What is wise to upgrade first?

Colum - Raging Tide
Colum - Raging Tide Posts: 1,696 Arc User
edited January 2015 in Barbarian
Hey all!

I need some help in deciding which order would be the best for the future gear upgrades I will need, so I figured I'd come here and see what other people think.

I'm a demon strength barb with full g16 +5 (helmet and axes +10, plate +7) that is sharded with perfect citrines. Also got r9rr belt, r9 and r8 rings, lvl 3 tome, +5 g14 cube necklace and extra r8r hammer for purge. I got 5 A cards and 1 S card, I'm after Six Candleflame Sovereign set. Nuemas are tier 5.

I'm next going to r9rr my armour, +7 it and planning to get similar shards as I have now. I will also get my r9rr weapon, +10 it and shard it. That seems clear for me.

But... what should I focus on after that? I have lot of upgrading I have to do for my barbarian, yet I'm not aiming for complete endgame gears. Here's some steps I will need to do, but I do not know in which order I should do them.

- Gathering my Six Candleflame Sovereign A-card set and rebirthing it
- +10 the r9rr armour (and ornaments once I have all I need)
- Vit stones to armour and garnet gem in weapon
- Upgrade cape (to matchless wings and forward... in some very distant future)
- Engravings
- NW gears excluding helmet (this would mean me upgrading my cube neck and upgrading r9 ring)
- Maxing nuemas kinda goes along with everything else
- Getting PQ3 ring and upgrading it
- Getting Emperor-tome

Tell me what you think and keep in mind I farm and merchant most of what I get. b:surrender

Thanks! b:thanks
Leader of Cyanure on Valonsurma and a proud member of Vertu
Demon Strength Barbarian 103/103/101

Demon Pure Mag Cleric 102/102/101 | Demon 4 APS Assassin 102/102/101 | Demon Pure Mag Mystic 102/101/101 | Demon Pure Mag Psychic 100/100/93 | Demon 4 APS-Barbarian 100/100 | HA-venomancer 100 | DPH Assassin 100 | Pure Mag Wizard 100 | Demon Pure Mag Stormbringer 96 | Demon DPS Archer 94 | Sage Vit Barbarian 93 | Demon All-Path Blademaster 93 | Str Seeker 86 | Pure Mag Venomancer 81 | Pure Mag Wizard 81 | Pure Dex Duskblade 47
Post edited by Colum - Raging Tide on

Comments

  • opkossy
    opkossy Posts: 11,177 Community Moderator
    edited January 2015
    Cards and nuema are basically gonna come as you do your dailies. Those aren't anything to focus on above others until you're closer to being done with things.

    Tome is one of the last things to bother with. As are high-end shards. They typically offer the least overall improvement for the greatest costs.

    Focus on the base refines first while you work towards NW gear. Once you have the NW stuff refine those as well til you're rocking +10 all around. At this point, your next stop should be getting and refining the PQ ring. From there, shards become less of a huge thing compared to +11/12 and thus you can focus on the sharding as well. With that done, you're gonna be at a point where everything is expensive. Grab some decent engraves (they don't have to be super duper awesome. Just stuff that's good you can work with like 2x/3x boosts that don't include mag attack) for a nice little extra.

    When all of that's done, the only thing you'll really have left to do that isn't up to chance is getting an Emperor and finishing your refines. At that point, it comes down to personal preference on what you feel is a bigger priority between those two things and the more luck intensive ones.

    Also, just because you have an order doesn't mean you have to stick to it entirely. If you see some insanely cheap high-end shards? Grab em and don't look back. Temp shards/engraves are also a thing to look into because they will be handy for you until you get your better ones. Overall, a lot is gonna come down to how you play, how much you can devote to it, and what you feel is lacking. Always remember that there's room for change with any plan.
    (Insert fancy image here)
    image
  • WannaBM - Archosaur
    WannaBM - Archosaur Posts: 1,984 Arc User
    edited January 2015
    Hey all!

    I need some help in deciding which order would be the best for the future gear upgrades I will need, so I figured I'd come here and see what other people think.

    I'm a demon strength barb with full g16 +5 (helmet and axes +10, plate +7) that is sharded with perfect citrines. Also got r9rr belt, r9 and r8 rings, lvl 3 tome, +5 g14 cube necklace and extra r8r hammer for purge. I got 5 A cards and 1 S card, I'm after Six Candleflame Sovereign set. Nuemas are tier 5.

    I'm next going to r9rr my armour, +7 it and planning to get similar shards as I have now. I will also get my r9rr weapon, +10 it and shard it. That seems clear for me.

    But... what should I focus on after that? I have lot of upgrading I have to do for my barbarian, yet I'm not aiming for complete endgame gears. Here's some steps I will need to do, but I do not know in which order I should do them.


    - Gathering my Six Candleflame Sovereign A-card set and rebirthing it
    - +10 the r9rr armour (and ornaments once I have all I need)
    - Vit stones to armour and garnet gem in weapon
    - Upgrade cape (to matchless wings and forward... in some very distant future)
    - Engravings
    - NW gears excluding helmet (this would mean me upgrading my cube neck and upgrading r9 ring)
    - Maxing nuemas kinda goes along with everything else
    - Getting PQ3 ring and upgrading it
    - Getting Emperor-tome

    Tell me what you think and keep in mind I farm and merchant most of what I get. b:surrender

    Thanks! b:thanks

    reduce your initial shards to immacs. The 3 mil extra for 12 Hps is pretty steep for temporary stuff. Just compare it to your armor refines.

    1) Save a good bunch of money for merchanting that you will not spend. I would advise never to let it drop <2bil at least. 5bil is better.
    2) +10 armor
    3) level up your a cards*
    4) recast r9 ring and +10
    5) +12 weapon
    6) +12 R9 ring
    7) vit stones if you choose these as your end game shards
    8) +12 armor
    9) Emperor tome
    10) G16 NW amulet +12
    11) cape and helmet
    12) JOSD if you choose these as your end game shards
    13) S cards if you choose to go for these

    At home i had an excel sheet that calculated everything exactly. I could have given you the numbers with it. For that i considered 1% more attack power equal in value to 1% more defensive power. I considered 0.8% magical dmg reduction to be worth 1.2% physical damage reduction.

    I am however not home, i am now just putting things in order from memory. I have been playing a lot with this list and all the numbers depend on many variables. So that memory is a bit messy. Therefore this is a rough order, not an exect one. Maybe some entries shoud be a little higher or lower on the list.

    For the war avatars you should make a choise. Joe for example even though his barb is very end game made the choise to go for a good set of A cards instead of for S cards. I think that is a wise choise personally. A set of A cards will be about equally good as 6 random S cards at a much lower cost. If however you are looking ahead 5 years, you will probably regret wasting your self farmed coins on A cards at some point in the far future. Depending how fast PWI will put S cards on sale and increase their supply trough other events, that future might be sooner oor later. On the short term (still years, not months) i think it is better to go for A cards though. Spend your self farmed FSP coins on A packs, buy the cpacks for leveling your cards from other players so you dont suffer the 2:1 exchange rate.

    When leveling up your A cards, be carefull what cards you level. It is best to not level any set cards if you are not yet using the complete set. You will regret eating them as you move around cards in the future. So use your nonset cards to level even if their stats are not the very best while you gather more cards to complete sets.

    Engravings are not in my list. It depends enormously what level you want to go for as end game. Personally i had made the choise to go for cheap low level temporary ones on most stuff before i even had R9. The helmet i got a +100 dmg engrave asap though (even before i got R9) This was mostly because of its enormous value for an APSer. But even disregarding that, its pretty good value and can be high on your list. Unless of course you want to aim for the 150dmg one, then it will move down quite a lot. Same reasoning for your weapon shards. I put +50 dmg ones in it early. higher ones i didnt even calculate, but they will be low on the list.

    drakeflame stones would be totally off the charts, but even garnet gems dont have very good cost efficiency. i dont very well know the price, but i would guess you are paying 100m here for 25dmg more than an incomparable. (4m per dmg) Compare that to almost 200 dmg for a +11 refine (1.5m per dmg) and almost 250dmg from a +12 refine (2m per dmg)
    Everything i write is from PvE perspective unless mentioned otherwise.
  • Colum - Raging Tide
    Colum - Raging Tide Posts: 1,696 Arc User
    edited January 2015
    OPKossy wrote: »
    Cards and nuema are basically gonna come as you do your dailies. Those aren't anything to focus on above others until you're closer to being done with things.

    Tome is one of the last things to bother with. As are high-end shards. They typically offer the least overall improvement for the greatest costs.

    Focus on the base refines first while you work towards NW gear. Once you have the NW stuff refine those as well til you're rocking +10 all around. At this point, your next stop should be getting and refining the PQ ring. From there, shards become less of a huge thing compared to +11/12 and thus you can focus on the sharding as well. With that done, you're gonna be at a point where everything is expensive. Grab some decent engraves (they don't have to be super duper awesome. Just stuff that's good you can work with like 2x/3x boosts that don't include mag attack) for a nice little extra.

    When all of that's done, the only thing you'll really have left to do that isn't up to chance is getting an Emperor and finishing your refines. At that point, it comes down to personal preference on what you feel is a bigger priority between those two things and the more luck intensive ones.

    Also, just because you have an order doesn't mean you have to stick to it entirely. If you see some insanely cheap high-end shards? Grab em and don't look back. Temp shards/engraves are also a thing to look into because they will be handy for you until you get your better ones. Overall, a lot is gonna come down to how you play, how much you can devote to it, and what you feel is lacking. Always remember that there's room for change with any plan.

    Yeah, I'm intending to stick with my demon strength build so I'm also trying to take care of my defense and HP before going crazy with the damage boost such as +12ing r9rr weapon and so on. I recently joined a TW faction and I am not yet very sure which role they'll want me in.

    I guess the biggest problem with all the gear improvements is the amount of job there is to do for it and how to spend the time wisely for the things I need. At some point I'll have to farm a lot of cube for the cogs; NW, FS and PV are essential and rest of the time I should be making coin and investments to fund my gear. Having some kind of basic order helps working towards the goals - one at a time.

    Emperor tome is not the first big thing I was really after, but I'm wondering should I have some kind of hurry with getting LUAD since my assassin could reach 5 aps with that and farm TT more effectively than before to help get money for other things.

    reduce your initial shards to immacs. The 3 mil extra for 12 Hps is pretty steep for temporary stuff. Just compare it to your armor refines.

    1) Save a good bunch of money for merchanting that you will not spend. I would advise never to let it drop <2bil at least. 5bil is better.
    2) +10 armor
    3) level up your a cards*
    4) recast r9 ring and +10
    5) +12 weapon
    6) +12 R9 ring
    7) vit stones if you choose these as your end game shards
    8) +12 armor
    9) Emperor tome
    10) G16 NW amulet +12
    11) cape and helmet
    12) JOSD if you choose these as your end game shards
    13) S cards if you choose to go for these

    At home i had an excel sheet that calculated everything exactly. I could have given you the numbers with it. For that i considered 1% more attack power equal in value to 1% more defensive power. I considered 0.8% magical dmg reduction to be worth 1.2% physical damage reduction.

    I am however not home, i am now just putting things in order from memory. I have been playing a lot with this list and all the numbers depend on many variables. So that memory is a bit messy. Therefore this is a rough order, not an exect one. Maybe some entries shoud be a little higher or lower on the list.

    For the war avatars you should make a choise. Joe for example even though his barb is very end game made the choise to go for a good set of A cards instead of for S cards. I think that is a wise choise personally. A set of A cards will be about equally good as 6 random S cards at a much lower cost. If however you are looking ahead 5 years, you will probably regret wasting your self farmed coins on A cards at some point in the far future. Depending how fast PWI will put S cards on sale and increase their supply trough other events, that future might be sooner oor later. On the short term (still years, not months) i think it is better to go for A cards though. Spend your self farmed FSP coins on A packs, buy the cpacks for leveling your cards from other players so you dont suffer the 2:1 exchange rate.

    When leveling up your A cards, be carefull what cards you level. It is best to not level any set cards if you are not yet using the complete set. You will regret eating them as you move around cards in the future. So use your nonset cards to level even if their stats are not the very best while you gather more cards to complete sets.

    Engravings are not in my list. It depends enormously what level you want to go for as end game. Personally i had made the choise to go for cheap low level temporary ones on most stuff before i even had R9. The helmet i got a +100 dmg engrave asap though (even before i got R9) This was mostly because of its enormous value for an APSer. But even disregarding that, its pretty good value and can be high on your list. Unless of course you want to aim for the 150dmg one, then it will move down quite a lot. Same reasoning for your weapon shards. I put +50 dmg ones in it early. higher ones i didnt even calculate, but they will be low on the list.

    drakeflame stones would be totally off the charts, but even garnet gems dont have very good cost efficiency. i dont very well know the price, but i would guess you are paying 100m here for 25dmg more than an incomparable. (4m per dmg) Compare that to almost 200 dmg for a +11 refine (1.5m per dmg) and almost 250dmg from a +12 refine (2m per dmg)

    You're right with the immac part, they're not too hard to get either.

    This list seems very helpful, though I have some work to do before I reach the coin I will have for merchanting.

    I'm currently working on A card set since my goals are not so high that I'd aim for S cards - it's very pricy to get the S cards, level them and rebirth them so I might as well save myself some trouble and go with the A card set at least for now. Of course there's the luck factor so I might find myself running FS for a long time.

    As for engravings, I am planning on first getting something relatively cheap for my ornaments as a temp solution until I have the endgame ornaments and cape. With helmet I could go for the best possible engrave right away since I'm not planning on getting the NW helmet at all - I'll stick with g16.

    I have been considering to change Delta or Lunar as my main coin farming instance instead of TT, but I'm not sure whether that would be truly wise choice. I farm TT on my sin but Lunar I would duo on sin+barb, delta solo on barb and keep the sin inside for BP.
    Leader of Cyanure on Valonsurma and a proud member of Vertu
    Demon Strength Barbarian 103/103/101

    Demon Pure Mag Cleric 102/102/101 | Demon 4 APS Assassin 102/102/101 | Demon Pure Mag Mystic 102/101/101 | Demon Pure Mag Psychic 100/100/93 | Demon 4 APS-Barbarian 100/100 | HA-venomancer 100 | DPH Assassin 100 | Pure Mag Wizard 100 | Demon Pure Mag Stormbringer 96 | Demon DPS Archer 94 | Sage Vit Barbarian 93 | Demon All-Path Blademaster 93 | Str Seeker 86 | Pure Mag Venomancer 81 | Pure Mag Wizard 81 | Pure Dex Duskblade 47
  • WannaBM - Archosaur
    WannaBM - Archosaur Posts: 1,984 Arc User
    edited January 2015
    I have been considering to change Delta or Lunar as my main coin farming instance instead of TT, but I'm not sure whether that would be truly wise choice. I farm TT on my sin but Lunar I would duo on sin+barb, delta solo on barb and keep the sin inside for BP.

    I advise you to find a skillful and reliable BM friend to duo TM lunar :) You should be able to do your part already with your current gear, when you get R9 it becomes a piece of cake. The BM needs to be good though. His task is more difficult than yours (he can pull longer distances with anti stun, so he should pull map 3)
    Everything i write is from PvE perspective unless mentioned otherwise.
  • Salari - Raging Tide
    Salari - Raging Tide Posts: 2,102 Arc User
    edited January 2015

    Hit me up sometime, we can farm anytime in tt if you want. Never tried farming lunar, but I am sure it would be fun. I don't even need the mats you can have them, I am merchanting right now so don't need them atm.

    b:victoryb:bye

    I can usually get on around 6pm server time and I got a few hours a day. If running 3-3 that is about 6 runs a day give or take.
    Marine - Marshall - Raging Tides - Retired
    [SIGPIC][/SIGPIC]
    DEMHEALSMAN - Dreamweaver
    Yes, because people really need 900+ dex or 1000+ magic just for the lulz
  • Colum - Raging Tide
    Colum - Raging Tide Posts: 1,696 Arc User
    edited January 2015
    I advise you to find a skillful and reliable BM friend to duo TM lunar :) You should be able to do your part already with your current gear, when you get R9 it becomes a piece of cake. The BM needs to be good though. His task is more difficult than yours (he can pull longer distances with anti stun, so he should pull map 3)
    blademast

    Yes, finding the BM is the problem. I do have some r9rr sage BM friends whom I should talk to about it, though. RT seems to have only a handful of good blademasters.
    Hit me up sometime, we can farm anytime in tt if you want. Never tried farming lunar, but I am sure it would be fun. I don't even need the mats you can have them, I am merchanting right now so don't need them atm.

    b:victoryb:bye

    I can usually get on around 6pm server time and I got a few hours a day. If running 3-3 that is about 6 runs a day give or take.

    Sure, will just depend on when I start farming TT seriously! I'll let you know. b:victory
    Leader of Cyanure on Valonsurma and a proud member of Vertu
    Demon Strength Barbarian 103/103/101

    Demon Pure Mag Cleric 102/102/101 | Demon 4 APS Assassin 102/102/101 | Demon Pure Mag Mystic 102/101/101 | Demon Pure Mag Psychic 100/100/93 | Demon 4 APS-Barbarian 100/100 | HA-venomancer 100 | DPH Assassin 100 | Pure Mag Wizard 100 | Demon Pure Mag Stormbringer 96 | Demon DPS Archer 94 | Sage Vit Barbarian 93 | Demon All-Path Blademaster 93 | Str Seeker 86 | Pure Mag Venomancer 81 | Pure Mag Wizard 81 | Pure Dex Duskblade 47