and standing in them will spawn 10 mobs at the portal, including one mini-boss type. Your goal here is to make your way around the room, triggering the stardust and killing the mobs. Killing the boss-type mob of the group will cause the Sage to do an AOE that will deal damage to some of the mobs, but won’t likely kill anything. At higher levels be sure to take your time and do one group of mobs at a time. Once all 100 mobs are dead, you win this room.

Challenge of the Elements –
Around the room you see 5 pillars called “Dragon Totems”, and each belongs to one of the 5 elements. Your goal is to destroy all 5 pillars. As you do, you’ll become effected by one of the 5 elements. This will cause you to take damage over time from that element, however it will cause you to do bonus damage to one of the other totems. For example, if you are affected by the Fire element, you do bonus damage to the Metal totem. At all levels of play, prioritize your attack buffs (either physical/magical or pure attack levels) to destroy them quickly so you’re not wasting pots. Also remember that you can remove the effects of the pillars altogether by hitting a certain pillar. In the above example, attacking the Metal totem with the Fire buff will deal bonus damage to said totem, but attacking the Water totem will remove the bonus damage effect, as well as the damage over time. At higher levels you should remove all buffs/debuffs as fast as you can by attacking to corresponding pillar, forget the bonus damage, those things hurt too much to worry about it. Remove the buffs and widdle down the totems so they’re all at about the same low health, then spark and run around the room finishing the off as fast as you can before the damage over time kills you.


NOTE – I’ve heard the increasing resistances doesn’t help much – if you need extra defences, go for the max-health buff instead.

Challenge of Calamity –
This is one of the easier challenges, though potentially time-consuming. The Avatar of Calamity is a Boss that focuses an NPC in the middle of the room. If the NPC dies, the room fails – so all you have to do is kill the boss before he kills the NPC. The twist is that the boss goes invincible every few seconds. The buff appears as a white-brown shield with a blue border and is called “invincible”. To remove this buff, simply stand in (or run through) a green orb on the ground. This will dispel the buff for a few seconds, allowing you to do damage. There is NO need for any defences in this challenge, so maximize your attack through the Attack Level or Phys/Mag attack buffs. At higher levels, you may also want to buff your HP, as standing in the Purple circle to one side of the room will steal your HP, giving it to the NPC you need to defend. The higher your HP is, the more HP that is stolen (usually about 20% of your max health each time). If the boss dies, you win, if the NPC dies, you lose. Don’t stand in the purple circle too long or it WILL kill you.

NOTE – It’s possible that the more HP you lose, the faster your NPC recovers, but this is unconfirmed, and may be simply a set percentage for fairness.
NOTE – AOEs will damage your NPC. Don’t use them!

Challenge of Energy –
This room is fairly straight forward. Text will tell you to collect one of three items; Dragon Essence, Imp Gut, or Ginseng Fruit. Attacking the mobs around the room will eventually force them to drop their corresponding item. Beware the Ginseng Trees, as they also drop two other items that are NOT the ones you need. Be very careful that you are using the actual Ginseng Fruit, and not the Sengin. Once you have an item, targeting it will give you access to a little hammer, which you can trigger on screen or from your inventory to knock the item toward the center. Once the item is in the middle, by the pillar, it will be absorbed and you’ll be asked to get another item. Do this until the challenge is complete. If you do not deliver the item in time, or deliver the wrong item, the pillar will “dull”. Failing repeatedly will cause the light to go out, failing the room.
NOTE – be careful of the dragons… they bite. If they keep killing you, you can skip them altogether (unless they’re the first item needed) and just do extras of the other ones later on.

Challenge of the Pilgrim –
The room is as straight-forward as they come. Around the room are ten lights, and in the center will spawn Celestial Guardians. Kill these guardians to light up the lights around the room. When all 10 lights are shining, you win the challenge. At higher stages you’ll also see Nullifiers and Sages. Killing the Nullifiers makes a light go out. Killing the Sages has no effect, but they spawn magical zones on the floor that will deal damage if you stand on them. This gets incredibly difficult at high levels due to the overall number of Nullifiers, who hit hard in large groups. Remember that AOE stuns will work on all the mobs, so you can pick off the Guardians with a well placed stun – though you should only use an AOE damage skill if you’re guaranteed not to hit the Nullifiers.

Challenge of the Protectors –
In the center of the room is a Celestial Bead. As you do damage to the Celestial Bead you’ll gain Buddha Corona Surveillance. Each Buddha will charge the NPCs around the room. Start by getting 7 Buddha’s, then target the very first Protector Andolor. These do damage and apply a curse effect, increasing the damage taken by targets. Use the Mirror of Sages on Andolor twice, which will increase his size twice and give him a golden aura. Just past your first Andolor are another Andolor and Mosaro. Target Andolor, using another Buddha to choose him as that corner’s defender. Upgrade him twice (three uses total on this NPC) to get him to full size with golden aura. Now target your first Protector Mosaro, where most of the mobs are spawning. Upgrade him til he has max size and a golden aura too. He does very small amounts of damage, but applies a massive AOE slow. These 3 fully upgraded NPCs (1 Mosaro, 2 Andalor) will handle 90% of monsters that come in. Now go back to killing the Celestial Bead. It doesn’t NEED to die, but dealing damage to it will give you enough Buddha’s to select and upgrade the other NPCs around the room. In the North East Corner of the room, you’ll notice the NPCs are a bit closer together than the others, put one Andolor and one Mosaro (fully upgraded) each around this corner, so they can both attack the same monsters. As for all the other places, add fully upgraded NPCs of your choice, though I suggest max-level Andolor’s all around the room at low levels. For higher levels, you may want a few Mosaro NPCs to give you extra time attacking him, but remember that the Andolor’s also increase your damage. I suggest max damage buffs for this room. If the boss dies without reaching the end of the track, you win this challenge.

NOTE - you cannot damage the monsters, but you CAN damage the boss whe it spawns, as can your NPCs
NOTE - it takes 3 Buddha Corona Surveillance to fully upgrade an NPC; 1 to select an NPC from the duo, and 2 for upgrades

Challenge of the Monk –
This one is nice and straight forward. 4 Celestial Beasts spawn around the room, moving slowly toward the middle, where they die, becoming a boss; the Corrupted Monk. Killing any of the four mobs before they reach the center will weaken the Monk. Crimson Phoenix’s death will lower is M. Def, White Tiger’s death will lower his P. Def, Black Tortoise’s death will lower his max HP, and Azure Dragon’s death will lower his attack. Kill them all if you can, but focus on the ones that matter most (example, an Assassin shouldn’t worry about the Crimson Phoenix as M. Def doesn’t matter). The boss itself is relatively simple, but can occasionally use a skill to do massive damage at higher ranks. Focus on high damage buffs, and watch common chat for any warnings so you know when to use pots and other helpful items. Once the Monk dies, this challenge is complete. I suggest maximizing your attack, to speed up the boss, and to increase your chances of killing the beast. Always kill the Azure Dragon first if possible, as this guy can really hurt at later stages.

Boss guide in comments
Conflict is the nature of humanity
Post edited by drathorn on

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  • drathorn
    drathorn Posts: 7 Arc User
    edited November 2015
    ON FLOOR 9 AND FLOOR 18 OF EACH PETAL YOU WILL FACE A BOSS. THE FOLLOWING IS A ROUGH GUIDE TO THE BOSSES OF EACH PETAL, WITH THEIR FLOOR NUMBERS.




    The Four Wraith Kings – Floor 9 and 18

    In the center is Marei Ciah of the Glacial Wastes this boss divides the room in half, turning one side pink; if you stand on the pink side, you’ll take a single massive hit of damage. In the South West corner is Marei Tsuo of the Noxious Swamps, this boss spawns poisonous circles, similar to the those of the head sin Warsong Pavillions. In the In the North West corner Marei Sehk of the Howling Sea; this boss will spawn a red circle around it that will grow in size, eventually dealing damage to you if you’re in the circle – the catch is that she also likes to real you in. On the far East side, behind the central boss, is Marei Hrul of the Scorching Peaks; this boss summons a wall of flame that moves from one side of the room to the other, dealing damage to you if it hits you. You can avoid this, by double jumping at the right moment, but it’s difficult. You can avoid ALL boss skills using Absolute Domain, or any invincibility skill or potion. For the wall of flame, a small crystal wall will appear parallel to the fire, somewhere in the room; you can stand behind this wall to avoid the fire altogether.

    Strategy; I strongly suggest defeating Noxious first, as it’s skills are easiest to dodge. After that, go for either Scorching or Glacial, in whichever order you prefer. Save all your mobility skills (including holy path) to escape the danger zones. Howling is last; although their ability takes a long time and is easy to dodge, its tendency to pull you in can get you killed by the other bosses, making it the most annoying. Remember that even after killing a boss, their ability will continue to go off. Also remember to fight only one boss at a time to delay the extra skills as long as possible and avoid glitching the room. Overall, I suggest Damage buffs, as defensive buffs won’t help much against the special abilities and you should just do your best to avoid them.

    NOTE – if the room glitches, town teleport out, trash the quest, and re-enter.


    High Sage Esher – Floor 27 and 36

    This one is much easier than the Four Kings. Upon entering, you’ll see the boss as an NPC in the middle of the room. It will spawn two mobs called Celestial Dragonguard. Kill these and pick up the Dawnguard Weapons, using them on a nearby Mysterious Chest. Slide the chest toward the NPC, collecting more Dawnguard Weapons if you need them. When the Mysterious Chest reaches High Sage Esher, both the chest and the NPC will vanish, replaced by the boss. Around the room, a bunch of small NPCs called Male and Female Sages will help you attack Esher. When his HP reaches a certain amount, the sages disappear, becoming golden statues around the room that have no effect. Keep attacking Esher, and eventually the statues will come to life as Golden Sages. While the Golden Sages are alive, Esher cannot take damage. Kill all the Sages and go back to Esher. Esher will now have an effect similar to triple-spark, massively increasing his damage. Continue killing him while going to the golden orbs around the room to regain health. When he dies, you win.

    NOTE; on floor 36 Esher will occasionally summon a zone in front of him, and standing I that zone will cause you take massive damage after a few seconds. Move out of it if you see it.

    Bodhi of Grief – Floor 45 and 54

    Don’t try to read all the text for this boss – there’s a lot of it and it gets confusing. Here’s what you need to know. Bodhi gains a bunch of buffs that prevent it from taking damage, you’ll even take damage for going near it. To remove all the buffs, have Bodhi follow you around the room slowly. Carefully Maneuver him around the plants on the floor until you find one that is covered in purple lightning. If Bodhi steps on the plant, he will be immobilized, unable to attack, and all his buffs will be removed, allowing you to damage him. When you see text saying that Bodhi is about to recover, back off and get ready to guide him into another electric flower. DO NOT AOE, some of the other flowers can have negative effects on this fight – like giving him a full heal. I suggest full damage buffs, as he likely won’t get the chance to hit you much.

    NOTE; Bodhi will occasionally summon zones in front of him that remain lined up with your character. These zones vary in size, but do massive damage if you get hit in them. Move around Bodhi and make sure the zones don’t line up with any of the flowers, if he hits the wrong flower with it, he could get healed or empowered. If you’re lucky, you can sometimes make Bodhi hit an electrical flower with his power attack, shutting him down just like if he steps on it.



    Matreya the Corrupt - Floor 63 and 72

    This boss is annoying until you figure out how she works. Fairly often she’ll spawn a large red circle around her, standing in it will cause you to take a massive amount of damage. She also has a terrible habit of pulling you in or pushing you away, though luckily NOT while the circle is up. Overall, she’s fairly easy and Blue Spheres will appear around the room (usually in time with her red circle ability) that fully heal you. Save your holly path and other mobility skills to get out of the circles and you’ll be fine. Once she’s dead, you’ll find this boss’ gimmick. Fifteen flowers, all numbered, appear around the room. Her soul is in one of them, but you’re only allowed to kill 4 – if you don’t find her soul, you have to kill her all over again. This repeats indefinitely until you find the soul. Luckily; there’s a fool-proof way of doing it.

    Strategy for Souls; start by killing the very central flower; flower number 8. After killing flower 8 (assuming it does not contain her soul) text will appear over the dying flower’s head, telling you it is in either a “larger” or “smaller” flower. This refers to the numbers on the flowers. If you need a larger one, kill number 12, if you need a smaller one, kill number 4. You’ll now notice that the remaining flowers are divided in sets of 3. Depending what the flower said, you’ll need to go to either the larger set of 3, or the smaller set of 3. Kill the middle one of those three. If this is still not her soul, you get one more try. There will be a flower on each side of the on your just killed, and the flower will tell you “larger” or “smaller”. Since there’s only one flower on either side, kill the last flower to complete the boss.

    NOTE; if you can’t see the text over the flowers, switch to common chat. Always aim for the central flower of the group and don’t AOE.


    Zen Ji, the Serpent Witch – Floor 81 and 90

    I actually found this boss (the floor 81 version anyways) to be incredibly easy. Hit her with everything you’ve got, there’s no special gimmick to her. She will occasionally summon Mysterious Snake Egg you can attack. Upon destroying it, a few Stunted Snake Hatchlings will spawn, if you do not destroy it, more powerful Mature Snake Hatchlings will spawn instead. At some points it will warn you that she’s about to cast powerful magic, I’m not sure entirely what the effects are, but I notice that a Topaz Servant and an Emerald servant usually appear shortly after, dealing a lot of damage to you. There isn’t really a trick to her, just hit her with everything you’ve got, kill her, and move on.



    Mara Papman – Floor 99 and 108

    As soon as you start, run to the green sphere on one side of the room to summon Mara Papman’s Soul. Mara Papman’s soul spawns in the middle of the room and will aggro on you, doing insignificant damage. Attack him, and when you’ve gotten rid of roughly 20% of his HP, he will cast a spell on you. This spell grants you a buff that increases your attack speed to 5APS (regardless of class or gear) and empowers your auto-attacks to heal NPCs. It lasts only 20 seconds, so move quickly to any of the four “Adventurer” NPCs opposite the boss. Auto-attack the NPCs to restore their HP. If the mobs (un-targetable by the way) kill the NPCs, the boss’s spell will be empowered, so make sure you keep all of them healthy. Heal an NPC to 100% health to make it disappear, saving it.

    Once all NPCs are saved (hopefully) or dead, Mara Papman will become targetable. Stay near the green orb as often as possible. As you deal damage to the boss, text will appear on screen, warning you of the boss’s upcoming skill “Oblivion” for each NPC that was killed, Oblivion will be even stronger. A highly geared or extremely buffed toon might be able to face-tank the damage from Oblivion, but there’s an easier way. Stand in the green sphere again, and attack Mara Papman’s Soul. Again, after losing 20% HP it will cast its spell on you; but this time, it protects you from Oblivion, and even seems to heal you a bit. Do this every time the boss casts Oblivion, and you won’t have much to worry about at all. Once you defeat him again on floor 108 – congratulations, you’ve completed Heavenfall Temple.



    If there's anything I forgot, let me know and I'll add it.


    Post edited by drathorn on
    Conflict is the nature of humanity
  • sassytoo
    sassytoo Posts: 35 Arc User
    Has any1 figured out the new flower combination for Matreya boss?
  • asterelle
    asterelle Posts: 861 Arc User
    Attack Soul Container 8 first. If it says the soul "seems to be pointing north" then attack 4 next, else attack 12.
    If that's not right then if it says the soul "seems be pointing north" go 2 steps lower else go 2 steps higher. For the last attempt you do it again but only do a step of 1. This is a binary search and guaranteed to find the correct container in 4 steps or less.
    ​​
  • sassytoo
    sassytoo Posts: 35 Arc User
    ty