Possible Add-Ons?

khanadianna
khanadianna Posts: 10 Arc User
edited November 2014 in Suggestion Box
Would be nice to have...

1. Illusion Stones located near Teleporters at: a) Etherblade, b) City of Lost, c) City of Plume and d) Thousand Streams.

2. Option in Illusion Stone to teleport into: a) Flower Silver Palace (FSP) and b) Undercurrent Hall (UCH).

3. Banker NPC in 1st Map of Old Heaven's Tear (OHT).

4. Instead of 'revamping' old boring instances (i.e. Warsong, Abaddon and Seat of Torment), raise the level cap to 110 or such. Implement FB 109 someday as it shows an instance on Hell map at least, yet to be implemented called Renegade, not sure of the Heaven one.

5. Extend the Phoenix Valley (PV) to 30 mins, 1hr or limitless possibly since the removal of hypers from Frost Covered City (FCC) and Earning Time Limit.

A change is needed, too many people are leaving game or playing less often. Not sure if the new expansion will be enough to bring those people back or rapid flow of new players.

b:surrender
Post edited by khanadianna on

Comments

  • wilai29#4617
    wilai29#4617 Posts: 32 Arc User
    edited November 2014
    Warsong is the revamped old FB 109 heaven
    Nirvana is the revamped old FB 109 hell
  • ZentDreigon - Raging Tide
    ZentDreigon - Raging Tide Posts: 456 Arc User
    edited November 2014
    Again with the bank in OHT?

    It's illogical. OHT is in the past. You can't store things in the present and expect them to appear in the past. Duh. b:shutup Illegal bot requests.
    [SIGPIC][/SIGPIC]
    > A demon is driven by desire, pure desire, that cannot be stopped by reason or logic. - Mo Zun
    > Believing in demons doesn't mean believing in evil. Demons are not necessarily an evil thing. - Chin Wuming
  • Zoldi - Morai
    Zoldi - Morai Posts: 1,595 Arc User
    edited November 2014
    raise the level cap to 110 or such

    Technically impossible. That's why they introduced reawakenings.
    ~ Sage Mystic 105-105-105 ~
    ~ Sage Sin 103-103-102 ~
    ~ Sage vita Barb 103-102-101 ~
    ~ Sage BM 102-101 ~ Demon Archer 102 ~
    ~ Sage Cleric 102 ~ Demon Wizard 101 ~
    ~ Sage Seeker 101 ~ Sage Psy 101 ~
    ~ Sage Heavy Veno 101 ~ Demon Storm 9X ~ Dusk 6x ~
    Started playing this game in 2007 on Oracle (PW-MY) : Demon MG 101 - Sage EP 99 - WF 89
  • Salari - Raging Tide
    Salari - Raging Tide Posts: 2,102 Arc User
    edited November 2014
    Technically impossible. That's why they introduced reawakenings.

    Not impossible, never has been.
    Marine - Marshall - Raging Tides - Retired
    [SIGPIC][/SIGPIC]
    DEMHEALSMAN - Dreamweaver
    Yes, because people really need 900+ dex or 1000+ magic just for the lulz
  • Fail_BM - Raging Tide
    Fail_BM - Raging Tide Posts: 929 Arc User
    edited November 2014
    Why do you want them to raise lvl cap when you can lvl up 315 times already?

    Everything else is fine I guess.
  • Zoldi - Morai
    Zoldi - Morai Posts: 1,595 Arc User
    edited November 2014
    Not impossible, never has been.

    Explain, please.
    ~ Sage Mystic 105-105-105 ~
    ~ Sage Sin 103-103-102 ~
    ~ Sage vita Barb 103-102-101 ~
    ~ Sage BM 102-101 ~ Demon Archer 102 ~
    ~ Sage Cleric 102 ~ Demon Wizard 101 ~
    ~ Sage Seeker 101 ~ Sage Psy 101 ~
    ~ Sage Heavy Veno 101 ~ Demon Storm 9X ~ Dusk 6x ~
    Started playing this game in 2007 on Oracle (PW-MY) : Demon MG 101 - Sage EP 99 - WF 89
  • DEMHEALSMAN - Dreamweaver
    DEMHEALSMAN - Dreamweaver Posts: 1,396 Arc User
    edited November 2014
    Explain, please.

    Doing something that's hard is not the same as impossible

    ...
    ...
    ...
    That's what she said. b:avoid
    Soon™
    Well, maybe later, semi-retired.
  • Zoldi - Morai
    Zoldi - Morai Posts: 1,595 Arc User
    edited November 2014
    Doing something that's hard is not the same as impossible


    I kinda understand... Still it was maybe not impossible few years ago, but now in our current situation I would really use "impossible" rather than "very hard".

    Now that they did compress levels 100-150 (or 101-150 or 102-150, whatever) into 100-105 (or 101-105, ...), I don't see how they would implement levels 106 to 110. 2B xp to level up to 106, then 2B to 107, and finally 3b or 4b to level from 109 to 110 ?

    I personally think that introducing reawakening was not a bad way to correct that limit to 105. And now that reawakening exist, it would be a nonsense to change the limit to 110 (and I continue thinking this is impossible anyway). With rb1 you get access to a new instance, and with rb2 you get access to another one. And fb109 maps have already been re-used for some other dungeons anyway.


    That being said, what they could (should !) change is those level 110 potions that can't be used.
    ~ Sage Mystic 105-105-105 ~
    ~ Sage Sin 103-103-102 ~
    ~ Sage vita Barb 103-102-101 ~
    ~ Sage BM 102-101 ~ Demon Archer 102 ~
    ~ Sage Cleric 102 ~ Demon Wizard 101 ~
    ~ Sage Seeker 101 ~ Sage Psy 101 ~
    ~ Sage Heavy Veno 101 ~ Demon Storm 9X ~ Dusk 6x ~
    Started playing this game in 2007 on Oracle (PW-MY) : Demon MG 101 - Sage EP 99 - WF 89
  • ZentDreigon - Raging Tide
    ZentDreigon - Raging Tide Posts: 456 Arc User
    edited November 2014
    "Unlikely" is the word you are looking for.
    [SIGPIC][/SIGPIC]
    > A demon is driven by desire, pure desire, that cannot be stopped by reason or logic. - Mo Zun
    > Believing in demons doesn't mean believing in evil. Demons are not necessarily an evil thing. - Chin Wuming