Sugestions/Debate for game economy
filipenogueras
Posts: 134 Arc User
So... in the middle of the "gold chaos" I had some ideas...
Make anything that affects Damage/Survivability farmable... Hard but farmable, in a way that many players that are able to spend money will do because if they don't they'll have to farm too much and it would take months to craft an end-game gear.
Set a high coin fee to craft End-game stuff.
Coins need to be necessary even for cashers, it's the only way that can allow F2P players to have some gold.
Gold has to be again "the faster/easier way" and not "the only way"...
Suggestions:
1) Raise the Divine Honor of the Void exchange from 50chips to 200chips.
2) Revamp dead instances to farm "tickets/coins" that we'll spend for rewards (like the PWI Undercurrent coin in UCH instance)
2.1) Like Hidden Dragon Den could be used for 1*Orb/10*Orb.
2.2) Nirvana could be used to farm shards (G11/Vit/DoT/DoD).
2.3) Put S cards pack for 50/60 Flowsilver coins.
2.4) Medals of Glory as DQ Reward but this time with a HUGE Price.
PS.: Everything has to be tradeable. People has to be able to sell what they farm, free market for the stability.
3) Make "gold exclusive" any item that doesn't affect Damage/Survivability
3.1) Fashs and alike
3.2) Auto-recovery stone
3.3) Teleport stones and alike
3.4) Flyers/Mounts/Ornamental Pets and alike
3.5) Weeding/Fireworks and alike
3.6) Etc... (You got it already lol)
Final consideration:
I know that just like me, there are players that even having money to spend, don't want to make use of the "easy way" to build their main char. I'd cash for an alt but never for my main, simply because it would kill my reason to play.
So please make it able to do without having to "easly buy" everything.
Make anything that affects Damage/Survivability farmable... Hard but farmable, in a way that many players that are able to spend money will do because if they don't they'll have to farm too much and it would take months to craft an end-game gear.
Set a high coin fee to craft End-game stuff.
Coins need to be necessary even for cashers, it's the only way that can allow F2P players to have some gold.
Gold has to be again "the faster/easier way" and not "the only way"...
Suggestions:
1) Raise the Divine Honor of the Void exchange from 50chips to 200chips.
2) Revamp dead instances to farm "tickets/coins" that we'll spend for rewards (like the PWI Undercurrent coin in UCH instance)
2.1) Like Hidden Dragon Den could be used for 1*Orb/10*Orb.
2.2) Nirvana could be used to farm shards (G11/Vit/DoT/DoD).
2.3) Put S cards pack for 50/60 Flowsilver coins.
2.4) Medals of Glory as DQ Reward but this time with a HUGE Price.
PS.: Everything has to be tradeable. People has to be able to sell what they farm, free market for the stability.
3) Make "gold exclusive" any item that doesn't affect Damage/Survivability
3.1) Fashs and alike
3.2) Auto-recovery stone
3.3) Teleport stones and alike
3.4) Flyers/Mounts/Ornamental Pets and alike
3.5) Weeding/Fireworks and alike
3.6) Etc... (You got it already lol)
Final consideration:
I know that just like me, there are players that even having money to spend, don't want to make use of the "easy way" to build their main char. I'd cash for an alt but never for my main, simply because it would kill my reason to play.
So please make it able to do without having to "easly buy" everything.
Post edited by filipenogueras on
0
Comments
-
Some views, no reply.
Let's debate it.
Give your opinion.
Agree ? Doesn't agree ?
Something to add maybe ?0 -
The game is already hard but farmable. Actually it's only hard for farmers. Other people are progressing via merching or cashing.
I just want to say it's a bit bum freakin nuts farming dot and dod out of an instance like nirvana... APS crazy QQ upcoming. b:shocked
S packs are pwi's cash cow at the moment. I don't see a reason to change it. A cards are free. I'm good with that. I would love for them to ad catalysts to an NPC at a ridiculous price though. S cards take forever to acquire the right set, people would be dumping coin left and right, but like I said... PWI cash cow.... won't happen so not realistic.
I do agree with your over all point that everything worth having comes from the boutique and it shouldn't be that way.0 -
Right, how you do to farm GST then ? D. orbs ?
I'm not asking you to farm "TT" sell it, then use money to buy gold and have D.Orbs...
I want to know how you would actually farm D.Orbs for example... w/o having to touch boutique
And hey! I said to revamp, it means that things will be diferent. bosses i'll not be the same. And this was just an exemple.
I know about the "money cow" you talk about, but you know they should find an harmonic point to explore that. things are so extreme atm...
These are ideias to soften this chaos, if they implement just 1 of them, it would help already. Though, they all should be implemented.0
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