Quicksand Maze [Lower ranges] Guide
mikkeline
Posts: 5 Arc User
Hi everyone,
I have been making a few notes throughout my runs in quicksand maze, and I'd like to share with you guys what I've figured out.
I'll be updating this from time to time, when I find out more. Be my guest to come with suggestions and corrections
Quicksand Maze guide
You enter the maze for [50+] through the npc "Thunderdrum".
To start the instance it takes a character within the range of the instance you want.
The ranges are [50-64], [65-79], [80-94] and [95-100]. It only has to be the leader whom are in that range. The rest of the party members just have to be above the minimum level. You need 4 members to open, and they must all be inside the instance.
e.g.
You wanna do the [80-94], then only the party leader has to be in the [80-94] range, and the rest just have to be 80+. That means you can bring lvl 105's in there without problems.
There are 3 stages through this instance.
1st stage:
You have to kill 25 Desert bandits and 5 Desert Captains.
2nd stage:
You have to kill a Dweller, which is a boss, whom has a little more hp and has different skills that can effect the way it needs to be killed. This will be explained later in the guide.
3rd stage:
You have to reach 65 Desert bandits and 10 Desert Captains.
You can be (un)lucky to find a dead end and get the item "Original Force Key"
This item can be used at the final boss. It grands party members additional damage, depending on which of the items are dug.
Source of force: Grands the party members more damage delt from physical attacks.
Magical surge: Grands the party members more damage delt from spell attacks.
Rewards
The items that drops from bosses in Quicksand Maze are tradeable. Only when right-clicking the items, they become bound. However, if you leave the instance or log off (dc) without right-clicking the items you have in your inventory, they will dissapear!
This applies to the items dropped in BHs as well. Do NOT leave the instance without making sure they're bound to you! So split the mats BEFORE going outside!
The amount of drops has not yet been confirmed, but it seems that each boss drops 1-4 items. [Need confirmation - Will update later]
[50-64] Ancient Transcript
This item is used for forge part of the level 55 set. (Weapons and armor)
For ornaments and robe the item Earthbound Stamen is needed. (This drops in Secret frostcovered Grounds. BH51)
Both of these items can be traded for Mirage Blessing, which gives 4.500 exp and 1.000 spirit.
[65-79] Original Lore
This item is used to forge part of the level 70 set. (Weapons and armor)
For ornaments and robe the item Heartward Jade is needed. (This drops from bosses in Wraithgate. BH69)
Both of these items can be traded for Mirage Essence, which gives 9.000 exp and 2.000 spirit.
[80-94] Skyhidden Scroll
This item is used to forge part of the level 85 set. (Weapons and armor)
For ornaments and robe the item Mindcrusher Claw is needed. (This drops from bosses in Hallucination Trench. BH79)
Both of these items can be traded for Mirage Elixir, which gives 20.000 exp and 4.500 spirit.[/SIZE]
I have been making a few notes throughout my runs in quicksand maze, and I'd like to share with you guys what I've figured out.
I'll be updating this from time to time, when I find out more. Be my guest to come with suggestions and corrections
Quicksand Maze guide
You enter the maze for [50+] through the npc "Thunderdrum".
To start the instance it takes a character within the range of the instance you want.
The ranges are [50-64], [65-79], [80-94] and [95-100]. It only has to be the leader whom are in that range. The rest of the party members just have to be above the minimum level. You need 4 members to open, and they must all be inside the instance.
e.g.
You wanna do the [80-94], then only the party leader has to be in the [80-94] range, and the rest just have to be 80+. That means you can bring lvl 105's in there without problems.
There are 3 stages through this instance.
1st stage:
You have to kill 25 Desert bandits and 5 Desert Captains.
2nd stage:
You have to kill a Dweller, which is a boss, whom has a little more hp and has different skills that can effect the way it needs to be killed. This will be explained later in the guide.
3rd stage:
You have to reach 65 Desert bandits and 10 Desert Captains.
You can be (un)lucky to find a dead end and get the item "Original Force Key"
This item can be used at the final boss. It grands party members additional damage, depending on which of the items are dug.
Source of force: Grands the party members more damage delt from physical attacks.
Magical surge: Grands the party members more damage delt from spell attacks.
Rewards
The items that drops from bosses in Quicksand Maze are tradeable. Only when right-clicking the items, they become bound. However, if you leave the instance or log off (dc) without right-clicking the items you have in your inventory, they will dissapear!
This applies to the items dropped in BHs as well. Do NOT leave the instance without making sure they're bound to you! So split the mats BEFORE going outside!
The amount of drops has not yet been confirmed, but it seems that each boss drops 1-4 items. [Need confirmation - Will update later]
[50-64] Ancient Transcript
This item is used for forge part of the level 55 set. (Weapons and armor)
For ornaments and robe the item Earthbound Stamen is needed. (This drops in Secret frostcovered Grounds. BH51)
Both of these items can be traded for Mirage Blessing, which gives 4.500 exp and 1.000 spirit.
[65-79] Original Lore
This item is used to forge part of the level 70 set. (Weapons and armor)
For ornaments and robe the item Heartward Jade is needed. (This drops from bosses in Wraithgate. BH69)
Both of these items can be traded for Mirage Essence, which gives 9.000 exp and 2.000 spirit.
[80-94] Skyhidden Scroll
This item is used to forge part of the level 85 set. (Weapons and armor)
For ornaments and robe the item Mindcrusher Claw is needed. (This drops from bosses in Hallucination Trench. BH79)
Both of these items can be traded for Mirage Elixir, which gives 20.000 exp and 4.500 spirit.[/SIZE]
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