Duskblade's Relentless Drift reset mechanics glitched

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Chrisalys - Dreamweaver
Chrisalys - Dreamweaver Posts: 167 Arc User
edited January 2015 in Quality Corner
There is a bug with Duskblade's relentless drift "reset" mechanic, this is how to reproduce the glitch:

For this example I'll mention 2 different imaginary duskblades for explanation purposes, DuskA and BladeB.

- DuskA uses relentless drift on a mob, tagging it with a debuff,
- BladeB uses Relentless Drift imediately after on the same mob,
- The game will overwrite DuskA's debuff and soon as target dies, BladeB's cooldown for Relentless Drift will be reset, but DuskA's will not.

I've been seeing this a lot when partying with other duskblades, the first person to drift on a mob doesn't get its relentless drift cooldown reset.
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Post edited by Chrisalys - Dreamweaver on

Comments

  • Euthymius - Heavens Tear
    Euthymius - Heavens Tear Posts: 3,162 Arc User
    edited January 2015
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    Its counted as a Debuff, so the fact that it can be overwritten isn't surprising. Maybe one should Blink instead of Drift or use Distant Cloud to reset it's cooldown.
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  • Chrisalys - Dreamweaver
    Chrisalys - Dreamweaver Posts: 167 Arc User
    edited January 2015
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    Its counted as a Debuff, so the fact that it can be overwritten isn't surprising. Maybe one should Blink instead of Drift or use Distant Cloud to reset it's cooldown.

    Crown of flames is also counted as a buff but, if 2 wizards use at the same time, both damages will count on separatedly (it stacks)

    Its pissing off because, it should otherwise state "Resets cooldown if mob dies in 20s... Unless another trollblade overwrite your buff" in the thescription.
    "What is a man? A miserable little pile of secrets!" - Dracula
  • Psytrac - Dreamweaver
    Psytrac - Dreamweaver Posts: 2,488 Arc User
    edited January 2015
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    probably a bug, I can't test it on newer files though. it may be fixed
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  • Evryn - Morai
    Evryn - Morai Posts: 1,437 Arc User
    edited January 2015
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    Judging by how this skill works, this is not a bug but working as designed...
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